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Toshimo posted:If you want my previous edition of "cards that were under a dollar when I made this list a couple of months ago and are actually quite good", then here's that one: https://www.moxfield.com/decks/rAj7puhPlEmtNnrIfeY5aw This is a really great list, thanks for putting it together! This and the other finance talk gets me wondering: I know that the "bottom" edge of budget cEDH as far as the budget brews people are concerned is $500. Looking through a lot of lists, it'll often be that $200-300 is tied up in only 2-3 cards, and the rest are $1 or under. This is unavoidable in some cases, such as Ghave who simply doesn't work without Earthcraft, or Elsha, who goes off best with a Sensei's Divining Top, or any of the various decks that use blinking/recasting Dockside Extortionist to go infinite. It's a lesser form of those budgetless decks where $13,000 of the $14,000 is tied up in Timetwister. So, my question is thus: is it possible to build a deck that could participate at the cEDH level wherein no card other than the commander costs more than $15? (I mean, the answer is yes, and I've seen Urza, Edric, Yuriko, and Yisan lists at $50 budgets (sans commander) that run very well, and where adding in Mox Diamonds and fetch lands and such would be at best slight speed improvements, but what other builds can rush out cheap combos and/or don't rely on terribly expensive combo enablers?)
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# ¿ Jan 8, 2022 18:28 |
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# ¿ May 16, 2024 10:07 |
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Dizz posted:lmao what. and i actually saw a few of his videos and was like "hmm some of these decks are interesting in comparison to what i've seen so far" In response to the RC's refusal to ban the Walking Dead secret lair cards, Mitch (the host) decided he would make his own format, with black jack and hookers. "Captain", as it was called, was intended to be a completely democratic format: people in the discord would vote on bans and changes, choose 7 Elected administrators (EAs) and 1 Scribe, who would enforce Robert's Rules of Order at meetings. Any card could be proposed for banning except for basic lands and other "gold" cards. It... it did not go well. In true internet fashion, a bunch of Nazis swarmed the discord, voted Mitch out, and poo poo everything up real good. Not that it had a chance of ever becoming a dominant format, given that it was built on spite, but... https://mtgcaptain.cards/Archive/Elections/EA-Recall-Vote-2021.html quote:Resignation Letter from Ammo37: quote:Resignation Letter from Shushir:
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# ¿ Jan 12, 2022 22:05 |
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Drowning Rabbit posted:With his ties to WotC, I am not surprised really. https://twitter.com/PleasantKenobi/status/1479052151435534343 It's a very "funny" situation because so many of these cock-ups were caused by Garfield and the rest of the original designers assuming that, because of the regional distribution and scarcity of certain cards, it would be okay for some of them to be absolutely better than others. Like, surely no one would spend that much money and effort to assemble a Magic deck, right? It's either a fundamental misunderstanding of how games intersect with capitalism, or a cynical lie to drive more sales. (Compare and contrast with one of my all time favorite games, Anachronism, which had 100 cards per set, all with fixed distribution, and thus the only chase cards were tournament and mail-in promos. On the consumer side, it was great, because you paid $100 and you were done with investments until the next set dropped. On the industry side, however, Tri-King struggled to make a profit, and went out of business two years in...) This same competitive logic, however, gives rise to the entire bootlegging industry: there is demand for a product, and bootleggers are the only "reasonable" way to get them. Were it available through more convenient or legal channels, much of the business would flock there (i.e. most people would rather just go to a liquor store, than a shady back alley and buy out of some guy's trunk), but since it is not... I cannot pull these objectively better cards from easily available packs; thus, my options are to do without (and likely lose and have less fun than my rich friends (there are certainly diminishing returns, but there is definitely a baseline investment require to play certain formats)), spend the price of a used car on this hobby to have "real" cards, or pay some guys in China 1/200th of what the guy on TCGPlayer wants for what is, from a game play perspective, the same playing piece. But then the attempt by monopolies to throw up obstacles and prevent competitors from entering the market, thus retaining their absolute pricing jurisdiction (they can't be undersold by a competitor if they are the only source) is a story some 400 years old, touching everything from books to musicals to liquor to tea to spices to electronics to... Basically this, but with Magic cards:
