Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Go RV!
Jun 19, 2008

Uglier on the inside.

i dunno where i heard about this from but it looks neat. just found this thread and lmao at everything posted so far

hopefully itll be good for a bit and not just a licensed game cash grab like most

Adbot
ADBOT LOVES YOU

Go RV!
Jun 19, 2008

Uglier on the inside.

Jedit posted:

Oh man, did you pick a time to join up. They dropped a patch last night before going home and it's completely broken the game.

I can't play the game yet, no beta access and I'm much too lazy to download the APK, but still loving all these extremely good signs

Go RV!
Jun 19, 2008

Uglier on the inside.

finally broke down and got the apk today, been having a pretty good time. have enough parts of a 1-drop flood deck to get me through the bots, but pretty sure thats by design.

powered through the beginner season and am now in the real season at rank 25.

so, questions: I imagine I should be using all my credits on enhancing cards, so I can rank up and get more cards. anything I should be focusing on specifically, or is it just "do stuff until I get enough cards to have fun on the playground make a cohesive deck"

e: is there a best use for gold, or is it just buy cool versions of the stuff im already planning to use?

Go RV! fucked around with this message at 05:11 on Sep 26, 2022

Go RV!
Jun 19, 2008

Uglier on the inside.

Day 4 of playing report: Collection Level 176, Rank 49, Season Pass 36

I expect to hit 50 in both Rank and Season Pass before the end of the season.

Got a solid zoo list that has been doing work, low costs boosted by Kazar/Blue Marvel, with Iron Man and Onslaught. Attempts to move into a discard or Devil Dinosaur type deck have seen middling results at best.

Considering giving them :10bux: for the season pass, as it seems like the best value you're gonna get in this, but then I'd have to find a free VPN that has a country that this is out in and :effort:

I'm considering making a goon discord for this, to bounce deck ideas and stuff around, if there's any interest for that.

Go RV!
Jun 19, 2008

Uglier on the inside.

One week of playing update:

Season easily cleared, but Google is being a jerk about locations. I probably won't bother trying to cheese my way to giving them tenbux, Fury is pretty ok but I'm not exactly dying to get it. The Noir version is very cool though.

Jedit posted:

I would advise you to keep your collection level low until you hit Infinite if you have a playable deck. You'll be matched mostly against low level bots and can hammer your way up the rankings quite swiftly. I didn't know this, powered my CL as much as an F2P player can and now get only the invincible cheater bots and Infinite players.

This is good advice. I've paused my Collection Level at 214, the end of Pool 1, with about 2000 credits stored. After having previously stalled out at about 55, I pushed to the end of Pool 1 yesterday, where I finally got Bishop and re-tuned my Zoo deck (I also underestimated Angela). Now, I have been slicing through ranks. Currently at 67, and I think there's an outside chance I can hit 80 before the end of the season if I go hard for it.

Go RV!
Jun 19, 2008

Uglier on the inside.

Made it to 87. Had a real hot run for a while, but stalled out twice when I hit 88.


jokes on him, I stopped my collection at the end of Pool 1, and I'm only getting people with pool 1 cards, so I haven't seen him out in the wild yet

Go RV!
Jun 19, 2008

Uglier on the inside.

I loved the Nexus location being focused. Giving the Nexus's power total to all other locations, which ruled for my Iron Man/Onslaught combo. Powered through 20 levels off the back of that.

Go RV!
Jun 19, 2008

Uglier on the inside.

Launch update: Made it to Rank 109, slowly creeping up the ranks. Just entered pool 3 a bit ago, and already got Mystique, so that's a good start.

Had another friend who's good at card games make it to 130 stopping at the pool 1 breakpoint using the info from here.

Game is good, come play.

Also can we get a new thread tag and title since the game is out now?

Go RV!
Jun 19, 2008

Uglier on the inside.

ChiTownEddie posted:

Huh, this is actually pretty fun. Hopefully the deckbuilding gets interesting as I unlock more options.

Whats nice is that the decks are so small, that having to find a nice lean list is a bit more fun.

Pool 1 has an issue where the strongest deck is by far Zoo (1 drops backed up by Angela, Bishop, Kazar, Blue Marvel, Iron Man and/or Onslaught).

I found that Pool 2 has more variation, you start getting Apocalypse discard, Dino Handsize, Ongoing Spectrum and Anti-Zoo Killmonger/Enchantress decks.

Pool 3 is when the game opens up and you get all the rest of the cards (except for the key one from the deck that you really want)

Go RV!
Jun 19, 2008

Uglier on the inside.

