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Who knows how the lawsuit will go but it is crazy how much things have seemed to change since this first happened.
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# ? Jan 26, 2024 16:30 |
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# ? Apr 29, 2024 13:37 |
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Demon Of The Fall posted:"Dear players, Why does this read like the writer is disappointed that the verdict went in Iron Mace's favor? Also does this mean it'll go back to being on Steam?
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# ? Jan 26, 2024 17:23 |
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Jiro posted:Why does this read like the writer is disappointed that the verdict went in Iron Mace's favor? Also does this mean it'll go back to being on Steam? its translated from Korean so it might be a little janky to understand the tone. Seems positive news to me though regardless. Also, maybe? I think the delay in the steam release was caused due to this injunction that was just thrown out, so we will see! I replaced it with a better translated version: quote:Players, Demon Of The Fall fucked around with this message at 17:56 on Jan 26, 2024 |
# ? Jan 26, 2024 17:38 |
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also honestly the game is not at all ready for a Steam release. the servers have been poo poo for months and Ironmace would be dumb imo if they released before they fixed the long list of performance issues
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# ? Jan 26, 2024 18:07 |
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Dear Nexon, Get hosed to death like Mr. Hands. Sincerely, -Everyone
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# ? Jan 26, 2024 18:07 |
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also lmao imagine being a big company like Nexon and then filing all these injunctions and then not including the game as evidence you claim to have had stolen? what? i hope they get sued for millions of lost sales when this is all over because thats pretty stupid (im not a lawyer)
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# ? Jan 26, 2024 18:10 |
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Demon Of The Fall posted:also honestly the game is not at all ready for a Steam release. the servers have been poo poo for months and Ironmace would be dumb imo if they released before they fixed the long list of performance issues I don't understand why the desync issues are as bad as they are - they had playtests with an order of magnitude more players and didn't have these issues.
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# ? Jan 26, 2024 18:13 |
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it's almost as if getting forced off of Steam and having to DIY all of the matchmaking is really loving bad for server stability
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# ? Jan 26, 2024 18:15 |
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BaconCopter posted:it's almost as if getting forced off of Steam and having to DIY all of the matchmaking is really loving bad for server stability Wasn't this bad in the final playtest or earlier in Early Access either though.
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# ? Jan 26, 2024 18:20 |
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uhhh I certainly can't agree with that. the last playtest had absurd amounts of hitching
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# ? Jan 26, 2024 18:22 |
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also they still are claiming to be DDOS'd constantly, so that also does not help. But yes server stability is still very poor edit: Demon Of The Fall fucked around with this message at 18:37 on Jan 26, 2024 |
# ? Jan 26, 2024 18:24 |
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BaconCopter posted:uhhh I certainly can't agree with that. the last playtest had absurd amounts of hitching I could be wrong there but it's definitely never been this bad during EA. Demon Of The Fall posted:also they still are claiming to be DDOS'd constantly, so that also does not help. But yes server stability is still very poor Excited for the ice map especially with no swarm if they stick to that. Also not a fan of the lizardman nerf. In high roller you're gimping yourself playing them since helmets give so many stats and I think it's the same mistake they made with the ruins-> crypts change where they misconstrued the data. People play lizardman because it looks the coolest. Groovelord Neato fucked around with this message at 19:12 on Jan 26, 2024 |
# ? Jan 26, 2024 18:57 |
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Groovelord Neato posted:I could be wrong there but it's definitely never been this bad during EA. 15% is armet-level of protection, for free, with no speed loss
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# ? Jan 26, 2024 21:25 |
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Is it weird that I actually feel mildly different, more positive, playing the game now that Nexon's septic seepage of a lawsuit has been dismissed?
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# ? Jan 27, 2024 08:08 |
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I won't believe this is good for IronMace until I get confirmation from an anonymous Nexon employee posting on a Korean FuckedCompany knockoff.
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# ? Jan 29, 2024 02:26 |
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Recent Q&A notes are up. They apparently want to try and have a Tarkov scav-esque system for playing as monsters which sounds (pick one) fun/awful/interesting. New map on wednesday and it won't be part of the normal map rotation for the time being.
