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Tankbuster
Oct 1, 2021
The dragon siblings are charming.

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Tankbuster
Oct 1, 2021

Vagabong posted:

Just came in from the freezing cold so I feel justified in restating my lamest complaint: why the hell are the Kossars sleeveless?

It looks proper daft, especially because they're wearing massive furs all over, but still have their (admittedly yoked) arms on show. If CA wanted them to seem hardy they should of gone whole hog and made them topless instead of trapping them in this incongruent middle ground.

They are the good norscans.

Tankbuster
Oct 1, 2021

ZeusJupitar posted:

It's pretty entertaining how the fandom is split between people insisting CA is going to drop the game so hard everything back to Attila will stop existing and people insisting that Kuresh, Fishmen and 40k Total War are all confirmed.

why would CA drop it?

Tankbuster
Oct 1, 2021

Baron Porkface posted:

None of my mods from workshop seem to be actually be applying, what might cause that?

You have to enable them in the mod manager. You will know they get loaded when the launcher gives you a warning.

Tankbuster
Oct 1, 2021

litany of gulps posted:

Empire TW had exactly this in the form of Dragoon units. Mounted ranged infantry. They couldn't shoot while mounted, but the idea was to use the mounts to rapidly get them into flanking positions, then dismount and have them form shooting lines. They were always pretty terrible to use and manage, but frankly that was just because it was always better to form your battle lines and use artillery to force the engagement.

That and battles were really fast in empire. The entire game bit of significantly more than it could chew.

Tankbuster
Oct 1, 2021

Arghy posted:

MTW1 and 2 had dismounting knights i think and i think some mongol horse units could dismount too. No idea why they removed it because it was a really cool feature but it was something you decided before the battle began not mid battle. They should play around more with unit summons like a hero that has vanguard and stalk that can summon 2 units of some fast non crumbling skirmish cav. Miners on TT basically appeared out of the ground or from a table edge so you could have a miner hero thats the cost of 2 units of regular miners that'd summon miners in around him.

It'd be a fun way to address the fact that T1 units get left behind in your stack, add some SE units that could summon a few T1 units in mid battle. Empire captains could summon some empire knights or swords men representing them having their own retinue. You could add it to generic lords too so an empire general could summon a unit of halberds/spears on himself to represent his bodyguard. Balance it so you could summon multiple T1 units or single higher tier units and add a skill tree option to customize it. A skaven warlock engineer could choose some weapon teams or a unit of stormvermin.

Med 1 units could dismount pre battle. Not Med 2. You can script units to dismount pre battle in the current spate of games but then there's no point.

DaysBefore posted:

There were dismounted knights in Medieval 2 but they were an entirely separate infantry unit. I never like taking options away but at the same time I really can't think of any times where it's preferable to sacrifice the mobility of cavalry for a unit of infantry.

They were situational as heavy infantry for attacking towns.

Tankbuster
Oct 1, 2021
Skaven are not that painful in the bideogame.

Tankbuster
Oct 1, 2021

TheLastRoboKy posted:

Here's a question related to this I'm not sure of the answer for, but pretty much all heroes that buff artillery and such just generically buff artillery right? So any other factions artillery brought in via alliance, would they also receive the buffs or does it retain them for faction only?

Stat changes to units on the campaign and battle are given via unit sets in the database and most red line buffs are designed just for the unit sets of the faction itself. So the answer is no.

Tankbuster
Oct 1, 2021
redline buffs are good if you can kit a hero into being the main frontline fighter and use the lord as a buff giver/campaign benefit giver. Or you can install skillpoint mods.

Tankbuster
Oct 1, 2021

TheLastRoboKy posted:

I mostly meant things on the yellow line with the Dwarven Engineers and the Vampire Ghost Gunnery Wights, since in Markus' campaign you can get a Dwarf Engineer who can buff the poo poo out of your artillery off of his yellow line.

yeah he has a custom yellow line. The dorf is an empire hero.

Tankbuster
Oct 1, 2021
Isn't CA one of the good ones in that regard?