Xtanstic posted:

Can any beta vets comment on collection building? Always be upgrading, so that my collection level ranks up and I unlock more cards right? No point in hording those green upgrade currencies?


All* levels of card upgrade are worth the same amount of CL per Credit, so level up whatever cards you think look cool. (*Frame Break is half price)

To level up a card, you need boosters and credits. NEVER BUY FAST UPGRADES FROM THE SHOP, you're going to be hard limited by credits, not boosters. To get boosters, you can either get them from CL/Season rewards, or by playing games with the card in your deck.

You're matched to other players by your Collection Level, so if you feel confident in your deck and want to grind out some ladder levels, you can save up credits to not move further. You have a cap of 5000, hitting it will permanently set back your progress. If you're going to do this, I'd recommend the breakpoints of the end of each pool of cards (CL214 and CL474).

If you want more credits, don't use gold to buy more. Use the gold on mission refreshes, as they'll give you additional season pass progress.

Go RV!
Jun 19, 2008

Uglier on the inside.

Squiggly posted:

So...variant cards are kind of a trap then if I'm understanding correctly?

I mean, if you're going for pure progression over everything, then yeah its not ideal gold use. But cool art is cool art.

I do wish I could trade in variant arts for other ones. I've got two Groot variants from random rewards and I have never used Groot in a deck in my life

Go RV!
Jun 19, 2008

Uglier on the inside.

Shwqa posted:

What is the use of gold if not for variants?

mission refreshes, which give credits and season progression

either are good though

Go RV!
Jun 19, 2008

Uglier on the inside.

Squiggly posted:

What collection level should I be looking at to obtain Angela? I'm at 46 and getting rng garbage

https://marvelsnapzone.com/collection/

You get a random card from the pool until you exhaust the pool, and you move on to the next.

Pool 3 is the final pool. Season Pass stuff eventually goes into Pool 3.

Go RV!
Jun 19, 2008

Uglier on the inside.

CapnAndy posted:

So this is pretty fun. 6 rounds, get in, get out. Nice design.

My questions so far: How do I get access to this symbiote battle pass the News tab is talking about? How do I move characters? (some locations have hinted this is an option.) Is there any system to what cards are picked to get upgraded at the end of a match? And I should always do it, right? That's what credits are for?

If you're brand new, you might be in the recruit season. Once you're through that, you'll go into the main season. It's on the 4th button on the bottom bar.

Some locations and characters can move themselves or others.

There's no rhyme or reason to which character gets boosters as far as I can tell. Upgrading is what credits are for, however when you use them is a little less cut and dry. See this post of mine on the previous page:

Go RV! posted:

All* levels of card upgrade are worth the same amount of CL per Credit, so level up whatever cards you think look cool. (*Frame Break is half price)

To level up a card, you need boosters and credits. NEVER BUY FAST UPGRADES FROM THE SHOP, you're going to be hard limited by credits, not boosters. To get boosters, you can either get them from CL/Season rewards, or by playing games with the card in your deck.

You're matched to other players by your Collection Level, so if you feel confident in your deck and want to grind out some ladder levels, you can save up credits to not move further. You have a cap of 5000, hitting it will permanently set back your progress. If you're going to do this, I'd recommend the breakpoints of the end of each pool of cards (CL214 and CL474).

If you want more credits, don't use gold to buy more. Use the gold on mission refreshes, as they'll give you additional season pass progress.

Go RV!
Jun 19, 2008

Uglier on the inside.

Serperoth posted:

Im still in the newbie season pass, but what's the deal with the normal ones? Are they real money only?

You get a certain amount of it free. A variant or two, some boosters, gold and credits and such.

If you want the new card, its variant art, and a lot more currency, then you've gotta fork over :10bux:

You can give them 5 more to get some free levels but don't do that.

Go RV!
Jun 19, 2008

Uglier on the inside.

Unrelated, I'm pretty surprised that I'm not seeing more Miles Morales around. A lot of decks run Nightcrawler, or some other movement, and being able to drop 5 power for 1 is really good.

Go RV!
Jun 19, 2008

Uglier on the inside.

https://marvelsnapzone.com/symbiote-invasion-event/

Apparently there's an event hidden in the News feed. Do some event stuff, get an avatar

e: team carnage

Go RV! fucked around with this message at 04:49 on Oct 21, 2022

Go RV!
Jun 19, 2008

Uglier on the inside.

goferchan posted:

I don't think there is a "final rarity" exactly. Maxing a card out "splits" it and gives you a new common copy with a permanent special visual effect that gets layered over everything else

Is there a set method to how things upgrade? I just did my first double Infinite card, Bishop. I got Rainbow Hexes the first time, and my second was Rainbow Hexes (with orbiting pink lasers). My assumption is that I'm going to get Rainbow Gradient next, and then Gradient with Lasers, and then push into Gold/Ink?

