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plz post your tideiest images and rats ITT
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# ¿ Nov 9, 2022 16:14 |
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# ¿ May 16, 2024 20:08 |
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okay I admit it, I'm the one who keeps stopping the party to spin grinding wheels for minutes on end
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# ¿ Nov 9, 2022 17:16 |
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Another day, another lighthearted frolic through a Darktide character's backstory: https://www.playdarktide.com/news/short-story-the-psyker/ only good things happen to unsanctioned psykers
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# ¿ Nov 9, 2022 21:33 |
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Your mileage my vary, but I found one of the Straken novels very entertaining as most of it was some variation of "Straken saw one of his comrades explode into a fountain of gore. Enraged, he removed an ork's entire skeleton with his Devil's Claw. Straken saw one of his men catch fire and turn inside-out..." repeated for 3 chapters straight.
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# ¿ Nov 10, 2022 19:31 |
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I don't think we've seen anything regarding the Inquisitor heading the operation. I'll bet you five bucks when we do hear from him he'll be voiced by Timothy Bentinick (Saltzpyre's voice actor). Also as per tradition, it will be a total coin-flip as to whether-or-not he's actually a servant of Chaos doing some chessmaster plays.
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# ¿ Nov 10, 2022 21:56 |
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Implement a score screen that tracks useless, unhelpful stats: How many times each player opened a door; Total number of melee swings; Most time spent in the air.
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# ¿ Nov 10, 2022 22:08 |
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The "Inquisitorial operation" setting pretty much sets the stage for a huge variety of wacky poo poo to show up; as others have mentioned, there's plenty of room for non-convict characters to be bumping shoulders with the rejects in a mission. There's a non-zero chance we could see absolutely bizarre inclusions like the space-ape Jokaero. My money's on classic Hrud, who were originally space-skaven before they got retconned into wacky inflatable tube men:
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# ¿ Nov 11, 2022 23:02 |
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Sharkopath posted:Even here, whenever marines as a boss get brought up people talk about how impossible to kill they are for humans, tis a lie. Depending on who's in the writing booth for the day, the champions of Nurgle can either be the doom of entire planets, or huge chumps who fall for 3-stooges-esque shenanigans: Pandorax, by Christian Dunn posted:A shadow in the mist formed only a few metres in front of him and, remembering what he’d been told by returning Catachan veterans who had faced this enemy before, he threw his knife aiming for the armour’s weak spot. End over end, the Catachan fang flew until its tip made contact with the seal between helmet and body armour, sliding through the corroded material with relative ease. The figure made no sound as it fell to its knees, its voice now robbed of precious air, and as it flailed to remove the blade, a human shape detached itself from the mist and thrust another, identical blade into the Traitor Marine’s throat. Gripping the hilts of both knives, Mack pulled them in opposite directions, opening the enemy’s gullet and releasing a torrent of blood, pus and other vile substances. Forcing back the urge to gag, he tossed Brigstone’s fang back to him and became one with the jungle again. Yet more of Pandorax posted:‘Pthirus?’ From behind the grille of his helmet, the Plague Marine’s words were garbled, and to Brigstone’s ears it sounded as if he was saying ‘virus’. The armoured traitor plodded on through the mire, his bulk causing him to sink further with every step forwards.
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# ¿ Nov 16, 2022 13:25 |
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the final mission should involve sneaking space-lax in Abbadon's breakfast so when he addresses Atoma from his capital ship his speech is drowned out by massive wet farts reverberating from his terminator armor and he gets so embarrassed he forgets the rest of his speech and dies
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# ¿ Nov 16, 2022 15:41 |
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everything is justified as fate-weaving Chaos entities witnessing something cool and going "that space-rambo had the audacity to hurl his giant space-knife at the ancient walking tank made out of living space-gonorrhea; I wanna see this play out" and acting accordingly
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# ¿ Nov 16, 2022 18:44 |
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Me and the boys waiting on the beta preload
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# ¿ Nov 17, 2022 14:20 |
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ZearothK posted:Jesper Kyd is a goddamned genius. Man's been doing absolute bangers since the Adventures of Batman & Robin game from 1995. Always a treat to see folks who only know his works in Hitman & Vermintide get floored by how easily he can bang out superb electronic tracks. I swear the mission boss theme is a spiritual remake of a Batman & Robin piece
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# ¿ Nov 17, 2022 20:09 |
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Ichabod Tane posted:Does the Veteran have any other voices other than some British guy? Psyker having a German accent is alluring Hopefully a Catachan DLC will bring with it some authentic Austrian/Aussie accents. Has anyone played around with the fighting knife? It seems the punch alternate attack allows you to follow up with a quick, high damage stab if you manage to stumble the target. It also seems to do substantial backstab damage to bosses and specials.
