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Khanstant
Apr 5, 2007

Draven posted:

:hmmyes:

Setting yourself on fire and grabbing the enemy is an option too.

No joke, this kind of play style turned Borderlands 2 from a lovely run of the mill looter shooter into a unique FPS experience worth playing through with Krieg, a melee focused character that dealt more damage while on fire and taking damage and could even attack after dying with a farewell grenade that if it kills anyone else, you get revived to get on fighting, hopefully still on fire.

More games should explicitly identify "bad play styles" that are possible or tempting in their game and make a class or mechanic to support it.

DD should have a class that Ill likes not being on fire and does their best damage while grappled by an ogre or in the maw of a hydra. Let me show them the power of the Arisen by dying at their feet and resurrecting in a ln explosive dome of fury.

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Khanstant
Apr 5, 2007
They changed the leveling system, you no longer get to make the ultrabeast character by power leveling specific classes to ideal limits for best stat growth.

This should make the game balance feel a little more natural to people but it also means I can't be the special boy better than everyone else because I jumped through the obtuse hoops I read about online.

Khanstant
Apr 5, 2007

NeurosisHead posted:

Even maximizing attack growth by levelling 1-10 Fighter 11-200 Assassin only ever made a single digit percentage difference in damage output. The actual difference was never very significant, the fact that it existed just made it an outsized focus of the extreme min/max folks. Most people don't actually play that way, which made the whole "optimizing stat growth while levelling" thing kind of an apocryphal white whale when talking about the game online.

Yeah that's why I'm poking fun at it, for some players, and myself arbitrarily at times, find the satisfaction in finding some specific way to do things unnaturally in return for a later payoff, kind of a delayed gratification. Knowing these types of players behaviours exists provides a good reason to evaluate systems like the old leveling.

Gotta ask what it adds and what it takes away from. Is the abstract notion of simulating different classes imparting different skills growths into a character important or just a cute flavourful idea? If it's the former, then lean into it, make it important, derive scenarios where the players choices one way or the other make an impact in how they can overcome obstacles. If it's the latter, then consider the consequences of the flavour and weigh it against the changes that happen if you discard it.

In DDs case, the leveling system makes such a marginal system they obviously didn't think it that important to lean on as a pillar of combat or world design. The consequences is that in a subset of game players, they will essentially be avoiding playing what they feel like in the moment in order to maintain the minmax end goal, which they will eventually enjoy at the expense of freedom of choice until that late game end point, which also is where all builds are functionally just as OP.

So I'm glad they fixed it, it didn't add anything really and just accidentally encourages play patterns that don't enhance the game. I was planning on just playing whatever class suits me when I open the game and am playing, eventually hitting em all because why not try it all, but it's nice knowing I'm not even less than 1% worse for not sticking with one class for xxx levels or whatever.

Khanstant
Apr 5, 2007

GreatGreen posted:

Why is being able to be the special boy better than everybody else, in a single player video game, a bad thing, exactly? Note this is not the same question as "why is all the stat min/maxing shenanigans a bad thing?"

(PS: replying with "I can't feel joy if other people can play a video game the way they want because that would diminish my ownership of the sense of accomplishment I get from being good at it" is not valid answer)

That aspect isn't the bad thing, nothing wrong with a game allowing you to get special. The problem lies in how you get to being special and what it means for gameplay until you do. In DD1s case it just made for a more boring experience overall since you engage with far fewer classes overall in lieu of getting the assassin or whatever growths for attack. I

I still hope there's a way to be special by doing something a little out of your way or natural impulses, but that payoff should come way before I've basically done everything in the game more than once, and the tradeoff you make shouldn't be "ignore all this fun stuff because in 180 more levels being the same class all along will give you more attack and then you can try out the other classes and do whatever (and whatever is probably butt chugging attack boosts and launching 10x explosive arrows volleys at that point in the game anyway)

Khanstant
Apr 5, 2007
Like for argument say they kept the class stat growth thing in. Instead of just making assassin flat out have the best relevant stat growths, give each class a range of stat growth where they earn more than usual, such that to minmax you'd rotate through every class during certain level ranges to get your optimal stats for phys or magic attacker.

Khanstant
Apr 5, 2007

Professor Beetus posted:

That sucks but it's a them problem and it really shouldn't be a factor in design decisions

e: a lot of people on these forums do this to themselves or push through bad games that they're not enjoying, or otherwise play a game in the most misery-inducing way possible, and I wish them the best of luck in breaking the hold of their brain worms and remember that video games are supposed to be fun, and if they're not having fun playing a game, they can just play something else.

Eh that's fine for being glib and dismissive of other people you don't want to respect in mean jokes but not really fair or accurate to how those people play games and what they enjoy about em and avoiding creating misery-inducing systems definitely should be a big concern of game developers.

Khanstant
Apr 5, 2007
Xbox controllers start drifting really really fast, last one I bought lasted barely a month or two before becoming drifting POS. One before them lasted a bit longer but always on a countdown.

Have had the new PlayStation controller for a year and still no drift issues. PS controllers have historically been painful to hold for long but their current version is like a normal controller.

Khanstant
Apr 5, 2007

Harrow posted:

Mystic Spearhand is a class designed just for me, personally, and is proof that Capcom loves me

I haven't watched previews or anything but I agree on the basis that spear is in the name. Spear is a much better weapon than sword yet 99% of games deny you humanity's ultimate weapon.

Khanstant
Apr 5, 2007

Roobanguy posted:

still occasionally lol when i think about my first arisen's love interest being that dude who leaves the game on a boat within the first 4 hours somehow.

Mine was horrifying, it was the Witch from the woods who IIRC was not an adult. I reloaded an old save and redid the end sections in a different way to get a different beloved, which ended up being Fournival. Not the best but could be much much worse so he was also my second and third arisen loves.