Go RV!
Jun 19, 2008

Uglier on the inside.

Fate Accomplice posted:

do you eventually unlock the ability to challenge specific players?

That's not implemented yet. They released a roadmap about a month ago that has social stuff in the planning phases

https://marvelsnapzone.com/marvel-snap-development-roadmap/

Go RV!
Jun 19, 2008

Uglier on the inside.

This featured location sucks..As soon as I see Wong on Kamar-Taj I'm hitting retreat. gently caress that noise.

CapnAndy posted:

Is there a limit to how many daily missions you can have active at once? How diligent do you need to be about clearing them out?

6. The missions screen says "#/6 Missions" at the top

Go RV!
Jun 19, 2008

Uglier on the inside.

My Second Re-Reg posted:

Hulkbuster has a lot of fun little edge cases. Personal favorite, using Hulkbuster on itself at Cloning Vats (puts a copy of the card you played in your hand). You can combine that with Deadpool and/or Venom for extra fun.

I got messed up by a Hulkbustered Multiple Man in a move deck. Big pain in the rear end.

Go RV!
Jun 19, 2008

Uglier on the inside.

Go RV!
Jun 19, 2008

Uglier on the inside.

Apocron posted:

Has all the advice about how best to play the system when you start out fresh been summarized anywhere?

(By play the system I mean the resources and progression)

Go RV! posted:

All* levels of card upgrade are worth the same amount of CL per Credit, so level up whatever cards you think look cool. (*Frame Break is half price)

To level up a card, you need boosters and credits. NEVER BUY FAST UPGRADES FROM THE SHOP, you're going to be hard limited by credits, not boosters. To get boosters, you can either get them from CL/Season rewards, or by playing games with the card in your deck.

You're matched to other players by your Collection Level, so if you feel confident in your deck and want to grind out some ladder levels, you can save up credits to not move further. You have a cap of 5000, hitting it will permanently set back your progress. If you're going to do this, I'd recommend the breakpoints of the end of each pool of cards (CL214 and CL474).

If you want more credits, don't use gold to buy more. Use the gold on mission refreshes, as they'll give you additional season pass progress.

Go RV!
Jun 19, 2008

Uglier on the inside.

Only if we get a better thread tag :colbert:

Go RV!
Jun 19, 2008

Uglier on the inside.


Namor.

Carnage/Venom.

Escaping while you're winning a location with one card.

Go RV!
Jun 19, 2008

Uglier on the inside.

I'm running exclusively Enchantress decks for this location event because gently caress you.

I really kind of dislike this one.

Go RV!
Jun 19, 2008

Uglier on the inside.

quiggy posted:

Is Squirrel Girl actually considered good? I haven't pulled her yet but I feel like she's more of a liability for my opponents than anything, like *maybe* you could use the squirrels as buff targets?

They're also good targets for Carnage once you get him in pool 2, or Patriot in Pool 3.

So, like most of the cards in the game, all depends on how you build.

Go RV!
Jun 19, 2008

Uglier on the inside.

Strategic retreat is huge for progression. If you retreat at 1 cube snaps 7 times, but get the double snap win for 8, you're still positive.

Once you're past 100, it's all pretty meaningless, though. I've been sitting at about 115 for a while because I've been taking snaps I shouldn't for fun.

Go RV!
Jun 19, 2008

Uglier on the inside.

Xtanstic posted:

I liked Angela in KaZoo but I don't think she's as amazing as other people seem to think re: pool 1.

Angela should be in pretty much any deck that wants to properly play dudes to lanes. She's 2/3 with one additional play in a lane, which is a standard c/p spread. Playing another card makes her 2/5, which is great. Plays well with anything that can come down in her lane and move somewhere else, like Nightcrawler or Captain Marvel.

I doubted Angela early on but she's now the only card I'm about to have three splits of.

Go RV!
Jun 19, 2008

Uglier on the inside.

Tender Bender posted:

Ah, thanks. Am I correct that other than cosmetics/resources, the Miles Morales card is the only actual card reward that will be unavailable when the Symbiote Season ends?

He goes into pool 3, so he's not unavailable, but you won't see him for a while.

Go RV!
Jun 19, 2008

Uglier on the inside.

