Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Rutibex
Sep 9, 2001

by Fluffdaddy
AI tools can be a great resource for generating new content for traditional games like Dungeons and Dragons and Magic the Gathering. These tools can help you come up with new spells, feats, magic cards, and more, quickly and easily. Here are three AI tools that you might find particularly useful:

Stable Diffusion:
https://playgroundai.com/ (this is just one example, there are many others)
This AI tool is designed specifically for generating new content for Dungeons and Dragons. It uses a machine learning model trained on a large dataset of existing spells and abilities to generate new, unique spells and abilities. You can use it to come up with new ideas for your character's abilities, or to add some excitement to your game by introducing new spells and abilities that your players have never seen before.

Midjourney:
https://www.midjourney.com/
This AI tool is designed to generate new images and graphics for use in games and other creative projects. It uses a deep learning model to generate original artwork based on a set of user-specified parameters. If you're looking for new magic cards or other graphics for your game, this tool might be worth checking out.

ChatGPT:
https://chat.openai.com/chat
This AI tool uses a variant of the popular GPT language model to generate text-based content. You can use it to generate new descriptions for spells or magic items, or to come up with ideas for new quests or adventures. ChatGPT is also highly customizable, allowing you to fine-tune the type of content it generates based on your specific needs.

Overall, these AI tools can be a great resource for generating new content for traditional games like Dungeons and Dragons and Magic the Gathering. Whether you're looking for new spells, magic items, or quests, these tools can help you come up with fresh ideas and add some excitement to your game.We encourage you to share your experiences with AI tools and how you've used them to generate new content for your roleplaying games. This can be a great way to inspire others and help them get the most out of these tools. For example, you might share:

1) Examples of new spells, feats, or magic items you've generated using Stable Diffusion or ChatGPT
2) Artwork or graphics you've created using Midjourney or Dall-E
3) Stories or adventures you've created using AI Dungeon or other interactive storytelling tools

By sharing your experiences, you can help others see the potential of these tools and give them ideas for how they can use them in their own games. You might also discover that others have found new and creative ways to use these tools that you hadn't thought of before.

In addition to sharing your experiences with these specific tools, we also encourage you to share any other tools you know about that might be useful for generating new content for roleplaying games. There are always new tools and resources being developed, and by sharing your knowledge, you can help others discover new ways to enhance their games.

So don't be shy! Share your experiences with AI tools and other resources for generating new content for roleplaying games. You never know who you might inspire or what new ideas you might discover.


Here are some suggested rules for a discussion thread about AI tools for roleplaying:

1) Be respectful: Treat others with kindness and respect, even if you disagree with their opinions.
2) Stay on topic: Keep the conversation focused on AI tools for roleplaying and avoid straying into unrelated topics.
3) Don't make personal attacks: Avoid making personal attacks or engaging in name-calling.
4) Don't debate AI image ethics: While it's important to consider the ethical implications of AI, this thread should focus on the practical use of AI tools for roleplaying.
5) Share your experiences: Share your own experiences with AI tools and how you've used them in your roleplaying games.
6) Be open to other perspectives: Listen to others and try to understand their perspectives, even if you don't agree with them.
7) Keep it civil: Avoid getting into heated debates or arguments. If things start to get heated, take a step back and try to cool down.

By following these rules, we can create a respectful and productive discussion about AI tools for roleplaying.


~This post generated by ChatGPT :tipshat:

Rutibex fucked around with this message at 02:55 on Dec 31, 2022

Adbot
ADBOT LOVES YOU

Rutibex
Sep 9, 2001

by Fluffdaddy
Here are a few examples of the content you can generate using AI to add to your magic collection. This is a great way to make custom cards for your cube, or even commander deck if your friends are very understanding :v:

The new GPT model is extremely polite and very good at designing magic cards. It will give you exactly what you ask for, it understands how most of the mechanics work (so you can ask it for specific abilities). It even seems to have a sense of balance, though not quite! Best of all it always spits out a flavor text, and it explains how the card works and its thought process in designing it. It can design very complex cards in addition to simple cards, but you have to ask nicely. Though it came up with this Infinity Gauntlet card unprompted, I just wanted a card better than black lotus :psyduck:


quote:

can you design an artifact thats better than black lotus?

quote:

Sure, here is a possible design for an artifact that could be considered better than Black Lotus in certain contexts:This artifact allows you to attach gems to it that give you a variety of powerful abilities, such as gaining life, drawing cards, putting creatures into play, destroying permanents, and exiling and returning permanents. The cost of 0 mana means that it can be played easily, but the need to attach gems to it and the potential to sacrifice it if it runs out of gems means that it requires careful planning and strategic use to maximize its potential. This is just one possible design for an artifact that could be considered better than Black Lotus in certain contexts, and there are many other possibilities to explore.



quote:

This card allows you to take control of a creature for a short time, untap it, and give it haste. This can be useful for setting up surprise attacks or removing blockers to attack your opponent directly. The cost of 3 mana is relatively moderate, but the blue/black color combination suggests that it may have some tricky or manipulative elements to it. This is just one possible design for a blue/black instant card, and there are many other possibilities to explore.


quote:

This card allows each player to discard their hand and draw seven new cards, potentially allowing them to reset their resources and start fresh. The cost of 4 red mana is relatively moderate, but the potential for disrupting your opponent's plans and shuffling your own cards makes it a powerful but risky option. The chaos theme is conveyed through the card's name and flavor text, which suggest that the card can create unpredictable and potentially dangerous situations. This is just one possible design for a red sorcery with a chaos theme that costs 4 mana, and there are many other possibilities to explore.


