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by Sigmar, I am so hype for this to come out
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# ¿ Feb 12, 2022 21:15 |
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# ¿ May 21, 2024 01:58 |
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Poor guy has to watch every single movie and read every book on release day or else he just can't stop himself from googling spoilers
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# ¿ Feb 13, 2022 03:36 |
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Triskelli posted:https://youtu.be/ZRJo3R3ANsw Looks like the big complaint is sieges again, with the ai/pathfinding being poo poo.
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# ¿ Feb 14, 2022 17:05 |
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Has anyone seen if ogres have similar campaign victory conditions as the other races?
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# ¿ Feb 14, 2022 17:39 |
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Gonna mod each ogre unit to 160 models
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# ¿ Feb 15, 2022 00:06 |
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Sinteres posted:From what I understand I think the Cathay campaign is a totally reasonable backup for people who think the main campaign sounds overwhelming too. Sucks if your favorite factions are Kislev or Undivided, but otherwise it might be worth a shot. So the co op campaigns take place on a smaller map?
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# ¿ Feb 15, 2022 18:57 |
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Bloodly posted:I don't see it. Aren't the barriers about 1/10th the total health of the unit? Isn't that a pittance? What's the issue? People love to micro I guess
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# ¿ Feb 16, 2022 15:17 |
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Ogres, my lord
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# ¿ Feb 17, 2022 03:42 |
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QuintessenceX posted:Do we know when the workshop will become active for this game? Totally forgot how long it took for warhams 2. I don't remember either, but CA has to release the assembly kit for the game in order for any significant modding to be done iirc
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# ¿ Feb 17, 2022 09:19 |
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Coquito Ergo Sum posted:If you can take the minor visual hit, turning Anisotropic from 16x to 8x can make a big performance difference. Wait really? I always thought anisotropic was one of those things that basically had no performance impact
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# ¿ Feb 17, 2022 14:25 |
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Its just the campaign map for me tbh. Battles run fine. But man does my gpu turn into a jet engine on campaign maps
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# ¿ Feb 17, 2022 14:45 |
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ultrachrist posted:Oh nice, I turned the game back on and there was a banner saying Ogres are free with PC gamepass version. I just had to register my account to claim the code and enter it in a Microsoft link. Do you have game pass ultimate or just regular?
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# ¿ Feb 17, 2022 18:00 |
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Man, these fat bois are HUNGRY. Gotta watch that meat consumption lol Can't just run around with a full stack without any cares.
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# ¿ Feb 17, 2022 19:43 |
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Okay, so played a little bit more ogres. It looks like if you're in the range of camps then your armies just straight up don't consume meat, while your big boys will still consume meat if they're just garrisoned without a camp in range. So I suppose in the early game you will probably want to make a camp near your starting settlement. You probably want one there anyways since most of your units are tied to camps and not settlements and you need time for it to grow.
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# ¿ Feb 17, 2022 23:09 |
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Randalor posted:Cut the trees. Are you sure players won't complain if we change the trees? Coquito Ergo Sum posted:This game would rather I die than alt+tab it. I'm able to alt tab okay running in windowed mode. Had to restart the game after changing that setting though in order for the mouse cursor to work correctly
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# ¿ Feb 17, 2022 23:18 |
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Something I noticed from past games is that if the game seemed to be stuttering but I was still able to smoothly pan the camera during battles then it usually meant either my cpu couldn't keep up or the game engine couldn't handle what was going on (like having tons of units try to squeeze through a single gate in 3k).
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# ¿ Feb 18, 2022 00:29 |
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Frog Act posted:Also wondering how to avoid running out of meat, it seems like that’s only really an issue in territory you own? Just be in range of a camp I guess or upgrade that one meat building in a settlement all the way
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# ¿ Feb 18, 2022 02:35 |
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So did that slaanesh tech bug make it into the release version?
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# ¿ Feb 18, 2022 03:13 |
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Yeah well maybe nurgle just taught a lot of English back in the day
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# ¿ Feb 18, 2022 03:29 |
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*breathes in* DDDDDDDDEEEEEEEENNNNNNNNNUUUUUUUUUUVVVVOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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# ¿ Feb 19, 2022 04:12 |
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Looks like you can edit the data pack right now to disable rifts if you want https://www.reddit.com/r/totalwar/comments/swf8cy/i_made_a_guide_on_how_to_simply_disable_chaos/ make sure you backup your data pack file since you have to edit it directly though, doesn't look like theres a way to load a separate pack file mod yet.