Tankbuster
Oct 1, 2021

AAAAA! Real Muenster posted:


I tested this in WH2 pretty thoroughly and movement buffs on Heroes that get embedded into an army DO NOT provide a movement bonus to the host army. This could have changed but I think the best thing to do is take 5 minutes and test it. I think I read that in WH3 you can mouse over your movement bar and see the actual movement "points" you have rather than just the %, so it should be pretty easy to test.

Its an individual thing that is very easy to miss out when you are porting entire databases. You wanna be mad? There's rome 2 or older era road tables in the game but you can't link it to anything. When I made my empire mod for Warhammer 1 and 2, I worked around it by giving armies a movement bonus IF they started in the region the building was built in. Lo and behold Warhammer 2 came out and CA ended up doing the same thing.


Edgar Allen Ho posted:

I'm picking Teclis first and yes, I'm going to feel very smugly superior to the dumb babies playing boring idiot humans. I can ride over on my bird and delete your army with my mind in 45 seconds, why would I care about your babby rocket launcher thing?

e: hahahaha wow, ap missiles that fire in a straight line only, and they suck in melee? Check this :smug:
Teclis has a human fetish.

Tankbuster
Oct 1, 2021

Arghy posted:

Alright i am content, no matter how much they gently caress it up the modders can make this work. What i'm not happy with is the underground canal from the norse dawi to the sea of chaos is not there. The emo edgelords get their underground canal but dawi dont?! It's in the book.

Kraka Drak is an unplayable faction. Although I am curious as to what Cataph and co whip up if the mechanic itself is moddable.

Tankbuster
Oct 1, 2021

Gonkish posted:

This is what they're doing WITHOUT THE ASSEMBLY KIT. The loving proper mod tools haven't even been released yet. Just loving imagine the poo poo they're gonna pump out in the coming years.

Also, this post: https://www.reddit.com/r/totalwar/comments/vvry4m/what_is_this_weird_dlc_i_have/

Apparently there's codenamed DLCs that have been added to people's WH3 DLC list (in Steam, right click WH3 in the games list and click Properties, then go to the DLC tab and you'll see them). I have not only the one labeled "Eight", but also "Crumpets" and "PRO01". Speculation is that "Eight" is the Blood DLC, because I guess eight is sacred to Khorne or something?

Either way, it looks like they're slowly but surely doing things behind the scenes.

Unlike lets say bethesda's creation kit, the Assembly kit is nearly useless for most modding endeavors apart from compiling a startpos or adding more slots to regions.

Tankbuster
Oct 1, 2021

Sindai posted:

The unit upgrades system (and instant warband recruitment) is to balance the fact that WoC now can't recruit whatever they want the way normal factions can. It depends on where you are and how corrupted the area is.

So I doubt they're going to give it to anyone else without similar disadvantages to go along with it.

Eh, its more like what will mods do with it. A modded Dogs of War faction for instance could easily use the system. The big thing is the attached UI that CA made from scratch that dumbasses like me who can't script can use to make field upgrades for units a thing.

Tankbuster
Oct 1, 2021

sexpig by night posted:

Settra literally in universe only came short of killing Nagash himself because a chaos god's whisper made it sound like he would be serving their interests as well by doing it and Settra does not serve so he jumped into a fuckin chaos rift to gently caress up the gods themselves as revenge.

I think we all know who runs things.

end times isn't real and this game proves it.

Tankbuster
Oct 1, 2021

DeathSandwich posted:

IIRC Khalida fully supports Settra - she defers to him so that she can spend more time murdering vampires and collecting fangs.

Its so nice that she makes time for her hobbies.

Tankbuster
Oct 1, 2021

Kanos posted:

Teclis is much less of an arrogant dickhead to other races than other high elf nobles, but he's still extremely arrogant in his own ways, such as always believing that he knows best and being willing to remove obstacles in the way of his present objectives if he believes it's for the greater good.

There's a novel of Teclis running into Gotrek and Felix and working with them to stop a chaos plot and the Teclis POVs include a lot of him thinking about stuff like "Well, if I could save the humans I'm working with here it would be nice and I'd certainly like to do it, but if it becomes inconvenient I'm going to use them as human shields because ultimately their lives are expendable for my goals".

I> Nice (For an Elf)

Tankbuster
Oct 1, 2021
Legend loves shooty armies tho.

Tankbuster
Oct 1, 2021
Wish we could deploy cannons into enfilading position sometimes.

Tankbuster
Oct 1, 2021

TaintedBalance posted:

The major differences are reach, armor, and you're forgetting the fact that bloodletters have magic/fire attacks as well, which means they chew through a lot of earlier infantry better. I actually sort of think in fairness that swordmasters should be magical attack, especially since HE will actually be fighting a lot of demons. Hell, their weapons are by lore all magical and they're role is straight up hunting down the Cult of Excess and loving up Slaneesh/DElf cults in general. If they got that, then they'd be VERY similar.

High elves have all the lores of magic so in the course of a campaign you can easily give your swordmasters magic damage.

Tankbuster
Oct 1, 2021

DaysBefore posted:

The Dwarven start is so hard, I say, as I load up the Workshop and open palm slam the mod that adds a poorly-balanced Legendary Lord three turns away from my capital

The balance is fine, its just a skill issue.

Tankbuster
Oct 1, 2021

Randarkman posted:

Huh, I thought that was a dreadlord from warcraft 3

Its not a dress, its a standard dreadlord uniform.

Tankbuster
Oct 1, 2021

OwlFancier posted:

I kinda wish the luminark was more like... a big laser beam. I have never really found a use for it other than the net of amyntok. It hits fairly hard sure but like, so do cannons.

The Luminark is fast enough that you can move it to an enfilading position and fire down the frontlines, racking up a ton of kills.

Tankbuster
Oct 1, 2021
Kislev Lady says No Step Back.

Tankbuster
Oct 1, 2021

Third World Reagan posted:

Pro tip. Some times you want to charge the enemies rear.

Horses have to take the long way.

A single chariot or small group can THREAD THE NEEDLE and go into the gap between units. Or just go through units. Then they are in the rear.

Also generally only charge through if lines are thin. Otherwise charge at a shallow angle.

maybe shrink the formation of your cavalry? really fun to do that with ranged units like the Large Sons Abroad

Tankbuster
Oct 1, 2021

Dr Kool-AIDS posted:

Also we remember old games based on how they looked relative to the time, so games that were beautiful at the time are often remembered as being much better than they are compared to today's graphics. Warhammer's obviously working on a pretty dated engine by now since the first game in the trilogy came out over six years ago (and I think they were using the engine before that?), so thinking the game looks pretty rough isn't that much of a hot take.

To be clear, I think using old tech for a long time to get all this poo poo shoved into one giant encompassing playspace has been worth it, I just think it's reasonable for someone new to the trilogy to look at game 3 and think wow this is pretty visually unimpressive for 2022.

What? Name a similar large scale RTS game that looks this pretty.

Tankbuster
Oct 1, 2021

Third World Reagan posted:

This is true though.

Kislev has some of the strongest city economies but will be fed constantly at the start from war or having low devotion.

Kislev makes more money than Altdorf.

well duh. When you play Altdorf it should be the recruiting station while Middenland+Talabecland+Marienburg will give you a ton of money with the rest of the empire being your buffer.

Tankbuster
Oct 1, 2021

Twigand Berries posted:

