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Ulio
Feb 17, 2011


The Perfect Element posted:

Finally playing through ff7 remake cos of all the rebirth hype.

It is fun in places, but the section I just played (train tunnels, then under the plate) was REALLY loving boring. I really hope there's not much more of that, cos I just don't have enough time in my awesomely exciting life to get lost in boring corridors like it's 2003.

I'm enjoying the combat, although random trash mobs are now starting to eat through my party in a way which tells me that I probably need to consider tactics other than 'just mash attack until I fill the atb bar, do a skill, switch character, rinse, repeat.


Honestly my first playthrough of Remake I thought it's a solid 8/10, if you have nostalgia + like the story maybe higher.

But my 2nd playthrough on hard turned it into one of my favorite games of all time. Honestly the ability to use items to heal makes the game way way too easy since you can heal with Aerith + have materias that heal on dmg + benches + items. When I played it on hard , I realized I basically didn't know poo poo about the combat system, you can't use items, you can't waste mp on healing only and benches feel like a Dark souls bonfire. Like optimizing the materia links is not needed at all in normal, aggro juggling by switching character is useful in perhaps a few times. The only good thing normal teaches you, is asses enemy weakness and focus that. Like on normal I never used Cloud's punisher parry but on hard it's broken especially some of the VR battles like the secret battle + Gackt fight because you can have full atb bars the whole fight.

This is not a "it gets good after 40 hours jrpg post" but more of a it gets amazing great at 70+ hours. If it's not good for you in the first few hours you probably won't make it there. But ya FF7R is a game I always recommend to replay on hard and since your progression carries over you can try out some of the later skills/weapons more. It should be named NG+ since its more that than a different difficulty level.

Also I usually don't care about trophies or platinum but this was one of the best platinums because it's a good mix of side stuff, high difficulty and getting you to try everything in the game.

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PlushCow
Oct 19, 2005

The cow eats the grass

What's good about the game? I don't know anything about it other than it's an RPG but I put it on my Steam wishlist sometime ago.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Aipsh posted:

Forums drama is the most boring thing

:edit: I will use the Sophons from Three body problem to delete all instances of Final Fantasy from the earth

Going to turn base your rear end

unattended spaghetti
May 10, 2013

Ulio posted:

Honestly my first playthrough of Remake I thought it's a solid 8/10, if you have nostalgia + like the story maybe higher.

But my 2nd playthrough on hard turned it into one of my favorite games of all time. Honestly the ability to use items to heal makes the game way way too easy since you can heal with Aerith + have materias that heal on dmg + benches + items. When I played it on hard , I realized I basically didn't know poo poo about the combat system, you can't use items, you can't waste mp on healing only and benches feel like a Dark souls bonfire. Like optimizing the materia links is not needed at all in normal, aggro juggling by switching character is useful in perhaps a few times. The only good thing normal teaches you, is asses enemy weakness and focus that. Like on normal I never used Cloud's punisher parry but on hard it's broken especially some of the VR battles like the secret battle + Gackt fight because you can have full atb bars the whole fight.

This is not a "it gets good after 40 hours jrpg post" but more of a it gets amazing great at 70+ hours. If it's not good for you in the first few hours you probably won't make it there. But ya FF7R is a game I always recommend to replay on hard and since your progression carries over you can try out some of the later skills/weapons more. It should be named NG+ since its more that than a different difficulty level.

Also I usually don't care about trophies or platinum but this was one of the best platinums because it's a good mix of side stuff, high difficulty and getting you to try everything in the game.

I'm really surprised more people didn't realize punisher is a drat auto parry. That alone made some of the one on one fights a cake walk. I started it on normal back in 20 and think I got as far as the first duel and it crushed that fight for the most part.

I do think for both Remake and Rebirth they did a poo poo job teaching people how the system actually works. It's kind of important that it is explained well because of how it looks.

About complaining about games, I personally think most big releases have at least some aspects that make them interesting. But I tend to mostly reserve my complaints for accessibility stuff, as it is incredibly important to me personally and it is a new field without set standards for implementation. Plus I just appreciate it in terms of its innovation potential.

I just wish people didn't rally around pet releases as points of defense or ridicule. Very few games are beyond saving and no games are above criticism. And the hype cycle, boosted by say nothing content creators and overworked impressions driven journalists creates so much downstream stupidity for talk around any given release. People take it personally if you criticize a pet favorite of the moment and collectively poo poo on chosen releases. It's just a mindset that Twitter created and even with its slide into irrelevance people can’t seem to shake the mindset.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Issaries posted:

the lows (open world) are pretty low.

It aint even open world pal. It is zone based after all lol.

I wonder if there is 16 zones/regions in total because lol if there is. Means that square leaker was legit after all

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Ulio posted:

Honestly my first playthrough of Remake I thought it's a solid 8/10, if you have nostalgia + like the story maybe higher.