quote:

This artifact creature enters the battlefield with a number of +1/+1 counters on it based on the number of artifacts you control, allowing it to potentially become a powerful attacker or blocker. Its ability also allows you to move +1/+1 counters onto other artifact creatures you control, potentially allowing you to buff your entire artifact creature team. The cost of 0 mana means that it can be played easily, but its power and toughness of 0/0 means that it may need to be protected or used strategically to be effective. This is just one possible design for an artifact creature that costs 0 mana, and there are many other possibilities to explore.


quote:

This artifact creature has a base cost of 0 mana, but you can choose to pay 1 generic mana to cast it instead. Its ability allows you to search for a basic land card when it enters the battlefield, potentially allowing you to ramp up your mana production or fix your colors. The 0/3 power and toughness make it relatively weak in combat, but its low cost and ability to search for a land make it a useful utility option. This is just one possible design for an artifact creature that costs 0 mana, and there are many other possibilities to explore.


quote:

This creature has first strike, allowing it to deal combat damage before other creatures without first strike can react. Its abilities also allow you to tap and untap creatures as it attacks and blocks, respectively, potentially disrupting your opponent's plans and manipulating the battlefield. The cost of 3 white mana is relatively moderate, and the power and toughness of 2/2 are average for a creature of its cost. The white color and the knight creature type suggest that this card is associated with righteousness, honor, and chivalry, which are common themes in white magic. This is just one possible design for a white creature, and there are many other possibilities to explore.


quote:

This card allows you to deal a large amount of damage to a creature or player, and it also prevents the targeted creature from being regenerated if it is dealt damage. The cost of 4 red mana is relatively moderate, but the potential for dealing a large amount of damage makes it a powerful option in certain situations. The red color and the flavor text suggest that this card is associated with the destructive power of fire, which is a common theme in red magic. This is just one possible design for a red sorcery that costs 4 mana, and there are many other possibilities to explore.


quote:

This artifact enters the battlefield tapped, but it has the ability to choose a land type when it enters the battlefield. This means that it can be customized to target specific types of lands, such as basic lands, nonbasic lands, or lands with specific subtypes. Its ability also deals 1 damage to each player who controls a land of the chosen type at the beginning of their upkeep, potentially allowing it to deal a large amount of damage over time. Its tap ability allows you to destroy a target land of the chosen type, allowing you to remove specific lands from the battlefield if needed. This is just one possible design for an artifact that destroys lands, and there are many other possibilities to explore.


quote:

This planeswalker has abilities that allow you to draw cards, create Homunculus tokens, and eventually get an emblem that lets you cast creature cards from the top of your library. The blue/black color combination suggests that Malidrex is a skilled alchemist who uses the power of the void to create and manipulate magical substances. The abilities focus on drawing cards, creating creatures, and potentially getting powerful creatures into play without paying their mana costs. This is just one possible design for a blue/black planeswalker named Malidrex with an alchemy theme, and there are many other possibilities to explore.


quote:

This artifact creature can be cast as a colorless artifact with converted mana cost 1, allowing you to play it for free if you have enough artifact synergies in your deck. Its ability to draw a card whenever it becomes the target of an opponent's spell or ability means that it can provide value even when it is not attacking or blocking. The power and toughness of 0/1 means that it is relatively weak in combat, but its utility as a cheap artifact and a potential card draw engine make it a valuable tool. This is just one possible design for an artifact creature that costs 0 mana, and there are many other possibilities to explore.


quote:

This creature has flying and vigilance, allowing it to attack and block without losing its ability to defend. Its power and toughness of 3/3 also make it a decent attacker and blocker, allowing it to hold its own in combat. The white color and the Angel creature type suggest that this card is associated with divine light and protection, which are common themes in white magic. This is just one possible design for a white creature, and there are many other possibilities to explore.


quote:

This card allows you to destroy a small creature and gain life equal to its toughness, which can be useful in certain situations. However, the cost of using this card is relatively high, both in terms of the mana needed to cast it and the potential downside of relying on the power of the shadows. This makes it a potentially powerful but risky card to use. Of course, the design of magic cards can vary greatly and this is just one possible example.


quote:

This card has a low cost of 1 mana, but its ability to cause each player to lose 1 life when it enters the battlefield means that it can be a powerful tool for disrupting your opponent's plans. The low power and toughness of 1/1 also means that it is relatively weak in combat, so it may need to be used strategically to maximize its effectiveness. Of course, this is just one possible design for a black creature that costs 1 mana, and there are many other possibilities to explore


quote:

This card allows each player to shuffle their hand and graveyard into their library and draw seven new cards, potentially allowing them to reset their resources and start fresh. However, the card is exiled and can be cast again on each player's next turn without paying its mana cost, potentially allowing the game to continue for multiple turns before the card's effects can be resolved. The cost of 4 blue mana is relatively high, but the complexity of the card and the potential for multiple turns to be added to the game make it a powerful but risky option. This is just one possible design for a more complex blue card with a time theme, and there are many other possibilities to explore.


quote:

This card has three different abilities that can be activated by paying green mana, allowing you to create Saproling tokens, draw cards, and buff your creatures. The cost of 2 mana is relatively low, but the complexity of the card and the need to pay additional mana to activate its abilities means that it may require careful planning and strategic use to be effective. This is just one possible design for a green enchantment card, and there are many other possibilities to explore.