Charity Porno posted:

The pixel art is inconsistent, some of it is very good and some of it is terrible.

most of them are pretty bad, but I really like this one



Duck and Cover posted:

It didn't actually happen everyone involved knew what was being said. I am so sick of games (and more broadly hobbies) making things more difficult to outsiders by having their own lexicon.

Go RV!
Jun 19, 2008

Uglier on the inside.

patch notes

https://store.steampowered.com/news/app/1997040/view/3432333044806514624

quote:

Patch Notes - November 3, 2022
V8.7.1
Features

NEW FEATURE: Titles! Titles have been added to the reward pool for Collector’s Reserves on the Collection Level Track. Titles are now visible in the Matchmaking screen when you load into a match - let your opponent know what’s up!


General Updates

Character logos have been added to Avatars within the Avatar Selection Menu to more easily understand who each avatar represents.
Boosters earned after a match will now favor cards with less than 20 owned Boosters.
[PC] Ability to resize gameplay window with default to 60FPS.


Art & Visual Effects

Foil and Prism Card Mods have been improved! The background art for cards with Foil and Prism Mods should now be more visible.
Card Upgrade sequence has been sped up and added the ability to “skip” mid-way through.
Lots of additional visual polish and updates to the game user interface, buttons, game board, and more!!
Updated card visual effect for Magik to reflect her recent ability adjustment.
[PC] Added click and hover states for many buttons that did not have them.


Audio

New Location Sounds for:
Attilan
Muir Island
Nidavellir
Sewer System
The Nexus
The Peak
Tinkerer's Workshop


Balance Updates
CARD UPDATES

Updated functionality of Wolfsbane and Dagger to count unrevealed cards when determining their Power gains.
Daredevil is now available in Card Series 3 (the highest series currently available in Collector’s Reserve Boxes).

Nick Fury has been added to the Random Pool (it is now possible to get Nick Fury from “random” sources like X-Mansion and Agent 13).


Bug Fixes

[PC] Buttons on the Card Detail view no longer overlap in full-screen.
[PC] Fixed an issue that would cause location art to briefly show as the wrong location before it fully reveals.
[PC] Out of Time warning VFX now displays in the proper location.
Many updates to improve text for non-English languages
Multiple updates to text positioning/display in UI for non-English languages.
Switching languages with cards filtered out no longer causes all the cards to go missing.
Fixed an issue that would cause players to be unable to progress in the Upgrade tutorial when Hulk was picked as the first card to upgrade.
Fixed an issue that caused purchases to happen twice.
Jubilee no longer triggers "on play" effects for cards like Angela, Bishop, and Lockjaw when she pulls them from the deck.
Avatars are visible again in the second introductory mission.
Avatars should no longer need a restart or scene change to be visible in the Avatar select UI.
Attempting to matchmake without a full deck should now provide a warning message.
Mystery card icons in the Ranked reward UI no longer clip over their tooltip.
Fixed an issue that could cause card backs to disappear when scrolling through the deck selector.
The purchase buttons for variants in the shop no longer disappears when the shop refreshes.
Card labels no longer clip under the notch.
Tapping a variant you’ve already bought no longer has an overlapping ”Sold” message.
Made the Android “back” button functional on more screens.
Fixed an issue where some screens showed a small gap at the bottom on iOS.
Fixed an issue that could cause soft-locks in the tutorial if you rapidly switched scenes before the next tutorial step has loaded.
Creating multiple decks in rapid succession no longer causes the deck list to disappear.
Lowered the Carousel’s art so the Season Pass headers no longer clip under the Collection/Avatar UI elements.
Wong’s VFX should now move with the card if the card moves.
Mister Fantastic’s VFX now play properly when he, or the location he’s on, moves.
Fixed an issue with Deathlok’s VFX breaking.
The enemy’s active Warpath will no longer play its VFX when you drag a card out.
Uatu should no longer play VFX if he’s drawn after turn 3.
Fixed Strange Academy’s VFX when moving multiple cards on both sides of the board.
Tapping a Season Cache no longer displays a white square.
Fixed an issue where Asgard/Ronan combinations could cause Aw Snap errors.
Improved Sokovia’s text to be more readable on smaller devices.
Many many art fixes to cards and avatars.
Made some improvements to loading times for some device specs.
Fixed a rare case where players could get locked in the tutorial at the “Sentinel is waiting” part of the Deck Edit tutorial.


