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I thought that it was rather neat that they started by having the town protected by an openly-admitted silver dragon, then they promptly killed her. Clumsy way to raise the stakes.
JustJeff88 fucked around with this message at 21:19 on Jul 5, 2022 |
# ¿ Jul 5, 2022 20:25 |
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# ¿ May 22, 2024 08:58 |
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Now that you mention it, a ninja really is a monk/rogue mash-up.
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# ¿ Jul 6, 2022 15:47 |
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I know that it would utterly break the class, but I'm the rear end in a top hat who would allow sorcerers to scribe scrolls. I've always disliked Vancian casting despite having spent most of the 90s playing 2e D&D, and adding sorcs didn't improve that for me. It was either 'you can learn as many spells as you want but have to predict, somehow, which ones you will need' (wizard) or 'you can cast anything that you have but your selection is pathetic and you will constantly be unprepared' (sorcerer). In our 2e campaigns, we had wizards super-specialise but they essentially were a hybrid of both. My first time playing Baldur's Gate 2, I had a sorcerer main and every time I would find a scroll I would edit it into his repertoire with GateKeeper. I knew that it was technically 'cheating', but it seemed like something a god-child should be able to do. It had a major downside, though... because of the wy spell selection menus worked in that game, it took forever to find the spell that I wanted. My characters might know 18 level X spells and have 4 level X casts left before needing to rest, and the game would have to list every single known spell with the number of level charges remaining. Yes, I was an idiot
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# ¿ Jul 8, 2022 17:11 |
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Does this game have any facility for making an entire party instead of recruiting NPCs? BG had a way to do that in a roundabout fashion using the multiplayer.
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# ¿ Jul 8, 2022 22:06 |
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I found it interesting that Kiyomi, while a cleric, has higher Dex than Wis. Is there an optimisation reason for this that I cannot see?
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# ¿ Jul 10, 2022 21:08 |
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I don't see why Lawful Neutral has to be a stick-in-the-mud. Someone can be given to follow the rules regardless of reservations about the consequences of following said rules without resorting to humourless austerity.
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# ¿ Jul 12, 2022 23:01 |
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Please tell me that Smoke Bomb is another Ninja trick. I wouldn't mind seeing the whole list if it is available somewhere. Also, call the wolf Tucker.
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# ¿ Jul 13, 2022 22:30 |
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If this weapoin is from The Heavens, wouldn't it be Lawful Good in alignment?
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# ¿ Jul 18, 2022 02:53 |
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Never played Pathfinder, but utter caster supremacy was the bane of 3e, 3.5e and PF. 5e is already struggling with that and I'm not optimistic about the new PF because P&P gaming nerds are too stuck in the past.
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# ¿ Jul 19, 2022 22:43 |
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Yeowch!!! My Balls!!! posted:they toned it down a little bit, but, well, considering the core appeal of pathfinder to begin with was "we're bringing all the system mastery bullshit back" the solution chosen was to give martials a couple more tricks to play with while leaving casters nigh-unstoppable deities. I'll put it this way... why have a class system that's a classist system when everyone can pick their class? Doesn't that simply mean that everyone will opt for the most overpowered classes? Having asked the hanging question, what is the rest system in the PF games? I assumed that it was like the BG/IWD games where it's essentailly 'whenever you want'
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# ¿ Jul 20, 2022 01:16 |
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That Italian Guy posted:This game is absolutely chock-full of trash fights, which is were martial classes are good cause you can't run out of sword swing slots; it really felt like going back 20 years to BG on that end, and not in a good way - you see some monsters, you have your tank run in front of the party, everyone autoattacks everything (including casters with their crossbows), everything is dead in 10s. Yes, having a bunch of trivial trash fights where the melee classes can sweep up and feel useful when in fact that are just letting the casters keep their limited-use artillery strikes is not good balance.