quote:

This planeswalker has abilities that allow you to create Elemental tokens with flying and haste, deal damage to creatures or planeswalkers, and eventually get an emblem that lets you create more powerful Elemental tokens whenever you cast a spell. The red/blue color combination suggests that Zara may have a volatile or unpredictable personality, and the abilities focus on creating and using Elemental tokens to attack and defend. This is just one possible design for a red/blue planeswalker, and there are many other possibilities to explore.



art by midjourney

Rutibex posted:

Another test making magic cards. This time I am using GPT-3 chat edition to design the entire card text, as well as the art. I simply ask it to describe the art involved in the cards and it gives me a prompt that I can feed into Midjourney. For example:

Becomes this:


The rest of the cards we made, with art described by GPT-3 and rendered by Midjourney:














Rutibex fucked around with this message at 02:50 on Dec 31, 2022

Rutibex
Sep 9, 2001

by Fluffdaddy
Any DMs out there that like making custom content for their game, you should check out ChatGPT! Its free for now so use it before they make a paywall. If you ask it correctly it will generate pretty much any D&D content you want. For example to make new spells simple speak these words of power:

quote:

A design for a advanced dungeons and dragons spell. Including Spell Name, Spell Level, Spell School, Casting Time, Spell Duration, Material Components, Spell Description, and Flavor Text:

https://chat.openai.com/chat

once it has the basic format of a spell in its memory you can ask it for new things like "please give me an 8th level spell in the school of conjuration" or "Please make a spell called "Supreme Donuts Dunk". Some examples:

quote:

Spell Name: Castle Keeper's Touch

Spell Level: 4th

Spell School: Transmutation

Casting Time: 1 action

Duration: Instantaneous

Material Components: A small feather duster, a piece of soap, and a vial of cleaning solution

Spell Description: This spell cleans a castle or other large structure within range. The spell removes all dirt, grime, and debris from the structure, leaving it sparkling clean. The spell also removes any stains or marks from the walls, floors, and surfaces, making them look like new. The spell does not affect any creatures or objects within the castle, only the structure itself.

Flavor Text: With a wave of your hand and a whispered incantation, you touch the walls of the castle, imbuing them with the power of cleanliness. In an instant, all the dirt, grime, and debris that has accumulated over the years is whisked away, leaving the castle sparkling clean. The floors are polished, the windows are washed, and the surfaces are gleaming, making the castle look like new once again.

quote:

Spell Name: Brew Master's Blessing

Spell Level: 5th

Spell School: Transmutation

Casting Time: 1 action

Duration: Concentration, up to 1 hour

Material Components: A potion, a vial of alchemical reagents, and a pinch of rare herbs

Spell Description: This spell imbues the creature that you touch with the ability to brew any potion. For the duration of the spell, the creature can brew any potion using only the materials in their possession, without needing to follow the usual recipe or use any specialized alchemical equipment. The creature can brew up to three potions during the duration of the spell, and the potions retain their usual effects.

Flavor Text: With a gentle touch and a whispered incantation, you imbue your ally with the knowledge and skill of a master brewer. They can now brew any potion they desire, using only the ingredients at hand. With this newfound power, they can create powerful elixirs and draughts to aid them in their adventures. Be careful, though, as the art of potion brewing can be dangerous, and even the most skilled of brew masters can suffer dire consequences when experimenting with new recipes.

quote:

Spell Name: Flea's Folly

Spell Level: 4th

Spell School: Transmutation

Casting Time: 1 action

Duration: Concentration, up to 10 minutes

Material Components: A flea, a pinch of salt, and a small piece of shrinkable material (such as rubber or shrink plastic)

Spell Description: This spell shrinks a creature within range to the size of a flea. The creature must make a Constitution saving throw, and on a failed save it is shrunk to a size of 0.5 inches. While shrunk, the creature's movement speed is reduced to 5 feet, and its Strength and Dexterity scores are reduced by 4. The creature also has disadvantage on attack rolls, ability checks, and saving throws that use Strength or Dexterity.

The spell ends if the creature is reduced to 0 hit points, if you lose concentration, or if the duration expires. If the spell ends, the creature returns to its normal size.

Flavor Text: With a flick of your wrist and a whispered incantation, you shrink your foe to the size of a flea, reducing them to a helpless, miniature version of themselves. They are at your mercy, unable to defend themselves or escape from your grasp. Be careful, though, as even the smallest creatures can be dangerous when provoked.

quote:

Spell Name: Summon Sea Vessel

Spell Level: 7th

Spell School: Conjuration

Casting Time: 1 minute

Duration: Concentration, up to 1 hour

Material Components: A small piece of driftwood, a vial of seawater, and a miniature ship model worth at least 500 gp

Spell Description: This spell summons a large sailing ship from the Elemental Plane of Water to your location. The ship appears in an unoccupied space within range, and is under your control for the duration of the spell. The ship has a number of hit points equal to your maximum hit points, and it moves at a speed of 10 feet per round. The ship is large enough to accommodate up to 30 Medium creatures. If the ship is reduced to 0 hit points, it disappears and the spell ends. The spell ends if you are incapacitated, if you lose concentration, or if the duration expires.