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# ? Jan 30, 2024 05:36 |
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If I can be an incredibly annoying flying bug that shoots at least three times in one go AND loot my kills, that'd be kinda cool. Or just randomly spawn as a centaur in Ruins.
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# ? Jan 30, 2024 09:15 |
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**Early Access Patch #3** **Changes:** - Fixed an issue where the client could freeze. - Fixed an issue where players could detect nearby players when Push to Talk was enabled. - Fixed an issue where the Goblin Mage could fire projectiles through walls. - Fixed an issue where clothing could obscure the camera when looking down and attacking. - A new Warlock skill has been added: Blood Pact - A new Warlock spell has been added: Spell Predation. - Warlock's Demon Armor now has a -50% spellcasting speed penalty instead of other penalties. - Barbarian's Rage vigor changed from 15 → 10. - Barbarian's Reckless Attack's defense rating penalty has been changed from -55 → -35. - Barbarian's Savage Roar duration changed from 6 → 8s and physical damage bonus changed from -25% → -50%. - Candy Canes and Gingerbread Cookies no longer drop. Nicholas will be leaving soon. - The appearance of silver weapons has been updated. - The presentation of some artifacts has been improved. - A new weapon has been added: Club. - The crafting item Boneshaper has been added. - New artifacts added: Zirkzi’s Eye, Spellweaver, Illusory, Delirium. - Some artifacts have been improved. - Herbs can now be stacked. - Zweihander's weapon damage has been reduced by -5. - Drop rate of Troll Pelts increased. - The timing, type, and number of Escape/Down Portals that appear in Solo, Duos, and Trio matches no longer are synchronized while the overall amount of escape portals has also been significantly decreased to nudge players to be more aggressive to survive. - The max amount of players for a match has also been slightly decreased for each game type. - The pre-lobby time has been decreased from 3min to 2min. - The amount of AP earned for PvP kills has been doubled. - The Dark Swarm always encompasses the whole map at the start of each floor. - A new area has been added to the world map: The Frost Mountain. - Ice Caverns, an area of Frost Mountain, has been added. - New floor rule added: Blizzard. - An early version of the ladder has been added. - An extra Dark Swarm phase has been added to the Goblin Caves. - Added a special high-value treasure room to the High Roller Goblin Caves. - Modified the amount and location of the Sacrificial Altars on the High-Roller Ruins. - Updated the monster composition for High-Roller Ruins including switching out skeletons with wisps or wolves in several modules. - Modified several areas in the Ruins to make it more difficult for double-jump quick traversal on certain modules. - Added usable ladders to the Bandit Forest module on the High-Roller Ruins. - A Golem now guards the towers in the Ruins. - The drops for the Ruin’s sub bosses have been improved. - High Roller Crypts now have more high-quality chests. - Season rewards for each adventurer rank have been added. - Merchants provides a rarity filter. - New emotes Knightly Kneel, Noob, Praying Hands, and Hand Heart have been added. - The Player List now only shows the player's status as Online/Offline. - Japanese translation has been significantly improved. **Developer Comments:** Hi adventurers, thank you for joining us for Early Access Patch #3. The Ice Caverns introduces the new Frost Mountain locale. Unfortunately, we were unable to finish the new boss encounter for this locale, so we have increased the loot drop from this map including a large treasure hoard in the very center of the map for the most daring adventurers. Please note that this new map is an experimental work-in-progress, and we will be making lots of improvements based on your feedback. This update was also supposed to include a first pass at the Marketplace, which would allow users to sell items to other players through an automated process, but unfortunately internal testing wasn't completed, leading to some delays. It will be available in the near future. Finally, we have noticed more teaming in matches, so we’ve tweaked some settings to nudge players to be a little more aggressive. We have altered the number of players per match and reworked some of the maps so early engagements can be done more confidently without interference from 3rd parties. We have also lowered the number of portals so you will need to eliminate the competition to ensure your survival. We will continue monitoring behavior and adjust accordingly. Thank you for your patience and support. See you in the dungeons!