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# ¿ Feb 19, 2022 22:40 |
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Gonna need a cowboy hats for slaanesh mod
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# ¿ Feb 20, 2022 08:39 |
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Randarkman posted:Someone figured out a way to edit the mod files to just stop it Looks like a few tables are still shared between II and III but not very many. Pretty easy to add another III faction's units to be recruitable for another faction but I haven't been able to add any of II's units as recruitable from a building.
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# ¿ Feb 20, 2022 21:46 |
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Still looking through the data.pack. I believe that if towers are bothering you somewhat, you can edit the missile_weapons_tables table. There, it includes all the towers for both settlement and survival. In theory, you could just change the tower projectile to whatever the weakest projectile is in the game. Dunno if thats goblin bows maybe? I haven't had a chance to test if this works yet. Unfortunately the table that contains the projectile stats themselves can't be edited yet.
DeadFatDuckFat fucked around with this message at 22:53 on Feb 20, 2022 |
# ¿ Feb 20, 2022 22:51 |
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Funky See Funky Do posted:It's not the damage that towers do it's that the whole system exists. How're you looking at the data.pack has rpfm updated for wh3? I couldn't open any of the tables with new data in them when I tried. It has not updated, I believe we'll need the assembly kit from CA to really open the new tables. A few of the tables can still be opened though, I gave tzeentch soul grinders a better projectile (hellcannons)
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# ¿ Feb 20, 2022 23:15 |
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How do I get my ogre units that are part of the camp garrison to replenish? When I mouse over the little x'd out replenishment icon on the units, it just says "local effects" are stopping replenishment...
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# ¿ Feb 21, 2022 02:55 |
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The Chad Jihad posted:3) if the ai wins, play a sad cutscene and give the winner a nice buff but dont end the campaign, let me beat them up I know this post was some ways back, but I definitely was able to continue playing after losing the ogre campaign. I didn't bother doing any of the souls, just grabbed that sweet slaanesh weapon. When you lose, the records screen pops up with just the Return to Menu and Load Save buttons, but I was able to save on that turn and loading that save just lets you keep on playing. Maybe its a bug or something, I dunno
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# ¿ Feb 22, 2022 03:04 |
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Angrymantium posted:I lost a game at turn 155 yesterday and I want to avoid having to start over again, but I'm not really sure what I can do beyond hoping to luck out on beating the AI to the next round of souls. You can (currently) keep on playing if you lose
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# ¿ Feb 22, 2022 17:47 |
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The Iron Rose posted:I’m just going to say it - nurgle needs ranged units. You could easily mod the exalted plaguebearers ranged weapon and swap it for another more effective projectile rn.
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# ¿ Feb 22, 2022 23:02 |
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Blooming Brilliant posted:I think the diplomacy AI needs another pass, Is it someone that hates you/you're at war with? Maybe they think you'll just take the territory back, or its just a shithole not worth having.
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# ¿ Feb 22, 2022 23:49 |
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nm figured it out
DeadFatDuckFat fucked around with this message at 04:48 on Feb 23, 2022 |
# ¿ Feb 23, 2022 04:09 |
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I've had the AI initiate multiple battles on my settlements while playing as Ogres, but of course they don't get any walls so...
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# ¿ Feb 23, 2022 15:57 |
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I'm gonna assume that covid hosed hard with the development of a complicated game that was already going to be buggy.
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# ¿ Feb 24, 2022 06:35 |
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Grumio posted:I am 100% naming my daemon prince Pontus Should name it Elden Ring instead imo
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# ¿ Feb 25, 2022 01:30 |
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MEAT
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# ¿ Feb 25, 2022 16:02 |
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Funky See Funky Do posted:Did that same 2014 post mention anything about to activate mods without the mod manager? I have so many fun ideas and I have the tools to make them but I can't get the game to turn them on. Yeah, theres a fair number of edits that can be done rn but I don't wanna bother doing lots of work just to have to do it again when a patch hits. Battle variables like fatigue from shooting are editable rn as are things related to AI difficulty levels.
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# ¿ Feb 28, 2022 18:19 |
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Funky See Funky Do posted:But should you make those edits - how would you activate the pack file? Directly editing data.pack Which is why I don't wanna bother if theres gonna be lots of hotfixes coming out
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# ¿ Mar 1, 2022 03:37 |
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jesus christ
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# ¿ Mar 3, 2022 20:23 |
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I meant, By Sigmar
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# ¿ Mar 3, 2022 20:23 |
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# ¿ May 21, 2024 01:58 |
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Funky See Funky Do posted:Does anyone have any idea where the settings for this might be found in the files? Its likely one of the .xml files under the "vfx" folder tab in data.pack. I know at least thats where the no dust mod in wh2 did its edits
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# ¿ Mar 4, 2022 04:38 |