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# ¿ Jan 14, 2022 18:13 |
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Batterypowered7 posted:According to the RCA: There was a whole essay in the beginning of either Savage Attack or With Fang and Claw, the strategy guides for the old Rage CCG by White Wolf, where the author decried the people playing the best and most optimal cards, and extoled the virtues of playing "stylishly" through some multi-card combo that accomplished less than the basic "Use strong werewolf, play best attack card" mentioned before. And I get the impulse, I really do. I want my dumb Lin Sivvi deck to be good. It's a fun interaction when I get Maskwood Nexus out and can suddenly tutor any creature in the library directly into play. But there's a definite and unbreakable ceiling as to how good that particular commander will go, and given that Rebel tribal is has been dead for 20+ years, it's unlikely to ever get a push over that threshold. Not impossible (think Godo before and after Helm of the Host), but highly unlikely. Overall, it's just not that efficient: there's no circumstances in which playing my commander and an artifact to spend more mana to tutor cards out will be better than playing my commander and an artifact and winning right then and there (Heliod/Ballista, for example). Style and silly interactions are great, but the RC only grudgingly acknowledging that some people play the game to win the game...
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# ¿ Jan 14, 2022 21:38 |
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Aranan posted:Toxrill is a generic dimir deck (so baseline is already solid) which means it has a pretty good turbo adnaus/thoracle plan. It also allows you to run the dramatic scepter combo with Toxrill being the outlet. Actually casting and swinging with Toxrill is Plan C or D at absolute best, but that's still a decent fallback case because it eats hatebears alive, gives you card advantage, and is a decent clock. I agree with this assessment. It's a Dimir shell (and so, decently good even if the commander is never cast), coupled with a decent removal ability to hit dorks and hatebears (i.e. Thalia, Aven Mindcensor, Vryn Wingmare, Notion Thief, Esper Sentinel, Hushwing Gryff, Glowrider, Kataki, and many others are all 1 toughness), and a draw ability once you have those slugs (including the ability to sac itself to its own ability, negating Gilded Drake and Oko style removal). Seven mana is a lot, but it's comparable with Sygg or Kels in terms of deck construction In addition to all this, it's flavorful, and that is appealing to a lot of folks. Many very good commanders like Thrasios and Kraum are pretty dull. They give card advantage, and they're efficient in ways that most commanders aren't, but there's not much flavor or uniqueness to it; the commander is just kind of incidentally providing color identity and drawing cards. During many games, they won't even be cast at all. When you have a big slug who puts slime counters on everything, it's easy to put together the type of character this is and the story the card is trying to tell. Other recent cards in that category and ones like Pako and Haldane, where the dog is playing fetch, or Winota, where she's putting together a coalition of humans and monsters. It's easier for me to explain why vampire assassin Etrata puts hit counters on people to win the game or why vampire lord Edgar Markov easily summons a vast army under his control even when he himself is not in play. It's more difficult to explain why Kraum draws you cards when your opponents do things, when he's a fast flying two-headed zombie guy, or to get into the spirit trees of the Abzan to explain Anafenza's "rest in peace" effect. I believe there's a similar Spike/Johnny thing between the wargamers who prefer to play to win and couldn't care less whether it's a toy boat, a plastic chit with triangles, or a pewter soldier they're moving around the board, and the folks who need to make sure the miniature tank they're fielding is the painted the exact right shade of green for the English Army in 1943... It may have no bearing on actual game play, but I think it does explain why certain cards and strategies blow up.