MODS

https://steamcommunity.com/workshop/filedetails/?id=2797285526 Gnoblar reskin. Recommend this guy's workshop with multiple reskins for any Ogre playthrough. Or for fighting against them.
https://steamcommunity.com/workshop/filedetails/?id=2790877630 Goon made, recently linked, has worked great, restores minor buffs and flavor to the start of your campaigns.
https://steamcommunity.com/workshop/filedetails/?id=2857172528 CA faction emblems are kind of hit or miss in my opinion and I like this guy's art style. After a ton of hours in the game and a new map it adds a layer of confusion to your campaigns because you won't recognize anyone anymore.
https://steamcommunity.com/workshop/filedetails/?id=2855132698 This makes your skaven have red eyes.
https://steamcommunity.com/workshop/filedetails/?id=2790197553 A lite revision mod. They tweak some blue line skills to make them less useless. Add some skills to generic lords that need a little more flavor (little skill lines for Heralds to give you a reason to keep them, etc.) Not a lot of changes, just cleans up absolutely useless choices which always bug me. Changelog: https://docs.google.com/document/d/1w-8MdE_yssePibinSk_PJSj6OIiRdQ1rN2hL6vzqzfo/edit?usp=sharing
https://steamcommunity.com/workshop/filedetails/?id=2824164139 Skarbrand is great. Have you considered Skarbrand with a good boy?
https://steamcommunity.com/workshop/filedetails/?id=2789858755 Camera mod for your battles. Look at stuff better.
https://steamcommunity.com/workshop/filedetails/?id=2795943631 Garrisons have been nerfed overall it seems to compensate for tower defense etc, but if you turn off or tweak tower defense well then you just have weak garrisons. This adds units when you/AI build military structures.
https://steamcommunity.com/workshop/filedetails/?id=2854057924 Throt should be able to experiment on allied units as well. Because he would.
https://steamcommunity.com/workshop/filedetails/?id=2790007728 Many times linked prettier building pictures.
https://steamcommunity.com/workshop/filedetails/?id=2854310042 AI mod you can tweak their bonuses with mod configuration tool.
https://steamcommunity.com/workshop/filedetails/?id=2789854789 Many times linked remove starting videos.
https://steamcommunity.com/workshop/filedetails/?id=2789978667 Popular reskin mod.
https://steamcommunity.com/workshop/filedetails/?id=2836349002 Allied outposts that allow for DLC units.
https://steamcommunity.com/workshop/filedetails/?id=2793915943 Item rebalance pass. Nothing OP. Just fixes thing like the blue Nurgle 10% spell resist.
https://steamcommunity.com/workshop/filedetails/?id=2856408131 Fix for the blinding snow maps
https://steamcommunity.com/workshop/filedetails/?id=2857870921 Annoyed by the new fickle WoM system a little? This makes you channel while garrisoned. It's cheating, I know. I like magic.
https://steamcommunity.com/workshop/filedetails/?id=2827883046 Makes corruption borders less jarring.
https://steamcommunity.com/workshop/filedetails/?id=2789862740 If anything, just lets you look at your traits easier even if you don't cheat and use the other functions. Let's you browse LL defeat traits as well if one of them marches near your Lord which is where I find myself most using it. Can also just remove/add traits, so you could maybe remove defeating Ghorst as Ku'Gath to make room for another defeat trait.
https://steamcommunity.com/workshop/filedetails/?id=2840604035 Sort of shocked this isn't in base game. Gives you a visual indicator of what sort of tower is nuking your guys.
https://steamcommunity.com/workshop/filedetails/?id=2793231337 Absolute must have
https://steamcommunity.com/workshop/filedetails/?id=2853855511 Introduces a fairly simple rule if you are running with vassals. If anybody wants to declare on your vassal, they also have to declare on you. Stops your allies from declaring on them.
https://steamcommunity.com/workshop/filedetails/?id=2854625588 A fix for using tomb king allies more than the basic skeleton warrior.
https://steamcommunity.com/workshop/filedetails/?id=2862687468 This mod is one I actually use for helping the AI more than myself. Currently letting them have an earlier extra slot seems to cut down on facing boring early game armies I think.
https://steamcommunity.com/workshop/filedetails/?id=2791465729 Decline diplomacy (won't interrupt your end turns)
https://steamcommunity.com/workshop/filedetails/?id=2790774407 Makes the menus better on bigger resolutions
https://steamcommunity.com/workshop/filedetails/?id=2790754811 Start anywhere
https://steamcommunity.com/workshop/filedetails/?id=2856649048 +10% to replenishment when exactly?
https://steamcommunity.com/workshop/filedetails/?id=2853277055 Hasn't been mentioned here, but it bothered me that autoresolve tended to wipe stacks when you the player used it against the AI. This didn't happen in 2. This guy noticed it too. Autoresolve will work like if you fought the battle (unless it was an all daemon army or something but even VC gets poo poo back) so with a retreat and a follow up if you have the movement/they were not in march stance or haven't already retreated which is like 1% of battles I know.
https://steamcommunity.com/workshop/filedetails/?id=2815354316 Mod configuration tool that allows you to tweak the setting of certain mods in game.
https://steamcommunity.com/workshop/filedetails/?id=2854819509 Like this one that lets you pokemon your faction's Lords.
https://steamcommunity.com/workshop/filedetails/?id=2797742171 If you'd like to feel pleased when a banner drops.
https://steamcommunity.com/workshop/filedetails/?id=2843367951 Cost based anti doom stack cap mod that is goon favorite.
https://steamcommunity.com/workshop/filedetails/?id=2856936614 Community bug fix mod, but they haven't done everything. Thing is, if there's a bug, somebody has probably made a mod for it. Just search for it, scroll through a few bizarre mods from people with weird fetishes and find your fix! It might work!

Duly noted.

Tankbuster
Oct 1, 2021
the unit card was made before the movie came out.

Tankbuster
Oct 1, 2021
Can't play without Cataph's TEB.

Tankbuster
Oct 1, 2021
If you want an overhaul, Cataph's CTT is significantly better.

Tankbuster
Oct 1, 2021

toasterwarrior posted:

On a related note, Slaanesh and Asian-coded characters being added to Warhammer with TW3 has led to some utterly depraved and uncool poo poo from the modding fringes. I shouldn't be surprised but it's shocking all the same, seeing these sick fucks get activated the moment they have an Asian lady as one of the main personas in a...grand strategy game. Weird how you only get the usual "nearly nude" mods in TW2 with the incest MILF elf but somehow the Asian lady gets a full package deal with the more hosed-up parts needing you to go to a third-party site for

those people who machine translate from chinese to english are really fetishizing asian coded women. We should stop them!

Tankbuster
Oct 1, 2021

Doomykins posted:

You don't have to be sorry but people are going to correct you and have a laugh if you're a bit weird about it. WH2 had horny mods. Slaanesh was always going to get modded to "fix" scary androgyny but the Dark Elves and their stripper battalions aren't a WH3 addition. Miao is horny fodder but I think there's just unfortunate overlap in nerds who want an Asian servant waifu and general horny, not that that's the primary motivation. Katarina gets the same treatment. Valkia too, I can confidently say without looking at the workshop.

WH3 has a bigger mod scene and the default human condition is horny. And CA was horny since WH1 going by Vampire Counts.

Anyway I've decided to join you because it's about time we demanded justice against Sexy Living Khalida modders.

Dunno about bigger but Warhammer 3 right off the bat has modding tools to add animations, maps, the entire asset editor etc with CA working out ways to make more stuff moddable. Warhammer 1 started off with the pfm file editor.

Tankbuster
Oct 1, 2021
No, I have noticed that a bunch of the more egregious cheesecake often has comments and descriptions in chinese. People should be allowed to enjoy their cheesecake.

Tankbuster
Oct 1, 2021
The old lorebooks also had japanese automobile makers as the clans. The game already has Cathay as The Empire (but better).

Tankbuster
Oct 1, 2021
Franz has the smile of an incorruptible man.

Tankbuster
Oct 1, 2021
wasn't that less about modding in general and more about a single modder finally having the tools to do their fetish in game?

Tankbuster
Oct 1, 2021
lmao why is this argument carrying on? The mod broke Steam workshop rules so it got shunted to Nexusmods.

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Tankbuster
Oct 1, 2021

Doomykins posted:

You're trying to point out why it has a 71% rating and are proving that a big part of it is because nerds are petty and kind of dim. The real reason of course is that WH3 had a disaster of a launch. "Whatever man, nice evidence." So you ACTUALLY thought it was fair to compare release WH3 LL roster to the complete WH2 + WH1 roster? Come on.

What don't current Chaos factions do that isn't Chaos enough? Tell me how we get that other 29% back. Should Nurgle factions show you those pictures of STD outbreaks they had in sex ed courses to gross you out? Maybe Tzeentch could shake Nintendo down for the Eternal Darkness copyrights and sneak in subtle insanity effects after you've played for longer than an hour per session. Khorne could just play licensed Doom Eternal music during fights and Slaanesh could put in those dating mechanics after all, I saw that cursed Durthu mod earlier in the thread.

Maybe you just don't like Chaos and that's fine. Pretty weak to try to pitch it as Chaos is at fault though. Chaos is a blast and worst I've heard since launch is that Nurgle is hit or miss in battle.

Total Warhammer 1 was in it's sixties until nearly the end because chinese players would buy and review bomb it for not having a chinese translation.

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