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# ¿ Jul 20, 2022 15:47 |
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quote:spell slots are a bullshit system that I hate I just wanted to express my agreement with this. I'm always interested in hearing about alternate magic systems in games because I am so sick of 'Vancian' casting. The inverted commas are because I am not sure how much these games still resemble that. Having established our mutual dislike, are there any mods for the resting system? or the casting system? I'm not a big fan of 'just rest whenever unless you're in an active fight', but this doesn't strike me as an improvement. As for the second question, you really made me think about how the lovely resting systems are a product of lovely casting systems. NoNotTheMindProbe posted:The alignment system is one of the most dogged gygaxisms left in the game genre. 5e has been gradually moving towards dropping the system altogether but still isn't there yet. It works poorly in practice but I like it in theory. We live in a world where morality is arbitrary and entirely a construct of time, culture, world events etc. Since we don't live in a world of definite morality, we can't conceive of such a concept and human adaptations of same in stories really suffer. However, this being fantasy I like the concept of there being a discrete moral compass and living in a world where someone can be barred from things by god(s) due to their actions and morals and that there can exist alternate plans that are the product of humanity's tendencies towards law, chaos, good and evil. JustJeff88 fucked around with this message at 02:17 on Jul 21, 2022 |
# ¿ Jul 21, 2022 02:14 |
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DoubleNegative posted:Toybox. Legitimately. You can put a bandage on the rest/cast system by using the cheats menu to give yourself infinite casts. Or make casts reset after each combat. Or you can bind a hotkey to the "instantly rest everyone" button. You can also use Toybox to put a multiplier on casts per day if you want to straddle the line between cheating and not. Or you could increase buff durations too. Thank you for the ideas. I just bought this game on the GOG summer sale. It will probably languish with all of my many other unplayed RPGs, but I knew right off that this wasn't a game that could be enjoyed 'vanilla'. NullBlack posted:the answer to the alignment system is that it isn't a representation of personality or some rigid metric of morality. It's affiliation / afterlife-draft-pick. Good, Evil, Law, and Chaos aren't just topics for philosophy students to argue; they are actual cosmic forces at work in D&D/PF settings. If you're Good aligned, it doesn't mean that Gary Gygax thinks you're swell, it means you are aligned with the cosmic forces of Good. Do you believe in justice and that laws tempered by compassion are the best way to keep everyone happy and safe? You're Lawful Good, and will be joining the Lawful Good Archons when you die. Do you believe in survival of the strongest and that you should be able to do whatever you want, whenever and wherever you want, to whomever you want? You're Chaotic Evil, and you're going to be a Demon when you die. Etc, etc. I agree with all of this. I'm used to Cheesy Evil in these games so it's not surprising to see it again, but that's what I do like about alignment: unlike the so-called 'real world', there are discrete cosmic forces wrapped around alignment that genuinely mean something. In a lot of D&D-related settings, the planes or at least deities are formed by all of those aspects of human morality and behaviour. If people stopped being chaotic completely, for example, the Abyss, Limbo and perhaps a few other planes would cease to exist.
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# ¿ Jul 21, 2022 03:36 |
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sebmojo posted:3.5ed webcomic Order of the Stick does alignment quite well I think: Super tiny image, my man. I would like to see this but it doesn't expand when I click on it; can you repost? DoubleNegative posted:I'm gonna be recording the first part of act 1 soon and I've made up my mind to use a couple of mercenaries as fill for the team. One of them is going to be Zenic because I have a scythe in mind that I really want her to use. But who and what should the second be? Here's my list of current and future companions. Future companion names are naturally spoilered. I don't know enough about this game to say. My P&P gaming dies died with 2e D&D Edit: Why is the last name on the list so, um, funny? JustJeff88 fucked around with this message at 04:05 on Jul 21, 2022 |
# ¿ Jul 21, 2022 04:03 |
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Lord Koth posted:They're basically a secret/bonus character that is only available very late and has an absolutely godawful mix of classes. And because when you respec companions you can only swap around choices going back to their join point (i.e. if a character joins your party as a 5th level wizard, you can't change that), you can't actually fix the issue - specifically they join at 14th level so you've only got 6 more levels to play with. I'm fairly sure Owlcat knows very well it's a terrible mix and didn't actually expect anyone to use the character unless they felt like challenging themselves. Interesting and unfortunate. Does a mod or mods exist to rebuild a character from scratch at all? The BG games, for example, have mods that reset to level 1 any characters who join the party and even let the player give them any class wanted. Of course, character building in those games is not nearly as nuanced/ridiculously complicated (pick your own poison there) as it is here.
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# ¿ Jul 21, 2022 05:27 |
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Keldulas posted:The merc system is basically the entire reason why I just use Toybox to allow myself to respec characters if I want to. I prefer to put actual characters in my party. I am kind of the opposite. I don't really play games for character and story, and I could count on one hand the games I have seen in my life where the story really impressed itself upon me. I would rather experiment with all of the game mechanics and have a varied party in terms of all the classes, abilities, spells etc. My first playthrough of BG years ago I exploited the MP game to make all of my own characters.
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# ¿ Jul 21, 2022 15:29 |
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TeeQueue posted:He's bad because: he is permanently Chaotic. If you aren't Lawful, you lose the class abilities of both of his classes. What happens if one changes his alignment to be Lawful using, say, this game's version of GateKeeper?
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# ¿ Jul 22, 2022 07:51 |
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I take it that Angry Lady's (TM) alignment isn't going to be an issue? Also, is it just me or is point buy in this game fairly generous? That's not a complaint, by the way - quite the opposite. I'm not a big fan of PB because it always leads to the same contrived min-maxing.