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# ¿ Jan 17, 2022 08:05 |
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Sheldon posted:Accepting that all styles of play are valid only goes so far in what we want to accomplish, which is to be the best social format around. We can recognize the former while still understanding where some source of friction arises. The big takeaway is that we can’t ban our way out of trouble. Social problems require social solutions. Jesus... I'm not sure who said it first, but the stench of "if your game needs a lot of houserules to make it work, it's a badly designed game" is all over this article
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# ¿ Jan 17, 2022 20:12 |
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Gynovore posted:The big difference here is that VTES was designed from the ground up with multiplayer in mind. There's no bullshit about pretending be the least threat at the table until you can bust out your combo. The Prey/Predator mechanic is one of the better designed I've seen in a multiplayer game. Each player has a designated set of enemies (person to the left you want to kill, person on your right wants to kill you) and they get rewarded for anyone taking out their prey. Taking out the person trying to kill me just results in their predator getting rewarded, not me. And once that person is dead, then the new person on my left is my prey. The game bakes in different priorities, and makes you weigh "optimal" attacks versus potentially rewarding your enemies. Wish I still had a playgroup for it, VTES was so much fun
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# ¿ Jan 18, 2022 15:42 |
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Dizz posted:playing casual competitively, and competitive casually. Man, I wish they were still putting out content... https://www.youtube.com/c/CasuallyCompetitiveMTG Toshimo posted:As always:
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# ¿ Jan 21, 2022 18:59 |
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pseudanonymous posted:Get a coin flipping app and use dry erase tokens cards. Sounds similar to The Gitrog Monster loop, where technically you can re-draw your hand an infinite number of times by constantly discarding and looping the Dredge trigger on Dakmor Salvage while Gitrog is in play to reset the "discard down to 7" part of the end step to sculpt a perfect hand. Most groups will shortcut by having the person explain the loop and its results and skipping ahead to just choosing the hand they want to end up with, but if you ever want to annoy the person playing it, make them explain how each step actually works, and then ask them to play through it because you're still not sure how the combo works. As there's well over a trillion trillion trillion possible combinations of card order in an EDH deck, you could theoretically be there until everyone dies of old age.
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# ¿ Jan 22, 2022 21:15 |
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Bust Rodd posted:Yeah Gitrog is still an insane monster but I think you’ll find that over time really demanding and gimmicky decks don’t have a lot of staying power, even if they are super powerful. Krark & Sakashima is arguably like the 10th or 15th most powerful thing you can be doing in the command zone, so it’s about asking yourself to jump through hoops, instead of your opponents. That’s gonna fatigue a pilot over time, or at least that’s been my experience watching over 20 people build and dismantle Korvold or Chulane because every action you take has 5 triggers and if you make a mistake it leads to really frustrating games where you feel like you made 50 choices and they were all wrong. This has definitely been my experience as well. Like, I remember being excited seeing an Inalla deck on the cedh database, because she's been one of my favorite commanders ever since I started playing. But then reading the primer, with this, like, 17 step very specifically ordered chain of cards, I was immediately like "Nah, not going to rebuild her to this list, I don't want to memorize that many steps when I'm just playing for fun"
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# ¿ Jan 23, 2022 17:49 |
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Batterypowered7 posted:Danke schön. Yeah, that was similar to the reaction I had. "Oh, all that just for Thoracle?" Like, I'm sure it's quite good in the right hands, but I agree with Bust that if I need an app to keep track of my combo lines, that just doesn't feel like playing Magic... Reminds me of the "Yeah, this video game is really fun! You download all these macros to maximize attack chain efficiency, and then..." (Which I'm sure is very fun to a certain type of player, and I'd certainly not tell someone they're having fun wrong, I am simply not that style of player)
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# ¿ Jan 24, 2022 01:09 |
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Unconfirmed leak, but you know...
