|
Baron Porkface posted:Does this game use the "see no evil" pod system?
|
# ¿ May 8, 2022 16:01 |
|
|
# ¿ May 14, 2024 19:18 |
|
Psycho Landlord posted:Hello Chaos Gate thread
|
# ¿ May 8, 2022 19:38 |
|
Psycho Landlord posted:After you handle a story event that everyone plays up as the climax of the plot, you learn there's four more distinct bloom strains and the sector doubles in size and introduces new mechanics such as roving chaos fleets Psycho Landlord posted:Also lmao that this game solved the Inverse Difficulty problem by not solving it at all whatsoever and just going all in on making everything you do with your dudes as badass as possible (though certain lategame enemies like helbrutes are way ruder than anything in Firaxcom ever was) Does the ability to unlock the weapon/armor perks come through the plot or something? I could swear I've mouse-overed every ship upgrade and haven't noticed anything about an armorer. Pierson fucked around with this message at 20:24 on May 8, 2022 |
# ¿ May 8, 2022 20:22 |
|
I appreciate that spotting an enemy pod automatically refills all AP to full because accidentally uncovering one with your last dude in XCOM1 and being forced to sit there and seethe as they set up was infuriating. Also when I realised every single ability use raised the surge gauge I stopped using Aegis every single round and suddenly it stopped filling up so fast! Who'd have thought!
|
# ¿ May 8, 2022 23:50 |
|
The only real problem I have with the game is there isn't a lot more blood and weird gross nurgle fluids. I cut you in half cultist dude, you should be hosing the screen with plague gore not falling apart with wacky rubber organs like a Team Fort 2 character.
|
# ¿ May 9, 2022 10:20 |
|
Samovar posted:I'm glad to hear most of the negative reviews aren't about the game mechanics. How varied are the maps? That was something that got me tired of Mechanics. Pierson fucked around with this message at 12:03 on May 10, 2022 |
# ¿ May 10, 2022 11:58 |
|
In any mission-type where killing the objective instantly ends the mission (rather than needing to wait 3 turns for reinforcement) the mass-teleport strategem right into the objective's face is just an unbeatable "gently caress you" if you don't want to tangle with any guards or reinforcements. Really just an instant win if you're at the end of a long slog and your feet hurt and you wanna go home.
|
# ¿ May 10, 2022 17:42 |
|
Ghislaine of YOSPOS posted:is any weapon that's not basic considered master crafted? I got a warning about starting a mission with Mastercrafted weapons but was just using level 1 poo poo. Count me in as someone else basically fine with the nerfs but I sympathise for people on high difficulties who had their builds broken. It kind of feels like there are some obvious "take this you fool" skill paths for all classes, whereas in WOTC/Gears Tactics it felt like the same class could be built in different directions.
|
# ¿ May 14, 2022 00:11 |
|
Bardeh posted:Also, I see a lot of Steam reviews complaining about a timer. My current main objective is to research the Codex Toxicorum, and all I need to start it is one purple seed. I've got plenty of every other type of seed, but have yet to get a mission I can reach in time that gives me a purple one. Does the game warn you if you're approaching a gameover state? I've been on this mission for quite a long time now, just waiting for missions to spawn that let me get a purple seed.
|
# ¿ May 15, 2022 10:38 |
|
Yeah agreed. The strategic depth/variety for multiple playthroughs doesn't really exist, not even on the level of something like Gears. Once you have a couple of abilities fully skilled-up your units are very powerful in basic gear, and once the upgrades start to roll in you only become more unstoppable from there. There really is no reason not to just run Justicar/Interceptor/Interceptor/Wildcard every level with X being your teleport-god librarian or sniper-Purgator or just a third Interceptor. On the strategic level there is no real complexity in the second half of the game which is a very simple loop of waiting for boss missions to unlock via research, and the stratagem system of once-per-mission super-abilities (later on you can use them 2 or even 3 times which make them even more busted) is kind of wasted since there are two that are over-and-above the best and then also-ran filler for your third. I'm probably gonna end my campaign at 30 hours and don't really feel the impetuous to try a higher difficulty. No doubt though it's a super-fun 30 hours and I'm so glad a new Chaos Gate game exists after 20+ tears.
|
# ¿ May 15, 2022 19:41 |
|
|
# ¿ May 14, 2024 19:18 |
|
Zephro posted:I'm on the fence about this. It sounds like it has the same problem as Mechanicus, where your dudes get so powerful by the end that the game is a cake-walk. Is that fair? I enjoyed the game a lot and the characters and cutscenes were great which I didn't expect at all. I don't have any hot takes besides it's a solid AA game and it's great to see a new Chaos Gate that's good and I hope they make a second that's deeper and better. Pierson fucked around with this message at 17:04 on May 17, 2022 |
# ¿ May 17, 2022 16:59 |