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Tae posted:Just beat chapter 17 on maddening just now as well, underrated skill no one talks about is Corrin's engaged attacks just do 100% freeze aoe so as long as your unit (Alear in my case) can survive a combat round, she can lockdown bosses while you deal with others. I had Corrin on Alear too and just spammed fire when it came to the last two bosses. They both have 5 move so their minions would waddle into the flames and get picked off one by one while they could barely get through a single tile
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# ¿ Feb 8, 2023 05:52 |
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# ¿ May 16, 2024 07:35 |
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Harrow posted:DLC Emblems coming today, and they also previewed the wave 4 story DLC, "Fell Xenologue" Based on what I've seen of the datamining the campaign dlc is going to be about more dragon babbies and alt versions of the other 3 hounds so I could see it going either way
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# ¿ Feb 8, 2023 23:30 |
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lol Hector is so grossly overtuned he basically stole all of Camilla's axe poo poo on top so now her emblem makes her look like a pegasus knight
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# ¿ Feb 9, 2023 03:58 |
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Tender Bender posted:Promoting Louis into a great knight.... Should I go Lance/Axe? It seems pretty fitting and I have a general lack of axe users so far through chapter 9. He's too bulky and speed deficient to be swinging a dinky sword around so axe is the safer bet
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# ¿ Feb 9, 2023 17:18 |
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Notty posted:Movement is weak in the early game when you have access to Sigurd on smaller maps with weaker enemies. A lv 30 Louis on maddening will have a whole 2 more def as General so yeah it barely matters. I'd only change him to general if you want to tape Sigurd to him permanently and even then you're going to feel the lost of that 2 move more times than not. GK also synergizes better with momentum which Louis appreciates for one shotting mages
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# ¿ Feb 9, 2023 17:47 |
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Tae posted:If you don't have a slot for anything else, definitely invest in hit+ on the cheap late-game. Better off with Divine Pulse+, it's hilarious how much it triggers on someone with poo poo hit like Ivy, who doesn't even have the luck to improve the skill
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# ¿ Feb 15, 2023 20:46 |
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W.T. Fits posted:Celica's Paralogue done. A comedy in three acts: She just bumbles into your range after 4 or 5 turns so there's no real material difference outside the couple k gold and few scrapes of exp from the initial batch of units
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# ¿ Feb 17, 2023 10:32 |
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Alfred as a 10/20 Avenir Alfred as a 10/20 Great Knight Avenir is a garbo trap option
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# ¿ Feb 19, 2023 23:37 |
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Spd on a unit that can't crack 20 by lv 30 is irrelevant beyond avoiding melting to single non thoron mage units which can be countered by food/speed tonics for most of the game and the GK comes with an easily activated skill that adds another 3 def/res and the ability to wield harder hitting axes. Also have to lol that GK has a dramatically better dex growth than the class that desperately needs its skill to be relevant
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# ¿ Feb 20, 2023 00:10 |
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Don't forget Alcryst and his 70% Luna growth rate
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# ¿ Feb 20, 2023 00:20 |
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Kanos posted:Micaiah is too powerful to not go on your primary staffbot, be that Hortensia or someone else. Byleth can easily go on anyone, losing one attacker isn't a big deal when said attacker is giving multiple people another turn. To squeeze the most damage out you could probably just give Byleth to whoever you have as a hero assist bot. Yeah Byleth on a chain attack filler unit is actually incredibly good, that's how I was able to oneshot the Celica summoners with a luna astra shot and suck up most of the exp on her paralogue
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# ¿ Feb 20, 2023 01:34 |
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Harrow posted:Speaking of the DLC, do you think the Soren ring's interaction with the Dragon type is a bug or an incorrect tooltip? 必殺が二倍になる = hissatsu ga nibai ni naru = [the term FE uses for critical hit chance that appears directly above critical hit dodge on an engage character's stat screen] becomes double
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# ¿ Feb 21, 2023 00:20 |
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Kanos posted:The thing about wolf knight isn't just the stats, it's having access to knives, which are the best general-use physical weapon type in the game and it's not even close. Other classes might win out by a few points in a couple of stats but they don't get knives. Steel Daggers are insanely powerful for their cost to upgrade, and if you need raw brute power at range 1 a sufficiently upgraded stiletto or peshkatz is competitive with a silver axe with much more accuracy and far less weight. Yes a +3 silver dagger is 1-2 range, deals 16 damage and has 95 hit before engraves with barely any weight and only costs around 300 30 4 or something in forge materials, damage is not an issue for Merrin especially since she has like 38spd by lv 40 Perfect Potato fucked around with this message at 03:05 on Feb 22, 2023 |
# ¿ Feb 22, 2023 03:01 |
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Yeah you're tanking her spd by 5 points for 6-7 more str and weapons that will likely weigh her down even further that have far worse accuracy and will be doing by and large less damage than a forged dagger, cutting into the str advantage. The flying utility is lost if she can't consistently double the 30+ spd maddening endgame
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# ¿ Feb 22, 2023 03:56 |
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Your 12th/14th is generally going to be some mediocre backup bot anyway so she can fill that role out, albeit sub-optimally without a hero reclass
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# ¿ Feb 22, 2023 21:19 |
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Chloe is one of the few characters who can naturally hit the 38-40 spd threshold so you want to give her some sources of true damage to offset her noodle arms if you intend to use her past the early game. Erika or 2000sp for Gentility are the easiest options and Momentum does help in the mid game though it potentially costs early Canter and eats a hole through her sp. Merrin is easier to make work due to her bases and I'm pretty sure Rosado makes a better griffin though
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# ¿ Mar 1, 2023 06:16 |
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# ¿ May 16, 2024 07:35 |
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virtualboyCOLOR posted:I have bought every western release of fire emblem since they started coming out and, until very recently, played a total of 0 of them. - Sacred Stones is just a refined version of the first western release and mildly easier - Path of Radiance is the first 3d game and introduces its own elements and is probably the most well written game in the series but normal NA mode is Japanese easy and the real hardest difficulty was never localized so you want to play on hard if you don't want to sleep walk through it and the 3d animations can be gruelling to sit through -Radiant Dawn is the sequel to that one and is the biggest and most unwieldy of the western releases as far as single campaigns go which means it has some of the highest highs and lowest lows in a single game, mostly mechanically. It shares a lot of the same weaknesses as Path of Radiance along with its own unique ones and has weaker writing but is still the only game that adds map elevation as an aspect of gameplay - Awakening is a massive regression gameplay wise and leans more on nostalgia and couple matchmaking, more Disgaea number go big than anything inherent to the series - Fates Conquest is probably the most refined in the sense that you can feel the developers actively loving with you on every map, there's deliberate thought in every tile and enemy placement and it unfucks Awakening's gameplay gimmicks and takes a lot of the excessive rng out of them - Three Houses is in sort of a midway point between the previous two in terms of gameplay and mechanics but sprinkles Persona style sim poo poo on top and is the first game to bother with world building since Path of Radiance and Radiant Dawn -Engage has the most going on mechanically but relies on a lot of nostalgia and gameplay assumptions that you might not have if you've only played a gba game in addition to the new stuff it adds, I would play one more from a different era for at least a few hours before jumping to that Perfect Potato fucked around with this message at 06:36 on May 6, 2023 |
# ¿ May 6, 2023 06:28 |