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Twigand Berries
Sep 7, 2008

AAAAA! Real Muenster posted:

Why the nehek is there a 7 hour difference between London (GMT) and the US East coast (GMT-5)?

did they change it? I’m counting five.

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Twigand Berries
Sep 7, 2008

Oh lol. No man it’s 3am

Twigand Berries
Sep 7, 2008

who would want to ignore that good boy icon

Twigand Berries
Sep 7, 2008

Winklebottom posted:

When does the Ogre embargo lift? I'm getting hungry



hello breakfast thread

Twigand Berries
Sep 7, 2008

you all gonna get the new thread moved to Trad Games

Twigand Berries
Sep 7, 2008

AAAAA! Real Muenster posted:

This poor horse has seen some poo poo

all these posts

Twigand Berries
Sep 7, 2008

I'm honestly waiting for my own take on the campaign with the added bonus of all this "boring" stuff has also been described as the coolest looking

Twigand Berries
Sep 7, 2008

I'm computer dumb why is my preload only like 65 gigs

Twigand Berries
Sep 7, 2008

Mordja posted:

I haven't played as ingle ME campaign lol.

I swapped over largely but I don’t remember even being unhappy with the vortex. Annoyed a little maybe.

Twigand Berries
Sep 7, 2008

Maybe it was Kroq Gar? I remember being able to keep a handle on it but I loving love building tall.

e: i’m starting to suspect they made this game for me sorry everybody

Twigand Berries
Sep 7, 2008

AndrewP posted:

Ah fun, another Total Warhammer game I will inevitably buy because I like the idea of it, then get totally overwhelmed and eventually stop playing

They made a tutorial!

Twigand Berries
Sep 7, 2008

DaysBefore posted:

*smugly scoffs at post* I see someone doesn't watch the credits

i bet a lot of people couldn’t hear it over their brain screaming “did he just say don’t buy it yet?”

Twigand Berries
Sep 7, 2008

It’s laughable really when you think about all of the fully nude crab claws being waved about

Twigand Berries
Sep 7, 2008

oh hey hold space bar on campaign map and if that has always been a thing fuuuuuuck me

Twigand Berries
Sep 7, 2008

I kind of spent the day yesterday starting and stopping campaigns because I wanted to look at everything and for anybody wondering so far none of the starts including the Demon Prince are hard if you play on normal. Instead of hard.

Twigand Berries
Sep 7, 2008

Porting the loading screen tips from 2 is fine I guess but i can't seem to find the puzzle in these ruins!

Twigand Berries
Sep 7, 2008

Communist Thoughts posted:

any idea how to make money as daemons? just by fightin?

I'm on turn 54 or so on Skarbrand and I swear I've had like around 40k banked for the last half but that's fighting constantly and I've taken over like a 1/4 of the map not counting chaos lands, killed off n'kari, and even managed to pop in a portal at the last second and get a soul. I've got a second stack online now but if you look at Khorne's mechanics you just build little citadels everywhere and let the enemy raid you while your army just does whatever it wants. They need a significant stack or probably two to take your towns. No idea if other chaos plays this way.

Twigand Berries
Sep 7, 2008

The mod I want most in this world is one that will keep the UI scaled up so I can read the text but not make the pointer arrow all greasus

Twigand Berries
Sep 7, 2008

deep dish peat moss posted:

Not sure about a good resource, but a couple good rules of thumb for Total Warhammer:

[list][*]Army composition approx 1/3 infantry, 2/3 ranged with a few specialist monsters thrown in or artillery units
[*]Ranged is very very very strong in Total Warhammer and anything that's not meant to tie up the front line should be ranged.
[*]Avoid cav against AI, cav charge is very weak in Warhammer compared to e.g. Three Kingdoms. Can still be put to good use against players. Fliers and dogs make better chase-down-stragglers units

ah yes play every army like empire

Twigand Berries
Sep 7, 2008

deep dish peat moss posted:

There have also been factions in TWH1 and 2 with no ranged units, but that's why those are rules of thumb - they're generalized and apply to most, but not all, factions and situations.



e: for clarity sake, i'm not repeating there are non ranged armies i'm saying good luck

Twigand Berries
Sep 7, 2008

I had two skull cannons take N'Kari down 2/3s before she closed at slaanesh marauder speed.
If you build the useless skaven building does it make it a 100% cumulative chance to remove the chaos negative trait?

