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Leperflesh
May 17, 2007

I can do a writeup for epic and also for space hulk if you guys want

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Leperflesh
May 17, 2007

Feel free to copy into the OP:

SPACE HULK
Space Hulk is a two-player adversarial asymmetrical tabletop tactical minis boardgame.


Way back in 1989, when Games Workshop was a British game store chain that still actually sold stuff made by companies not wholly owned by Games Workshop, the geniuses at Games Workshop released a boxed board game that would prove to be among the most popular and enduring they ever produced. Featuring the most elite warriors of the “Good Guys” faction from their Warhammer 40k universe fighting a new, menacing alien threat blatantly ripped off from “inspired” by Ridley Scott's Alien and Aliens films, the turn-based tactical combat mechanics, high-quality game pieces, and compelling 2-player experience made it a major seller. Despite that, the game went out of print within a couple of years - back then, as now, GW loved to discontinue successful products if they weren't directly part of one of their core lines. Such is the Specialist Games experience! Still, Space Hulk introduced the new Tyranids faction, provided several high-quality Terminator miniatures useable in Warhammer 40k, and was also a pretty OK game even in first edition, and for that it is remembered pretty fondly by old warhammer greybeards.

One player plays one or more squads of Space Marine Terminators, invading a derelict ship swarming with the bug-like alien Genestealers. The Space Marine player has a time-limited turn in which to move toward and try to achieve an objective on a mission-specific map made of modular puzzle-piece corridors and rooms. The other player moves Blips around the board (with no time limit), turning them into Genestealers when they come into view of a Terminator and then trying to close to close-combat to tear them apart, while the Termies try to hold them off with gunfire or bursts from a plasma gun. The base game comes with a scenario book, there are expansions with more tiles and minis and scenarios, and there's a robust decades-old fan community that has put out plenty of fanmade scenarios as well, giving the game a lot of replay. The most recent (4th edition) of the game still preserves the feel and basic aspects of gameplay of the original, but with much nicer components and some mechanics balances and improvements.

Space Hulk, even in its fourth edition, is not exactly a "modern game." Most new players find the genestealer side to be much easier to play and win with than the Space Marine side, so much so that plenty of people find the game unfair and bounce off of it immediately. The genestealer player can bring more onto the map every turn, has no time limit for their turn, and if they can get into close combat they almost always kill. So the genestealer player will more or less automatically win if the Space Marine player doesn't move fast enough, mismanages overwatch, or just gets unlucky with a few dice rolls as they scamper down a hallway towards them.

You can mitigate this asymmetrical difficulty by swapping sides, each player playing each side once across two games of the same scenario, although the player who plays space marines second may learn from the mistakes and strategies employed by the first player, so that's still not a perfect solution. Once both players have some experience with the game, though, it can be a fun and engaging challenge and is no longer a cakewalk for the genestealer player.

Like many Games Workshop games, the box set comes with piles of plastic sprues, so you need to spend several hours assembling the forces, although in the most recent editions the minis are snap-fit - you can technically play without using glue. Some of the minis are sculpted with decorative terrain elements that might make them less attractive as drop-ins for Warhammer 40k forces, too.

Space Hulk has been made into a computer game several times. Some computerizations faithfully reproduce the game with all its rules, others are more like adaptations. There's also a fan-made clone called Alien Assault (from Teardown, look them up on Facebook) that is free to play. The most recent official game I'm aware of is on Steam: Space Hulk Tactics, from 2018, is the closest, as it calls itself a faithful adaptation "with a twist" because it adds some kind of cards with equipment options, as well as campaign modes for both Space Marines and Genestealers. Note that Space Hulk: Deathwing is a first-person shooter thematically based on Space Hulk but bearing little resemblance to its tabletop gameplay.

Leperflesh
May 17, 2007

Epic
Epic, aka Epic Armageddon, aka Epic 40k, aka NetEA, is a 6mm-scale tabletop miniatures wargame set in the Warhammer 40k universe. At this scale, players can field huge armies with several hundred troops, tanks and other war machines, aircraft, titans, and even orbital bombardment. The standard game has players competing to capture several objectives on the table, and the rules emphasize intermixed player turns, suppression and morale effects, and battlefield maneuver.

