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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

repiv posted:

splatoon 2 has a fun co-op mode but for some reason they only let you play it for certain hours of the day

hopefully 3 will expand on that mode and remove the stupid time restriction

They did that because they stated they were too afraid of queue splitting making it hard to get into any online mode that they restricted the schedule heavily to avoid that. But the playerbase was large enough that it really wasn't an issue and they got a lot more lenient with the schedule later. Hopefully whatever horde mode is in 3 drops the schedule entirely.

The co-op mode lead dev wanted to expand on that mode, but the DLC campaign took up so much time and resources there was no time to do that, much to his dismay.

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Len posted:

I thought he was a turtle?

He is in the localized version. Same deal with Tom Nook. Racoon in English, a racoon dog in Japanese.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Rupert Buttermilk posted:

Wait what? Kapp'n is a turtle (outside of Japan) and not a frog?

But what about Tortimer? Isn't he the AC representation of a turtle or tortoise?

I obviously don't know much about animals in Japanese culture, but in Metal Gear Solid 3, aren't those things that you can find all throughout the game kappas, which are essentially frogs?

I'm so confused.

Kappas aren't really animals. They're demons in folklore. Usually come with a turtle like shell and basically have an indent on the top of their head that acts like a bowl for water. They like cucumbers and drowning people in water.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Neddy Seagoon posted:

Just out of curiosity; In the same vein is Redd a kitsune in the Japanese version?

In a sense yes, though it just means fox. But yeah he's based off the folklore version of the fox in Japan, his name's even a pun on that word in that version. Which is why he and Tom Nook are essentially rivals. And why he has the forgery mechanic, since he's a trickster.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Rupert Buttermilk posted:

Ok, thanks for the info.

Playing Ocarina of Time again.

What the hell is a keaton? Is that close to what Redd is?

It's just Zelda's name for its version of the creature. Yeah it's basically a multi-tailed fox. Those are the folklore versions with the ones with 9 tails being the most powerful versions.

Araxxor fucked around with this message at 14:11 on Nov 30, 2021

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

The Postman posted:

Anybody have any thoughts about Sakuna: of Rice and Ruin? On sale for $25.99 right now and I was wondering if it's worthwhile.

It's a neat little hybrid 2D action game with a rice raising sim. The basic gist is that you're a harvest goddess and raising rice is how you increase your stats to be able to fight off enemies and explore other areas. The better the rice, the stronger you get. The rice growing isn't exactly like other farming sims such as Harvest Moon. There's only one crop to raise, but the process is more involved (and is fairly close to what actual rice growing is like, to the point where one of the better "guides" out there on how to do that in-game is using a dedicated rice growing website.)

It's pretty neat and kind of fairly meaty, so at that price it's pretty good I would say.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

TwoHeadedDeer posted:

does this one also have timing based combat like TYD? that might be an issue

Yeah I had a TV that had input lag for TTYD when I tried to replay it, and it sucked so much to deal with. Paper Mario is a 30 FPS game and its frame inputs are different from TTYD's so input lag will probably make that annoying as well if there's too much of it.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Oxxidation posted:

paper mario is also bizarrely difficult to emulate through other means so curious to see how this version turns out

Even though the Wii VC was one of the better official N64 emulators, it still had some issues like not rendering certain text properly. So yeah, wondering how this version turns out as well. Seems to not play nicely with emulators in general without a bunch of outside fixes.

Takoluka posted:

how is one game at a time a problem

are people going to play paper mario in 10 minutes and then bitch they don't have more free games? the average completion time is 23 hours. enjoy your games!!!!

Detective No. 27 posted:

They're not free games, the service costs an extra $30 a year. Adding only one game after nearly two months of radio silence is a bad value. The original NSO Expansion trailer made it seem like they'd be dropping at least a few games in the next wave. The NES and SNES drops at least gave a few in their initial waves.

While the N64 library is pretty barren, yeah a massive drip feed just really heavily punishes early adopters since it's a subscription service.