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# ¿ Jan 25, 2022 16:07 |
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We were talking about Inalla a few days back. Here's what the deck is capable of, if you can memorize the lines and mulligan properly. I certainly couldn't pilot it this well, but it's impressive to watch: https://www.youtube.com/watch?v=Ec1dxkypVkc
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# ¿ Feb 1, 2022 05:29 |
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Macdeo Lurjtux posted:What am I missing? All three of the listed cards work fine with Gate? Gate removes artifacts, not enchantments
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# ¿ Feb 1, 2022 19:27 |
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I think with banding, the point that's hardest to get across if why you would bother: "So, if I band a flying creature with a non-flying creature, they can only be blocked by fliers?" "No, unfortunately not." "Oh, so, do I get to, like, combine trample damage or something?" "Nope again. Basically, all you get to do is assign damage, rather that your opponent assigning damage." "Oh, so, like, I could band a bunch of 2/2s and and if my opponent blocks with a 3/3, I can give my creatures one damage each so they survive?" "That's right." "But the whole band can still be blocked by just one creature?" "Correct." "So, if my opponent has a single large creature that I want to kill, I can attack with a banded group, and they have to chose between losing their big guy or taking all the damage themselves, while if they block, I can spread their damage out and have my guys survive, rather than a non-banded attack, when regularly the opponent could only block one of them while the rest get through?" "Exactly." "How often does that come up?" "Basically never, but, you know, it could happen. Now, let's talk about Rampage, which provided a disincentive for blocking with more than one creature..." Toph Bei Fong fucked around with this message at 17:01 on Feb 6, 2022 |
# ¿ Feb 6, 2022 16:55 |
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Chakan posted:Yeah it's baffling to say "we're the people who write the rules, but if you just put in the work to mould your group right, there's no problems". Magic's transition from D&D to WoD continues in more ways than going from Forgotten Realms to Werewolves and Vampires...
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# ¿ Feb 7, 2022 18:13 |
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You wouldn't think it'd be hard to say "Nazis are bad. I don't like Nazis." It's pretty uncontroversial to dislike Nazis in most circles. But some guys...
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# ¿ Feb 8, 2022 22:44 |
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Grevlek posted:i totally understand it is very chud-brained, just not sure if it's chud-brained enough I can get away with getting a Hanna playmat Not sure what you mean, it's very pretty art, and would make a lovely playmat Is there some sort of alternate world where Hanna has art other than the two versions from Double Masters and Invasion?
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# ¿ Feb 9, 2022 16:35 |
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Bust Rodd posted:(Japanese page) https://article.hareruyamtg.com/article/59716/ This is cool as hell Also, my browser's auto-translate both leaves something to be desired and generates a lot of anime characters: quote:
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# ¿ Mar 10, 2022 17:19 |
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Dizz posted:Can't make a claim without knowing the dude in depth but the only thing i can comment on is when you spend a whole day playing with 3 other players and focusing on everyone's moves and board state, things will eventually get hazy. Mistakes definitely happen, even with folks who know they'll have to look at the footage later https://www.youtube.com/watch?v=KBjRhlqLWH8
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# ¿ Mar 14, 2022 02:41 |
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Some other commander-centric youtube channels to check out, to replace IHYD in your viewing rotation: AliasV: https://www.youtube.com/c/AliasVEDH/ Rebell Son: https://www.youtube.com/c/RebellSon/videos The Stack: https://www.youtube.com/c/MTGTheStack cEDH TV: https://www.youtube.com/channel/UCzt3cj_wzuNp4yRP9ZEBAmg Play to Win: https://www.youtube.com/c/PlaytoWinMTG SmoothBrainEDH: https://www.youtube.com/c/SmoothBrainEDH KingdomsTV: https://www.youtube.com/c/KingdomsTV/
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# ¿ Mar 14, 2022 20:06 |
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https://drive.google.com/file/d/1YQ-xp5DSkWUes5iAHm0QDABl8Z6cgXHn/view quote:Trigger warning: Disordered eating, body dysmorphia, coercion
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# ¿ Mar 19, 2022 18:40 |
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serefin99 posted:Yeah, that event does kinda read weird to me, but I'm not LGBTQ so my opinion doesn't really matter much. If they're doing good and having fun with it, gently caress it, they could identify with Nazis for all I care (please do not identify with Nazis even if you are doing [legitimate] good for the world). Uhm, about that... quote:Phyrexia has at its core a very gritty and mentally enticing philosophy. The ideas themselves are collectively called 'Phyresis', a phrase coined by Yawgmoth himself. This system is largely based upon the will to survive and the concept of controlled evolution. The key idea of the Phyrexians is comparable to social Darwinism; evolution by removal of all the foes of the favorable species, the Phyrexians. This is applied socially, by way of eugenics. https://www.youtube.com/watch?v=U6LnVOV1SX8 (Also, I hope their event does gangbusters, and they raise a ton of money for this very worthy cause, even if I think their metaphor isn't the best thought out)
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# ¿ Mar 26, 2022 14:26 |
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Probably not a novel observation, but this guy and Hazezon Tamar are going to be best buds
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# ¿ Mar 31, 2022 22:04 |
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Really interesting write up on cEDH Marchesa 2022 tournament from the organizer https://docs.google.com/document/u/0/d/1AwNjoY3o7NOCm6BGW9l_f0KHfB-1tYfKmdcqNP7JKl8/mobilebasic Bits that stuck out to me are that he thinks Thoracle isn't a problem because it was only ~23% of all wins during the tournament, and that Krark takes way too long to resolve accurately, so any players had best think long and hard before bringing him to the next Marchesa event Toph Bei Fong fucked around with this message at 14:35 on Apr 1, 2022 |
# ¿ Apr 1, 2022 14:26 |
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Heath posted:You think? I didn't get the idea that anybody was all that excited about him
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# ¿ Apr 2, 2022 17:00 |
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The Shortest Path posted:I think what he was trying to get at with some settings not working with the color pie is that wh40k as a setting is absolutely hosed and if you tried to fairly represent an overview of the setting most of the cards would have to be black. Yeah, 40k is a setting where I can see a lot of Elish Norn style white, Nahiri style Boros, and Ayli style Orzhov alongside the easy black, red, and Dimir, and maybe Tzeentch followers would be mono-blue or Simic? I'll be dipped if I can think of anything mono-green... Then again, if we're going by the logic they used for the Street Fighter SL and the D&D dragons, Ultramarines will be blue, Blood Angels red, Dark Angels green, Space Wolves Azorius, White Scars white, Iron Hands black, Salamanders green...
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# ¿ Apr 3, 2022 05:40 |
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Heath posted:Etrata the Silencer is getting more viable with each set A buddy of mine had an interesting-yet-lacking deck a couple years back built around subbing her out with ninjutsu after damage was dealt to avoid the "shuffle into deck" trigger, but it always ended up being too complicated and fragile for too little return. More ways to add hit counters to creatures could certainly push it up into the "fun jank" category
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# ¿ Apr 13, 2022 21:42 |
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Macdeo Lurjtux posted:Weatherlight always gets me on the MTG financial situation. A sealed box is ~$3k, a full set is ~$400 It's the sort of weird situation that crops up in collectable markets, where the contents of the box doesn't matter, but instead it is the rarity of the intact and sealed box itself that leads to its value. There are ~500,000 copies of Weatherlight edition Gemstone Mines, Null Rod, etc. floating around (very bad rough estimate based on a print run of ~180 million and 167 different cards at 3 different rarities minus 25 years of wear and destruction). Because one could piece together a set from all the cards out there, a complete set is only worth so much. But, since there is a much more limited number of sealed packages out there, and these cannot be reassembled from loose cards... The sealed box could be a freak misprint and contain only copies of Benalish Infantry, and it wouldn't matter because it's never going to be opened. Of course, given that the target audience for sealed boxes is weird guys like Rudy from Alpha Investments, the price is also artificially inflated given that very few boxes are actually sold. And as anyone who has tried to liquidate a collection that should be worth X on paper, but who can only get Y for for it due to the effort of finding buyers for each piece could tell you... Like, it's cute seeing him standing in an entire room full of Theros Beyond Death, but the odds that he'll ever be able to sell all 3,000+ boxes for "what they're worth" in a few years is ridiculous. Toph Bei Fong fucked around with this message at 15:43 on Apr 22, 2022 |
# ¿ Apr 22, 2022 15:37 |
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pseudanonymous posted:Isn’t there a website that turns tweet threads into a single thing https://threadreaderapp.com https://threadreaderapp.com/thread/1517557317713022976.html
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# ¿ Apr 23, 2022 16:53 |
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Heath posted:One guy in my group has a Darien, King of Kjeldor deck and I kind of want to make a Varchild deck to oppose it purely for the flavor This is my not very competitive Varchild build, which needs some updating https://www.moxfield.com/decks/PZmjgwIWQUeZe6zVJ8YHeg Basic plan is to fish for one of the infinite game ending combos (Dual-Caster/Twinflame or Helm/Combat Celebrant or Godo) while forcing goaded combat from your loaded up opponents. If folks have too many tokens from you, flicker Varchild to steal them all back. And, if you can and the game is going on for too long, see if you can combo off Repercussions with Blasphemous Act, Star of Extinction, or an overloaded Mizzum Mortars to kill everyone Very much a casual deck, as most cEDH folks will have ample sac outlets for the tokens you're handing out, and will benefit too much from the grouphug card draw, but for a laid back beer and peanuts type table, it's fun
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# ¿ Apr 23, 2022 17:26 |
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Batterypowered7 posted:You can only activate the bullies on the turn of the opponent you're giving a creature to, so no Sundial. Yeah, this doesn't see too crazy to set up. You have in play: Beamtown Bullies, Royal Assassin, Seedborn Muse, and in graveyard: Leveler Activate Bullies, give opponent Leveler, they lose their library. Leveler must attack due to goad, you kill Leveler in response with Assassin, so it doesn't get exiled and goes back to your graveyard. Rinse and Repeat when Seedborn untaps everything on next opponent's turn. It's as vulnerable to interaction as any multi-card combo that relies on creatures is. Not as efficient as Oracle/Consult or Heliod/Ballista, but dumb/fun in that janky sort of way, like a Zurgo/Worldslayer lock
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# ¿ May 6, 2022 20:16 |
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Bust Rodd posted:there is no way on Earth you’re donating someone a Leveler and getting back to your turn unmolested, and if you do, then you would have won that game regardless Yeah, seems like it would fall into the sort of suboptimal but fun style that only works at that weird intersection of "we're playing mean but not cEDH" that Tergrid and Atraxa also fall into. Too brutal for battlecruiser with no interaction, but not fast and secure enough for hyper competitive.
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# ¿ May 7, 2022 04:02 |
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DontMockMySmock posted:Anyway, looking forward to sitting down for a commander game in the future and seeing my three opponents pull out a rapist from a zombie apocalypse, a genocidal space nazi, and a child from 1980s America. That said, if I don't buy my partner the Bloodbowl Secret Lair, she'll probably kill me, so who can say if it's good or bad, really?
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# ¿ May 13, 2022 14:25 |
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To be fair, power and toughness are absolutely abstractions, and it's best not to get too invested in them meaning anything story-wise
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# ¿ May 13, 2022 17:31 |
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You can't see it because of the detail level of the last panel, but the person with the squirrels has clearly activated their Alchemist's Refuge to flash in Underworld Breach using and, using Brain Freeze to fuel their graveyard along with a Lion's Eye Diamond for mana, cast Windsail eight times in response to Emrakul's Annihilator trigger to give their sixteen squirrels flying, and then used the rest of the LED mana to have Staff of Domination to activate and untap Ersatz Gnomes fifteen times to make the squirrels into non-colored creatures because they misread "Protection from Colored Spells" to mean "Protection from Colored Cards" You might hate it, but this is what high level, pro tier Magic plays look like
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# ¿ May 13, 2022 20:27 |
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Toshimo posted:I'm a fan of high power level, but 4-5 minute games isn't what I'm really here for. I've linked these before, but I do think they're a good representation of the kind of "dark side" that an extremely competitive mindset can succumb to. Here, we see an Inalla turn one win. This isn't a particularly difficult combo to set up via mulligan, and, while it requires a thorough mastery of the deck to achieve, it also really isn't any fun to play against. This is a deck for tournament play, where winning at all costs is the aim so one gets the prize. Without Force of Will or similar pitch spells, the game is over as it begins. https://www.youtube.com/watch?v=Ec1dxkypVkc That is a fine mindset to have if victory is the goal. One wants the stakes, so one pursues them to the utmost. Similarly, though this is an Alpha Magic format game, this match between WotC founder Peter Adkinson and early Magic pro Brian Weissman is boring as hell by game three. Because of how finely tuned their decks are, the odds of a non-turn one win is close to zero. The game is determined by the rock/paper/scissors at the beginning of the match, and the actual play somewhat of a formality. https://www.youtube.com/watch?v=96sukgjTZk4&t=217s Again, this is appropriate for a game with money/cards/prestige/whatever on the line. However, when a game is being played for no stakes, the mindset can be (not is, can be) different. Sometimes you don't want to execute a multistep turn one win, you instead want to play to see if you can make some dumb and unlikely win condition occur because it'll be fun to brag about the one time it worked. Sometimes you want to be the 90s Chicago Bulls, sometimes you want to be the Harlem Globetrotters. I have no answers on how to resolve this beyond the usual conversations and social awareness. Very few people want to watch Shaq's Lakers destroy a high school JV team, but similarly, not everyone wants to just play teaching games where they hold back against their opponents to keep things "fair".
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# ¿ May 16, 2022 17:54 |
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pseudanonymous posted:Someone swift reconfigured my Atraxa and was like um okay and then proceeded to board wipe every turn until I got a couple of emblems and ended the game. People don't even seem to read their own cards. This is going to be real fun in a month or two when Myrkul, Lord of Bones becomes available: "Why yes, I'll happily make my Drannith Magistrate into an enchantment. No, you can't him him with Abrade now. He's an enchantment. Nope, Wrath of God isn't going to do it either. Are you packing Tranquility maybe? Really, not since Seventh edition?"
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# ¿ May 22, 2022 05:12 |
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th3t00t posted:I remember how Sheldon wrote about giving “studio x” design input about how they should stop making good cards (like golos, korvold, kenrith, Hullbreacher, dockside, etc.) or he’ll have to start banning more. This is a problem I see happen sometimes at Wizards, where they'll try to "correct" a problem card by printing a weaker updated version, but instead of managing to correct the problem, they simply produce a dead card that no one will play in eternal formats. The classic example would be Lightning Bolt vs Shock. Same cost, same color, same speed, yet Bolt does one more damage than Shock. This is fine in Standard, where Bolt rotated out years ago due to the understandable pressure of not wanting to make every useful creature 4 or higher toughness, but it does mean that in eternal formats like Commander, if you have the cash, you really ought to replace Shock with Bolt every time, unless you're playing with both. See also the meme of Colossal Dreadmaw vs Carnage Tyrant, where the exact same cost creature has better stats and more abilities on the rare version in the same set. That's not an example using popular Commander cards, though, and from a while back. A better comparison for our purposes would be Gretchen Titchwillow from AFR. She's clearly designed as a "fixed" version of Thrasios, Triton Hero (same cost, essentially the same ability, comparable stats), and there's basically no competition between them. Thrasios is outright better because he has Partner. I can think of no reason to play Gretchen from an optimization standpoint, because there are vanishingly few times when scrying then revealing via Thrasios's ability wouldn't be better than paying colored mana to just draw with no scry but keeping the draw secret with Gretchen. If you can afford Thrasios, you'd play him 100% of the time over Gretchen. That's the big problem: with eternal formats, you cannot correct past power level mistakes without bans. That horse is already out of the barn. All it does is punish players who can afford the 10 cents for Gretchen, but can't afford the $20 for Thrasios, and further the drive towards using proxies so that price is no longer an object. It produces sets with cards people don't want in favor of older, more powerful ones, and because it drives those prices up, it makes it very annoying to invested players if a card does get banned. I expect if we ever see a Dockside ban, for example, the folks who paid $80 for him will go through the roof.
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# ¿ May 25, 2022 22:15 |
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# ¿ May 16, 2024 10:07 |
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kurona_bright posted:I’m going to single out and pick on this example because it’s a bad one. Limited is a format that exists, and a 4GG 6/6 with trample is a perfectly reasonable card to have in multiples at a draft table, while a 4GG 7/6 with trample and more importantly _hexproof_ is not. Sure, I agree, but limited is the kind of the exact opposite of eternal.
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# ¿ May 26, 2022 14:46 |