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# ¿ Nov 18, 2022 19:07 |
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Ogryn DLC weapon that's just a pair of cool fingerless gloves that give you the confidence to pick up scenery/barrels/man-sized opponents and hurl them like you're Donkey Kong
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# ¿ Nov 18, 2022 19:51 |
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TwatHammer posted:This game is fun as poo poo, poxbursters launching you into orbit is the new best thing. Don't remember them launching you so far in the weekend beta. Mutants can be terrifying around ledges, as it seems there's a few ways for their grapple animation to play out that end with you tossed in different directions.
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# ¿ Nov 19, 2022 16:11 |
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Sharkopath posted:Hope they dont nerf accatran, hope they buff plasma, but i dont know what you do. For the Accatran, I'd probably tone down its accuracy and effectiveness against armor to bring it in line with its peers, alongside giving the non-braced autoguns some hip-fire buffs and maybe better freakin' sights to compete with the lasguns. Having now played extensively with the plasmagun, I would keep the primary fire as-is (maybe amp the splash damage so landing those hip-fire shots isn't so crucial), but change the supercharge into something a little more anti-horde, like Space Marine's chargeable AOE glob, or a rapid-fire mode. Better yet, make those into weapon variants, and tune the current gun's secondary into a proper rail-shot that pierces enemies and cover. edit: also you should be allowed to keep firing past 100% heat at the cost of potentially having your weapon explode violently ChickenHeart fucked around with this message at 14:45 on Nov 21, 2022 |
# ¿ Nov 21, 2022 14:42 |
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are all the chat replies just "darktide"
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# ¿ Nov 21, 2022 19:22 |
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watching a fleeing grenadier get walloped by a crate of grenades traveling at supersonic speeds, sending him somersaulting over a guardrail, remains my favorite moment in this game.
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# ¿ Nov 22, 2022 21:23 |
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Huh, the hive enforcers sure love their clandestine interrogation rooms I wonder what they do with all the captives they take at the checkpoi-is that a loving giant industrial shredder underneath the goddamn prison cells
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# ¿ Nov 23, 2022 05:27 |
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I could stand with the Trapper getting a little more distinct, as long as her fantastic lines aren't garbled up; I love how enthusiastic she is about her job of throwing a tiny net on random folks. I would also be totally down for completely-silent variants too, just to keep players on their toes
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# ¿ Nov 23, 2022 16:57 |
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I wonder if internet-esque data networks exist for the common man in 40k, and if they do, what does shitposting in the dark millennium look like
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# ¿ Nov 23, 2022 17:24 |
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TipsyMcStagger posted:It's just death world heckling.. they'll post a picture of a farm world and show weak humans compared to cadians then the farm world will post a picture of their world and ask them to post theirs Two astropaths died in the process of sending Gulliman the psychic projection of a .gif of a scene from Family Guy
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# ¿ Nov 23, 2022 17:55 |
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TipsyMcStagger posted:How does parry work on the catachan sword to be useful? I use it as an alternative block when I know an enemy is about to swing at me; similar to the knife, the counter hit is an instant heavy swing so you can dice multiple jerks with it. You can cancel the parry animation with a swing, so it's pretty forgiving to use. And if you're feeling Marbo-y you can also clown on berserkers without needing to hit m1. Just don't try it on big attacks from ogryn or bosses (not sure if it works on assassination targets). edit: I'm using an orange 450-power version so my experience may be different, but I'm positive the counter has an arc to it. ChickenHeart fucked around with this message at 01:40 on Nov 24, 2022 |
# ¿ Nov 24, 2022 01:37 |
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imo pistols should come in pairs for maximum akimbo action, then the alt-fire to swap to a single sidearm for precision shots