Flavor Text: With a fierce command and a wave of your hand, you summon forth a mighty sea vessel from the depths of the ocean. The ship materializes before you, its sails billowing in the wind and its hull ready to weather any storm. Climb aboard, and set sail for adventure on the high seas. Be careful, though, as the power of the ocean can be treacherous, and even the mightiest of ships can be overcome by the waves.

quote:

Spell Name: Song of the Siren

Spell Level: 3rd

Spell School: Enchantment

Casting Time: 1 action

Duration: Concentration, up to 10 minutes

Material Components: A small crystal shard, a feather from a songbird, and a pinch of silver dust

Spell Description: This spell imbues a creature within range with the ability to sing beautifully. The creature has advantage on Charisma (Performance) checks made to sing, and its singing is so enchanting that any creature that can hear it within 30 feet must make a Wisdom saving throw or be charmed by the creature for the duration of the spell. A creature that succeeds on the saving throw is immune to the effects of this spell for 24 hours.

Flavor Text: With a sweet melody and a whispered incantation, you imbue your ally with the voice of a siren, allowing them to sing with beauty and power. Any who hear their song are entranced, falling under their spell and becoming mesmerized by their voice. Be careful, though, as the power of the siren's song can be dangerous, drawing in even the most wary of foes.

quote:

Spell Name: Summon Beholder

Spell Level: 9th

Spell School: Conjuration

Casting Time: 1 action

Duration: Concentration, up to 1 hour

Material Components: A small piece of a beholder's eyestalk, a vial of beholder's blood, and a crystal orb worth at least 1,000 gp

Spell Description: This spell summons a beholder from the Far Realm to serve as your ally. The beholder appears in an unoccupied space within range, and is under your control for the duration of the spell. The beholder has a number of hit points equal to half your maximum hit points, and it acts on your turn. If the beholder is reduced to 0 hit points, it disappears and the spell ends. The spell ends if you are incapacitated, if you lose concentration, or if the duration expires.

Flavor Text: With a deep, guttural incantation and a fierce determination, you call forth a beholder from the depths of madness to serve as your ally. The beholder materializes before you, its central eye gazing hungrily at you as it hovers in the air, ready to unleash its deadly array of eye rays at your command. Be careful, though, as the beholder's loyalty is fickle, and it may turn on you if given the chance.

quote:

Spell Name: Summon Vampiric Ally

Spell Level: 7th

Spell School: Necromancy

Casting Time: 1 minute

Duration: Concentration, up to 10 minutes

Material Components: A drop of blood from a vampire, a vial of holy water, and a silver mirror

Spell Description: This spell summons a vampire from the Shadowfell to serve as your ally. The vampire appears in an unoccupied space within range, and is under your control for the duration of the spell. The vampire has a number of hit points equal to half your maximum hit points, and it acts on your turn. If the vampire is reduced to 0 hit points, it disappears and the spell ends. The spell ends if you are incapacitated, if you lose concentration, or if the duration expires.

Flavor Text: With a dark incantation and a drop of your own blood, you call forth a creature of the night to do your bidding. The vampire emerges from the shadows, its red eyes glowing with hunger and malice, ready to serve as your deadly ally for the duration of the spell. Be careful, though, as the creature's loyalty is fleeting, and it may turn on you if given the chance.


quote:

chatGPT isn't just able to create a robot, it can create a set of d10 tables for you to generate a robot yourself :haw:

Please generate a set of tables for creating a robot
[quote]Robot Components
1 Head
2 Torso
3 Arm
4 Leg
5 Sensor Array
6 Power Core
7 Weapon System
8 Tool/Utility
9 Propulsion System
10 Processor

Appearance
1 Humanoid
2 Insectoid
3 Canine
4 Feline
5 Reptilian
6 Avian
7 Arachnid
8 Arthropod
9 Mollusk
10 Cephalopod

Color Scheme
1 Blue and silver
2 Red and gold
3 Black and chrome
4 Green and bronze
5 Purple and silver
6 White and gold
7 Yellow and black
8 Orange and bronze
9 Teal and chrome
10 Pink and silver

Functionality
1 Combat
2 Construction
3 Exploration
4 Manufacturing
5 Medical
6 Mining
7 Salvage
8 Security
9 Service
10 Transportation

Special Features
1 Stealth Technology
2 Self-healing materials
3 Enhanced strength
4 Super speed
5 Shapeshifting
6 Invisibility
7 Holographic projection
8 Teleportation
9 Tractor beam
10 Laser weapons

Purpose
1 Military
2 Scientific research
3 Space exploration
4 Construction and engineering
5 Medical and health care
6 Environmental protection
7 Domestic and personal use
8 Entertainment
9 Transportation and logistics
10 Communications and information processing


Generate a set of d10 tables for generating garlic

quote:

Garlic Type
1 Hardneck
2 Softneck
3 Elephant
4 Porcelain
5 Rocambole
6 Turban
7 Creole
8 Asiatic
9 Glazed Purple Stripe
10 Marbled Purple Stripe

Garlic Size
1 Small (1-1.5 inches)
2 Medium (1.5-2 inches)
3 Large (2-2.5 inches)
4 Extra Large (2.5-3 inches)
5 Jumbo (3-3.5 inches)
6 Colossal (3.5-4 inches)
7 Gigantic (4-4.5 inches)
8 Monster (4.5-5 inches)
9 Giant (5-5.5 inches)
10 Behemoth (5.5 inches or larger)

