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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





So has there been even a hint of what's coming in the Lord Pack and more importantly is there a hint of whether it's an existing race or a new one?

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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





That list sucks. Forget Ind, Nippon, etc, give us ANZAC with croc cavalry, crazed wombats, drop bears, boomerang missile infantry and kickin rad taiaha-wielding maori spear troops. Don't forget the sharks.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I like the look of Brettonia entering Lustriadome.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





AAAAA! Real Muenster posted:

Oh absolutely, but LoTW seems to be, uh, being a dick about it. I'm not exactly happy with CA's QC either but if I was a youtube personality I wouldnt be putting CA on blast about it when its not even released to the public yet. Like... based on the other stuff he's said before he even has a way to tell them, so him releasing a video about it is just sensationalizing the problem, like he's trying to make CA look bad.

Careful, you'll get people writing essays defending Legend again. I wish I'd saved the one from the old thread about how he's actually striking a blow for the working classes or something

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Also hi everyone, I'm back in Warhammer threads after taking a long break while I sank my teeth into 3. I love Cathay, enjoy Kislev and can't decide if I like Slaanesh or Tzeentch better

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





99pct of germs posted:

i generally used to enjoy legends content but since 3, he's been such a whiny little poo poo

like i get being mad about how garbage ham 3 was at launch but he's taken it so personally that anytime people bring up IE updates he sneers about it.

also im like 90% sure during one of his fits he swore off ever doing pre-release content for ca lmao

What was wrong at launch?

Comrade Blyatlov
Aug 4, 2007


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Gonkish posted:


It wasn't so much that he wanted to be a dev, as it was that he felt like his advice was being ignored by them. Because I guess they're supposed to listen to the dude who is a master of cheesing against the AI? I don't know.

That's still hilarious

Comrade Blyatlov
Aug 4, 2007


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Doomykins posted:


Legend stated that he had put over a thousand hours into a bad game and that CA was at fault for this, was loosely associated with rumblings about content creators unionizing to "protect" themselves from uh willingly overplaying content created by others and made a hilariously naive video essentially declaring that he can't believe the devs didn't invite him to the studio to idea man his way around the place, full of notions about game dev you'd expect to hear from an enthusiastic teenager who wants to work for videogames when he grows up.

Oh my God please tell me this video still exists

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





AAAAA! Real Muenster posted:

Pretty much everything. They added enhanced diplomatic actions but none of them mattered because the AI is still a black box of reasoning when it comes to any sort of diplomatic agreement. I'm talking Ogre minor factions who have zero army and their only settlement is tier 1 that just got sacked, and I'm at war with their same enemies.... but they refuse an offered peace deal/trade agreement/NAP then declaring war on you in two turns when they magically had two full stack armies again. The WH3 minor settlement battles are the worst thing to happen to a Total War game in my memory; they are absurdly bad on so many levels. The Kislev tech tree and economy is a complete loving joke. WH2's Vortex campaign was vilified for being a race against AI in a map painting game... so what did CA do with WH3? They doubled down on a shared race against AI and made every part of it worse and more annoying. They used a code branch from before some big and really nice improvements to WH2 (like the update that updated traits) so we got to use Game 1 traits in Game 3 after getting to use better and fixed traits in Game 2 for like two years. The Build-A-Demon faction seemed like a cool idea but actually sucks because he was horribly undertuned and didnt have any cool or fun gimmick builds except for like 1. The new merge magic items system sucks because its RNG hell. I forget what else. I hated it and wish I could get my money back.

edit: I'm still following the thread and posting about it on and off because I hope IE is good and my gripes get fixed because in the end WH2 was so, so good.

Hey I remember you now. Did you wind up pre-ordering?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Azran posted:

Yeah, and I've always felt bad for insisting it would be fine to pre-order lol I mean, for me it was totally worth it, games in my regional store go up in price directly or indirectly every few months so the game releasing 4-5 months late could've meant a 100-200% increase in its price. But for people in more stable economical environments, I think not pre-ordering would've been the smarter move.

Given this DLC isn't for an actual Game 3 faction, I wonder if we're going to see a few more lord packs before getting hat dwarfs, hm.

Yeah, I ordered it and don't regret it but I definitely haven't dumped as many hours into it as I have 2..... but then I started playing 2 after TK and ME were already in the game, so it's hardly a fair comparison. I like Slaanesh for their insane speed, but I like Tzeentch for ranged spam and all magic all the time.
Overall I like the game :shrug:

Comrade Blyatlov
Aug 4, 2007


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Lucinice posted:

The problem with the LOTW video where he talked about being ignored by CA is that he was expecting them to make these huge changes a month before the game released. There was no way that was going to happen without another delay.

