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sullat
Jan 9, 2012

Atrocious Joe posted:

Deciding when and where a Belgian paper mill is set up in 1857 is Stalinism

you say this like it's a bad thing, you handsome devil

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sullat
Jan 9, 2012

Lostconfused posted:

Civilization turns take for loving ever.

I think that's because the launcher app has a memory leak or something. I remember having that problem until I disabled the 2K launcher.

sullat
Jan 9, 2012

Megamissen posted:

i really wish shadow empire had mod support, the 'empire' part of the game is very underdeveloped
adding some more customization (like name lists) and making a better politics system would improve it a lot
currently massacring your striking workers has less impact on your ideology numbers than choosing what kind of specialist dude one of your battalions should get

Yeah it's uncomfortably realistic in that way

sullat
Jan 9, 2012

Jazerus posted:

it is eternally funny that a ron paul guy produced the core economic system of a game that makes capitalism look like dumb poo poo for assholes

Capitalists would never set billions of dollars on fire investing in incredibly stupid projects, so yeah, the Vicky 2 economic system is completely inaccurate.

sullat
Jan 9, 2012

Slim Jim Pickens posted:

That's fine, total war mobilization is a very insane thing to commit to in reality. They need to fix the AI so they don't just mobilize 100% in every war though.

No, I absolutely need to spend 500,000 lives to make sure that Heligoland is no longer British.

sullat
Jan 9, 2012

Lostconfused posted:

It's kind of hosed up how UK gets to teleport armies to it's puppet states in the middle of India when you try to get independence.

The first living thing to go through the device was a small white rat. I still have him, in fact. As you can see, the damage was not so great as they say.

sullat
Jan 9, 2012

Orange Devil posted:

Oh yeah this is why I've always been rather interested in and read a lot about illegal markets like drugs, prostitution, alcohol during prohibition and some of the arms trade. It's all capitalism, but with a level of honesty, even in popular media, that you don't otherwise encounter. Some of the mask, so to say, is gone.

IMO it tells us a lot about how it incentivizes people to treat one another, and it's primarily due to the capitalism aspect rather than the illegality aspect.

Played a game called "City of Gangsters" not too long ago that was about prohibition. It was kind of fun, building up supply chains for making illegal booze and then selling it while bribing cops to look the other way and murdering rivals and stealing their stuff. There is an expansion that also lets you bribe politicians but it seems like too much micro for too little gain to be particularly interesting.

sullat
Jan 9, 2012

quote:

Rather than just granting them what the entire project claimed to be about. If all the blood spilled in Africa was to turn Africans into Englishmen, and here you have Kenyan people who were undoubtedly "ready" to sit at Westminster, had the same education, professions, beliefs as Britons... this is not just a betrayal of them, but all of the soldiers and District Officers who died for the cause.

Oh wow, almost like that empire is actually all about exploitation of resources at the periphery for the benefit of the core.

sullat
Jan 9, 2012

Just don't tell Catowife she might not want to know.

sullat
Jan 9, 2012

Frosted Flake posted:

You're right, of course.

As TERF Island sinks into the sea

Yeah, yeah, we all read the Silmarillion

sullat
Jan 9, 2012

KomradeX posted:

I think its a set up for engineers or people doing covert river crossing

Or it's someone's birthday and they're doing a river float? We just don't see the tubes with the coolers in them.

sullat
Jan 9, 2012

ModernMajorGeneral posted:

I don't know a lot about the history of the period but it feels like there has never been a time in history where you could coherently represent whatever is going on in anatolia+levant+egypt while excluding Mesopotamia

IIRC Assyria and Mesopotamia are going through their own collapse at this point so their ability to throw down over the levant and Anatolia is a little limited in this timeframe. But yeah, doing a Mediterranean based campaign without including the Assyrians is like letting someone play in the steppes or Tibetan plateau without including China.