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# ¿ Nov 28, 2022 22:04 |
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https://twitter.com/TafferKing451/status/1598127058541871104 In the grim darkness of the far future there is only prolapse
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# ¿ Dec 1, 2022 02:37 |
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With any luck we should see some interesting 2hander options for all the classes, depending on how deep Fatshark wants to dive into the background and how much rules-bending GW allows. Zealots have all kinds of wacky heretic-smashing tools to pull from, like combination polearm-flamethrowers that Cawdor mooks wield on Necromunda to electric-powered medieval flails attached to arm-stumps that arco-flagellants use. Guardsmen have fewer options, but units do make use of heavy breaching/trench-clearing tools like axes and clubs in Killteam and various books. I could also see a Rough Rider lance making it in, or even half-realized, canon-questionable stuff like Catachan dueling glaives or whatever those space-katanas were from that one Abnett novel. You can take pretty much anything and turn it into a "force _____," but I'd love to see the psyker get downright heretical with xenos poo poo like wraithbone spears and shaper staves. Ogryns have it the hardest, as they don't have that much background to draw on. Beyond improvised hunks of concrete, a good starting point would probably be to take inspiration from the ogryn slave faction in Necromunda and make up some gnarly-rear end mining and construction hardware. I wanna cave a monster's face in with a weaponized jackhammer, dammit!
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# ¿ Dec 1, 2022 18:13 |
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I was awarded a 480-power laspistol with a "you can shoot while sprinting" and supression-clearing blessing for my Veteran and it has psychologicaly turned me into a wannabe zealot that rushes into melee firing wildly at every opportunity it owns
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# ¿ Dec 2, 2022 19:16 |
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What'll make-or-break the monetization for me is how they'll price actual new content. New classes will probably be priced, especially if they play significantly different from the current roster, but if maps and encounters are locked behind cash I'll be cheesed
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# ¿ Dec 9, 2022 03:20 |
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Best part of 40k is that you can justify pretty much anything happening as "warp fuckery," "emergency Inquisitorial powers," or "galaxy-spanning bureaucratic fuckup." Imperials working with cannibal bird-lizards? "Yeah man, this planet is gonna explode in about an hour and I don't see any other capable trackers around do you?" Space-general somehow being in multiple warzones spanning across the galaxy centuries apart? "Oh there was a nasty space-storm along the way and we got there before we left our previous destination." Psi Cannons and Digital Weapons being handed off to literal convicts? "We found a huge pile of them in an ancient crate labelled 'hamdingers' buried in the sand."
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# ¿ Dec 11, 2022 21:06 |
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Nitrousoxide posted:I really like the bolter, but man, the animation to switch to it is s l o w. After playing a bunch with the bolter, I think you could make it a lot better feeling by significantly-shortening the switching animation, but in return giving the gun an accuracy/handling malus for a few seconds as your character adjusts to the weight. That way, snap shots are still possible, but you're not gonna be sniping scabs from afar reliably on the fly.
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# ¿ Dec 14, 2022 19:55 |
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Dr. Red Ranger posted:I love playing Ogryn. I can't respond to snipers or groups of shooters far away behind cover like a vet or psyker can, but everything else? It's handled, baby. Anything that gets near us is shoved, slapped, pushed and otherwise relentlessly bullied until we get around to killing it, and the big machine gun turns everything in the open to chum, while suppressing everything else taking cover. The playstyle is just too comfy. Weirdly enough, I've been having great luck with the Kickback as a counter-sniping tool; as long as you sight in first you stand a very good chance of knocking them on their rear end even at extreme ranges, allowing you to maneuver into cover or close in. I still feel the stubber needs more mobility when braced to be worthwhile - the long ready animation and reload speed are plenty enough for drawbacks.
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# ¿ Dec 15, 2022 06:04 |
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With Ragers the 100% safe method is to block and dodge until you get enough distance to swap to a ranged weapon and gun them down - when they're barreling into you as part of a swarm you often don't get a clean window to swung back But the 100% cool method is to use a parry-capable weapon and counter them to death
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# ¿ Dec 22, 2022 08:37 |
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Improbable Lobster posted:The 40k novel Cult of the Spiral Dawn (which is about a genestealer cult) has a bit I love where a purestrain genestealer is trying to assassinate the commander of the local imperial guard but gets grabbed and unceremoniously smashed by the commanders ogryn bodyguarda. It's a good bit: Spiral Dawn posted:The armoured roof of its prey finally gave way and the Riven Hunter’s claw punched through to the cabin beneath. Gripping the torn metal, it ripped away a chunk of plating to create a fissure. Eager for slaughter, the beast squeezed its torso into the gap like a lizard. As it pressed forward slab-like hands seized it and heaved it inside. Surprised, the Purestrain struggled in their grip and whipped over onto its back. In short, genestealers are essentially roided-up xenomorphs: really fast, really deadly, and really fragile. They can rip a hole in a tank and blender it's occupants in short order, but scores of them will die to small arms fire if caught in the open. They'd fit right in Darktide.
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# ¿ Jan 4, 2023 20:33 |
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Cognac McCarthy posted:It would be fun if they switched the approach for elites up a bit and made it so purestrains always spawned in packs of 3 or 4. Bigger, nastier versions of hounds that spawn in packs would fit the genestealer MO pretty well, actually
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# ¿ Jan 4, 2023 21:03 |
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give me nurglings or give me death
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# ¿ Jan 7, 2023 01:45 |
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Regarding Hotshot guns, I'd figure a backpack Hellgun would work best as the 'special ability' for a hypothetical Scion/Kasrkin/Stormtrooper class, in a similar vein to Vermintide's Dwarf Engineer. Give it fantastic stats all around alongside a heat/charging mechanic to manage during a mission, then give the player some talent options to further kit out the gun.
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# ¿ Jan 28, 2023 17:55 |
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The Demilich posted:I cannot dodge hounds anymore and even hitting them doesn't stop their leap or stun then at all. Not sure what's going on. They're definitely harder to stagger mid-leap; shotguns went from knocking them out of the air all the time to mmmaybe 50/50 chance at stopping a lunge. What's really getting me is that now they tend to slow down and delay their leap randomly, making dodges harder to pull off. I like it
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# ¿ Feb 24, 2023 20:09 |
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Richard Bong posted:What level should you be jumping to 3 from 4? 25 felt like the sweet spot for me; you've got nearly all your feats, your weapon stats should be around the 350-400 range, and pubbies were less inclined to complain or drop out at seeing a number less than 30. With a group of friends, you can go as early as 10-15 as long as you don't mind that your weapons feel like your swinging a cardboard tube.
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# ¿ Mar 1, 2023 16:39 |
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Arghy posted:Ugh the shotgun is so nice on the vet, i want a judge dredd class damnit. After putting in an entire week of "catachan cosplay" vet with a shotgun, I have to say it performs much better than you'd expect, but it still is missing something to compete with braced autoguns, which win out in close-midrange performance. It's one of those few weapons where I'd argue that Stopping Power be your most important stat over Damage - around 80 you can reliably knock down anything Ogryn-sized with 1 or 2 hits. I've had multiple Heresy missions where I single-handedly neutered a wave of shotgunners and maulers by keeping them on their asses until my teammates could finish them off. While the damage pales in comparison to autoguns and lacks any penetration, I'd argue it's right around where it needs to be. What it needs is some tuning to encourage it's use as a high-mobility, close-up crowd control tool. Allow the player to fire or reload while sprinting; give the alt-fire some penetration for crowds and give it a ton of impact if you nail a single target with the spread; maybe alt-fire should FIRE the special shot with reloading needed afterwards; those sorts of things. Oh and bump up the ammo pool a touch; 65-75 rounds goes super-fast for vet, let alone the 40-50-ish you get as the other classes.
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# ¿ Mar 2, 2023 18:31 |
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# ¿ May 16, 2024 20:08 |
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I hope the ogryns start casually-discussing the fallen primarchs during elevators soon
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# ¿ Mar 7, 2023 19:19 |