A typical game might last four to six full turns. During each turn, players mostly alternate activating formations, each of which comprise one or two titans, a handful of heavy vehicles, or several stands of small vehicles or troops. Players must declare general orders for each formation, roll to activate it, and then make movement and shooting actions. At long range, only heavy arms are fired; troops mostly exist to take casualties. But when formations crash into each other, a mini-battle of close combat is played out, with individual stands of troops exchanging fire or getting into direct melee - these skirmishes each somewhat resemble an entire game of Warhammer 40k at 28mm scale, but a full Epic match might have several of these take place. Players can push their luck and attempt to activate multiple formations in a row, but a failed leadership roll can leave a formation stuck in a defensive posture, refusing to move. Whenever formations take fire they take "blast counters" and when the number of counters equals or exceeds the number of surviving units in the formation, it automatically breaks. Broken units can rally, but are very vulnerable and tend to flee out of position. To win the game, players must hold objective markers with unbroken units: often the last turn of a game of Epic involves a desperate attempt to dislodge an enemy formation from an objective, or a final die roll to see if a broken unit can rally in time to claim one last marker. Close victories and near defeats are common, and even a game that starts off very badly for one side can be turned around. Epic rewards strategic and tactical thinking; few armies work well just pushed forward toward the enemy lines, and list building is an important aspect of the game.

Each army list plays with a unique flavor: eldar are highly maneuverable and expert skirmishers, space marines are very tough and brutal in close combat, orks flood the field with massed low-quality troops, and imperial guard specialize in war machines and bombardment tactics.

History
In 1988, Games Workshop was experimenting with expanding its core brands and model ranges with self-contained box set games set in their fantasy and 40k universes. That year they released Adeptus Titanicus, a tabletop skirmish game between doofy looking beetle-backed "titans", giant war machines made by the Imperium and their eternal enemies, Chaos. In order to make these multi-story-tall robots fit on a reasonable tabletop, the scale was set to 6mm, in contrast with the usual 28mm+ scale of the rest of their minis. This set the minis at about the same size as battletech miniatures, and it seems GW was hoping to compete directly with that game, which was pretty popular at the time.

The set proved sufficiently popular to continue to invest, and the immediately obvious way to do that was to add ground forces at the same scale: tanks and other vehicles, infantry, etc; and to add in more factions. Rules for infantry and vehicles were first published in White Dwarf 109, and a boxed set with opposed space marine factions called Space Marine came out the following year. Now players could merge the two sets, with plentiful plastic minis and styrofoam (AT) or card (SM) terrain provided in the boxes. The Codex Titanicus publication unified the two rulesets to enable official full-scale battles.

A key feature of this 6mm game was that it was finally possible to field something resembling an actual army, in warhammer 40k. The 40k 28mm game typically featured a couple dozen models per side - these were all metal miniature armies, very expensive to collect, and the days of expanded forces and commonly cramming 50 or even 100 models per side were yet to come.

2nd edition Epic plus a new box called Titan Legions continued the game as a union of two standalones in 1994, but by then GW was already selling a large range of models for several factions including orks, eldar, imperial guard, space marines, chaos, squats, and tyranids.

In 1997, GW finally unified the game with a third edition called Epic 40,000. Major revisions to the rules were made, which proved to be unpopular - current players suddenly found their existing forces suboptimal, many of the fiddly details of the earlier editions were eliminated, basically grognards were pissed off but the cost of entry for new players had become somewhat daunting even for a minis game. The boxed set also included space marine and ork armies, which was perhaps a mistake too: players of those factions already had their core troops, and players of other factions didn't necessarily want to pay for forces they didn't intend to play with. Base sizes were also adjusted, although the old bases were still legal. Broadly this edition has been considered a failure, and GW withdrew it within six months or so.

Some years later, GW produced its final version, with two sourcebooks: Epic: Armageddon, by which this edition is usually called, and Epic: Swordwind, which includes rules for additional factions. This game was actually playtested and revised before publication, and it provides army lists at a more granular level - for example, instead of a generic eldar lists, Swordwind provides a list for Biel-Tan, and instead of "orks" it's got a list for Warlord Snagga's orks. Since publication, fans have produced dozens more lists for the various factions, most of which have had significant model support either by GW or by other producers over the years.