sullat
Jan 9, 2012
Don't you guys remember that GW Bush was aggressively poking the Chinese in early 2001? The spy plane crash was that year and people (well, neocons and pundits) were lathering themselves into a frenzy until something happened in September that distracted GW from harassing China

sullat
Jan 9, 2012
IIRC the union artillery held their fire that day during the rebel barrage so the rebels assumed that they were out of ammo, rather than saving it for the assault.

sullat
Jan 9, 2012

Megamissen posted:

i never played majesty (seems very stressfull, have watched someone play though) but having little guys you can watch run around and fight on their own is very entertaining
adding a customizable name list (or custom hero creation if they have traits and/or visual customization) would be a good adition, especially for streamers

Nah it's great there are some missions that are more stressful then others (dragon attack comes to mind) but it's pretty fun and the voice actors are great. More gold, your majesty!

sullat
Jan 9, 2012
But I'm just a gnome...

sullat
Jan 9, 2012

gradenko_2000 posted:

The trick is to read about the historical battle first, so your strategy becomes "don't do what the losing guy did"

The Ultimate General: Civil war game is fun because it tries to convince you to make the same mistakes that the Union generals did. Also, like McClellan thought, it gives the rebels huge hordes of men.

sullat
Jan 9, 2012

Slim Jim Pickens posted:

The battles are like Gettysburg, but you know, on other civil war battlefields. The mechanics are the same but the maps are less detailed in exchange for more varietty.

The strategic layer gets a little tedious imo, but that's just me. You manage equipment and soldiers and there are light RPG elements as you build up a whole army brigade-by-brigade.

I believe Dreadnoughts is made by a different studio or a branch office and generally bears no resemblance to the other Ultimate ___ titles

It's fun but it can get a little silly at times on the multi-day battles. You can utterly annihilate Lee on the first day of Gettysburg and so his shattered remnants will still try and do pickett's charge on the third day. Or you can completely destroy Johnson on the first day of Shiloh and you'll still start the second day at Pittsburg Landing and outnumber him like 5 to 1 on the second day.

sullat
Jan 9, 2012

Frosted Flake posted:

They've more or less abandoned it, yeah?

It's too bad, playing Salvo! as a kid was fantastic. There's so much potential for a good age of sail game, but the Total War games did it best in the modern era and Naval Action is tied to a godawful PVP model - war thunder on the high seas.

Sid Meier's pirates did it best

sullat
Jan 9, 2012

Mantis42 posted:

He did it twice

Also he ran a ww1 battle where goons played the part of the generals. It was pretty great to watch them re-make all of the major mistakes that the actual generals made.

sullat
Jan 9, 2012
Yeah he cut everything in half; smaller map, fewer generals, fewer fiddly rules and it was still a gloriously complicated mess. But an absolute blast, especially once we got the artillery involved.

sullat
Jan 9, 2012

my dad posted:

I have, rather unexpectedly, become a Dominions 6 playtester. Illwinter have politely asked us not to gossip too much, so I won't, but it's pretty interesting to see the actual changes play out.

Illwinter? Playtest? those are two words I did not expect to see together.

sullat
Jan 9, 2012

gradenko_2000 posted:

Sid Meier's C-... oh, you said DE-colonization

the goal is to throw off the shackles of the oppressive motherland after all...

sullat
Jan 9, 2012

my dad posted:

Dominions gamers, I sure do hope you like non-aggression pacts.

They're useful, the best part is when you suddenly break one with a cloud trapeze rush and... wait you mean in-game diplomacy? Wild.

sullat
Jan 9, 2012

my dad posted:

I thought of that one when you asked, but I figured it wouldn't count as modern since it's been around for what, 20 years or so?

I played it a lot and beat several campaigns a decade ago. I wonder what's changed since.