Also that he's not an employee of CA in any way, shape or form, and apparently doesn't realize that he's pretty much the definition of a useful idiot either. More laughs for me!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





No it's funny

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





RoyalScion posted:

when are chosen getting perfect vigour and 50% physical res

Is that expected??

Comrade Blyatlov
Aug 4, 2007


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OwlFancier posted:

Going to make hexwraiths a lot of fun I think. Presumably very good against knights.

Grail Knights still hit with magic!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Oh I know. Hexwraiths were already frightening as hell, now they're terrifying.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Lt. Lizard posted:

Ok, now let's talk about the buffs for Tomb Kings. There are buffs for Tomb Kings....right?

50% growth

Comrade Blyatlov
Aug 4, 2007


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I mean, it would make thematic sense to drop reworked Dwarfs at the same time as their counterparts.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Real Cool Catfish posted:


Bretonnia could use a CRUSADE mechanic, (I may have played a bunch of CK3 recently) to install vassal nations across the sea. Or maybe to beat up the high elves on their donut.

I'm 100% on board with instilling the Lady's Justice globally

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Gonkish posted:

I really, really want to field Slaaneshi flankers with a Chaos Warrior/Chosen frontline. That is like... the most OP hammer and anvil out there. Holy poo poo. The only thing more busted might be Ironbreakers with Crushers or Demigryphs with Halberds or something.

Grail Knights and.... mmmm..... Ironbreakers? Lothern Sea Guard?

Comrade Blyatlov
Aug 4, 2007


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The Chorfs are very artillery heavy aren't they? Sounds like they'd pound Dwarfs without too much trouble?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





TaintedBalance posted:

I'm with Loremaster here in that I think we're actually gonna get several massive map expansions across the lifecycle of game 3. There is a TON of wasted space on the north of the map, and the northeast in particular. I could very well see them extending out the steepes to bring in the Khanate, pulling the map north and Ind/Kursh westward on top of that to make room for Nippon and some of those other areas. Once the game drops we'll also be able to see how much of the hidden by fog but not the eternal outer edge part of the map exists that they used in game 2 to grow into. They were thinking far enough ahead back in game 2 to leave room to work with and expand on the ME map, they'll definitely be doing the same for IE. I can easily see 120 LLs at the end of the game, and wouldn't be surprised if it was working up towards 150. There are a lot of factions and named lords still out there just asking for updates and releases - if they go at a pace of 4 lords per DLC as we're getting in this first one, and 1 DLC per quarter, that's 16 LLs a year. Not even counting FLC and new race packs.

To be clear, they are going to be digging into that bag of obscurity as well, but if they bring in just one more never released faction (khanate, nippon, ind, etc) that's another 8 LLs in the bag right off the top. And we know we're getting Chaos Dwarves, which will be rich with LL potential. And all signs point to Cathay being a stunning success for them, so I would not be surprised to see them look to extend that into new potential markets for their IP.

Given that they have said, over and over, that new races are something they aren't even looking at, why do you think they'll magic up 3+ new factions? I don't get it at all.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





S.J. posted:

I just wanna have a good time with Skarbrand in the Thunderdome

Is he in the Lustriadome? I finally get to test him vs Bwettonia

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





TaintedBalance posted:

While broadly true, games are actually chronically undervalued to meet market expectations and require extensive amount of unpaid labor to get done in a "reasonable" timeframe. We absolutely should be paying more for games, and this is part of the reason why microtransaction and the games as a service model is becoming so dominant: it actually generates the revenue required to operate and continuously invest in games. Even the "well compensated" positions are chronically underpaid when compared to the same position elsewhere in tech or wherever.

are you real?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Randarkman posted:

This was a very interesting replay. On Heir of Carthage's channel, but it's Enticity as High Elves vs DahvPlays on Khorne.

https://www.youtube.com/watch?v=bvKSzt2SU9s

DahvPlays, who's a good player though not an amazing one, gets totally outplayed and really outpicked, but there's some interesting things to think about regarding that matchup, High Elves might be very tough for Khorne to crack.

I still think High Elves (or elves in general) should get their HP boosted, as they really do seem to always have been way overcosted in comparison to their durability for all of their units, there really isn't much of a lore or tabletop reason why elves should have notably less durability than humans.

Aren't they like always described as being slender and willowy? I assume that reflects the decreased size/musculature

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





toasterwarrior posted:

elves are socialists. they all claim to be the only good elves, fight against each other endlessly, and get murdered and shot by conservatives (dwarfs, empire, skaven, and soon, cathay) with guns

Don't forget lanced by literal aristocratic royalists

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





gently caress high elves is what I'm saying

I'M FROM COURONNE AND I SAY KILL EM ALL

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Arghy posted:

The problem with balance is you got these do it all units like silverin guard, grave guard, and WE spearmen mostly because of a tiny roster but every one of those factions has a huge loving repertoire of other units and spells to fall back on. It's dumb as hell that longbeards don't have silver shields or magic attacks. It's a weak argument saying, 'oh they got guns shoot things!' mother fucker that's like saying VC's got blood knights they don't need infantry! It's all about variety and i've never seen forcing a faction into such a niche especially on the campaign. I remember the dark days of beastmen where poo poo was all bestigors and minos because their roster was garbage. Unit variety ensures that on turn 100 you're not gonna quit because you're fighting the same battle over and over again because it's the only thing that works.

The streamers agree with me, they got countless videos about how almost the entire dawi roster isn't used. The only other faction pigeon holed like this is pirate coast but even then they have tools. Imagine trying to play a campaign where you only get to use 3-4 units on the roster because the rest are just a waste of unit cards. If there weren't mods i'd have stopped playing so drat long ago.

arghy i love you and never want you to stop posting

also 'the streamers agree with me' isn't exactly the ringing endorsement you might hope it is

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Arghy posted:

What dynamic would it break to give them that.

The arghymad one

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Arghy posted:

Late game dawi army is 4 units of ironbreakers/longbeards, 4 artillery pieces, 2 weapons teams, 2 gyros, 3 heroes(one of each type), and 4 ranged units. You huddle in a corner and hope you kill the problematic units before they get to you because all your melee units do not trade upwards. If your ranged units can't shoot then you're dead because everything will beat your units.

also christ dude this is like the most boring army composition imaginable with the most boring playstyle imaginable

EXPERIMENT!!!!!!!!!!!!!!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Arghy posted:

Buddy it's called grimgog, experiment as in make another campaign because you just lost your army. I've got hundreds of hours as dawi and vanillas worst at least with mods you can do fun things like a miner army with kazador or building a late game fire dancer thane build with tons of oath gold purchases.

The AI is the one who decides, whether it's an all skave slave stack on turn 90 for some reason or the dreaded, 17 black ork grimgog stack. The unit cap mod will actually improve your game play experience haha i remember one time azog had 19 araknarok queens with even more lava variants in his waaagh army. Fun fact, you cannot beat 19 spider queens.

i don't get it either i keep doing the same thing and i keep loving losing

it must be the game

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





S.J. posted:

There's more than one way to skin a dwarf

No, you always start with the beard

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





That actually sounds like a really interesting playstyle.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





The worst thing is they're woking up our fave

He's now Slightly Unhappy and A Little Mean-gor

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Actually that settles it, my first campaign will be grimgrog

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





OwlFancier posted:

I haven't ever actually played orcs. I have them but I've never felt the need to try them. Probably should sometime.

GIT TA KRUMPIN'

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





AnEdgelord posted:

I might actually go for Sigvald and murder all the elves for thinking they are prettier than him

I can't agree with your reasoning but goddamn do you get results

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





orangelex44 posted:

So the reason to hold back on this is because Soon(tm) we'll have new types of dwarves to murder with him. Not that you can't run it back at that point, but there's so many options now that it feels bad to set yourself up to run it back with the same LL after a year.

Soundz ta me like u wan' less krumpin' not MORE krumpin'

GEDDIM

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Looking forward to taking a group of Knights errant all the way through to grailyboys

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





DaysBefore posted:

I dunno I have it on good authority (streamers) that actually dwarves have the worst infantry in the game

Brettonia would like a word

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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Asehujiko posted:

For a hypothetical Bretonnian rework I'd expect the knightly upgrades to be more linear and objective centered, based around questing vows rather than copying the Chaos systems wholesale. Having a few mobs of peasants hanging around in the back until they passively soak up enough xp to be promoted to spearmen at arms and being issued pointy sticks would feel really silly.

eh, the only reason i mention it is it's literally the progression they follow
you become a knight errant to become a kotr, when you're bored of being a kotr you become a questing knight with the hope of becoming a grail knight

i don't see how you could make it work realistically without leading to getting a shitton of free grail knights via farming, but :shrug:

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