Support and resources
GW long ago discontinued all support for Epic, but E:A has enjoyed worldwide fan support, including an organized "Net EA Rules Committee" maintaining and updating the rules with minor revisions to improve balance and gameplay. Net EA is available for free online and provides complete tournament rules for Epic, including lists for armies never produced by GW such as Tau and Adeptus Mechanicus. You can download all the rules here, and there's a fan-built online force builder here

There is another online committee and playgroup, https://netepic.org/, which focuses on the earlier Space Marine (2nd edition epic) edition of the game. It's much less commonly played, though, and probably not the first spot for someone just now interested in playing Epic.

Models for Epic are available at surprisingly reasonable prices on ebay, and many players purchase third party models as proxies or even 3d print their own forces.

Leperflesh fucked around with this message at 21:38 on Dec 13, 2022

Leperflesh
May 17, 2007

I should add that I have not been paying attention, I know there's been a recent adeptus titanicus game but I assume it's not really epic, right? If there's recent developments that should be added, feel free to edit that writeup as needed.

Leperflesh
May 17, 2007

OK sounds like it should get its own writeup, then. :)

Leperflesh
May 17, 2007

I have that game! It's much more closely related to Space Hulk than it is to Space Crusade, if I recall correctly - asymmetrical, the tyranids can have guns, I think you roll to move vs. action points? Christ I haven't played it since the mid 1990s

Leperflesh
May 17, 2007

feedmegin posted:

Errr. What giant-rear end battletech minis did you have?! :shobon:

As opposed to 28mm, where a titan's foot would fill the whole table... theyre close enough. a bit taller, definitely bigger bases of course.

Leperflesh
May 17, 2007

I don't have the power to create a post inline after yours, nor can I break the 50k character limit. Astral might be able to do that but it'd have to be for an amazingly good reason and I really doubt this'd qualify. Sorry!

One thing you can do to cut down length is token-efy links, like with tinyurl. I had to do that with Bronzestabbed back in the day.

You could ask Al Saqr, who has the 2nd post, if they'd mind editing in some of your stuff?

Leperflesh
May 17, 2007

That's a shitload of models, nice!

I've only ever played the official Biel-Tan list for eldar, so all of my notes below assume that.

At first glance: it looks like you have four based stands of aspect warriors and then a bunch of individual (removed from bases probably) troops that will need to be based. I can't quite see what you have though; you'll need some chaff, so a bunch of stands of guardians. If that's what you've got in that first pic on the left that's good, make up like a dozen or so stands of them. I'm also not seeing any heavy/support weapons platforms for them, although I may be missing them; that's not strictly required, but I usually put a few heavy or support platforms into each guardian warhost, which are the core units you have to have some of in that list. You may want more aspect warriors. I would never feel bad about proxying for the little tiny mans, as long as your opponent can tell what you've got, but it's also not too expensive to pick up some stands of these dudes on ebay or whatever.

Top left of the first pic you have some wraithguard/wraithlords, that's good - make up a few stands of those wraithguard too.

You'll want a Wraithgate. This is terrain, it should be built as an objective marker (you replace one on-board objective marker with the wraithgate during setup) so if you have a standard size objective marker you're using, use that base size. You don't need to buy a wraithgate if you'd rather scratchbuild or proxy one.

I don't know if you have the models but you will likely want to field an Avatar and retinue, which is free for Biel Tan.

Only having a warlock (850 points) as your titan option could be points-constraining. I often use a Phantom (750 points) or a pair of Revenants (650), especially at the 3000 point game level. I suppose you could proxy your biggest knights as revenants, but be sure to use proper-sized bases for them if you do, and you might be at a light-of-sight disadvantage vs. tall terrain occasionally?

I like to field rangers and/or war walkers, they're nice because they're Scouts. Again though this is totally optional, you can field armies without them and win. I bet you could proxy those knights as war walkers if you wanted, since knights don't exist in the EA rules.

The only other issue I see is that it looks like you have four nightwings and one phoenix bomber or vampire raider? Not sure? You may find sometimes you want more aircraft variety/availability, This is totally not "necessary" though. In Biel Tan you buy them as 3x nightwings, 3x phoenix bombers, or 1x vampire, and you don't have an option to buy in different quantities.

The good part: you've got shedloads of vehicles and war machines, plenty of bikes, transports (from two different editions), falcons, some cool old knight models, I see some unassembled fire prisms etc. too, I think some of those are scorpions or cobras, so you can put together a big nice list already even if you don't have most of the stuff I mentioned above.

Leperflesh fucked around with this message at 20:44 on Dec 20, 2022

Leperflesh
May 17, 2007

It took me ages to find a pair of the revenants of the design I like


vs. the design I don't like:


I agree with counts-as for whatever.

My army is sourced from multiple ebay purchases so I have mixed basing between square and long rectangles and it's fine. There's no significant advantage really.

For basing purposes I suggest you go ahead and use the normal 5 infantry per base, but feel free to swap out one dude for a proxy when you can't divide your number of dudes by 5 exactly, again I've never played an epic player who would complain about that.

with a rebel yell she QQd posted:

I will take inventory of all the vehicles as well, but a bunch of them seem to be no longer playable in the latest edition and I also have 2-3 generations of some.

There's a "counts-as" advice bit in the official E:A rules for older models, it doesn't have an entry for knights but it does for the tanks and stuff. "Collector's Models" in Swordwind, page 76-77.

Bright Stallion = Fire Prism
Fire Gale = Firestorm
Towering Destroyer = Revenant
Exarch stand = Swooping Hawks with Exarch
Harlequins = Howling Banshees
Lascannon HWP = HWP
Vibro-Cannon SWP = SWP
Warlock stand = Farseer

e. there's also this short list in the text of stuff the "imperial scholars named wrong" lol:
Death Stalker = Fire Prism
Doom Weaver = Night Spinner
Tempest = Scorpion
Warp Hunter = Cobra

Don't feel like you have to use this list of course, but it's a reasonable starting place.

Leperflesh fucked around with this message at 02:29 on Dec 21, 2022

Leperflesh
May 17, 2007

For those not in the know, those are the plastic tyranids from Advanced Space Crusade. I've got some too!

Leperflesh
May 17, 2007

God drat, those 10mm tomb kings look better than my 28mm tomb kings. That's some seriously good painting there, Guardian.

Leperflesh
May 17, 2007

My Spirit Otter posted:

Just so you know, all of the kill team rules are on [REDACTED]

nope, we don't do this here - per forum rules, don't provide links to sites giving away copyrighted content, thanks

e. This is what I think it is, right? A website posting GW's stuff? Apologies if I've got it wrong here, but we'd like to avoid making mods have to try to figure this out, hence the blanket ban. I'm not a lawyer.

Leperflesh fucked around with this message at 19:42 on Jan 31, 2023

Leperflesh
May 17, 2007

Yeah the deal is that Jeffrey doesn't want to get letters from lawyers, and mods don't have the expertise to evaluate which sites are toeing some defensible line and which are crossing it. I can't tell at a glance whether that site is presenting copyrighted material or not, so I have to nix it.

Leperflesh
May 17, 2007

My Spirit Otter posted:

If youve never heard someone say your <x> rear end cant complain when comparing prices, i dont know what to tell you, other than sorry Al-Saqr, i like you and that wasnt the intention and everyone else can suck my whole dick you purposefully ignorant assholes im out.

Al-Saqr posted:

Lol dude you guys are taking all this super seriously i 100% was with you and was in on the joke feel free to shoot the poo poo

It looks to me like this was all intended to be in good fun and Al-Saqr is being a good sport but I hope we have learned a valuable lesson. Perhaps part of the problem here Otter is that the minis hobby world has been rife with just-under-the-covers (or sometimes just flagrant) racism for a century+ and so with a post like that, people are going to see smoke and reasonably assume fire.

Leperflesh
May 17, 2007

It's possible from bad luck to have a team that is worse in value than a starting team. If you force people to keep playing with hopeless teams, they tend to just drop out and quit, which is bad for the league. So a lot of leagues will let you opt to retire a team and start a new one.

Leperflesh
May 17, 2007

You need at least one, to keep track of when the football lands on the pitch somewhere. Having a spare or two is a good idea. And, when a mini has the ball, you are often gonna just like put the ball on the mini's base if it'll fit there. But if you have multiple teams you're eventually gonna have too many random footballs and you can use them for decoration if you want!

