|
care houses
|
# ¿ May 14, 2023 19:41 |
|
|
# ¿ May 10, 2024 09:22 |
|
Care houses
|
# ¿ May 15, 2023 11:19 |
|
my dad posted:Order Yep Order by the way, British after all
|
# ¿ May 16, 2023 11:16 |
|
Guard Stations I feel the londoners are going to cause real problems soon
|
# ¿ May 17, 2023 11:10 |
|
Guard Station Being able to actively raise hope seems useful to use immediately with the londoners and the foreman can be next
|
# ¿ May 18, 2023 14:19 |
|
Oddly enough, lets get a prison up
|
# ¿ May 19, 2023 15:31 |
|
Prison Throw them in the clink for a few days to sober up and change their ways.
|
# ¿ May 22, 2023 05:18 |
|
Patrol We need to get hope higher to combat the londoners
|
# ¿ May 23, 2023 17:39 |
|
Patrols
|
# ¿ May 24, 2023 12:07 |
|
You know, in endless mode with faith you can eventually just employ all your humans in the healthcare system and have autobots get your resources for you, health care being of course the warmest job... save 15 poor souls to explore inbetween blow outs. but dang that run has been fun... wild, and also OH DEAR
|
# ¿ May 24, 2023 17:19 |
|
painedforever posted:Goddamnit, this thread is making me want to install Frostpunk all over again. Frostpunk 2 is sometime this year, probably winter
|
# ¿ May 25, 2023 03:56 |
|
Prison By the way, you can avoid the poets death by dismantling the propaganda center after building it and using it one time, then still make agitators for their bonuses.
|
# ¿ May 26, 2023 14:36 |
|
Mechanical Ape posted:I am confident that even after the frostpocalypse, Punch is still in publication and that Sir John Tenniel is out there somewhere, drawing scathingly satirical caricatures of engineers and Irishmen. I am sure he is lurking in the depths below London even now, scribbling his pen furiously with a single piece of coal glowing a brazier beside him.
|
# ¿ May 26, 2023 16:08 |
|
Agitator I don't think we need to go so far to get rid of the last hold outs. Also the deaths are a scripted event of propaganda center... Propaganda center just suuuuucks because it forces the death of a lot of people, I always deconstruct it after building and using it once because... if the center doesn't physically exist it can't hurt people
|
# ¿ May 27, 2023 11:25 |
|
Agitator we might as well get a workplace bonus buff going.
|
# ¿ May 28, 2023 11:09 |
|
painedforever posted:Y'know, it's weird but I'm reading this book about dictators (How to Be a Dictator by Frank Dikötter), and this game is practically pushing us into becoming a dictator. Like, it's in the playbook (had there been a playbook), but y'know, having propaganda centers blaring wall-to-wall praise for you and your policies, bully-boys to enforce your laws, hiding events that might cause discontent... Nobody, and I mean, Nobody is making us pass these laws
|
# ¿ May 28, 2023 22:59 |
|
None of the Above House of pleasure would have been... useful earlier when discontent was a larger issue, but we have most of the issues over now, better to keep things as they are and work towards surviving.
|
# ¿ May 29, 2023 01:22 |
|
Fivemarks posted:I find it kind of annoying to play this game after listening to the Behind the Bastards episode on Elite Panic. I mean I would disagree and I think that is evident in some of the other scenarios, we can get into that after this round completes so that people who have never played aren't spoiled.
|
# ¿ May 29, 2023 16:39 |
|
ChaosDragon posted:So how are we on supplies captain? I looked at the last image, 6500 coal which is decent and 3 days worth of food cooked another 3 days uncooked. those are the ones important for survival, several hundred wood and steel and two steam cores for crafting, with tesla city up that will bring in a core a day which makes things... easy
|
# ¿ May 30, 2023 06:13 |
|
No New laws currently
|
# ¿ May 30, 2023 20:12 |
|
ChaosDragon posted:How are we on food? With Tesla city every... 3 days the city could put up an industrial hothouse and staff it with an automaton for immense amounts of raw food
|
# ¿ May 31, 2023 00:15 |
|
wedgekree posted:On Children's Homes - how do you get people to actually move into them? I'm doing a run where I have tons of kids, several Children's Homes and they're empty wtih none of the kids living in them. I'm wondering if there's a flag or something you have to do with houses? Children homes are the kids "jobs" unless you pass the apprenticeship laws at which point they will go over to the medical/workshop areas and bug the engineers working there
|
# ¿ May 31, 2023 11:22 |
|
wedgekree posted:Cool, so that means I don't have to build them if I have an apprenticeship program setup! you need them built for the bonus to hope from them even though they will stand empty, if you do enact child labor, into the... hothouses actually, hothouses are a good place to stash your children, and the
|
# ¿ Jun 1, 2023 05:15 |
|
No Law I'd say agitators but I want to stomp down the Triage faction, we don't need that stuff, we can just employ more automatons to heal the sick
|
# ¿ Jun 1, 2023 15:29 |
|
Tenebrais posted:I was going to say it would probably have made more sense to swap out the word "punk" than "steam", and communicate better what the game is about. How far are you willing to go, what choices are you going to make, what changes to society would you impose, can you do better so you never have to make those choices? I think punk is very appropriate. Part of the punk too and we are far enough in to see it, is that the great powers much like the powerful today, held off on actually getting their poo poo together and trying to deal with the impending crisis (global freezing here global warming irl) until it was getting far too late
|
# ¿ Jun 1, 2023 20:22 |
|
Equip him, Agitators By the way, someone on the frostpunk subreddit posted a NO LAWS, EXTREME, NO DEATHS run, use of extreme shenanigans to make it through hope issues was done
|
# ¿ Jun 2, 2023 17:41 |
|
Food yes, we have plenty Laws... none needed
|
# ¿ Jun 4, 2023 12:51 |
|
Let them pray, no new laws
|
# ¿ Jun 5, 2023 16:00 |
|
Tortolia posted:Out of curiosity, if you knew from prior experience or out of game knowledge that there would be this “quest” to build the new facilities in these temperatures, could you prep in advance and have them ready, or is it entirely conditional as part of the storm event? Those quests and any other ones that are "build x number of buildings" is always "on top of what you have existing" Notably I had a run where I didn't use any advanced buildings (its an achievement) and I didn't get the coal mines event, I suspect it won't fire if you only have level 1 mines as they are not deep enough or something?
|
# ¿ Jun 7, 2023 16:46 |
|
Jetrauben posted:One of the truly bizarre choices in this game is that you can build however many fighting pits as you want... but only a single pub. people will only walk SO far to punch each other in the face, they will go the distance for booze.
|
# ¿ Jun 7, 2023 18:46 |
|
Very close to a deathless run as well, I don't think anyone died outside of ones caused by law events, even got double lucky on the two explorations that can potentially kill your scouts.
|
# ¿ Jun 8, 2023 11:36 |
|
Koorisch posted:I'm assuming that prisons are ok but forcing people to take oaths of loyalty and labeling people is enough to count. Prisons are ok, people will actually ASK you to pass the prison law during the londoners arc. Realistically in the game the law itself is just in practicality a drunk tank, people get thrown in for a few days to cool their heels and clear their heads then go back out.
|
# ¿ Jun 11, 2023 04:46 |
|
Tortolia posted:I always assume time durations are somewhat abstract in a situation like that, else you’re looking at the concept that a few dozen randomly surviving people are scientists capable of iterating multiple generations of facility and equipment improvement in a matter of a handful of days in a facility rapidly thrown together in a convenient pit. I feel like the technology tree is not truly inventing anything new, but adapting existing designs and equipment to the absolutely terrible conditions and weather. Basically packing as much insulation in as possible. The city can't make true innovation like new steam cores and has to salvage. For things like the automaton redesigns I get the impression that the stock model is heavily gilded with all sorts of fancy extra bits because back before the cold came they were the absolute pride of the empire and made up extremely fashionable, the later designs are bare bones for functionality.
|
# ¿ Jun 12, 2023 19:09 |
|
I voted in the poll like a responsible person.
|
# ¿ Jun 13, 2023 11:10 |
|
CzarChasm posted:Got to go for the options that cater to the sick and injured, since our human numbers can't be increased. The idea is that the group is a bunch of scientists who are literally prepared to die for the cause of securing the seeds, the goal is to get enough automatons built and running to have the city operate and maintain itself without any human intervention, so that even if all the scientists die before the world warms back up, the seeds will be there for the future. The crew is there for as long as they can last but they don't have the numbers to sustain society or humanity themselves.
|
# ¿ Jun 15, 2023 16:50 |
|
CzarChasm posted:Is it possible for the automaton research to go bad/fail? In the first scenario losing one steam core and one automaton doesn't feel too dangerous, but in this one that could be a major setback. None of those types of research events can go bad as far as I know, the event descriptions will always tell you if there are risks involved. In this case what you are risking is 1 engineer for a day, 1 automaton for a day, and spend 1 steam core to buff all your automata
|
# ¿ Jun 16, 2023 17:42 |
|
There is a good chance of it being Canada
|
# ¿ Jun 20, 2023 15:14 |
|
At the end of the day having it end right away is absolutely fine here if you have done all the objectives, you only have so many guys, and your steam cores are not unlimited either. And Frankly for your city in particular the engineers are fully prepared to die themselves as long as the seedling arks are set up for which we did, and New Manchester should also make it with all the dang automatons sent to it.
|
# ¿ Jun 22, 2023 11:12 |
|
In the Arks scenario as you get your automatons up and running you swap your engineers over to researching, you can get some really high research rates going,
|
# ¿ Jun 23, 2023 12:38 |
|
|
# ¿ May 10, 2024 09:22 |
|
Faith Keepers
|
# ¿ Aug 22, 2023 02:46 |