Known Issues List

The splash screen art will briefly appear off-screen before snapping into place when launching the game on iOS.
It is possible to earn variants from caches/reserves that are also present in your shop, but the shop does not update to reflect you own that variant.
A brief flicker of duplicate UI appears when going to the Mission screen on app launch.
Miles Morales doesn’t get his cost reduced if a card is moved to a location after a Destroy card is played that would destroy the moved card.
Some languages have font that’s too large in some UI and can clip out of it, such as the reward claim button, card upgrade button, season pass headers, or inbox messages.
French VO can be too quiet.
The Shop can occasionally be empty for some players.
Undo Actions UI can be opened over the top of the Retreat UI and soft lock until you restart the client.
If you do not claim the rank 5 reward, the season roll does not properly occur for you.
The scroll bar scrolls the wrong way on the Title UI.
After Attilan activates, the middle location’s focused view displays a card preview instead of the location preview.
The Sort/Filter UI buttons are misplaced on some iOS devices.
It is possible to remove the wrong cards during the deck edit tutorial.
Certain card combinations with Bar Sinister can cause turns to go on too long.
Cards can take a long time to load their art when the shop refreshes.
Season Caches have no descriptive text when focused.
Some avatar logos can be hard to read.
The navigation bar can show up on screens that it should not, overlapping with the X to close button.
Season Cache icons cover the “Claimed” UI banner.
Card description information can disappear if you click Fast Upgrade cards then any card in your collection
Avatars can be selected under the currently-active avatar UI element.
The card description can slightly obscure the upgrade button after the upgrade flow.
At the start of the match, the End Turn button shows as 1/6 then 0/6 briefly before the first turn.
[PC] If you have more than 5 decks, you cannot scroll them properly in the main screen’s deck selector while in full-screen.
[PC] The Filter UI doesn’t display properly in full-screen.
[PC] The card back UI doesn’t display properly in full-screen.
[PC] Canceling Google login can cause a soft lock.
[PC] The carousel can show mid-cycle when returning to the main screen.
[PC] Small cards are too low-resolution.
[PC] Opening Settings and changing the window size will cause the game window to move down.
[PC] Scrolling through the Season Cache rewards (51+ in Season Pass) does not animate properly.

Go RV!
Jun 19, 2008

Uglier on the inside.

Jedit posted:

You only need to draw three additional cards to see your whole deck. Also unlike in other games your opponent doesn't know what you took; he could spend the whole game waiting to draw his combo piece that is stuck in your hand because it's no use to you.

Also, you get to see what they're running early. If I pull Deadpool or Death, I know exactly what deck they're running and can take that into account

Go RV!
Jun 19, 2008

Uglier on the inside.

SlothBear posted:

I just hit pool 3, my first card was Gambit. I can't imagine he's good, but that is 10/10 flavor. (he throws away one of your cards and destroys an opponent hero)

If you put him in a Discard deck, he's pretty powerful. Not great against Zoo, but will really mess up Destroy decks where you're making fewer, but stronger cards.


mirror123 posted:

Can you shut down a location by flipping first on the same turn? Or if someone plays into professor X on the same turn they still get through?

Cards played in the lane will still activate, but if they're trying to move away or add more cards to the lane, then its not going to work.

Go RV!
Jun 19, 2008

Uglier on the inside.

Opopanax posted:

I once had an opponent set up Wong/Onslaught/Mystique on Kamar-Taj and then they dropped Gambit in there on turn 6 and completely wiped me off the board

i mean, at that point, just about any decent on-reveal would wipe you out if you had 16 activations of it.

Ironheart. White Tiger. Wolfsbane, even.

Go RV!
Jun 19, 2008

Uglier on the inside.

Mushrooman posted:

There’s a min/max way to do it (greys are 50% off) but in my experience it’s just best to dump all your credits every day upgrading cards you like. The more you upgrade, the faster you’ll finish your collection.

It's this.

The only thing to keep in mind is that there is a "Upgrade X Cards" season pass goal, so if you've locked yourself into a situation where you only have expensive upgrades left, that could be annoying but honestly that's it.

Go RV!
Jun 19, 2008

Uglier on the inside.

I loved packing Enchantress during that week. So many confident snaps.

Go RV!
Jun 19, 2008

Uglier on the inside.

Quackles posted:

Wasp is good with Lockjaw, at least.

Anyone have any ideas what to do with Adam Warlock?

Put him with Lizard or Ebony Maw or something and draw a bunch of cards.

Adbot
ADBOT LOVES YOU

Go RV!
Jun 19, 2008

Uglier on the inside.

The key to winning with Ego is to have a simple deck. Patriot? Sure. Stuff with Doom? Probably good. Destroy? Not great. Anything needing to combo? Absolutely not.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply