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Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Started playing this recently and having a lot of fun as Kemmler. Love when my skelly boys are so densely packed around a rounting unit nobody can even swing and I need to disentangle them to finish them off, it really feels like commanding an army of boneheads.

I'm struggling to confederate the Red Duke and Mannfred despite being far, far more powerful and offering them tens of thousands in dark magic. I keep turning down their alliance offers since I heard that counterintuitively makes them harder to absorb, is that how it works?

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Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Sindai posted:

That advice dates back to TWW2 and may well no longer apply. I'd at least try giving them a defensive alliance and seeing if that helps.

I actually am playing 2, I just saw there was the one thread. Maybe next Steam sale!

I'm sure I could just force it with a mod, but I was hoping to figure out how you're supposed to do it. I vassalized the orcs of Massif Orcal and I know that gives me a diplomacy penalty, but is it an absolute no to vassalize/confederate while they're around? I did also mange to confederate Vlad and Isabella, but they were down to one province and the empire had just destroyed their last army. Even then I had to pay them like 20k.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Three hundred? Is that possible? I can get up to 60 right now. Do I just need to start paying them huge bribes every turn?

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Ravenfood posted:

Confederating in WH2 is hard and is largely an effort to poach LLs before they die, not earn territory.

This is the main thing. Want Mannfred and the Red Duke to round out my gang of legends with Kemmler, Vlad, and Isabella, walking across the map. I do also need Castle Drakenhof for my victory condition, though a military alliance will do and Mannfred wants one of those real bad.

Now I just need to figure out how to fight the Wood Elves without being turned to mulch. Cavalry archers that can break contact and disappear and Treekin/Dryads who couldn't care less about rusty swords and spears is making my usual tactics ineffective.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Followed the advice here and collected the whole set of Counts like Kemmler was Zordon looking for five legendary vampires with attitude, thanks for the assist!

My plan to finally stick it to the wood elves got derailed when Chaos showed up from the north and suddenly all my second-string lords with armies of skeletons on garrison duty arent cutting it. I may have to buckle down and build some serious high-tier armies instead of just filling up on grave guard and black knights and calling it a day, but the temptation to expoit vampire immortality and dirt cheap, upkeep free, instant raised zombies and skeletons and just drown them in endless waves is real.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I've been too in love with spamming summoned skeletons to pay enough attention to the attack spells, but I tried a vampire on a flying mount blasting enemies clean off the wall until my skellies had a clear path to climb up there and now I see what I've been missing.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Cpt_Obvious posted:

Any suggestions as UD as to how to vassalize fellow undead? WH2.

I just had some success with this, albeit confederating as Kemmler. Having higher strength helped a lot, but I reached a point where they just weren't interested in vassalizing or confederating no matter how much money I offered alongside it. What I figured out is you need to gift them the money straight up as payments for a couple turns to really pump up their opinion modifier, then they're more likely to take the offer + bribe.

Folks say in warhammer 2 you shouldn't sign defensive or military alliances because then your strength gets counted with theirs when figuring out relative strength, so they feel secure. You also need to check every turn because maybe they just lost a big battle and are feeling vulnerable for a one-turn window. Lastly there seems to be a trick where you sign treaties for the opinion buff, save, then break the treaties and offer vassal/confederation on the same turn before the reputation penalty takes effect. If it doesn't work then reload your save and try next turn.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


If they're running out of map space to put new factions, would they consider making some legendary lords/factions alternates? Like they're only on the map if you play as them and swap in for someone else, or it flips a coin as to which AI faction occurs per game, something like that?

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Does it? I've had tremendous fortune with overmatched garrisons using one unit to bait the enemy into the perfect forest ambush.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


jokes posted:

Changeling's defeat trait is selected randomly from other defeat traits.

His defeat trait is he swaps places with your lord, now you've got the Changeling!

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Playing my first greenskin game right now as Grimgor and you better believe this Waaagh's for the Boyz, no gobbos or arrows allowed. The secret technique is playing on easy.

More seriously, I'm actually finding it kind of tough to command them effectively, even with combined arms (archers and boars). I'm campaigning against the Chaos Dwarfs for the freedom of orc-kind, and those guys have excellent firepower and plenty of heavy infantry to protect it. I'm embarrassed to say the autoresolver is getting better results than me.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


jokes posted:

Autoresolve nation

I feel much less bad about my poor performance against the Chaos Dwarfs compared to the auto-resolver now that I see their bombardment powers are a universal problem. It just took a perspective shift to seeing the bombards as helpfully clearing out the old Orc Boyz stock from my armies to make way for shiny new Black Orcs.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


As a player whose tactical control and micro skills are abysmal, I think good cavalry archers probably represent a bigger threat than their on-paper stats would suggest because of their potential for very tactical and flexible maneuvering. They can be countered, but they'd either demand that your opponant match your attention and control (to avoid getting kited around) or commit an overkill of resources. It can also make the AI seem suddenly much harder, since even mildly effective use of ranged cavalry demands the player ratchet up their attention.

I already found fighting the Wood Elves like crashing into a brick wall, just because I'd gotten so used to headbutting my enemies with a horde of overwhelming infantry. Even more effective missile cavalry would be an outsized challenge for players in the middle skill levels.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I admit, I had always wondered what the impact of cranking down unit sizes for performance reasons were. So it ends up being a net benefit to heroes/lords?

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


jokes posted:

Well, that makes sense. Krell could have been a lord though. Ariel, too. Gotrek being a lord? lol?

Krell needs to be a hero so he's never separated from his bro-for-unlife.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


How does Krell smell, when he has no nose?

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Chaos Dwarves do give Grimgor a worthy opponant, and a cool Mordor hellscape to rule over once he's done with them.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Chaos has always had a deliberate middle finger raised to logistical questions like "where are they getting all of the minerals and metallurgical infrastructure necessary to outfit a massive horde, the supply train necessary to keep their army fed, the population base needed to maintain a horde big enough to threaten early-modern nations, etc", but something about maintaining a navy in particular stretches my disbelief in a way that two-headed flying bird sorcerers does not. You need to know knots, you can't just scream at the ropes to make them go.

It is funny imagining a bunch of patient, methodical shipwrights and sailors working day in and out to build and navigate a ship in a collaborative effort that takes months only to crash it into another ship and gibber wildly while swinging over, though. Imagining the chaos bosun who's job it is to knock the heads of all of the writhing spawn and mutants to tell them the boarding action's over and they actually need to start operating the bilge pumps for the prize crew.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Oh yeah, Chaos in particular works on a system basically perfectly orthagonal to any idea of economy or logistics, where their resources are things like belief, corruption, and deeds which allow more of the magical power of chaos into the world. They basically can scream at ropes to make them go, or more likely, sacrifice a village to tear open a rift to a dimension where a demon-boat can sail through (and all of the knots are helpfully pre-tied). Something about the needs of running a boat just makes it funnier to me.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Nurgle seems to go with the "bloated corpse" look, full of gas and maggots, rather than a dessicated mummy or skeleton which the undead factions have covered. Still, it does help a character stand out when they break the standard look for their faction. A Typhoid Mary Nurgle champion who's fully asymptomatic but an extremely virulent carrier would be interesting.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Twigand Berries posted:

There’s an entry for dwarfs under the greenskins header. Uh oh.

If you can't beat 'em...

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Finally pushed the difficulty up all the way to normal, playing Grimgor, and the Chaos Dwarves do represent a great regional threat I need to work around until I finish conquering the mountains. Then it turns out the solution to all their massed firepower is a waaagh that gives you twice as many armies as they've got! It's very thematic to build momentum clobbering ogres and marauders until your rep's big enough to drown the Chaos Dwarf artillery in green.