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# ? Feb 1, 2024 02:51 |
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Immediate feedback is new patch is good so far but I’m noticing some skeletons don’t make noise when you wake them (very spooky!) Also the ice map is a nice addition with respect to content but could use some polish. The new enemies have new move sets (skeleton archers will melee). Also careful bringing in too strong a kit in case you die immediately it basically spawning into a crowd of mobs.
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# ? Feb 1, 2024 20:20 |
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i don't care about the new map, the game is STILL lagging and stuttering and its goddamn unplayable. take everyone off every other project and FIX THE drat LAG
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# ? Feb 1, 2024 22:49 |
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I tested the Warlock's new demon form skill (Blood Pact) before the server went down for the hotfix. Here's my findings so far:
cranky corvid fucked around with this message at 23:04 on Feb 1, 2024 |
# ? Feb 1, 2024 23:00 |
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Apparently they're going to do a rollback due to how bad things have gotten.
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# ? Feb 1, 2024 23:01 |
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Technical performance is not great right now. Some bug with campfires is allowing people to crash games, but at least you get kicked back to tavern with your pre game loadout when this happens. Demon and plate warlock both seem pretty meh. Granted I think a lot of people are new to the class so maybe they're just bad. Plate lock casts so slow I don't think it's worth it still. Something like 5+ seconds to charge a shadow bolt, and 10 or so for a hydra One interesting wrinkle is the demon form's steroid skill gives you healing on hit based on a portion of the TARGET's max HP. So the healing is pretty good even on rank and file PvE enemies but can be very, very high on targets like barbarians and minibosses
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# ? Feb 1, 2024 23:07 |
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rideANDxORdie posted:Technical performance is not great right now. Some bug with campfires is allowing people to crash games, but at least you get kicked back to tavern with your pre game loadout when this happens. I'm pretty sure this was a dupe bug and why they rolled back.
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# ? Feb 2, 2024 03:28 |
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Servers are rough tonight. Shame, was enjoying the new map. The froze-to-death animation is great.
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# ? Feb 2, 2024 03:42 |
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If Dungeonbourne (which releases tomorrow and is free, formerly Project Crawl) is any good then DaD MIGHT be in trouble. There’s already a few streamers who I’ve heard say the PvP is much more fun and the combat is better. Obviously the PvE needs a lot of work but the game visually looks pretty good. When I watch people play it it runs smoothly as well. We’ll see once they had tens of thousands of new players tomorrow.
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# ? Feb 2, 2024 08:39 |
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Demon Of The Fall posted:If Dungeonbourne (which releases tomorrow and is free, formerly Project Crawl) is any good then DaD MIGHT be in trouble. There’s already a few streamers who I’ve heard say the PvP is much more fun and the combat is better. Obviously the PvE needs a lot of work but the game visually looks pretty good. When I watch people play it it runs smoothly as well. We’ll see once they had tens of thousands of new players tomorrow. Dungeonborne's level design is much better but I heard (and saw while peeking into a couple of streams) the opposite with the combat. It also does one of my biggest gaming pet peeves which is going into third person when doing certain moves. Really hate the blizzard mechanic. Thought it was just going to be a map with no swarm. It's like one step forwards two steps back every time with IRONMACE but I'll keep drinking that garbage. Groovelord Neato fucked around with this message at 16:07 on Feb 2, 2024 |
# ? Feb 2, 2024 16:03 |
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Watching some of that game's gameplay holy poo poo Rogue's vanish is incredibly overpowered, you just become silent and invisible till you interact with something can walk as far as you want. If you get hit you get turned into stone? A lot of the sounds definitely sound the same from DaD.
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# ? Feb 2, 2024 16:56 |
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Jiro posted:Watching some of that game's gameplay holy poo poo Rogue's vanish is incredibly overpowered, you just become silent and invisible till you interact with something can walk as far as you want. If you get hit you get turned into stone? A lot of the sounds definitely sound the same from DaD. According to a video I watched that contrasted the two games' level design they've used a lot of the same Unreal store asset bundles so it's likely they're using similar sound libraries or packs. Dark and Darker should remove invis entirely so it's funny it's making the same error if so.