Garlic Flavor
1 Mild and sweet
2 Medium and slightly spicy
3 Spicy and bold
4 Very spicy and pungent
5 Mild and nutty
6 Medium and savory
7 Bold and earthy
8 Very pungent and sharp
9 Mild and tangy
10 Medium and garlicky

Garlic Uses
1 Cooking
2 Medicinal
3 Insect repellent
4 Religious or spiritual rituals
5 Warding off vampires
6 Protecting against evil spirits
7 Wearing as a charm or amulet
8 Planting in the garden
9 Giving as a gift
10 Eating raw as a health supplement

Garlic Origins
1 China
2 Italy
3 France
4 Spain
5 United States
6 Mexico
7 South Korea
8 Argentina
9 Peru
10 Brazil

3rd edition is back! Fair and balanced, as all things should be

Can you please generate a new character class that is a time wizard that gains new more powerful time powers as they grow in level. Also they have a crystal companion that grows with them.

code:
Time Wizard
Skills/Saves: As a Wizard
Attack Bonus: As a Wizard
Time Powers:

    Time Wizards have the ability to manipulate time itself.
    At 1st level, a Time Wizard can cast the spell "Slow" once per day.
    As the Time Wizard gains levels, they gain new and more powerful Time Powers.

Crystal Companion:

    At 1st level, a Time Wizard is accompanied by a small crystal that aids them in their studies of time magic.
    As the Time Wizard gains levels, the crystal grows in size and power, gaining new abilities and abilities to aid the Time Wizard in battle.

Experience Points:
Level	Points	Hit Dice	Time Powers	Crystal Companion
1	0	1d6	Slow (1/day)	Small crystal
2	2,000	2d6	Haste (1/day)	
3	4,000	3d6	Time Stop (1/day, duration 1 round)	Medium crystal
4	8,000	4d6	Temporal Stasis (1/day, duration 1 minute)	
5	16,000	5d6	Time Warp (1/day, duration 1 hour)	Large crystal
6	32,000	6d6	Timeless Body (1/day, duration 1 day)	
7	64,000	7d6	Temporal Genesis (1/day, duration 1 week)	Crystal golem
8	120,000	8d6	Temporal Apocalypse (1/day, duration 1 year)	

quote:

Crystal Companion

The crystal companion is a magical crystal that is bonded to the Time Wizard and grows in size and power as the Time Wizard gains levels. The crystal companion has the following abilities:

At 1st level, the crystal companion is a small crystal that floats near the Time Wizard and aids them in their studies of time magic. The crystal has a passive Perception score of 10 and can detect the presence of time magic within 30 feet.
At 3rd level, the crystal companion grows to a medium size and gains the ability to attack. It can make a single slam attack as an action, dealing 1d8 bludgeoning damage on a hit.
At 5th level, the crystal companion grows to a large size and gains the ability to fly. It can fly at a speed of 30 feet and can carry the Time Wizard on its back.
At 7th level, the crystal companion becomes a crystal golem, gaining the ability to cast spells and use other magical abilities. It can cast the spell "Slow" once per day, and can use other time magic spells or abilities as directed by the Time Wizard.

quote:

Temporal Stasis

Level: 9th
Casting Time: 1 action
Range: Touch
Components: V, S, M (a diamond worth at least 10,000 gp)
Duration: 1 minute

You touch a creature and freeze it in time, suspending its body in a state of temporal stasis. The creature is incapacitated and has total cover, and is immune to all damage and other effects.

At the end of the spell's duration, the creature returns to normal and is no longer incapacitated or protected by total cover. If the creature was attacking or moving when the spell was cast, it continues its action as if the spell had not been cast.

If the spell's duration is dispelled before it ends, the creature is no longer protected by total cover and is no longer immune to damage and other effects.

quote:

Time Warp

Level: 7th
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a ruby worth at least 1,000 gp)
Duration: 1 hour

You create a zone of altered time within a 30-foot radius centered on a point you can see within range. The zone can be a sphere or a hemisphere, as you choose.

Creatures inside the zone are affected by the altered time. You can choose to either speed up or slow down time within the zone, as follows:

Speed Up: Creatures within the zone have their movement and attack speed doubled. They can take an extra action on each of their turns, and the duration of spells and other effects is halved.
Slow Down: Creatures within the zone have their movement and attack speed halved. They can only take one action on each of their turns, and the duration of spells and other effects is doubled.

At the end of the spell's duration, the altered time within the zone ends and time returns to normal. Creatures that were affected by the altered time are no longer affected and can act normally.

If the spell's duration is dispelled before it ends, the altered time within the zone ends and time returns to normal. Creatures that were affected by the altered time are no longer affected and can act normally.

quote:

Timeless Body

Level: 8th
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 day

You become immune to the effects of time, including aging and other time-based effects. You are also immune to being put into a state of temporal stasis or time stop.

At the end of the spell's duration, the effects of the spell end and you are no longer immune to the effects of time.

If the spell's duration is dispelled before it ends, the effects of the spell end and you are no longer immune to the effects of time.

quote:

Temporal Genesis

Level: 9th
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a small hourglass worth at least 100 gp)
Duration: 1 week

You create a pocket dimension within a 20-foot radius sphere centered on a point you can see within range. The pocket dimension is a separate space where time flows at a different rate than the rest of the world.