But my 2nd playthrough on hard turned it into one of my favorite games of all time. Honestly the ability to use items to heal makes the game way way too easy since you can heal with Aerith + have materias that heal on dmg + benches + items. When I played it on hard , I realized I basically didn't know poo poo about the combat system, you can't use items, you can't waste mp on healing only and benches feel like a Dark souls bonfire. Like optimizing the materia links is not needed at all in normal, aggro juggling by switching character is useful in perhaps a few times. The only good thing normal teaches you, is asses enemy weakness and focus that. Like on normal I never used Cloud's punisher parry but on hard it's broken especially some of the VR battles like the secret battle + Gackt fight because you can have full atb bars the whole fight.

This is not a "it gets good after 40 hours jrpg post" but more of a it gets amazing great at 70+ hours. If it's not good for you in the first few hours you probably won't make it there. But ya FF7R is a game I always recommend to replay on hard and since your progression carries over you can try out some of the later skills/weapons more. It should be named NG+ since its more that than a different difficulty level.

Also I usually don't care about trophies or platinum but this was one of the best platinums because it's a good mix of side stuff, high difficulty and getting you to try everything in the game.

Yo theres a gackt fight in remake???? :sickos: how do you unlock it, or do you mean the weiss poo poo

Speaking of, can you play hard in a new save file or do you have to ng+ it?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Vikar Jerome posted:

It aint even open world pal. It is zone based after all lol.

I wonder if there is 16 zones/regions in total because lol if there is. Means that square leaker was legit after all

if a ubisoft checklist falls into a large enough zone, does that zone become an open world?

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Wolfsheim posted:

if a ubisoft checklist falls into a large enough zone, does that zone become an open world?

No. Lots of non open worlds got a few towers in em, blame chadley

Ff15 is open world with uhh no towers that i remember

haveblue
Aug 15, 2005



Toilet Rascal
Towers can be metaphorical, they're any activity you do where the reward is more activities on the map

I don't remember if FFXV had that or if you just had to spot stuff and stop to look at it

cheeseboy58
Dec 14, 2020
Hard mode is a ng+ thing since ur character stats/ materia have to carry over. You need this stuff. Its just chapter selects though, you can revisit anything in the game on normal difficulty or hard mode after you beat the game initially. I think its a good idea for ng+ing games

Rental Sting
Aug 14, 2013

it is not the first time I have been racist in the name of my own mistake and sadly probably not the last
I lurk this thread and like 2 or 3 others. I like it, it's good. I have a PS5.

ImpAtom
May 24, 2007

haveblue posted:

Towers can be metaphorical, they're any activity you do where the reward is more activities on the map

I don't remember if FFXV had that or if you just had to spot stuff and stop to look at it

I feel like "Something that marks things on your map" is a bit too narrow a definition in that case, since the only way to avoid having that is to mark everything on your map from the start (icon overload) or not mark anything on the map ("where the gently caress is (X)")

Harrow
Jun 30, 2012

Maybe I'm a weirdo but "open world bullshit" never really bothers me if the core game itself is fun. Sure, it's a tired design trope, but so are things like skill trees, y'know? If it works in a given game then I don't really mind it being there.

For me, Rebirth was fun enough that its open world stuff was mostly a good time for me, because it just gave me more reasons to hang out with my FF7 buds and play the fun combat. Are there potentially better structures? Yeah. I actually wonder what it would've been like leaning more into the Ghost of Tsushima style of relying mostly on diegetic indicators of where to go, without the map icons. Or it would've been cool to have more party banter in place of some of the Chadley dialogue. But "it could be better" is always gonna be true, and having ample room to improve doesn't necessarily mean it's bad, at least for me.

Then again I'm also the weirdo who never cared about "anime grunts" (despite not really watching anime) so it could be I'm just easily pleased.

My hypothesis is the problem with Ubisoft open worlds is less the structure (icons, towers, etc.) and more that there's just an unavoidable blandness somewhere at the core of many (not all) of those games. You can just kind of feel it as you play--even if you're having fun, there's a hollowness to the games, or at least that's how it feels to me. I think that blandness gets attributed to the entire suite of design tropes on an aesthetic level but IMO it might actually be deeper than that and not necessarily inherent to open world tropes. "Ubisoft towers" have become a sort of shorthand for that kind of bland open world, to the point that when a not bland open world has them, it's assumed to also be bland.

Harrow fucked around with this message at 16:29 on Mar 28, 2024

haveblue
Aug 15, 2005



Toilet Rascal

ImpAtom posted:

I feel like "Something that marks things on your map" is a bit too narrow a definition in that case, since the only way to avoid having that is to mark everything on your map from the start (icon overload) or not mark anything on the map ("where the gently caress is (X)")

You can mark things one at a time, either from quest givers or proximity

My point is more that "tower" doesn't necessarily mean "a tall structure you climb" because XV definitely doesn't have those

njsykora
Jan 23, 2012

Robots confuse squirrels.