Twigand Berries
Sep 7, 2008

On day one I gave ogres a test game on large unit sizes and remembered them having trouble pathing through town. Dunno if it's just me, but I have bumped my unit sizes to ultra and it really seems like they moved through towns better. I don't know. Comparisons were a dwarf settlement with skrag on launch and when I noticed it was the dwarf settlement near Greasus so the map designs were similar in terms of layout.

Twigand Berries
Sep 7, 2008

Communist Bear posted:

Tag yourself i'm Dod.



why aren't you down with the sickness, Dod?

Twigand Berries
Sep 7, 2008

Kanos posted:

I mean that's great but heart of winter deals with one of the eight directions you're being hit from. It's absolutely beatable but if you're running a mostly kossar stack you're going to lose most of it.

There are plenty of quest battles I held off on in 2 because of difficulty or is this one you need to do quick? (I haven’t tried Kislev yet.)

Twigand Berries
Sep 7, 2008

Twigand Berries
Sep 7, 2008

Nurgle infections are tied to post battle casualties by number so farm those ogre camps and knoblars god drat where are skaven

e: does this mean that campaign mechanics are tied to unit sizes lol

Twigand Berries
Sep 7, 2008

Yeah I actually had a thank god for slaanesh realm mechanics moment when skarbrand was about to beat me so at least I got my third to last reward which was -1 turn to all global recruitment for ogres which ok hell yeah

Twigand Berries
Sep 7, 2008

I don’t feel like humans are out of reach for most monster factions. Skarbrand doesn’t stay home, Nurgle is set up to invade Kislev, Slaanesh is in a corner and can head south pretty safely as well as direct mechanics relating to squishier races. Tzeentch has Cathay. Obviously ogres are Cathay or you are next to Altdorf.

Also for Nurgle, cultists are at tier 3 minor settlement buildings took me a minute to find em

Twigand Berries fucked around with this message at 03:08 on Feb 20, 2022

Twigand Berries
Sep 7, 2008

What’s hilarious to me is that Khorne can explode exponentially like a virus while Nurgle has me playing every battle so I make sure I hunt down every last fleeing loving knoblar for sku…infections.

Twigand Berries
Sep 7, 2008

Gonkish posted:



All of the ME starts and presumed WH3 faction starts on the prototype IE map from the files. GEE, LOOK AT THAT GIANT CHORF-SHAPED HOLE IN THE DARKLANDS. :allears:

At the center of the world……GOLD

Twigand Berries
Sep 7, 2008

I’m sure skinks will do just fine vs Slaanesh

Twigand Berries
Sep 7, 2008



On a nurgle wastes map I suddenly noticed my furies were like flying straight up into orbit and it seems there is this little floaty blimp tentacle thingy in the sky and well it has camera and unit collision so somebody should make a loving dragon fly reaaaaally high

Twigand Berries
Sep 7, 2008

Prokhor Zakharov posted:

Been picking this apart since Wed and as a seasoned TW player these are just some observations/experiments I did because I'm a weirdo.

I think a lot of the stickiness of units and the inability to get units out of combat is actually due to unit formations. Units seem to want to get into formation before they start moving, and if something interrupts that then they either get drawn back into fighting (for infantry) or just endlessly cycle back and forth between trying to turn/reform (for cav).