You can choose to either speed up or slow down time within the pocket dimension, as follows:

Speed Up: Time within the pocket dimension flows at twice the normal rate. This allows creatures within the pocket dimension to take two actions on each of their turns, and the duration of spells and other effects is halved.
Slow Down: Time within the pocket dimension flows at half the normal rate. This allows creatures within the pocket dimension to take only one action on each of their turns, and the duration of spells and other effects is doubled.

At the end of the spell's duration, the pocket dimension disappears and time within it returns to normal. Creatures within the pocket dimension are ejected into the nearest unoccupied space outside of the pocket dimension, and are no longer affected by the altered time within the pocket dimension.

If the spell's duration is dispelled before it ends, the pocket dimension disappears and time

quote:

Temporal Apocalypse

Level: 9th
Casting Time: 1 action
Range: 1 mile
Components: V, S, M (a small hourglass worth at least 1,000 gp)
Duration: 1 Year

You unleash a catastrophic event that affects time itself within a 1-mile radius centered on a point you can see within range. The event can take any form you choose, such as a massive explosion, a city-wide flood, or a devastating earthquake.

The event has the following effects within the area of the spell:

All creatures and objects within the area of the spell are immediately erased from the flow of time, as if they had never existed.
The area of the spell becomes a desolate wasteland, filled with ruins and other remnants of the destroyed city or plane.
The affected area is considered a dead magic zone, where no magic can be used or detected.
The affected area is also considered a planar rift, connecting the destroyed plane to the Astral Plane.

At the end of the spell's duration, the effects of the spell end and time in the affected area returns to normal. The area remains a dead magic zone and a planar rift, but it is no longer a desolate wasteland. Creatures and objects that were erased from the flow of time do not return, and the area remains a scar on the fabric of reality.

If the spell's duration is dispelled before it ends, the effects of the spell are negated and the affected area returns to normal.


Generate a table of illegal ooze enhancements, with their price in gold pieces and their effect

quote:

Enhancement Price (in gold pieces) Effect
Enhanced Slime 500 Increases the speed and maneuverability of the gelatinous cube.
Sticky Goo 300 Allows the gelatinous cube to stick to surfaces, giving it an advantage in certain obstacles.
Acid Spit 400 Gives the gelatinous cube the ability to spit acid at opponents, causing damage and impairing their movement.
Camouflage Slime 350 Allows the gelatinous cube to blend in with its surroundings, making it harder for opponents to spot and attack.
Noxious Fumes 450 Releases a cloud of toxic fumes from the gelatinous cube, impairing the vision and breathing of opponents.
Shock Jelly 500 Gives the gelatinous cube the ability to release electric shocks, stunning and damaging opponents.

Note: These illegal ooze enhancements are not sanctioned by the organizers of the Great Gelatinous Cube Race and are strictly prohibited. Use of these enhancements can result in disqualification and possible legal consequences.

Rutibex posted:

AI art for role-playing is absolutely fantastic. I've been using midjourney to make all kinds of player aids for my D&D game. Here is a bunch of the pictures i generated for our last game, completely out of context :v:









Rutibex fucked around with this message at 02:53 on Dec 31, 2022

Rutibex
Sep 9, 2001

by Fluffdaddy

Humbug Scoolbus posted:

Can you post your list of 'magic words' to bypass the 'I am an AI...' spiel?

My best method is to give it an example of what you want to generate. If you want a custom magic card copy/past the full text of a magic card you like into the chat box and let chatGPT talk to you about it. Then say "Please generate a new card in the theme of sour milk" or "Please generate a new card that uses Banding" or "Please generate a card called "Ruby Donation".

For D&D content I give it a class/feat/spell/whatever than ask the same. If I want a dialogue I give it a few lines of the dialogue.

Rutibex
Sep 9, 2001

by Fluffdaddy

Gynovore posted:

I've been making a card game I intended to give to friends and family as a Christmas gift but it fell apart (#*&@ MPC). The theme is one of those cooking shows on the Food Network like Chopped... but the chefs are also ninjas!

The ninja chefs play food on their tables...



...but other ninjas can try to sabotage them...



...but you can set traps to halt the attacking ninjas!



It never got printed, but if anyone is interested I'll write up the rules and put the whole thing where you can see it.
:eyepop:
This looks amazing and you should absolutely post the entire rules and all the cards

Rutibex
Sep 9, 2001

by Fluffdaddy

Ceramic Shot posted:

Rutibex, thanks a lot for making a dedicated thread for this stuff!

Here are some of mine, re-imaginations of cards from Arkham Horror. The originals are on the left, mine are on the right and use a different ruleset.

I'm using a combination of Midjourney and Open Office Draw (lol). Any layout feedback is appreciated. I put the art on top in the enemy card, which is different than Arkham Horror's layout. I still need to make new attribute icons that aren't just colored versions of stuff from thenounproject.com


I also put the encounter set icons in the upper left corner to save space in the center.

Looks very nice! I can't really comment on the game, I've never played it. But I appreciate your dedication to making your own card frame. I always just use magic card frames :v:

Midjourney can make those icons for you, but pro tip ask it for a "variety of icons". It doesn't need the full space and if you ask for just one it will make very elaborate icons. variety gives you more options to pick from.

Rutibex
Sep 9, 2001

by Fluffdaddy

LordAdakos posted:

On a tangential note: I've been feeding my dnd DM notes into chatgpt to help me turn it into a cohesive narrative. It takes some tweaking but it's been going well so far. I've been fleshing out notes from 6 months ago and have successfully turned a page of bullet points into a full chapter and a half of semi cohesive writing. I still have to do a lot of the work to clean it up, but it's helpful to say " fill in the details for x, make up something" and then tweaking the result to fit into the overall narrative.

Likewise, I've been generating tables of everything using chatgpt. Items, animals, encounters, monsters, loot, books, songs, tavern names, weather, political twists. It's been an absolute godsend.

Pro tip, don't just ask it to make something up. Ask it to make up ten things in a list, then choose the best one!

I've also had good results asking it to pretend it's Gary Gygax and critique my various content from a game design perspective. You might need to say "a fictional character identical to Gary gygax". It doesn't like simulating him otherwise.

Rutibex fucked around with this message at 15:51 on Jan 3, 2023

Rutibex
Sep 9, 2001

by Fluffdaddy

Doctor Zero posted:

And then change your plans to whatever you like best.


I'm being serious. AI Art isn't really great at making EXACTLY what you want (yet). But it does make awesome things that are Close Enough.

Yeah I don't see working with AI to be like a designer at all. It's more like exploring the Caves of RNG, searching for hidden treasures. You don't know what you'll find!

Rutibex
Sep 9, 2001

by Fluffdaddy

Ceramic Shot posted:

It's only a matter of time until the first salable Monster Manual or Expanded Spellbook whatever that uses GPT-3 comes out, I think.

Yeah, I'd say maybe by the end of the week :ninja:

Edit: anyone who wants to check out the first draft. Without the art its only 528 pages :v: Though I got greedy and generated a couple more sections and items since I made this draft. With the art it should easily be 800+ pages

https://www.mediafire.com/file/sexmqercncy4iyx/Malidrex+Grand+Grimoire+v0.01.pdf/file

Rutibex fucked around with this message at 01:10 on Jan 4, 2023

Rutibex
Sep 9, 2001

by Fluffdaddy

Doctor Zero posted:

:laffo:

have you actually read all that? Or is this the AI version of RPG Shovelware? (no offense)
:v:
Yeah I read most of it as it came out of the AI, some stuff I regenerated and its already gone. But It still needs a lot of editing. Some of the abilities are obviously broken and unbalanced, but I'm kind of leaning into that and making it a joke book like Grimtooths. The joke being that it is a huge book full of absurd things that came out of a magic mirrior or some kind of enchanted printing press. I'm only going to charge a few bucks for it, thats all its worth as far as my effort :shrug:

here is some of the art I have been making. I'm going to replace the gibberish text with jokes generated by GPT3



Rutibex
Sep 9, 2001

by Fluffdaddy

Toph Bei Fong posted:

Yeah, just at a glance, I've noticed it's got a spell called "Emerald Ray of Reversal" about 4 times, listed as a 6th, 3rd, and 4th level spell.

Which is about on par with the machine, despite being fed two of my previous novels featuring the same setting and characters for my "experiment", being unable to remember the gender of the novel's protagonist, regularly mixing up the protagonist and antagonist factions, continually trying to introduce spaceships into a low magic fantasy "swords and cellphones" setting, repeatedly misunderstanding the personality and temperment of the protagonist (think trying to write Elric of Melniboné as though he were Caramon Majere), and, somewhat worringly, trying to write a female lesbian character as if she were male.

It can certainly produce a lot of prose, but how much of it is useful to the story or coherent without a lot of editing is debatable, and the RoI on editing out 90% of the unusable and rewriting the remaining 10% to be less purple and to vibe with the previous sections vs. just writing what's in my head...

I like it for brainstorming, and it's fun to play with, but for doing the actual work? Not so much...

Oh, the duplicates are becuase that was the spell I fed to the AI as an example. When making content you want to give an example so the AI copies the format. Otherwise you'll end up with sections of spells missing material components or spell level or something. I need to remove the duplicates and put everything in order and make an index.

Rutibex
Sep 9, 2001

by Fluffdaddy

Megazver posted:

So I've been prepping to run the Godbound adventure Ten Buried Blades in Roll20.

I've tried running it in PbP years ago, but that died as PbP games usually do. (Especially if I play and/or run them.) This time, I've spent the past week or so on the most important prep I can think of - feverishly cranking out portraits for every NPC instead of, like, doing any actual game prep. :nod: I might or might not actually prefer the "gently caress around generating portraits" part to the "actually gm the game" part.

:hai:
I like the NPCs you have made. Your players will of course not even notice 5% of the details you put into the portraits. Thats fine of course, the indulgence of the dungeon master is more important!

Here are a few portraits of NPCs my players never even encountered, because I didn't roll the encounter on the random table :v:




Rutibex
Sep 9, 2001

by Fluffdaddy
Draft 2 of Malidrex Grand Grimoire! This one is considerably more useful, everything is in alphabetical order! So you can actually find things lol. I severely underestimated the amount of duplicate text, this draft is only 290 pages (without art). I've also been fooling around with a cover image, I donno if I want to go creepy or cartoony:

https://www.mediafire.com/file/ya6syoi6dzkj4g7/Malidrex+Grand+Grimoire+v0.02.pdf/file

Rutibex
Sep 9, 2001

by Fluffdaddy
I've been working on this on/off for most of the holidays and now Wizards of the Coast is apparently pulling the D&D license from 3rd party creators. So gently caress it, I'm just gonna release it for free creative commons. Now if WotC ever publishes any spells like mine they are violating creative commons. Its still a little rough, but I'm tired of working on it and its usable enough for a free book :v: Enjoy Malidrex Grand Grimoire!