Leperflesh
May 17, 2007

GreenBuckanneer posted:

I think I want to go with a pink color scheme (or other bright color), so now I have to figure out if I have the right paints for that :shepface:

I don't want to sound condescending at all but you know you can mix red and white and get pink right? All the paint companies want to sell you 1000 tiny pots of paint but you can totally get like 10 base colors and then mix most of what you want. If you want to get a consistent shade across a bunch of minis over a longer period of time you can use an empty pot to mix up a specific color to use.

Leperflesh
May 17, 2007

You will sneeze once and send a dozen tiny mans fluttering across the landscape, lol. 6mm works because you can base whole squads on one base to get a reasonable-sized game token. I think you could play 40k at that scale if you modified the 40k rules to force all squads to maintain close squad formation or something, and then you'd also need to I guess magnetize your bases so you can remove individual models as casualties? Or use counters or something?

Leperflesh
May 17, 2007

There is the old Axis & Allies approach of stacking chips under a model to represent a bunch of it and you add or remove chips as casualties. You'd have to abstract line of sight rules but you probably need to do that anyway.

You also cant physically pile minis onto vehicles at this scale, I dunno if that's still a thing in 40k.

Leperflesh
May 17, 2007

A 50S RAYGUN posted:

sounds like your friend is just really bad at necromunda

Nah he's coming at the game from a place of having played games like warmachine, where using the rules to maximum effect is how you play. Like that game is built around that basic assumption, it's very competitive and while I won't claim it's perfectly balanced (I haven't played), it's clearly intended that you go hard and minmax because the other players will too and you'll just lose and lose and lose if you don't.

It's hard to make an adjustment from that, to a game where the basic expectation is that your focus is on cool little models you paint, the stories they evoke, and the cool terrain and setting, and then maybe there's also a game going on sort of but just roll a pile of dice and it'll sort itself out. If you forget half the rules that's OK too. Just have a beer and laugh.

Another thing maybe going on here is that back in the day the lads at GW UK were working in an environment where you'd probably be playing at a game club or especially your local GW store which are in every major town in the country, and so you'd have a lot of opponents to match up with. Playing in a group of just three was of course possible and surely happened plenty, but I don't think that was the default assumption. So if you have one matchup where you always lose, no worries, play someone else or buy some new models and build out a new gang!

Leperflesh
May 17, 2007

Serperoth posted:

Not familiar with the games, but sounds like the easiest fix would be giving more rewards to the losers than the winners, a built-in catch-up mechanic

some people think this sort of thing is infuriating, how dare you reward people for losing!!!

But also like, it's just a golf handicap or football relegation or boxing in your own weight class, competitive sports have recognized this concept for centuries. Another approach is to try and give power rankings to different teams, like in bloodbowl we used to basically do that, so if you were gonna play a joke team like the halflings that was fine but you would expect to always lose against rats or lizards and some kind soul would warn you of that before you invested heavily in the minis.

Leperflesh
May 17, 2007

Major Isoor posted:

Hey, just wondering: Are there any general tips for playing as orcs (specifically against dwarves) in Blood Bowl 2? I've started in a new league and had a couple of lucky 1-0 matches against elves, but I'm far from confident with playing as orcs. I also don't have much SPP - one of my blitzers has MB and my thrower has block, but that's it.

So, the way I figure it, is that I should try and knock-down and clump-up (or crowd surf on the wings) their dwarves, then try to blitz their runners/blitzers in an attempt to get rid of any ability to move the ball. Does that seem about right, or is that a little... aggressive? They have a lot of block, which is always a concern. But I'm hoping that getting rid of their 2D rolls will force him to burn all his rerolls if he wants to fight.

I don't know how much the game has changed in BB2 because I haven't played that ruleset. But nobody else answered so I'll give it a shot:

Dwarves are bullshit. If they make a cage and walk the ball down the pitch there's not much you can do about it and trying to out-bash dwarves is a bad idea. So the main thing to do is to avoid the script where on your kickoff you score quickly, then they manage a score the same half, and then on their kickoff they cage up and grind down the field to win 2-1. One way is to play for a tie by preventing them from scoring on your own half, don't be too fast to score. Another is to get lucky and find a way to punch their ball carrier a lot, force them to try to pick up the ball with a blocker. The best way is to play an elfy team so you can harass them into scoring before the end of their half and then manage a 2-turn TD.

Your plan isn't bad, if you're lucky with dice that might work regardless, but as you said they have a lot of block, good armour rolls, and high strength. Especially with not a lot of SPPs around yet, I'd just expect to lose and be happy with a tie against dwarfs.

Leperflesh
May 17, 2007

I've never played Net Epic but it's basically for grognards who learned Epic in the early 1990s and refused to move on. Epic Armageddon is the most recent version of Epic (which is still fuckin' old, just, not as old), and GW made significant improvements to the game with that edition. "Net" EA is really just the community support for EA.

One of the great things about epic is that you don't have this "true line of sight" stuff that you get with 28mm games... the height of units in particular doesn't matter. That means your units can just as well be represented by bits of cardboard cut out in rectangles and squares of the appropriate size! You can get out some construction paper and scissors and make an army in an hour or so.

So don't feel you need to invest in models and paint to get a feel for the game. Put together a couple of ~1000 point armies with no aerospace or titans and you can play a match with improvised terrain on a 4x4ish table.

How does it play? I gave an overview early in the thread, here. I love that it has alternating activations (so instead of "I move my whole army, then you move your whole army" you tend to get to do something every few minutes), I love that outcomes are driven more by morale and objectives than just destroying your opponent's army (the blast marker system works extremely well), and I love that each army is strongly thematic and asymmetrical without the game feeling stupidly unbalanced.

Leperflesh fucked around with this message at 02:45 on Apr 11, 2023

Leperflesh
May 17, 2007

Southern Heel posted:

Having read your summary Leperflesh, I am reminded that I actually got bought Epic 40,000 for Christmas one year so I did own it at some point - "memory unlocked, etc".

I actually had a set of Farseer council models from Vanguard Miniatures knocking around so I glued them to a base instead of having them bounce around my 'unfinished models' tupperware:


It seems to be about £50-60 for a 1250pt force and honestly, I think they're quite charming but I'm not sure at all that I'm going to be able to play a game with them after all.

I play eldar, it's a viable and fun faction in epic armageddon imo. The various craftworld lists (with the sole exception of Saim-Hann) have a Farseer unit as a required component of an Eldar Guardian Warhost and your stand would work fine for that. In the Ulthwe list, there's a Seer Council which can replace any Farseer unit for +100 points, and your stand seems ideal for that - and its Black Guardian Warhost formation has two Farseer units by default, so using your fancy one to show which is the upgraded Seer Council would work great if you feel like playing Ulthwe.

Leperflesh
May 17, 2007

Blood bowl reminds me a lot of playing poker. In that there are people who bounce off poker, hard, because of the variance. If you're really good at poker you'll still lose, frequently, because your opponent sucked out on a river card or whatever. But in the long run over thousands of hands, the better player will win the money. And while the rules of poker are fairly straightforward at first glance, there's a lot of depth to the game that is revealed over time with experience. Poker also benefits from being played with nice people and can be ruined by one huge rear end in a top hat at the table. It also seems to attract people who cling to superstition and logical fallacies, but people who maintain perspective and understand the basics of statistics and random chances can excel.

Leperflesh
May 17, 2007

Southern Heel posted:

The 3D printing company cancelled my epic elder order and the eBay storm serpent “was no longer available”. Sigh.

Thank you for the tip on Vanguard for SM. I’m aiming for minigeddon sized games on a 90x90cm table really.

Are you in the US? PM me, I've had a drink and I'm going to bed shortly but I might have a spare Epic storm serpent I can send ya. I've got piles of epic eldar lying around.

e. no wait I have wave serpents not storm serpents lol sorry

there's exactly one storm serpent on ebay, it's new in package and it's $75 geez louise

Leperflesh fucked around with this message at 06:35 on Apr 16, 2023

Leperflesh
May 17, 2007

well it just contrasts with a ton of other epic eldar stuff on ebay that is cheaper, it looks like storm serpents in particular are rare for some reason

i probably do have one, but I have piles of wave serpents and my brain tricked me

Leperflesh
May 17, 2007

In warhammer fantasy battles 8th (the only edition I ever played), you removed casualties from the back of the unit, but once you were down to the first rank, the unit would start getting narrower as well. Facing and frontage and even the depth remaining matters for e.g. flank charges, cases where one unit is in base contact with two across one frontage, etc.

That doesn't mean you couldn't do it with smaller minis that don't come off the movement tray, but you might need to come up with some house rules to handle the more complex situations.

IMO the better option is to just play Warmaster, which is for 10mm play anyway.

Leperflesh
May 17, 2007

I've sold GW stuff on SA-Mart.

Leperflesh
May 17, 2007

If you do post game stuff on SA-Mart, the longstanding tradition is it's fine to make a post and cross-link your sale thread in TG threads that are relevant, as long as you don't spam over and over and check back in the thread to see if anyone replies to you with questions or something.

Leperflesh
May 17, 2007

gschmidl posted:

Posting this here with Leperflesh's blessing

Since it's not obvious from just these pics, I'll add that gschmidl's selling something like 375 minis.

Leperflesh
May 17, 2007

Count Thrashula posted:

The two main launch factions are Bretonnia and Khemri. Which plastics can I buy for those?

wait what, tomb kings are getting attention again?

I just woke up from my long long slumber and disinterest in anything games workshop has been doing, dust falling from my hair, and looked again longingly at my carefully packed away half-painted massive tomb kings army and shed a single tear

Leperflesh
May 17, 2007

Uh I'm not re-basing two hundred skeletons from 20mm to 25mm lol out loud

I'm also not going to put up with more demands of sources for off the cuff statements about this poo poo. BL, TDMR and LJS you all know there's a history of dumb sniping at each other here and in other GW threads over who is fellating games workshop or who has sources or is GW poo poo etc. etc., you're antagonizing each other over old grudges the rest of the thread doesn't care about and it's bad and sucks.

Leperflesh
May 17, 2007

OK I guess it's just those two and you're repeating an old thing out of coincidence. If that's the case, my apologies:
It's literally the exact point of a really dumb conflict from like two years ago.

Leperflesh
May 17, 2007

moths posted:

It's entirely possible that the slow news drip is to deliberately burn out the unappeasable grogs, ensuring a fair shake at release. Surely, not even gamers can maintain white-hot resentment for 4+ years!

my resentment over the destruction of the value of my investment of time and paint and money into plastic skeletons has cooled into a tepid pool of disappointment and regret, so maybe they're right about that.

Leperflesh
May 17, 2007

I'm glad we're all happy friends, thanks, it's beautiful.

IncredibleIgloo posted:

I collected Brettonians and Tomb Kings, so I definitely feel that.

gat dang

did you get squats for 40k, too?

Leperflesh
May 17, 2007

As a tomb kings player, a lot of the "old" models is stuff they worked on at the launch of 8th edition and for the year following, since TKs were one of the launch armies. Many of the sculpts are very good. Some were only available in perfect-cast, which was awful at launch but they eventually worked the kinks out. I'm hopeful that this is an opportunity for me to maybe play without having to buy anything, if the rules don't require a bunch of extra crap like custom rulers or something.

One thing that was... not good, about TKs, was the multipart skeleton models. You needed a lot, and while skeltons are easy to paint, those old ones were a pain in the rear end to put a lot of them together and it was also really easy to not be able to rank them properly on the small square bases. Making skeletal cavalry was also not much fun.

But the big monsters, aside from the ancient skelton giant guy, were mostly really cool and fun and good kits.

Leperflesh
May 17, 2007

Count Thrashula posted:

There's a guy on Cults who's basically been doing exactly that, though mostly specialist games as opposed to WHFB. Though there are a bunch of Chaos Dwarf scans.

[edited out]

this looks like scans of official GW minis, which is pretty blatant copyright violation, and we don't link to this sort of thing on the forums, sorry. I'll have to remove that link, too.

e. wait am I wrong? Are these custom non-GW figs? I feel like I recognize them.

e2. yeah they're official minis. Out-of-print stuff is kinda borderline but GW keeps every single mold forever and is especially litigious, so let's be super careful here.

Leperflesh fucked around with this message at 17:32 on Sep 19, 2023

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Leperflesh
May 17, 2007

just remember the incredibly useful excuse for any weirdness in any game, "a wizard did it" but translate it to eldar: "a farseer did it."

"Why are these different aspect warriors working together in a squad for this fight?"
"A farseer told them to."
"Why tho?"
"Who knows? Farseers, man. Know what I mean?"
"... yeah, actually, checks out."

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