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HaB
Jan 5, 2001

What are the odds?
As of about 4 years ago: all music off, all the time, in every game for which there is an option.

Started off as a half-joke about music for boss fights (in Souls games) was telling me how to feel- and stop telling me how to feel! So I first turned it off just to see if certain boss fights hit different. They very much did. So I started turning it off for everything.

Now, music bugs me if I turn it on. I want to hear all the other game sounds. Music just takes me right out of it.

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HaB
Jan 5, 2001

What are the odds?

Ibblebibble posted:

I gotta admit man, this might be the most psycho thing I've read in any FF14 thread, and I was in the spoiler thread for Stormblood discourse live.

You're not the first person to say so.

Came as just as much of a surprise to me that I now prefer to game this way.

I did remember that I do play Persona games with the music on, but in those games, the sound track is kind of integral to the experience.

HaB
Jan 5, 2001

What are the odds?

Runa posted:

Okay now take the consideration you give Persona and apply it to other games because Persona is not unique in having a finely crafted audio experience

also condolences over an obsession with git gud loving up your brain chemistry

Not suggesting Persona is unique in this.

Not sure what your 2nd statement means/implies.

It's really not that crazy. I tried turning it off, and found I preferred most things that way.

ImpAtom posted:

You do you but man I can't picture playing a lot of games without music.

Metal Gear Rising would be surreal.

I mean. I hate to sound like someone's mom when you won't eat your veggies but - have you tried it?

Yes - a boss battle with background music is one experience. The same boss battle without background music is another.

I don't think it's that weird to consider BOTH experiences valid. :shrug:

HaB
Jan 5, 2001

What are the odds?

ImpAtom posted:

I mean they're both valid in that you can experience them both ways, but I think it's weirdly dismissive of music to claim that you can remove it and it has no impact on the experience. Aesthetics and design play a huge part in the portrayal of sequences and events in games and in good games they're designed as a cohesive whole. A great example of this in this game is the Tsukuyomi boss fight where the music and how it shifts and changes over the course of the battle is part of the story it is telling. You are not getting the same experience without the music because the music is tied into the basic concept of the fight.

You don't have to listen every single time if you're grinding a boss or whatever but there's a lot of sequences in games which live or die on their music not because they are bad otherwise but because music is considered as part of the whole when designing them.

Except I said it was two different experiences, not that it has no impact on the experience.

That's literally the opposite of what I said, and even against why I said I started doing it in the first place.

I was curious if (I believe it was Gwyn's fight at the end of DS1) would hit differently without the music, which for a boss fight that's somewhat breathless, with a boss who keeps the pressure on, and rarely lets you get time to heal up- has sort of a sad/somber soundtrack- which gives it kind of a somber vibe, Without the music - the fight feels more like Gwyn's actual fighting style: fast, aggressive, and unrelenting.

I tried it, and it did. In fact I was surprised at how different it was.

And here we are.

HaB
Jan 5, 2001

What are the odds?

iPodschun posted:

[…]would lead me to trying more things with and without music rather than definitely thinking that doing everything without music is better.

Again, putting words in my mouth. I currently prefer games without music. That doesn’t imply I think it’s “better” and definitely not “everything without music is better”

Part of it is also that I am a musician/composer/songwriter, and have been my whole life. That means I am effectively unable to listen to music without dissecting/analyzing it. And again- I am not trying to do that while I’m gaming, so I turn it off because it’s distracting.

Honestly I don’t get why this prompts such a visceral reaction whenever it comes up.

I haven’t said anything other than “my specific preference is to turn the music for most games off and leave it off.”

And everyone loses their minds telling me how wrong I am, usually by replying to things I never said.

HaB
Jan 5, 2001

What are the odds?

flatluigi posted:

if you come out first with that you have an audio processing thing where having the music on ovewhelms you & you don't think having the music off is worse then you'll probably stop getting the responses you dislike

It's not a processing thing, nor does it overwhelm me. I just don't want to sit there thinking "ooh! I wonder what that last chord change was?" or "oooh a drop to 7/4 - nice!" while I am trying to game, because it's distracting.

And I don't dislike the responses, I just don't understand why a random not wanting to have music on for games makes people have such a strong reaction.

HaB
Jan 5, 2001

What are the odds?

Ojjeorago posted:

What you're describing is a processing thing that overwhelms you.

I mean I'm pretty sure I'd know if I was getting overwhelmed.

Ibram Gaunt posted:

The music in XIV specifically is such a huge selling point for people that people are going to react stronger than if this convo was about idk. The Witcher 3 or something.

It's no skin off my back that you don't care about the music, but that's why people are going to react the way they ware.

Sure, but the reaction in the Souls thread was similar.

HaB
Jan 5, 2001

What are the odds?

Kerrzhe posted:

personally i can't relate to someone who hears things like chord changes and keys and timing poo poo in music. i've watched so many videos that talk about all that stuff and i just... don't know what the gently caress they're talking about. it's too technical and means nothing to me.

Right. And what I am trying to say is that since I have been playing music since I was 5, and basically immersed in it my entire life- what you don’t relate to is just about the ONLY way I hear music.

I simply cannot listen (to most things) without analyzing, or trying to understand the structure, or time signature, or what instruments/gear it was performed on.

Offkorn posted:

I always turn BGM off, in every game, because:

A) If you're exploring a cave or wandering across an empty field, why would music be playing? Makes no sense in-universe or out.
B) If you need music to make a scene feel sad or angry or whatever, then that's just plain bad storytelling. Do books have music? No.

I can relate to both of these to a lesser degree. Music constantly playing in a fantasy game does lessen my immersion a bit.

And your second point was exactly the idea I was trying to explore when I first tried turning it off. But again- it didn’t ruin the scene, but it definitely changed how it felt.

Mordiceius posted:

:shrug: I just don’t understand why we need to police or judge how other people partake in the game.

:same:

flatluigi posted:

the natural response to someone saying they haven't done something that you've done and enjoyed is to recommend they do it, even if for whatever reason they have a blanket policy against ever giving it a shot

And had this been the response, that would have been fine. Instead we got:

goblin week posted:

that's because the way you play your games is psychotic and everyone feels disgust

:raise:

HaB
Jan 5, 2001

What are the odds?

Yangrendan posted:

Also: how hard is it to find groups if you are starting fresh as a casual? I haven't played an MMO in a long time, and the main reason I am picking this up is that I want some human interaction in my gaming. I've heard lots of people play solo and that's perfectly fine, but as someone who played old school EQ back in the day, I really am quite fond of grouping with others.

If you mean a group just to run something as part of MSQ - easy enough via the Duty Finder. You will barely have a queue time at all if you are playing Tank or Healer, but anything else will have to wait a few minutes. If you mean a more permanent solution, the Community Finder seems to actually be pretty nice.

You will have to adjust this url for your DC:

https://na.finalfantasyxiv.com/lodestone/community_finder/

FFXIV's community has a reputation for being really nice, and while I haven't played other MMOs- so cannot compare the two - I have never had, and only once witnessed an interaction which could be considered "unpleasant".

But yeah - it's kind of a solo game, for the most part. I suppose you could party up with someone and run job/side quests together, but there's not much of a payoff for that, since the XP will be minimal, and the Job quest will only apply to the person playing that Job.

HaB
Jan 5, 2001

What are the odds?
Am I missing something about Red Mage?

Seems like it takes WAY too long to charge the combo, and then the combo itself is extremely underwhelming.

Does it open up more at end game?

HaB
Jan 5, 2001

What are the odds?


quiggy posted:

more :words: about RDM

Fair enough. I will stick with it a bit longer.

HaB
Jan 5, 2001

What are the odds?
Hey so a buddy asked, and I didn't know the answer:

Do you have to own the previous expansions to play Dawntrail? or is it just like "quests start at 90, so if you can get there without MSQ, then fine"?

HaB
Jan 5, 2001

What are the odds?

Vitamean posted:

I saw a guy confusingly ask what they were doing wrong that caused the meteors in the 6.5 trial to one shot them, and someone answered them
That was good.

If I am Tanking something new and I wipe more than once and can't figure out what I am doing wrong, I ask.

HaB
Jan 5, 2001

What are the odds?

Mainwaring posted:

If you've finished shadowbringers then consider unlocking bozja. You need a level 80 to unlock it but once that's done you can enter with any job that's 71+. Not only is it interesting content it gives good exp so you can use it to level your warrior.

Where does Bozja unlock, anyway? I keep hearing tell it's a good place to level DoL/DoH jobs as well, but never got far enough into any of those to open it up.

HaB
Jan 5, 2001

What are the odds?

DACK FAYDEN posted:

...are you thinking of the Firmament/Diadem?

YES. That's what I am thinking of for DoH/DoL

HaB
Jan 5, 2001

What are the odds?

lines posted:

I really gotta play some of these visual novels people are playing where they stop you every five minutes to do some MMO combat.

I have been playing EW for the first time, and despite the story being good/interesting, holy crap am I bored as a game player. 90% of it has been "walk to this place, read a cutscene. If you're good we will have a voiced one you can listen to!" But I WISH it would let me actually do some combat every 5 minutes.

Not sure how far I am, but like when you first get to Sharlayan, you can either go with StreetCred or Alisae. I did all of StreetCred's bit until the dragonbro asks if you want to assault the tower and StreetCred is all "probably but we gotta go talk to our friends", then for the other one, I am about to start following the Gleaner Hunter guy to eavesdrop on him, because he's apparently getting orders direct from a Forum member. So I dunno how far in I am.

I am hoping an actual dungeon happens soon or even a solo duty. I really like it when I get to actually play a game rather than just reading it.

HaB
Jan 5, 2001

What are the odds?

Ibram Gaunt posted:

How are you just now feeling this way when you made it to EW? That's the whole dang game from level 1. I totally understand wanting some action to break up the talking but it's funny to me.

Eh, it hasn't felt quite THIS bad until now. Maybe right after ARR before HW starts, but I felt like they had been improving the post-expac A -> pre-expac B experience since then, and then I got here, at which point it feels like it has ground to a halt again.

I also lol that of all the new mechanics they could have added to the game, one of the ones they picked was escort quests - notoriously one of the worst game mechanics ever invented. At least this one isn't bad, but really? Of all the things you could have picked - you went with escort quests?!?

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HaB
Jan 5, 2001

What are the odds?
As a recent first time EW finisher, I went into Ultima Thule being pretty certain a Scion was going to die for real a'la Papalymo (not counting Minnie Feels here because she didn't exactly die so much as "ascend" or whatever), and it had been a LONG time since Papalymo died. So I figured it was time to lose another character, so when StreetCred took a swing at Meteion, I thought that was it, and he was going to be The One To Die, particularly because he got a lot of closure all throughout ShB and EW's stories. Honestly, was a little sad they did NOT kill off anyone. The story was already really dark, and that could have been a great way to drive the point home and give it some genuine pathos. But when everyone else stepped up to "sacrifice" themselves in the next few scenes, it deflated the tension a lot for me as well - because obviously they aren't going to kill off all of your friends in one shot- because that's not how stories work- and certainly not how videogame stories work.

So I think I understand the reasoning Noper is using here.

But while it took some of the tension out of the scene it definitely didn't "ruin" or "take me out of" it.

One of the things I have been most impressed with during cutscenes (particularly in later patches) are the WoL's facial expressions. Nearly every time to defeat anything in EW, the WoL just looks so sad, and it starts to hit harder and harder is the story gets deeper and darker. It's great, and adds a LOT of emotional weight.

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