Playing a gold-balanced skirmish against them sounds honestly pretty tedious though. I feel like the game's balance is as much about the strategy layer as the actual unit-by-unit stuff, there are probably armies that'd wreck shop if their associated faction wasn't constrained by map position or campaign mechanics.

Dolash fucked around with this message at 21:57 on Feb 28, 2024

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Can I get some advice for endgame army composition for Orcs? I'm playing Grimgor on Normal (my first foray above easy, I'm a coward) and I decided to turn on the ultimate crisis. I managed to conquer loads of territory, but now the crisis is here and I need lots more armies on lots more fronts.

Building many armies from scratch has made it harder to figure out what an effective army needs. My instincts have been an orc warboss, then a frontline of black orcs if I have time to recruit or big'uns if not, a flanking cavalry force of big'un boar riders, some goblin/orc archers, then maybe some rock lobbers and heroes.

I don't really understand the relative strength or battlefield roles of the more exotic units. Trolls, for example, I've only had in garrison battles and they never seem to perform that well (and break quickly). Mounted archers seem less effective as archers than regular archers. I'm not even sure what the snotling pump wagons are doing or if they're helpinv at all. Night goblin fanatics seem useful not not necessarily worth bringing weak goblin line infantry for.

Am I missing the idea of how to build an effective endgame Orc army? My regular armies feel like they're underperforming right now if I try to go stack for stack with the undead or the dwarves.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Good to know. I guess a lot of the more specialized units are for roles where the player takes more direct control to do things like pull away enemy units or run down stragglers. At least it's good to know that the basic army composition is still a good "core" to build around, maybe I just need to switch up the last 30% or so to be more effective.

For the weirdly expensive or big units, is there any reason not to have just a ton of them in one army if I can afford it? Is an army of Rogue Idols or Arachnaroks some kind of super-army so long as they don't face some specific counter force? It's tough not to think of army composition as simply rock-paper-scissors if there are some units that are just always good to include if you can.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Thanks, this's all helped me get a better grasp on how to get more out of the roster. I will say in defence of some cheap massed archers, it really helped me put down Ghorst's crisis armies by focus-firing the flying vampires out of the air one at a time.

Having sixty units on the field essentially being ablative arnor for three flying weak spots that won the whole battle for me made for a weird tactical experience, especially once the last one got wedged behind a cliff with some tarpitted cavalry and I had to escort seven archer units across a raging battlefield to get an angle on him. Then again, a giant spider or animated idol probably would've managed to get under there too.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Screwy siege mechanics was key for me weathering the Ultimate Crisis, when a badly outnumbered army defending a dwarven underground fortress won due to the massive enemy reinforcement army bugging out and refusing to advance on the walls at all, they just milled around at maximum tower range and slowly got whittled down. Honestly, I'll take it!

Edit: actually, I wonder if the ladders were to blame? The first enemy army managed to put up ladders on the far side of the fortress before getting wiped out, and due to the design of the underground map there was no way for the reinforcement army to path to those ladders. That shouldn't have been a problem, just raise ladders on the wall they're facing instead, but it did create issues for my army coming back from outside the walls who insisted on using those ladders instead of going through the gate.

Dolash fucked around with this message at 21:34 on Mar 13, 2024

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Does it seem like they've been really slow to release information about the next dlc, or is this more typical? Still curious who the legendary lords will actually be.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I think if you find you're autoresolving too much it's a sign the campaign difficulty specifically is too low. It's partly why they're different settings, to adjust how often you need to directly intervene to tip the scales of a battle.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Look, it takes skilled dwarven smiths years to produce one beautifully-wrought, inlaid axe blade. Industrialization is trying to put honest craftdwarfs out of business by making them mass-produce cheap and disposable ammunition-grade axes.

You know where that line of thinking leads? The Chaos Dwarfs, who stopped hewing goblins and started employing them to mass-produce their ammunition, which is frankly crueller.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Caidin posted:

Malakai will make Dwarves louder, angrier and give them access to a time machine so that they can go back in time to the instant a grudge was committed and settle them immediately afterwards

What would Dwarves make of Minority Report? Stopping a grudge before it can happen... but then, if it didn't happen, there's no grudge to avenge?

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


A bit off-topic, but I've been playing a bit in the run-up to the dlc, and what are the general thoughts on allied units? I'm playing Repanse and I allied with the dwarf prospectors in the desert, and it feels like dwarven artillery or heavy infantry would be a good complement. It'd be nice if any of Repanse's infantry buffs carried over but I assume those are specific to peasant units.

A friend of mine and I are going to play the new DLC as a multiplayer campaign once it's out, are there any good allied units generally for the Empire? It feels like they've got such a balanced unit roster that there's not much you'd really need from other factions.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Thanks for all the effortposting about allies! I learned a lot. My Brettonian army got repulsed by Settra at the Black Pyramid, but then I called up four units of dwarf warriors to toughen up my front line and beat them on the second try!

I've never played out a Repanse campaign before and it's pretty interesting, I was on such a forced-march responding to Skarbrand and Beastmen and Mannfred that I basically never had time to consolidate or strengthen my army enough to roll.

Now it's all either mine or my Dwarf/Empire/Lizardmen allies', and I'm not entirely sure which way to go next. North of Khemri is all inhospitable wastelands that I razed, I already conquered Sarcosa, maybe it's time to liberate the southern old world? Or try to go home and confederate Brettonnia? What's the general advice on a Repanse late-game?

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I didn't realize that about the Bretonnian supply lines! I absolutely should've been training up a couple lords!

If there's no strict next step for Repanse after mopping up the deserts, maybe I'll just relocate to Sarcosa and do the Crusader Navy thing for a while. Plenty to fight radiating out from there, just not a lot of obvious expansion.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


A follow-up on my Repanse game, but after deciding to go look for where to crusade next after the desert, I discovered the Old World is mostly rules by Bretonnia and the Wood Elves already, who are in full alliance with each other. All of Bretonnia, the mountains, the southern old world and the southern empire belongs to the four big Bretonnian and Wood Elf factions, who are fighting against Chaos to the North (the king already took Albion). I'm trying to decide between marching all the way to Kislev to find Chaos enemies to fight or just turning around and sailing for the donut or even Naggarond.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I've got a friend just getting into warhanmer total war now and we're thinking of trying some co-op campaigns. I haven't played multiplayer before, and he's leaning toward Karl Franz, so I was thinking of playing Elspeth when the dlc drops - does that make sense, or would it make more sense to play Bretonnians, Dwarfs, or Kislev instead of another Empire faction? I want to be close enough so we can work together but I don't know if it interferes with the authority system to have two human Empire players at the same time.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


We did do a test game with me as Alarielle and my friend as Tyrion just to confirm our internet was stable enough to play and to learn the very basic of basics in the interface, and can confirm that doing like three turns of a high elf campaign just to learn where the buttons are is probably worthwhile before trying to play any campaign for real.

Also playing on easy means making a point of fighting out battles instead of autoresolving, because the autoresolver just seems too good.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Looks like the DLC lords can play Realm of Chaos, but I assume won't have the whole Ursun storyline.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Started an Elspeth Realms of Chaos campaign, she's got her own narrative objectives of some kind, it'll be neat to play a more focused campaign on just uniting the Empire.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Rolled up Mannfred no problem in the Realm of Chaos as Elspeth. One of her signature level-up skills is reducing the enemy's healing cap, and while it's hard to measure the effect that has exactly, it's definitely pointed straight at Sylvania.

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Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Yeah between the engineer and Elspeth's army speed buffs and the gardens of morr, I'm flying across the Realm of Chaos map.

Speaking of, the campaign is oddly focused on orcs and goblins instead of Tamurkhan as I assumed.

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