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# ¿ Jul 24, 2022 00:52 |
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ChaosStar0 posted:It's actually slightly low. Base 10, apply racials, 25 points to distribute. 28 is standard with 32 being high power. Personally, I prefer rolling. I understand the spirit of point buy and appreciate the desire for fairness, yet I don't really like rolling either. To this day, I have yet to see an ability-generating system that I like. We tried all sorts of bullshit in my 2e days, and 2e was totally different than 3/3.5/PF in terms of ability scores.
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# ¿ Jul 24, 2022 02:12 |
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We're hardly far into this game and I already dislike about every party member/protagonist. I normally don't worry too much about these things, but most everyone is roughing me up like biscuit crumbs in my boxers so far. I like how they drew the Wardstone, though - it looks very magical/epic/important
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# ¿ Jul 24, 2022 05:00 |
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Lord Koth posted:No, 25 is Epic Fantasy point buy for Pathfinder. This is because PF somewhat changed the the point buy system from 3rd edition (a big one is scores now start at 10 rather than 8), with the ultimate result being that a 25 pt buy is roughly equivalent to 3rd edition 32 pt buy. If you've been playing at a PF table and your DM has been giving you 28 or 32 points to buy stats, you are significantly outside the averages PF was designed for. I never liked starting at 8. 10 is clearly the neutral, average medium starting point and saying to players 'you're slightly poo poo at everything until you spend a precious resource' is just cruel. Sad to hear about the merc thing. The NPCs so far are basically not people I would want to hang around with. Unlike a merc, I wouldn't pay for them. For some of them, I'd pay £1000 not to be stuck in a lift with them.
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# ¿ Jul 24, 2022 05:48 |
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Blackstone posted:Thanks for playing this. I started this game but bounced off because the character building was too much like work for me (including all that buffing micromanagement) and I couldn’t really figure out the strategy part. Looking forward to see how you will be doing things and might get back into the game. Did you play on the lowest, story-focused difficulty? No shame intended; I halfway know what I am doing with this and that's what I would do. The number of options this game gives the player and the many ways that one can gently caress it up are staggering.
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# ¿ Jul 27, 2022 16:30 |
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I'd like to hear Hilor's story. I wouldn't follow SSLPs of enormous RPGs if I didn't enjoy reading.
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# ¿ Jul 30, 2022 07:18 |
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My best character ever was a Svirfneblin Thief/Illusionist who left the Underdark because he was tired of his gloomy, cynical people (who are admittedly that way because the duergar and drow and everything else in the underdark constantly want to kill them) and liked blue skies and green trees, though not a big fan of the sun for obvious reasons. I played him the total opposite of his compatriots... silly, pranksome, curious and just happy to be not under an entire planet's worth of rock and surrounded by things wanting to kill him.
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# ¿ Aug 1, 2022 03:02 |
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wologar posted:That's a cool origin story but isn't silly, pranksome and curious just what makes a regular gnome? Not Svirneblin, at least not back in 2e days. They are a very grim people due to being surrounded by enemies in a hostile environment. Not evil like the Duergar and Drow, just cynical and put-upon in a huge way. My character's boo was a lady Duergar sun cleric. SImilar back story, except the Duergar are proper bastards 99.9% of the time. Captain Oblivious posted:The sky is blue and all the leaves are green Ha! Is this from something, or a spontaneous composition? I don't like jacket potatos, but I appreciate the sentiment.
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# ¿ Aug 1, 2022 16:29 |
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kaosdrachen posted:The primary reason Beholders aren't a much bigger problem than they are is because they all believe sincerely that the Proper Order Of Things is one Beholder, and all the other Beholders are foul mockeries of the True Perfect Image Of God. Similar thing for the drow. The reason that they are not very numerous is that they constantly kill and backstab each other. A lot of novels really play up the idea of their chaotic nature as well as that of Lolth. I know that no-one likes alignment, but I thought that it was well done. Flayers are more lawful, though heinous evil bastards, so them working together makes more sense. I always like the touch in the Blood War, before it was put on hiatus, that demons are much, much more numerous than devils but the latter, given their lawful nature, are much more organised and thus there is parity. Again, I don't hate alignment as much as many, mostly because I just see it as a device for storytelling and don't try to dissect it or apply it to the world that we know.
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# ¿ Aug 2, 2022 14:50 |
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I'm starting to regret buying this game. I thought that the devs had stopped making content for it, and that's apparently not true.
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# ¿ Aug 5, 2022 19:16 |
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Mister Olympus posted:quite the contrary. the enhanced edition is only going to be followed by a second year-long wave of DLC Yeah, I should have waited. My usual approach, what I did with Kingmaker and other games, is to wait until the complete/definitive/game of the year edition comes out and goes on a good sale.
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# ¿ Aug 6, 2022 05:01 |
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achtungnight posted:This game seems unfairly biased towards good parties, at least in this area. Evil? You get an extra battle with the visions and no potions. I hope there are some biased evil areas later to balance the scales. Considering that the whole game is about fighting a demon invasion, I'm not surprised. BG2 had a very limited evil path as well, and it was still robust compared to this according to what I hear. That said, if want to see a proper evil bastard, play Planescape: Torment as an evil Nameless One. It's genuinely horrifying.
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# ¿ Aug 9, 2022 23:19 |
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DoubleNegative posted:Just an update, doctor thinks it’s tendinitis of the wrist so the next update will be a bit while I get this healed. My condolences. Took me months to get over tendonitis in my left foot. I wish you a much swifter recovery.
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# ¿ Aug 11, 2022 00:34 |
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Don't push throug the pain. I've developed tendonitis in my other foot now and it forces me to walk like an 80 year old woman with a zimmer frame most of the time - don't be a hero.
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# ¿ Aug 27, 2022 17:28 |
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One of my problems with systems like Pathfinder/3&3.5D&D is that there is too much focus on damage avoidance and not on mitigation.
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# ¿ Sep 15, 2022 00:09 |
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Keldulas posted:It's the unfortunate part of the system that's common in a lot of systems where it's a far simpler character build to preemptively remove the threat to you than it is to become a fortress character. Becoming a tank in this requires some fairly gnarly and specific multiclassing, being able to nuke or CC someone can be done with a pure caster with the right feat choices. True. Too many RPGs, pen & paper, electronic or otherwise, favour the alpha-strike mentality of eliminating all possible threats as soon as possible. The prevalance of 'save-or-suck' abilities, speed as a frequent god stat and the rarety of mechanics wherein monsters do less damage as they are weakened are all examples of that mentality.
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# ¿ Sep 17, 2022 15:40 |
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kaosdrachen posted:There's also the problem that in most RPGs, sensibly played enemies will ignore the heavily armored stack of bricks and focus fire on the obvious glass cannon first. There doesn't tend to be an obvious taunting mechanic in the game. No, that's a major issue. The only edition of D&D/Pathfinder that really has aggro mechanics is 4e.
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# ¿ Sep 18, 2022 21:57 |
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achtungnight posted:I said before there are certain characters in this game I enjoy. Ember is one of them. She’s inspiring in a number of ways. Other players seem to like her also, judging by other LPs I’ve watched. I hope so, because every character so far has me thinking that they could be cast into the Abyss and I'd fancy that they deserved it. Everyone is so unlikeable. achtungnight posted:Kingmaker Companions- I was partial to Jaethal (undead elf inquisitor) & Kanerah (tiefling kineticist). Jubilost (gnome alchemist) amused me. Valerie (human fighter) grew on me over the course of the game. Ekan (human Ranger) was also cool. The rest I was iffy on for various reasons. Me too. I don't like video LPs, but I'm mad for SS ones.
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# ¿ Sep 21, 2022 00:48 |
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CottonWolf posted:I’d argue about a third of the companions are genuinely likeable. But considering we’ve not met a lot of them yet, I’ll keep quiet. Probably for the best not to say anything, then. I could see myself playing this (heavily modded) for the mechanics, but at the moment I would probably just make generic stock characters.
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# ¿ Sep 22, 2022 00:14 |
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Szarrukin posted:I'm afraid they are based in Cyprus mostly for tax reasons. A lot of European companies does that. Technically Cyprus isn't a tax haven, but it still has lowest tax rate in EU. Anything to minimise social responsibility; that's the capitalist motto!
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# ¿ Sep 27, 2022 13:09 |
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nearsighted Half-Orc asexual wizard/barrister/pastry chef who has a slight lisp and is afraid of large birds.
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# ¿ Oct 30, 2022 23:56 |
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sebmojo posted:Too long for a username, sorry It's 'Neville' for short
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# ¿ Oct 31, 2022 01:53 |
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# ¿ May 22, 2024 08:58 |
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This paragraph was in the update twice:quote:"You know what? There may in fact be one matter that is more important than guarding this hole. I've put it off and put it off, and look where it's led us. I should have had you hung from the gates back when you dared to defend your gang of delinquent demon collaborators. If the Sarkorians had hanged Areelu Vorlesh while they had the chance, there never would have even been a war. I won't repeat their mistake, I won't hesitate any longer. Soldiers, seize this scum!" Also, since this game is so text-heavy... would you consider putting some white space between dialogue when the speaker changes? A lot of the dialogue is stacked right on top of each other and it can be hard to read.
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# ¿ Nov 4, 2022 03:10 |