It seems like a lot of why the AI struggles to actually take and hold territory (even when they have the advantage) is because of corruption/attrition. I knew the minute I read that CA was doing a big corruption rework that it was gonna cause a bunch of goofy problems and here we are lol. The AI seems to be either terrified into inaction, or totally suicidal in regards to attrition. No middle ground and I'm not sure what flips the switch from one to the other. The fact that the AI is perfectly willing to let rift gates hang around and spread corruption/random chaos armies really exacerbates this in the late game. A good example is how badly the empire struggles against a shitass 2 province Vampires. As an experiment I started a Kislev campaign (as Kostaltyn THE TRUE PATRIARCH OF KISLEV because he rules). Booted up and immediately turned all my focus onto destroying Manny as quickly as possible. Managed to knock him out pretty easily (Vampire settlements are a cakewalk at low levels, especially for ranged armies) by tearing that pale bald bitch's house down with twin Kossar doomstacks. It's actually not a bad idea for Kislev regardless because you get to keep his goldmines. That's when I entered a realm I have since dubbed Ostermark Goes Bonkers where they conquered Ostland, helped Karl kill the ogres, then went on a wild campaign to resettle the badlands with all their dwarf pals. The Empire went from a joke to a unified powerhouse surprisingly quick. If you let Manny hang around they just kind of wander around his borders while he squats, terrified of stepping outside his Spooky Halloween Zone (possibly due to attrition??). Nobody ever gets the upper hand and the situation never really gets resolved until the ogres or a random chaos army eventually wander over and kill everybody.

I kind wanna run the Kill Vampires experiment a few more times just to see what happens or if this was a fluke. Idk maybe if anyone else wants to try something whacky then go for it and report back. Hell imho starting Kislev your first two objectives early on are capturing Hell Pit + Sylvania ASAP just because it saves on so many headaches later.

I like your post. I’ve actually thought they may have hard baked a sort of stalemate in the empire area unless you decide to interact with it to avoid a situation where someone playing game three would suddenly have a campaign filled with empire or vampire enemies. This may be something you and I would find fun, but I can see the “why are all my opponents from game 2???” complaints from people being something you want to avoid.

Twigand Berries
Sep 7, 2008

I quite like the realms of chaos for a source of varied open field battles that feature tons of winds of magic as well as super cool random mega spells with amazing visual affects. As for the survival battle, it seems to give favorable auto-resolve so you can skip it if you want.

Twigand Berries
Sep 7, 2008



hey everybody let's meet up with Toxfarter at the tree, Slaanesh you come too, oh are you leaving? oh hey you're back, leaving so soon? oh wait welcome back, sorry you can't stay, oh hey glad you could make it



also a mega spell that was just a giant molten orb rolling down a hill (I suppose I could have cast it uphill oh god tzeentch)

Twigand Berries fucked around with this message at 15:01 on Feb 20, 2022

Twigand Berries
Sep 7, 2008

Bloodly posted:

Is there anything special about Ostermark?

From 2 they seem to like cutting down the wrong trees.

Twigand Berries
Sep 7, 2008

My preliminary results on testing the Slaanesh realm rewards seems to show it isn't entirely random.

-Save scumming the turn you are about to enter the last portal results in a 50K cash reward and nothing else.

-When N'Kari was only one level behind me so if I took the reward he had a very good chance to gain the soul: It offered me the Sword of Slaanesh and the Sycophant as well which is arguably better than the sword and I think 50K.
-When N'Kari chose to take a reward and disappeared from the realm leaving me alone in there: It offered me 75k, the Sycophant, and a bunch of other items.
-Reloading the end turn save prior to going into the reward will override the save scum penalty above but the rewards really seem to stay based on the dynamics of what your gamble entails as in who else is in there with you. I could test further but these are Nurgle battles I'm having to fight, but my guess is if you wait around to ambush a rival before snagging a reward it means you might just dumpster your reward.

Twigand Berries
Sep 7, 2008

genericnick posted:

Ah, I could have sworn the circle of vainglory promised to raise everyone's level by 10 before the game crashed and I had to pick it again and got 5.

Maybe I’ll send in Khorne and test more thoroughly where the battles are quicker. I was only seeing changes based on the other LL in there. Could be a fluke but it really seemed to change based on N’Kari’s doings and not mine (the other LL in there)

Twigand Berries
Sep 7, 2008

“I’m so sick of siege battles!”

-Introduces campaign stuff that has lots of open field battles

“No! It can’t take me away from my sieges!”

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Twigand Berries
Sep 7, 2008

hemale in pain posted:

I was thinking about it but outside of modding if you didn't want to stress about the chaos portals just warp to the khorne realm everytime it pops up and murder any AI which visits it for the 15 turns.

You’re in a desert walking along in the sand when all of the sudden you look down, and you see a tortoise, it’s crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that? Is it because you want the tortoise's skull?

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