I think it's abandonware so there's a lot of mod campaigns, some of which can get pretty weird. And there used to be a small but active multiplayer community out there as well.

sullat
Jan 9, 2012
Gaia is a very beginner friendly civ I think. Especially if you like unleashing man-made horrors beyond comprehension on your neighbors.

sullat
Jan 9, 2012
Yeah Weather paradigm is great, drill (aquifers and boreholes) baby drill

sullat
Jan 9, 2012

skooma512 posted:

Any tips on UGCW? Keeping with my theme, I'm utterly inept at that game too lol. My troops seem to always lose every matchup even with artillery support and 2:1 numbers.

Hard to say what's going on. Just remember, ABDS (always be detaching skirmishers) and using them to try and flank the enemy. Also this isn't frosted flake's artillery doing indirect fire at 10 km range, this is Napoleonic artillery where you should be rolling the guns up to grape-shot range and blasting away. Try to use your green brigades to absorb fire and then the veteran ones to dish it out. The narrator is also trying to get you to repeat the mistakes of the historical generals so you watch out for that. For example, on the union side at Shiloh you're not really supposed to hold out at the first defensive line and if you stay there too long you'll get swamped by huge overpowered rebel brigades.

sullat
Jan 9, 2012

gradenko_2000 posted:

oh hell yes this rules. Playing the strategic layer also in real-time is the shot-in-the-arm the Total War genre needs, and is likely necessary to let the asymmetric warfare of the American Revolution make any sense

gonna get my Nathanael Greene on

Going to need a European/Caribbean layer if you want to make the American Revolution make sense

sullat
Jan 9, 2012

Mister Bates posted:

Israel is a settler colonial project with the goal of establishing an ethnostate in which there is a permanent racialized underclass, and every dead Israeli soldier is not just a dead soldier but also a setback in the ongoing effort to outnumber the natives

it’s similar to, although much more severe than, the casualty aversion experienced by white Rhodesians or pro-apartheid hardliners in South Africa

On the one hand ethnic cleansing is bad, but on the other hand Yang's cities are too close together and aren't situated in the right places...

sullat
Jan 9, 2012

BearsBearsBears posted:

You can starve a city down to Pop 1, (sell all the improvements), and then build a Colony Pod in order to abandon it. This doesn't count as an atrocity. It turns out if you spread out your ethnic cleansing over enough time people don't regard it as an atrocity even if the end result is the same. In Alpha Centauri.

I'll be doing more SMAC but this time with the Thinker mod in order to improve the AI and as Deidre. I'll be posting significantly fewer pictures and updates but I'll probably still do a few. Previously I was doing full size screenshots with the [img ] tag. Should I use the [timg ] tag in the future? This makes the pictures smaller but for some reason when you click them it doesn't expand to full size but instead to a medium size, you have to open the picture in a new tab in order to get the full size view and be able to actually read anything.

Please enjoy this picture of what the original 7 faction leaders looked like when they were younger. The actual pictures were taken from the diplomacy screen in the game.


Call me David ben Gurion but I do know how to conduct an ethnic cleansing without running afoul of the rules-based international order. Just, you know, musing on the morality of it. I mean I guess I can pretend that all those starving Yang drones are being assimilated into the genejack factories of Morgan Industries, but we all know most of them are ending up as mindworm food.

Speaking of which, is there a link for your mod? There's probably more than a few veteran SMAC players here who'd be willing to toy with it.

sullat
Jan 9, 2012

BearsBearsBears posted:

I think of the Ukraine war a surprising amount when playing. I was thinking of The Ghost of Kyiv when I was reading about Recon Rover Rick, "Mythology for Profit" indeed.

Yeah that quote comes to mind a lot since the propaganda war is so big on the Internet these days.

sullat
Jan 9, 2012

Frosted Flake posted:

Iirc the Czechs pissed off the Bolsheviks by reaching out to the Entente intervention forces or something?

They had been the anti-Austrian Czechs fighting for the Russians (alongside the anti-Austrian Poles) and so sided with the White Army, as well, if I remember the specific chain of events.

They were Czech POWs captured by the Imperial Russians who were offered the chance to fight for the Entente in exchange for an independent post-war Czech Republic. They were armed by the Entente to be used as cannon fodder on the Western front but when the provisional government collapsed someone, probably Churchill, had the bright idea to use them to support the Whites. They were not terribly enthusiastic about this, and were mostly concerned with getting out. The West didn't want their weapons to fall in the hands of the Reds and the Reds presumably wanted control of the railway so there was some skirmishing between them. Supposedly the presence of the Czechs at Yekaterinburg triggered the execution of the Tsar and his family since the Reds were worried the Czechs would try to free them on behalf of the Whites.

Ostensibly the US expedition to Vladivostok was to support the evacuation of the Czechs but we all know it was to prevent the Japanese from seizing the port since IIRC the US sent like 10,000 men and the Japanese sent 80,000.

sullat
Jan 9, 2012

FrancisFukyomama posted:

oh yeah that’s true, that game looked like poo poo

After the expansion and a bunch of patches it ended up almost playable.

sullat
Jan 9, 2012

Fat-Lip-Sum-41.mp3 posted:

Alpha Centauri is where Earth sent all the worst people on the planet. They don't want to talk to them. They don't want them back.

Other way around.

sullat
Jan 9, 2012

gradenko_2000 posted:



I guess my aim needs some more work

The game was very no-fuss to start and to jump into the bombing training mission - the draw distance and detail is still somewhat constrained by its age so I had a bit of trouble identifying the target from afar, but the AI helped and I only took over control once we were closer to the target. What I will really commend is:

* the ability to click on the manual button from Steam, have it open in the other monitor, and then use it to reference the instructions for the bombing-run in real time, which worked.

* the game just instantly recognized my plugged-in controller as a joystick, and I was able to use it for controlling the bombsight

EDIT: apparently there is a bug with the bombing training mission where the Norden bombsight rate-tracking doesn't stick, which would explain why I had some trouble with it, but apparently it works properly during full-up missions.

Problem with the Norden bombsight? Glad to see they're going with historical accuracy.

sullat
Jan 9, 2012

Frosted Flake posted:

I was just reading a book that argued that the Norden bombsight did work, and the Americans tried to be, and were, more accurate and "humane" than Bomber Command, but... I'm really not sure about that at all.

My understanding is that it worked well enough as long as it was maintained by skilled technicians and wasn't subjected to vibrations, turbulence, adverse weather conditions or smoke and haze.

sullat
Jan 9, 2012

Frosted Flake posted:

Really want to try that icebreaker DLC but I don't think I'll be able to expense it for my PE through work...

https://www.youtube.com/watch?v=i-_pmS8rTEA

Yeah I guess Canada isn't going to need icebreakers soon anyway

sullat
Jan 9, 2012

Trabisnikof posted:

after playing it for a while, I think I can say that Civ4:Colonization with the "We The People" mod is the definitive version of colonization. i would recommend it for anyone who gets the itch to colonize

Yeah I agree, I play it every so often when I want to head out into terra nullus and explore a new, unclaimed continent.

I will say that the slavery system is trying to have you make a choice between profit and morality, but it doesn't really work since it's almost always better to hire indentured servants and then train them as experts in native villages.

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sullat
Jan 9, 2012

FrancisFukyomama posted:

are the flaws with civ 4 col that made people say it was inferior to to the original fundamental design flaws or just things that can be modded away? I recall a big complaint was that the king’s army snowballs and becomes impossible to beat but that sounds like something a mod could easily fix?

So the two big flaws I think were that it was too short; only 300 turns and so you'd have to transition very quickly from a colonial extraction system to an industrial powerhouse so you could beat the king's army and that was also because you had to generate liberty bells to declare independence but generating liberty bells also made the king add units to the army. So the logical way to play would be to not generate them at all to start with and then quickly ramp them up when you were starting to get ready to declare independence, but this was somewhat unsatisfying. The WTP mod makes it so that the game takes longer, ~600 turns I think, and also the king only increases the size of the army when you start increasing the size of your army so you can be free to generate liberty bells and start grabbing all the modded founded fathers for your Congress.

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