-246 New Spells!
-256 New Feats!
-133 New Magic Items!
-67 New Prestige Classes!
-Zero Balance!

https://www.mediafire.com/file/a53zyshe614atrf/Malidrex+Grand+Grimoire+v1.0.pdf/file

Rutibex
Sep 9, 2001

by Fluffdaddy

Doctor Zero posted:

Put this on DriveThruRPG before the new D&D OGL is released.

It's not OGL, its creative commons share alike. If wizards of the coast makes any spells similar to mine without opening up their content I'm gonna sue for licence violations :twisted:

I'm never touching wotc cursed systems ever again. Though watch this thread for my new game system, Hexmaster coming soon!

Rutibex
Sep 9, 2001

by Fluffdaddy
Witches of the Watershed

Rutibex
Sep 9, 2001

by Fluffdaddy
I've use ChatGPT to make the first draft of my open rules for Hexmaster, licensed fully under creative commons. I used Microlite D20 as an inspirational starting point, but I had everything rewritten and I changed a bunch of the stuff in that system to be more suitable for my purposes. When you get down to it the rules for a D&D type game are not really that complex:


https://www.mediafire.com/file/v0ihkzq1kc3nxw1/Hexmaster+Basic+Rules.pdf/file

Adbot
ADBOT LOVES YOU

Rutibex
Sep 9, 2001

by Fluffdaddy
I decided to add one additional statistic to my system, because now I can call it the B.L.I.M.P.S. System :haw:

quote:

Body represents a character's physical strength and stamina. It is used to determine a character's hit points and their ability to perform tasks that require physical strength or endurance.

Luck represents a character's luck and fate. It is used to determine a character's initiative in combat, as well as their ability to perform tasks that require a measure of luck or chance.

Intuition represents a character's awareness and quick thinking. It is used to determine a character's ability to notice things and react quickly, as well as their ability to perform tasks that require quick thinking or reflexes.

Mind represents a character's intelligence and problem-solving ability. It is used to determine a character's ability to understand complex information and solve problems, as well as their ability to perform tasks that require knowledge or understanding.

Perception represents a character's ability to see, hear, and sense their surroundings. It is used to determine a character's ability to notice things and react to them, as well as their ability to perform tasks that require good eyesight, hearing, or other senses.

Social represents a character's charisma and social skills. It is used to determine a character's ability to interact with others, as well as their ability to perform tasks that require persuasion, negotiation, or other social skills.


Body: A character must lift a heavy object to clear a path. The game master might call for a Body check, where the character rolls a d20 and adds their Body bonus (based on their Body score) to the roll. If the result is equal to or greater than the Difficulty Class (DC) set by the game master, the character successfully lifts the object.

Luck: A character is trying to avoid a trap. The game master might call for a Luck check, where the character rolls a d20 and adds their Luck bonus (based on their Luck score) to the roll. If the result is equal to or greater than the DC set by the game master, the character successfully avoids the trap.

Intuition: A character is trying to spot a hidden object. The game master might call for an Intuition check, where the character rolls a d20 and adds their Intuition bonus (based on their Intuition score) to the roll. If the result is equal to or greater than the DC set by the game master, the character successfully spots the hidden object.

Mind: A character is trying to solve a puzzle. The game master might call for a Mind check, where the character rolls a d20 and adds their Mind bonus (based on their Mind score) to the roll. If the result is equal to or greater than the DC set by the game master, the character successfully solves the puzzle.

Perception: A character is trying to hear a faint sound. The game master might call for a Perception check, where the character rolls a d20 and adds their Perception bonus (based on their Perception score) to the roll. If the result is equal to or greater than the DC set by the game master, the character successfully hears the faint sound.

Social: A character is trying to persuade a guard to let them pass. The game master might call for a Social check, where the character rolls a d20 and adds their Social bonus (based on their Social score) to the roll. If the result is equal to or greater than the DC set by the game master, the character successfully persuades the guard to let them pass.


ChatGPT doesn't just understand D&D, its seems to understand just roleplaying games in general quite well. I give it a few paragraphs "super compact" version of my Hexmaster rules and it seems to grasp what it is and can make new content for this system. I am having it make battle maneuvers for the Fighter equivalent class, the Meta-Knight

quote:

Fox Stance: The Metaknight enters a defensive stance, gaining a bonus to Armor Class, making a Mind check against a Difficulty Class set by the GM. On success, the Metaknight gains a +2 bonus to Armor Class for (1d4) rounds.

Genital Strike: The Metaknight makes a targeted strike to the enemy's groin, making a Body check against a Difficulty Class set by the GM. On success, the target takes (1d6) damage and has a chance to be incapacitated or suffer other effects determined by the GM.

Goad: The Metaknight taunts an enemy to provoke them into attacking, making a Social check against a Difficulty Class set by the GM. On success, the target is provoked and has disadvantage on their next attack roll against any target other than the Metaknight.

Grapple: The Metaknight grapples an enemy, making a Body check against a Difficulty Class set by the GM. On success, the target is grappled and unable to move from their current position.

Hammer Skull: The Metaknight makes a powerful skull crushing attack, making a Body check against a Difficulty Class set by the GM. On success, the target takes (2d6) bludgeoning damage and has a chance to be incapacitated or suffer other effects determined by the GM.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply