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I beat my entire pod to death earlier today with a single 8/8, then 9/9, Urza Construct token over the course of 12 turns, it was rough. But taking out the players with the most interaction first meant it was easier to keep my gravy train rolling.
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# ¿ Dec 27, 2021 06:10 |
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# ¿ May 15, 2024 12:05 |
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Framboise posted:Pako and Haldan are one of those pairs that really scale to the meta. The higher quality of cards your opponents are playing, the better Haldan is. The trick is, an extra turn with Pako is so much value it's 100% worth it just to untap, drop a land, and swing again, and play off the five new topdecks. I think I had a counter ready anyway, I wanted that extra turn even if nobody else knew why. And yeah, exiling a key wincon isn't exactly reliable, but it happens in probably 25% of games just based on 3 opponents and maybe 4-5 cards each... you take somebody out as collateral damage through luck often enough to matter.
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# ¿ Dec 31, 2021 19:11 |
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Arcturas posted:Speaking of which, I was just making the final cuts on a Pako/Haldan deck this morning and would love some feedback. It’s got a pretty heavy landfall package because that seems fun, and because I don’t want it to just be removal.deck. Let me know what you think, and I’d definitely appreciate advice on cuts/swaps/unique synergies that work better in Pako than in most decks. https://www.moxfield.com/decks/4Pqu3tOJakGwEQBZPru72A I know you built a landfall subtheme, and Pako ends up hitting a lot of land drops really consistently... but in my experience, Pako himself is a pretty big creature bullying the table, getting something like Omnath or Etali or Avenger of Zendikar is the epitome of win-more. More value-based landfall like Tireless Provisioner and Tideforce Elemental and Valakut Exploration seem much more useful and fun than the pure haymakers you've got in there now. This looks pretty casual, so I'm not gonna tell you to stick in the expensive rocks like Jeweled Lotus or Mana Crypt, but I think you're doing yourself a disservice if you don't throw in a bunch of 1-cmc mana dorks and Wild Growth/Utopia Sprawl. You have 8-cmc worth of Commander to get out, you need the ramp in early turns, and ultimately you're basically playing a control deck, which is all about mana advantage. One thing that Pako does really well is topdeck manipulation. If you can get a card you want on top of your deck, it's pretty trivial to have the dog fetch it to use immediately. Also, using more specialized bits of interaction. I like Cleansing Wildfire, for example - it can kill problem lands, but people generally consider it to be fair since they can grab a basic in its place, it cantrips so feels like a win-win, and it's cheap to boot. Normally it might be too specialized for a deck slot, but you draw so many cards, it's okay to have situational cards that are basically throwaways half the time. Fogs are cool and good also, since they're cheap, and having them face-up in the fetch zone really makes people think twice about going big on an attack against you. Rancor is also really, really good - trample is huge on Pako, and it recurs itself if he gets removed somehow. Infinite Karma fucked around with this message at 20:17 on Dec 31, 2021 |
# ¿ Dec 31, 2021 20:15 |
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Birds of Paradise is an easy dork that makes anything. Ragavan is also almost a mana dork since he makes treasures early. Bloom Tender isn't 1-cmc, but can easily be worth a lot of mana since you're stealing cards from opponents. If you had a bunch of duals and fetches, Arbor Elf would be good, but that's a $2000+ mana base. If you want some cuts, I think Probability Storm isn't ideal, unless you're trying to make an Arcane Laboratory lock or something (which I very much doubt). Urban Evolution seems bad since you're drawing so many cards already, and 5 mana is a lot. Herald of Secret Streams just seems plain bad, and I think Key to the City is too. Just too much effort to make Pako unblockable, especially when trample is probably good enough (and easier to acquire). Aqueous Form is okay - 1 cmc is cheap, but still a very minor effect that doesn't cantrip (Leap and Cloak of Feathers are much better IMO). Embercleave is likely to flash in and 1-shot someone, which is obviously strong, but also might make people unhappy at the power level you're aiming for, and it's likely to cost a lot of mana for that effect since you're not going wide.
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# ¿ Dec 31, 2021 22:24 |
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At the level of $50/$15 per-card, I think you're gonna have a lot of trouble. You can cut the decks to the bone with budget replacements, but there's always something irreplaceable that is gonna rub up against that. Like the 3 big Orbs for Urza, all $20-$30 each. I just tried to budget-ify Urza, and it's hard getting under $1000, even. Urza has Snow Islands, and those alone are $50, and you need 0-cmc/1-cmc artifacts and mana positive rocks to generate infinite mana, few of which are actually cheap. If you're cutting basically everything in the $10-$50 range, you are missing basically all the good value cards like Rhystic Study, Esper Sentinel, Dockside, Sylvan Library, Necropotence, also. The combos will probably still work for the decks that work on a budget, but all the actual gameplay of developing boardstates and earning value goes away; I don't think it would feel like cEDH, it would just feel like mid-power EDH, with the occasional blowout when someone draws a combo + the limited fast mana in the deck. The $300-$500 range is probably the cheapest that is still gonna have the real feel of the matchups, even if you're building the decks that truly don't need any expensive pieces.
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# ¿ Jan 8, 2022 19:26 |
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Gynovore posted:There's a Mikaeus the Unhallowed deck that can supposedly be made for $20, I'll try to dig it up. The idea is to use Mikaeus + Triskelion to blow away everyone. I don't want to gatekeep the game based on price, I just want to see a deck I can click a link on and actually have it cost the same as the title of the article claims.
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# ¿ Jan 8, 2022 19:46 |
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Toxrill is cool even if you don't do Kormus Bell. He's a big slug and continuous 1-sided creature wipe. It's slow and kinda durdly, but like Koma, it can easily win a game on its own. Dimir is a solid color identity on top of that. Also, yes I bought 10 Kormus Bells while they were still $0.50 when the slug was first spoiled.
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# ¿ Jan 16, 2022 22:06 |
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Funny enough, Kormus Bell + Urborg is no color identity, so it could also go in Elesh Norn or something just as easily.
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# ¿ Jan 17, 2022 05:59 |
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Toph Bei Fong posted:In addition to all this, it's flavorful, and that is appealing to a lot of folks. Many very good commanders like Thrasios and Kraum are pretty dull. Then you have something like Toxrill or Pako or Najeela; they are threats that demand you deal with them right this second. Even if you have no cards in hand and no other threats on the table, you have something in the command zone that will win you the game by itself. Even without flavor, a card that dominates the game in your command zone is a different kind of value than cards that make your 99 work better.
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# ¿ Jan 17, 2022 17:35 |
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The thing I saw that resonated with me is "Playing at a particular level or style isn’t a negative. An individual insisting that everyone else adapt to their style is what becomes problematic," and directly calling out the fun police. I don't know what his 'true intentions' are or whatever, but telling people to chill out and have fun slinging cards (even if the game doesn't go as planned because someone cast Armageddon) is good.
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# ¿ Jan 17, 2022 20:12 |
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Mikaeus the Unhallowed is gonna be a powerhouse in any deck like Wilhelt (at around $50)
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# ¿ Jan 19, 2022 21:19 |
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Combat damage didn't use the stack before it did, and then didn't again.
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# ¿ Jan 25, 2022 21:41 |
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Chakan posted:Hey why is everything so expensive now?
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# ¿ Jan 28, 2022 21:46 |
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I have and play with Gate to Phyrexia in my casual mono-B deck (because I have a bunch of old cards and what else am I gonna do with them?), and I agree it's an even better hidden gem because artifacts are harder for black to hit than enchantments. But also it's a nearly $100 card that's been out of print for... 29 years? They couldn't do their homework and decide that maybe it's not a good rec?
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# ¿ Feb 1, 2022 19:24 |
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I brought my Drake posted:There's also stuff like Scryfall and EDHrec that make deckbuilding and strategy articles about the game kind of moot. So I guess gimmick-based content filled the gap. There are no community pillars because content creators (no offense intended to the content creators here) create content to generate engagement, not to generate expertise. Actually being right in their analysis doesn't matter anywhere near as much as production value and entertainment.
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# ¿ Feb 2, 2022 18:28 |
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When it comes to subtypes, there's actually a complete list of them in the rules, associated with what kinds of types they can be applied to. The only way of knowing that Gingerbrute's creature type is Golem and artifact type is Food, and not vice versa, is from the exhaustive lists, not from anything special about Shrine or Clue or Food.
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# ¿ Feb 5, 2022 08:01 |
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Yeah, to be fair in the bad old days, creatures were much harder to budge off the table outside of combat, and generated much less immediate value. There was much less evasion, haste didn't exist yet, and creatures were much more conservatively costed. Combat math mattered a lot. Banding was never good, but it was a stalemate breaker when you can trade your 1/1 in a band for a 4/4.
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# ¿ Feb 6, 2022 17:05 |
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"X loops" isn't really a viable rule from a technical standpoint without turning off very ordinary board states and individual cards, also. Four Horsemen is already banned for not changing the boardstate, but how do you differentiate pinging with Heliod + Ballista 3 times from activating Pestilence or Necropotence 3 times?
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# ¿ Feb 7, 2022 00:33 |
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Grevlek posted:is what Seb said/did so egregious I can purchase a Terese Nielsen playmat?
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# ¿ Feb 8, 2022 23:55 |
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Nystral posted:I was looking at THIS PRIMER for a Haptara Deck. So adding a -1/-1 counter to a creature with a +1/+1 counter actually removes the +1/+1 counter, and allows undying to trigger again.
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# ¿ Feb 17, 2022 19:55 |
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Bust Rodd posted:I have no idea who this guy is or if Playing w/ Power is good content but this raises an interesting point or two. You can’t answer everything and the solution to annoying cards isn’t always just to shoot them with magic guns. Not to start the Tergrid discussion again,but if Tergrid is on one side of the table, but elsewhere you see Koma, and elsewhere someone has a Seedborn Muse + Thrasios, and elsewhere someone has Winota + 3 dorks ready to swing, the threat math is really dire - you can't stop them all. Likewise you have cards like Rhystic Study that will easily run away with a game, or Dauthi Voidwalker that will eviscerate graveyard-based decks, or Rule of Law that will kill storm decks. You have decks that can generate a massive mana advantage and then pump it into a commander, really all kinds of things can put a deck into an advantageous position, you need to pay attention. If every deck has 20 strong threats, they don't need tutors to say "answer this or lose" because they're going to draw some of those threats. And I personally think the game works better if it shakes out that the board can never really be clear of genuine threats (including the idea that a White Knight is not a genuine threat even if you left it alone the entire game), you can just slow the threats down enough that your gameplan can pull ahead.
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# ¿ Feb 19, 2022 19:23 |
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Bust Rodd posted:What is commander content that you’d like to see exist? Been thinking a lot about Josh Lee Kwai’s advice and takes on current commander content and I’m really interested in making more cEDH content and pivoting away from deck techs. I agree with Josh that they are fun to make, like a little diary entry about a deck you like, but that content has a shelf life and a built in limitation on audience engagement. I’d be much happier making content about how to play, how to brew, how to explore and attack different metas, etc. there are now like 50+ commander content creators pumping out Deck Tech/Gameplay/ Dexk Tech/Gameplay/Deck Tech and I want to foster more widespread discussion instead of just making the same content as everyone else. "Who's the beatdown" adapted to EDH would be a solid video I think. It's such an important concept in reading the board state and analyzing threats. Another angle would be the intersection of strategy vulnerabilities with premier stax/silver bullet cards. Looking at the meta and saying Deck X can't win through Rule of Law or graveyard hate, and Deck Y shuts down with Null Rod and Deck Z loses if you remove a critical combo piece. Knowing deck strengths and weaknesses is critical in choosing a deck for a metagame, analysis of what unique things a deck brings to the table, and figuring out the best lines of play when you shuffle up.
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# ¿ Apr 20, 2022 15:06 |
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Bust Rodd posted:There isn’t really a default “control” commander at the top end of Commander because everyone has to be the cops to some degree. Setting out to police the table on your own is a losing proposition. You could start with Kess and 50 counter spells and removal but you’ll get demolished without a reliable way to win the game while suppressing your opponents. The most control playstyle deck I have is really Pako. It has the ramp and card draw to actually just remove massive amounts of stuff, and also compact aggro options and super high cards quality. Besides that, yeah, stax is the name of the game.
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# ¿ May 2, 2022 21:14 |
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Body Double would work hypothetically, if it was in the right color identity.
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# ¿ May 8, 2022 04:28 |
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disaster pastor posted:Winning shouldn't be the only goal, but it should be a goal. There's nothing wrong at all with not playing extra turn loops or not playing stax, those are absolutely valid choices to make about your play experience and the power level of the decks you play with. Where it becomes a problem is when you build a deck that at the end of the day simply does not play to win. Once you sit down and shuffle up, whatever deck you picked, you're playing to win. That's it. Play your hand the best you can, and pick whatever line you think will get you the W at the end, you already did the "nice" part by building your deck and having a pregame conversation to figure out what everyone is going to play with.
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# ¿ May 16, 2022 22:31 |
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Don't sleep on Karn, the Great Creator for anti-artifact hate.
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# ¿ May 19, 2022 16:20 |
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A 3-mana sorcery that draws you 3 wouldn't be a reasonable boost even if it didn't also draw 3 for your opponents. If there were half a dozen affordable (mana-wise) white sorceries that gave you a 3-for-1, you could build a draw-go style deck, and have a reliable plan to trade a modest amount of mana for a modest amount of cards, but with a one-off, it's completely irrelevant.
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# ¿ May 27, 2022 19:58 |
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What's the best Mind Over Matter deck?
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# ¿ Jun 10, 2022 00:43 |
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pseudanonymous posted:One thing my play group talked about at one point was having victory points, sort of Jyhad style, like 1 for eliminating a player, 1 for being the last player alive at the end, and 1 for "winning" the game. So if you Pact/thoracle you only get 1 victory point. If you get points for eliminating players, you end up with kill stealers sniping a point with a Lightning Bolt. If you give points for damage dealt, you end up with people giving out extra life to take away and farm points. The meanest decks wouldn't just get the maximum amount of points for winning, they would also deny their opponents the maximum amount of points in the process, to make sure it's 5-0-0-0 instead of 5-3-2-0.
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# ¿ Jun 30, 2022 18:11 |
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Bust Rodd posted:… what if I can’t cast my removal on the game ending threat because my 3rd land came into play tapped and now I have to forestall my entire game plan and hold up removal in the hopes that I am guessing correctly? That’s WAY more likely, IMO! IMO it's only worth removing if A) you're the beatdown at the table, even after taking the tempo and card loss of blowing removal on an inconvenience, or B) one player has become archenemy and speeding up the other two players (even at the personal tempo loss) is going to do a better job of stopping them.
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# ¿ Jul 1, 2022 01:33 |
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Bust Rodd posted:I think Infinite Karma should go and surprise everyone with Food Chain Garth It would be a joy to get Garth on the map, but Garth doesn't have the juice to win multiple pods as archenemy like Urza or the good dog do.
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# ¿ Aug 18, 2022 18:30 |
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I still say Library of Alexandria and Recurring Nightmare could be unbanned with little repercussion.
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# ¿ Aug 29, 2022 23:25 |
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Batterypowered7 posted:What was it that makes Recurring Nightmare difficult to deal with? That bouncing it to hand is part of the cost to reanimate something? In practice, people can either remove all your creatures from the board while RN is on the stack, or remove all the valid targets in your graveyard to keep RN on the table long enough to remove the enchantment.
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# ¿ Aug 29, 2022 23:38 |
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Batterypowered7 posted:What are the common combo wins in cEDH? Thoracle (Breach or Pact/Consultation), Glint-Horn + Malcolm, and Krark + Storm-Kiln Artist + spells? Fundamentally, you have some decks where the commander is a value generator/enabler, and the combo comes from cards in the 99, and you have some decks where the value and enablement comes from the 99, and the commander is a combo piece - it's only a rare few where the commander is both a combo piece and a value generator, and those decks are usually pretty (cEDH) format defining.
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# ¿ Sep 28, 2022 23:51 |
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Silhouette posted:They just added Alien and Robot types in Unfinity, and Astartes would be Knights, probably If WotC is committed to making them new creature types, they obviously won't be named for anything existing.
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# ¿ Oct 11, 2022 18:28 |
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Silhouette posted:I know what a space marine is, ive been a wargamer almost as long as ive been a magic player
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# ¿ Oct 11, 2022 20:29 |
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That's exactly how you build a 5c mana base. Command Tower, City of Brass, Mana Confluence, Reflecting Pool, Tarnished Citadel, then maybe a basic or two to let you sneak past Blood Moon
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# ¿ Oct 22, 2022 02:29 |
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I'm not even sure if the effects interact in the layers hierarchy. It very well might be that your lands are all basic mountains from Blood Moon, and also have all land types and can tap for any color edit: Reading the rulings on layers and Blood Moon, it looks like it is timestamp dependent, so whichever card is played second prevails, but originally basic lands will still be able to tap for any color regardless of timestamp order; Prismatic Omen doesn't make lands nonbasic on its own. Framboise posted:Pretty sure whichever is the most recent spell is the one whose effect matters-- the second would override the first. Infinite Karma fucked around with this message at 20:25 on Oct 22, 2022 |
# ¿ Oct 22, 2022 20:13 |
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I liked the Dargo/Jeska mono-R deck also, it's got a weird and very fast combo line, but also has the cool possibility of attacking with Dargo, using Jeska to triple damage, and delete players one at a time.
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# ¿ Oct 26, 2022 16:17 |
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# ¿ May 15, 2024 12:05 |
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It's absolutely toxic of me to say this, but the tightest and most memorable game I ever played was in a tournament back when Stasis was standard-legal (against a Stasis deck). I didn't concede to the soft lock, and after dozens of turns of careful play on both sides, I made my move with about 10 cards left in my deck, barely winning an interaction war with exactly all my mana, and by the turn I drew my last card, I was able to (cumulatively) attack for exactly lethal damage and win. Any earlier and I'd have lost the interaction war, any later and I'd have not been able to push through enough damage. Basically, close games are good, even if stuff like Mindslaver ends up being win-more when you already have total dominance.
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# ¿ Oct 27, 2022 03:57 |