The platonic ideal of Ubisoft Towers is The Crew where you reveal the map by driving up to satellite stations.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
In Rise of Ronin you reveal the map by simply doing open world activities and sidequests in any order you choose and it's great.

unattended spaghetti
May 10, 2013

WaltherFeng posted:

In Rise of Ronin you reveal the map by simply doing open world activities and sidequests in any order you choose and it's great.
Yeah I feel like Ronin is a good example of a game that utilized a kinda unfairly maligned world design to really good effect. Not only do you just kinda stumble upon stuff, but you can use or not use fast travel at your leisure, you can auto your horse to destinations, or hoof or manual control as you see fit. And honestly, the open world feels somewhat sparse to me. I actually consider this a positive, because if I crave some wandering, I can focus on just moving through the world. If I don’t want to wander, I can fast travel. It’s incredibly well-designed as open world stuff goes, especially because all the side activities you can do all tie directly back into increasing your combat capability, through adding new stances, training with NPCs to get better at the fighting, so on and so forth. Reminds me of Persona in the way that all mechanics directly serve a central goal, but in this case it’s expanding your combat options and toolset, rather than increasing your direct killing power the way Persona does it.

Also, there are things that never get marked at all, for the explorers among us, like hidden badass really tough optional boss fights and I appreciate that.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

haveblue posted:

Towers can be metaphorical, they're any activity you do where the reward is more activities on the map

I don't remember if FFXV had that or if you just had to spot stuff and stop to look at it

The reward for the towers in Rebirth are Moogle Medals

man nurse
Feb 18, 2014


fridge corn posted:

The reward for the towers in Rebirth are Moogle Medals

Words cannot express the wave of relief that washed over me when the trophy popped for finishing all the moogle huts, indicating to me that I wouldn’t have to do another one.

Little fuckers.

man nurse
Feb 18, 2014


I will admit the little cutscene you get as a reward for finishing the last one was pretty good though

Sakurazuka
Jan 24, 2004

NANI?

Got a big last episode of League of Gentlemen vibe from it

Arist
Feb 13, 2012

who, me?


oh hell yes, third somnium files just got teased

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Arist posted:

oh hell yes, third somnium files just got teased

The teaser better just be Date spotting another porno mag

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Arist posted:

oh hell yes, third somnium files just got teased

:woop:

Rageaholic
May 31, 2005

Old Town Road to EGOT

I'm still having fun with DOOM Eternal, but why the gently caress did they make Doomguy speak in this? :thunk:

What a bizarre choice.

Sakurazuka
Jan 24, 2004

NANI?

The whole extended Doom universe/story is just why. Who asked for this?
As a videogame story enjoyer even I thought it was dumb and pointless.

haveblue
Aug 15, 2005



Toilet Rascal
I was waiting in suspense for years to learn how John Stalvern would get out from under that ceiling and be able to kill again

unattended spaghetti
May 10, 2013

Arist posted:

oh hell yes, third somnium files just got teased

gently caress yeah!

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


It was very weird that they decided to write a direct sequel to Doom 64 like 25 years after the fact and barely following up on anything from 2016 at all.

ImpAtom
May 24, 2007

Rageaholic posted:

I'm still having fun with DOOM Eternal, but why the gently caress did they make Doomguy speak in this? :thunk:

What a bizarre choice.

He speaks all of one (twice if you count the DLC) and his lines are taken directly from the DOOM comic, which has been referenced since at least "Rip and tear... until it is done" from Doom 2016.

*literally every loving conversation about Doom for the past decade*

I said come in!
Jun 22, 2004

Was Rage 1 & 2 any good?

Sakurazuka
Jan 24, 2004

NANI?

No

Arist
Feb 13, 2012

who, me?


To my understanding Rage 1 is pretty forgettable, except for that scene in Breaking Bad where Jesse Pinkman plays it with a light gun. Rage 2 is supposed to be somewhat better, I think?

Dewgy
Nov 10, 2005

~🚚special delivery~📦
From everything I’ve heard about it, Rage 2’s quality can be best described as “yep, that’s a video game”.

Sakurazuka
Jan 24, 2004

NANI?

It's the most bog standard open world FPS ever, if you need a pink/purple aesthetic one of those FC: New Dawn is way better

Baggot
Sep 9, 2009

Hail to the King, baby.

Arist posted:

To my understanding Rage 1 is pretty forgettable, except for that scene in Breaking Bad where Jesse Pinkman plays it with a light gun. Rage 2 is supposed to be somewhat better, I think?

I mostly remember Jesse playing a lot of Sonic games in Breaking Bad, which is why he's the best character in the show.

ImpAtom
May 24, 2007

Jesse Pinkman is canonically part of Final Fantasy XV. Just as Badger is canonically part of Final Fantasy 7.

cheeseboy58
Dec 14, 2020
I loved that i would just hear badger sometimes its great

thiccabod
Nov 26, 2007

Rage 2's shooting is tremendous and it could've been an incredible linear shooter. Alas, it's open world and suffers as a result. I'd say it's worth playing if you like FPS's and don't have a backlog, but it's probably best to just mainline the story missions rather than driving around to every little location on the map

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History Comes Inside!
Nov 20, 2004




Wasn’t rage basically just an excuse to show off some new super engine nonsense

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