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# ? Feb 2, 2024 17:00 |
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Demon Of The Fall posted:If Dungeonbourne (which releases tomorrow and is free, formerly Project Crawl) is any good then DaD MIGHT be in trouble. There’s already a few streamers who I’ve heard say the PvP is much more fun and the combat is better. Obviously the PvE needs a lot of work but the game visually looks pretty good. When I watch people play it it runs smoothly as well. We’ll see once they had tens of thousands of new players tomorrow. It does not run smooth, and the combat is definitely not better, it's an awkward spam fest for the most part and cryomage is either going to be broken(kind of is now) or useless later.
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# ? Feb 3, 2024 15:10 |
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did they change the balance so that stacking lifeleech and dual-wielding isn't vastly better than most alternatives cause that was pretty fun but op as hell
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# ? Feb 3, 2024 18:25 |
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Akumos posted:It does not run smooth, and the combat is definitely not better, it's an awkward spam fest for the most part and cryomage is either going to be broken(kind of is now) or useless later. Played it and the level design is more interesting but the combat is a slog as every mob takes at least 2 more hits than they should. There are also mobs that are out of place but they probably just threw whatever they had in there. Move too slow. Died my first game trying to extract by a crossbow so they haven't learned from that.
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# ? Feb 3, 2024 18:34 |
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I feel about the same. The level design is better looking and uses verticality much more. The monsters staggering after a hit makes it feel better than them just taking damage without reacting. Other than that, the pace is slower since there seem to be more monsters in general. However, the drops from everything needs to be totally overhauled. Looting feels awful. Broken boxes and vases only have treasure in them. Healing potions or bandages rarely drop or spawn from anything, so you better bring them in with you. Finding even green items is rare and each class can only wear cloth/leather/plate (however only the Easy mode on maps is available right now, maybe drops will significantly improve when they open up Hard mode.) No warriors wearing cloth or leather even if it's an upgrade. You pretty much have to buy upgrades as greens and each one is going to be about 1000-1250 gold. Common/uncommon/rare/epic/legendary treasures sell for 20/40/300/600/1500 gold. The primary way to make money seems to be from completing dailies. Then there's little annoying things like the swordmaster class has an ability that shoots one handed swords and consumes them. Ok, well the npc merchant doesn't have basic swords for sale so there's no way to restock ammo other than finding more to loot next time. In general I don't think it's worth bothering with if you have dark and darker already.
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# ? Feb 3, 2024 22:59 |
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Forgot to mention the skills work more like they do in hero shooters like Overwatch when I much prefer how Dark and Darker does them.
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# ? Feb 4, 2024 01:08 |
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Lister posted:I feel about the same. The level design is better looking and uses verticality much more. The monsters staggering after a hit makes it feel better than them just taking damage without reacting. Counter point, you can get medieval fantasy pvpve without having to play Dark and Darker.
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# ? Feb 6, 2024 01:07 |
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quote:There will be a hotfix within this week. Finally. Groovelord Neato fucked around with this message at 15:02 on Feb 8, 2024 |
# ? Feb 8, 2024 14:24 |
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**Early Access Hotfix #31** **Changes:** - Fixed several issues that could cause poor client/server performance. - Fixed an issue where automatically equipped utility items could become unusable with the autofill feature turned on. - Fixed several sound errors. - Fixed an issue where multiple Barbarians' Savage Roar could be applied at the same time. - Fixed an issue where the Warlock's Phantomize could persist indefinitely. - Fixed an issue where Warlocks could be hit by some area-of-effect spells while using Phantomize. - Fixed an issue where characters could get stuck in certain spots in the Ice Cavern. - Fixed an issue where players could become stuck in the elevator in Ice Cavern. - Fixed an issue where it was possible to escape without boarding the Ice Cavern's Raft. - Fixed an issue where too many Marvelous Chest appeared in the Crypts. - Fixed an issue where items looted from corpses would sometimes disappear. - Fixed an issue where Ice Kobold's Calling would not work. - Fixed an issue that could result in a crash while moving items in the stash. - The sound effect when frostbitten has been updated. - Fighter's Barricade perk now also increases Magic Resistance by 50. - Barbarian's base Strength decreased from 25 → 20, and Resourcefulness increased from 7 → 12. - Barbarian can now equip the Round Shield. - Barbarian's Rage skill Strength gain decreased from 15 → 10, movement speed bonus decreased from 15% → 10%. - Barbarian's Potion Chugger potion duration has change from -20% → -50%. - Barbarian's Savage Roar duration changed from 8s → 6s. - Barbarian's Reckless Attack armor penetration increased from 75% → 85% while the armor rating penalty has also been increased from -35 → -200. - The amount of charges for the Wizard’s Ignite spell has increased from 5 → 10. - Quarterstaff has been added to the Wizard's basic starting kit. - Wizard Meditation skill also gives the benefits of resting (heals recoverable health) when active. The rest is additive when meditating next to a campfire. - Cleric's Bless spell bonus effects increased from +3 → +5. - Warlock's Torture Mastery attribute bonus ratio has been changed from 25% → 15%. - Warlock's Bolt of Darkness health cost in demon form increased from 2 to 3. - The duration of all potions has been reduced. - Armor penetration for Boneshaper has been reduced from 25% → 15%. - Armor penetration for the Club has been reduced from 15% → 10%. - War Maul armor penetration has increased from 15% → 20%. - The colors of Frost Wolf and Frost Walker's Elite and Nightmare variations have been modified. - Valentine has returned to the merchants. Nicholas has gone back to his snowy abode. - The Collector now purchases Candy Canes, Gingerbread Cookies and Heart Candies. - If you leave a match in the lobby phase, you will be prevented from joining another match for some time. - Modified some monster spawns in the Ice Caverns. - The match time for the Ice Caverns has been significantly increased from 12m → 18m. - Solo, Duos, and Trios now have access to all dungeons. - The Marketplace has been added. **Developer Comments:** Hi Adventurers, we want to wish everyone a happy Lunar New Years! We’ve worked hard to make some critical improvements so everyone can enjoy the holidays. We have implemented several fixes which improve server performance and should reduce the amount of rubber banding. We have concluded our experiment with the map rotation and now ALL maps will be available for ALL party types. We understand that matches may be less full than usual for the time being, but we decided that it was better to build and learn based on our expected specs rather than force a band-aid solution. We have also made balance changes to the Barbarian class with our hope of increasing the skill ceiling and to allow for more risk vs. reward playstyle. We’ve also slightly upgraded the Wizard to improve their early game experience and assist them in solo play as a starting point. Finally, this update includes our first pass at the Marketplace feature that allows users to sell items to other players through an automated process. We have focused on function over comfort at this stage, but we plan to improve it and make it more convenient in future iterations. The original Trading Post system will remain intact to accommodate direct trades between users, especially for more valuable items. We want to thank everyone for their patience as we worked to fix these pressing issues.
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# ? Feb 8, 2024 18:54 |
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So, magic heal warlock is just not a build now I guess? You'd need basically perfect gear for it to even go even. Also odd, what's the point to phantomize making you weak to magic if you can't even get hit by aoe spells now.
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# ? Feb 8, 2024 19:00 |
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Einwand posted:So, magic heal warlock is just not a build now I guess? You'd need basically perfect gear for it to even go even. In the actual changelog on the discord, it says, "Fixed an issue where Warlocks could not be hit by some area-of-effect spells while using Phantomize" (emphasis not mine). I'm guessing there was a typo in the original version.
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# ? Feb 9, 2024 11:53 |
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# ? Apr 29, 2024 13:37 |
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The changes have resulted in some very empty lobbies! I already did my demigod grind a couple weeks ago but now is a good time to get that ap!
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# ? Feb 9, 2024 16:05 |