Remains to be seen if they keep up the 1 month pace but yeah given that $50 for this is already a pretty shoddy deal for a good buncha folks, them being kinda peeved is understandable I would say. This isn't a free service.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

ExcessBLarg! posted:

An example where this isn't the case is Splatoon 2, which has separate releases for Japan, North America, and Europe, I think so that NCL, NoA, and NoE can all run separate in-game promotional events.

Yeah, that's pretty much the main reason it has separated regional ROMs. Makes it easier for them to target specific regions with specific Splatfests instead of slamming everyone with a poll they can't possibly relate to.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

FFXIV Porn posted:

played paper mario since it's on switch online. i know a lot of people were worried about input lag for the battles but it's nonexistent.

except in the out-of-combat menu, which is just loving terrible. laggy as hell. awful. everything else is perfect but that menu just sucks rear end

Define laggy cause I think even in the original it was a bit slow?

Then again that start menu seems to be a bit of a bane in emulation due to how that game handles the buffers. Guess I shouldn't be surprised that's the one issue this version of the game has.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

chaleski posted:

lol at getting probed for joking about playing Paper Mario. Speaking of Paper Mario,

https://mobile.twitter.com/OatmealDome/status/1472993937338114050

We need a :dice: emote for Nintendo

:psyduck: What the hell? Was there an even worse issue that resulted from their emulator that necessitated this measure? Apparently Lava Piranha in general is a bit fucky with some emulators due to various issues, so I guess this was some bizarre stopgap solution they couldn't be bothered to fix the root of.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Looper posted:

i think at some point salmon run was either available all the time or almost all the time

They didn't get rid of the schedule entirely, but it might as well exist anymore since it's closed for like 6 - 12 hours at most, and shifts last like 36 to 48 hours.

It used to be far worse at launch with Salmon Run being open for only 12 to 24 hours and being closed for like 24 to 36 hours. Nintendo was too afraid of queue splitting making it so that there weren't enough players for each mode, but that turned out to be a non-issue to the point where it's essentially open almost all the time now. They'll probably just leave a horde mode open all the time in 3, though who knows what'll happen with the other time locked modes.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Twelve by Pies posted:

I hate gyro aiming, it's never felt good in any game I've tried it in, but it should absolutely be an option in games for people who enjoy it.

Yeah like, just don't use it if you're not a fan of it? I don't know why people are throwing a fit over the option to use it or not. Just stick with sticks if you don't want to use it. No one's forcing you to gyro.

But also like holy poo poo get off the cases of the people who can't use gyro. Motion controls are very hostile to people with disabilities and people with shaky motor control. Not everyone can use it for various reasons, or just don't like it.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Feels Villeneuve posted:

if I'm not emotionally attached to TTYD and don't mind the first party switch tax, was Origami King enjoyable? Was thinking of either that or Pokesnap, and an RPG sounds meatier for the 60 bucks

Keep in mind it's a pretty different game from the oldschool Paper Marios. But it's a pretty neat game in its own right. The battle system will probably be the main point of contention.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Takoluka posted:

I think that Austin Eruption has one of the most reasonable critiques of it. He even acknowledges that the game has plenty of content now, but it is a victim of the modern gaming style of trickling out content that Nintendo has unfortunately adopted for a handful of its first-party titles.

https://www.youtube.com/watch?v=pkVatjwElfI&t=1683s

And first impressions can mean a lot, so people who are turned off by the lackluster launch of a game aren't as likely to come back compared to if the game just launched completed from the get-go. I can't blame people for not being a fan of this model because they get stuck with a rather unsatisfying experience and have to wait for the game to get good and have to settle for their $60 paying for an incomplete game, and maybe later it gets good. Assuming support doesn't get dropped.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

A GLISTENING HODOR posted:

Look stux, you don't get it.

No one should buy a good game in January of 2022 if it was less good in March of 2021.

See also how no one should watch the director's cuts of Blade Runner or Dark City because the initial studio cuts were bad.

This though is a different story yeah. Like for the people hopping on later they'll have more to look into and will probably be jumping onto a fairly different game.

It does get annoying when some old reviews are really outdated because of big changes or additions made to the game since then. Though at the same time they can't really write about future stuff at the time, they have to work with what they got now. Doing that'll just get into weird territory and probably introduce the opposite problem if the devs don't follow through with the promises.

Neddy Seagoon posted:

Remember when games shipped with unfixable bugs large and small on Cartridge, CD and DVD? Because that's what that fixed.

Yeah if a breaking bug happened, that game copy was just hosed. And if the glitch is terrible enough, they may have to do a straight up recall of the games. Like how Japanese Pokemon Mystery Dungeon 1 DS had to do a recall because it erased save data of any game that wasn't the GBA version of PMD in the GBA slot. That sort of thing can be dealt with easily nowadays.

Should also note that these could happen more frequently in the home country back then. Localized games tended to serve as a "revision 2" where such glitches are stamped out during that process so the rest of the world tends to get a fixed version first.

Araxxor fucked around with this message at 08:51 on Jan 11, 2022

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Oh that Kirby game looks real good. Definitely looking forward to it!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Violen posted:

that looks like it takes place in the coliseum in the background of waddle town so im expecting another 3 hour arena marathon

Yeah there might be some optional fights for bosses that aren't fitting for the main campaign.

American McGay posted:

Nintendo likes to do games where you team up with former foes to fight a new evil. I hope that's the case here.

That's pretty much Kirby's main MO. A lot of former enemies generally turn into allies. Hell the first game was one of the few ones where Dedede was the outright villain. In the next game he tried to save Dream Land, but some bad behavior on his part made him look like he was the culprit instead.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

100YrsofAttitude posted:

There are no bad Kirby games no. Some are better than others though. Star Allies is one where a lot of other Kirby games are better, but it's still a treat to play especially as a fan of a series.

I was glad to see my boys Rick, Kine, and Coo treated so well. Where's the rest of the gang?

If you're referring to the animal buddies, they're part of Cleaning's moveset now.

Also turns out according to a Japanes guidebook, Gooey's been chilling in Kirby's house all this time if people were wondering about his disappearance after DL3.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

The Kins posted:

Extra stuff from the Japanese version of the Direct:

  • LOOP8: An visual novel/RPG of some kind set in a high school. Original, I know! Due out from Marvelous this year at some vague point.
  • The Centennial Case: A Shijima Story: An FMV murder mystery adventure game from Square-Enix. The director was previously involved with Metal Gear Solid V and 428 Shibuya Scramble. Hopefully better than Squeenix's last FMV dalliance with The Quiet Man. Due out May 12.
  • Taikou Risshiden V DX: A remaster of the historical sim game released on PS2 in 2004. Steam release is region-restricted to Japan and China. Due May 19.
  • Touken Ranbu Musou: An F2P browser-based card game gets the Warriors treatment. How do Omega Force put out so many of these games? Due May 24.
  • Voice of Cards: The Forsaken Maiden: Was announced for the west just yesterday, not sure how it wasn't squeezed into the English direct. Anyway, more card games with Yoko Taro. Out in a week.
  • Chocobo GP: FF7's Cloud Strife will be unlockable in the first Season Pass. Whoopie.

Interestingly enough Advance Wars did not show up there. Either the localization process hasn't started yet, or they're not getting it at all.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Larryb posted:

Nope, what game was that?

Mario Party 3.

https://www.youtube.com/watch?v=-IRjojsmzQw

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Palmtree Panic posted:

This is great. He probably could’ve kept this up for a long time.

All these insiders are so full of poo poo. Predicting nonsense like Star Fox Racing, 1-2 switch sequel, and Mother 3.

Yeah Star Fox racing and F-Zero Rammers were leaker bait. Non-existent games to pretty much done to weed out who's giving out information to people.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

American McGay posted:

No they weren't. It sadly goes deeper than that. The guy that claimed Star Fox Racing was an "internal sting" meant to catch leakers was himself just a random rumormonger trying to get his name in circulation. They're all pathetic miserable little turds.

Oh. lol.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

hatty posted:

Maybe make an eleventh better one

Mario & Luigi are also loving dead, and Paper Mario has been moving away from being RPGs. We need something to fill the void left behind!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Larryb posted:

Speaking of, how’s the 3DS remake of that game?

Do not get it. It suffers from quite a few technical issues. From what I told others:

quote:

What pushes it into rebreak are the technical issues. The loading times are significantly worse and will add up a lot since you get into a lot of battles, outright slowdown during certain parts of the game (quite a few Bros. attacks, especially Falling Star was a good way to cause some during battles), and sometimes the game just hanging while it was unloading a segment you just went through. Hell I saw a pretty nasty glitch where the screen just blanked out entirely for one cutscene and things only went back to normal when it was over.

The game did make some improvements, a big one being no mic controls so the Fawful train battle is way more tolerable to get through, but aside from that the issues kind of push it into rebreak territory rather than remake.

The inputs in the Giant Bowser battles are also just kind of hosed up. The rapid tapping segments have the issue of not polling the touchscreen frequently enough to check for inputs, so several rapid taps in a row end up being registered as you holding the stylus on the touch screen, so you have to "slow tap" to easily clear those segments.

Just pick up the DS version instead.

Araxxor fucked around with this message at 16:18 on Feb 15, 2022

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Endorph posted:

CoolSephiroth'sXXXRomzzzzzz is not a reliable preservation method.

Yep, ROM sites get strucken down a lot. Internet is not a reliable way of preserving these games. And even then unofficial emulation methods are just inherently less accessible than official channels.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
While Nintendo is good at preserving stuff, that's not automatically something they make accessible to their customers. It's completely up to their whims, which can end up being a very long time. Like N64 stuff is only available like 5 years after the Switch's launch. And that's not even getting into the poor quality of the service, or how handheld ROMs can't be played on Switch officially. The dripfeed schedule with Virtual Console and NSO pretty much puts playing this stuff entirely at their mercy.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Also if you want to buy stuff on the 3DS eShop, get on that quick because as it turns out, they're axeing payment methods much earlier.

https://twitter.com/GC1_5/status/1493756283857649665?t=qRuIqZek5MHOFVzf6n0n6w&s=19

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
The artificial lag for Lava Piranha is still there. Theory on that is to slow down Lava Piranha's taking damaged animation (probably for seizures) since he shakes a lot more in the original.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Larryb posted:

Is the guard and/or slide still part of Kirby’s arsenal? And if so, how does the latter work in 3D?

Also I assume the game is organized into normal levels as opposed to being open world right (also how long is the demo out of curiosity)?

Kirby's flight has a height cap, kind of a bit low, don't bother trying to use it to gain a lot of height. Said cap is based on how high the floor is below him. Despite the cap, he can fly for a while before getting tired. Not surprised they capped his flight, 3D has way more ways to move around compared to a 2D plane and infinite flight would be a lot more broken here, where the 2D games frequently employed ceilings or limited how far the screen could scroll up.

He also has dodge rolls as well, works like in the 2D games.

If you beat the demo, you get a code you can use in the final game for some goodies. If you beat everything on Wild Mode, you get an additional code.

The transition to 3D feels natural, to the point where you'd wonder why they didn't do this earlier. Though HAL did a ton of prep work on that front before doing Forgotten Land. (They experimented with other forms of 3D gameplay in Kirby in some spinoffs before making this.)

The level design is a bit more open than 3D World I'd say. It's absolutely not open world, but there's some room to explore, kind of like the Galaxy games really. Aesthetically it feels like a way more cohesive world and lived in place than 3D World though. The star doors aren't there anymore, just loading zones to the next segment if there needs to be one. Mouthful Mode is straight up captures from Odyssey, there are even one off context specific mouthfuls like in Odyssey.

Macaluso posted:

Only bad thing about the demo is there's really no excuse for this game running at 30 if Mario Odyssey can run at 60.

That being said, everything else is great, everything feels good to use, the car is fun, the cone is fun, moving around the world is great.

Kirby is just delightful

edit: Captain Toad is nearly a 10/10 game and $40 is a massive steal for such a loving good game. Talk poo poo about Captain Toad one more time mother fucker

Probably has something to do with the lighting engine which is rather intense and makes things look more detailed than a bunch of other first party Switch games. Star Allies' version of it was a bit much for the system so it ended up being capped at 30, and if they're reusing that, putting it in a 3D area likely killed the chances of running at 60 FPS, unfortunately.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
You also do not need to give up your copy ability to go into Mouthful Mode, he’ll swallow the object regardless if you’re next to it. If you’ve played Mario Odyssey, it is basically the Capture mechanic.

I didn’t play around with Spring Breeze difficulty much, only difference I’ve noticed is a bigger health bar. Also you don’t get as many star coins. No idea if there are any other changes.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
I’m pretty sure the simplified ability attacks were due to the move to 3D. Might be a bit clunky to implement fighting game-like inputs in that space. That said they do have multiple attacks, just not as many as in the 2D games. A normal attack, a dash attack, a charged attack, and an air attack.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Yeah the float feels kind of weird and is gonna take some getting used to. It's pretty much more like Yoshi's flutter or just an extended double jump to correct yourself with, since the normal jump is faster to move around with.

Larryb posted:

Also I don’t know if this is just for the demo or not but as I mentioned earlier this is the first Kirby platformer that doesn’t let you keep your current copy ability when entering a new stage and that’s really weird to me.

Probably just for the demo as this is a level select demo, and not a first part of the game demo. Some of the trailers indicate that Kirby's attributes would carry over from stage to stage, given that he can buy food in Waddle Dee Town to heal up.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

John Wick of Dogs posted:

They delayed it because it's unmarketable. I called this a week ago. They can't advertise it or roll out any of their already produced spots without backlash.

They'll wait a few months til people have gotten used to the war and don't care anymore

Yeah the actual release date is a month off, but this would normally be the time where they aggressively market the title, but current events make that a bad idea. And a silent release for a franchise they just revived is absolutely not something they’d want, especially when it’s one of the smaller ones they have.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Rune Factory is basically a farming game with combat mechanics, with more emphasis on the combat aspect than Harvest Moon.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Macaluso posted:

Yeah I assume the simplified abilities are more so that you can add more to them as you upgrade them. The new version of the bomb though is really great, I have never been a fan of the bomb powerup but I found it the most useful one during the demo

Coming back to this, probably likely yeah. I got a chance to play as Bandana Dee when someone else was trying out the demo. Bandana Dee's moveset feels a lot fuller (though missing some moves since it's a 3D space) so it's likely that Kirby's base move sets just don't have their full potential unlocked yet until after some upgrades since they'll likely be brought up to Bandana Dee's level later on in the game.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Whether it was open or linear was a bit ambiguous with the first trailer, but as more trailers came out it became more obvious it was more akin to 3D World. Especially when we got better views of the map which turned out to be a level selection screen.

Also neat, turns out Kirby has the equivalent of Odyssey's secret coin piles in the game.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Bleck posted:

They're good, is the difference,

Yeah they just add to your coin count and are just neat secrets. They aren't bizarrely out of the way collectibles that are completely useless if you're not 100%ing.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


Well that's pretty lame, especially with the stripped down movesets. Evolved copy abilities aren't exactly that different from what they've shown us either.

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Larryb posted:

I notice Hammer is one of them, I wonder if you’ll still have to get it from Bonkers or if they’ll finally introduce a normal enemy that drops it

Also I’m sort of curious what the evolved version of Sleep does now

Sleep is now an on demand heal. Deep Sleep heals more. Basically it’s the upgraded Squeak Squad version of Sleep, only you can choose when Kirby can sleep after getting the ability.

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