Khanstant
Apr 5, 2007
Is there a mod to let me play as a dogma

Khanstant
Apr 5, 2007

Coolness Averted posted:

She's actually one of the good ones (lore wise). Spoiler for a decade old game:
The dead witch was actually an Arisen. She's the witch's pawn reincarnated in a copy of the witch's idealized body grappling with having agency of her own. Much like what happens with your pawn in NG+.
Of course that makes it even creepier, because it's not just the "10,000 year old demon in a teen body," it also has "she was previously a slave non-person with 0 willpower or sense of self, now in the teen body of their creator.


I wound up with the annoying big tiddy merchant lady because she was the main merchant I used while she was wandering and I played after the patch that reduced the merchant and innkeeper interaction affection, but didn't seem to reduce the questline stuff. I was trying for not-Casca or Festus, womp womp.

I think they just didn't think about it much but I'm hoping they did this time, because there's a non-creepy kernal of a redemption/learn-to-be-human story buried in there and in all Pawns essentially. People obviously value the apparent sense of free will we experience, many of the gravest universal sins boil down to removing that agency from people directly.

Seems like a being grappling with being a reincarnation of a former hollow slave vessel provides plenty of pathos for a character to grow or succumb to.

Alternatively let us have quests to hunt down a brain, heart, ruby shoes, and courage to give our Pawn to make them into a real boy.

Khanstant
Apr 5, 2007
The last several games I played that had horrible performance ran great on my machine despite people insisting that no, it was impossible, the game runs poorly for everyone here's some goober chart to disprove your lived experience, and that really sucks for their assmar but not mine.

Khanstant
Apr 5, 2007
I reported several reviews on the character creator for being creepy pedo poo poo. No idea of steam ever removes poo poo on that basis but Jesus Christ surely stores and publishers don't want that poo poo next to their products.

Khanstant
Apr 5, 2007

Play posted:

So apparently total weight of your character does determine some things. Higher weight means you can carry more in your inventory, and vice versa. Lower weight means your stamina recovers more quickly, and vice versa.

Hmm on the other hand I feel like I cheat away inventory weight in games that have it the first time I have to weight manage and it's not contributing to a game loop I enjoy. Hard to pass up stamina increases in any case, Zelda and darks souls I go all in on endurance until I don't have to worry about the green meters anymore.

Khanstant
Apr 5, 2007

I don't know what to say on the other ones because I don't know what the goal was, but your young Willem Dafoe is off to a decent start, just gotta push those cheeks in more and embiggen mouth a big, wrinkle it up some more maybe.

Khanstant
Apr 5, 2007
Yeah. Being a day 1 player means getting the worst performing version to start with and probably finish with. Plus bugs and glitches to exploit if you're lucky. Cyberpunk on PC never got better than launch version because it had so many good bugs and design flaws that accidentally made for a more fun experience than intended, even if they did address performance stuff along the way.

Khanstant
Apr 5, 2007
If denuvo were clever they'd make the download shared versions have denuvo but paying customers get the clean version.

Khanstant
Apr 5, 2007

Play posted:

If there is a single copy of any game anywhere that is given to the public without Denuvo, it'll be instantly pirated. This recently happened with Lies of P, the developer (accidentally it seems) uploaded a version to steam for a patch that didn't have Denuvo and now it's available to torrent. They probably didn't lose that much from it though, if someone was going to buy the game they likely already would've a while ago.

In fact, I'd suggest that all games after a year or so should remove Denuvo. Who cares at that point.

I was just making a joke because I hate not owning software we purchase, hate the DMCA and it's ilk, hate income inequality and support poor folks playing whatever they can possibly download. Not to mention download sharing is a boon to the economy, except for industries based around fear mongering and selling the cure like Denuvo.

I didn't know that about lies of P though, that's fantastic, hope to see it happen more. Recently there was a great show that was finished and ready to air, but was getting shelved for shady tax tricks, except someone accidentally uploaded an episode which meant they were legally obligated to air the rest. Funny show too, Killing It.

Khanstant
Apr 5, 2007

Khanstant
Apr 5, 2007
5 minutes left dl

Khanstant
Apr 5, 2007
How do you make garfield

Khanstant
Apr 5, 2007
Okay, first boss is character creation with new options. I want to make Gruntilda, or a goblin and my pawn will be garfield

Khanstant
Apr 5, 2007

Propaganda Hour posted:

Turn off your monitor

gently caress

Khanstant
Apr 5, 2007

GreatGreen posted:

It's a single player game. Can't you just use CheatEngine to zap yourself as many DogmaDollars as you want?

Yes, hell even WeMod these days if you're too lazy to dig around fearlessrevolution

Khanstant
Apr 5, 2007

King of Solomon posted:

You can configure games in steam to allow downloads while playing. The character creator will probably run like poo poo and the download might be slow, though, I guess I'm not sure.

I just ran it while downloading and it went just as fast and the creator ran fine.

Khanstant
Apr 5, 2007
The endhadening is complete

Khanstant
Apr 5, 2007
All hail me, the sovran

Khanstant
Apr 5, 2007
Oh no

Khanstant
Apr 5, 2007
Wow what the hell I'm gonna kill the jerks for killing my ride

Khanstant
Apr 5, 2007
What's a good class for Garfield as a pawn?

Khanstant
Apr 5, 2007
Mage is what I was leaning towards bc I'm a thief and not very careful, or a tank because I'm a thief and not very careful.

Lore wise I think Garfield has been a superhero, Dracula, and space ranger?

Edit: went mage because Garfield's power is psychic in nature

Khanstant fucked around with this message at 02:55 on Mar 22, 2024

Khanstant
Apr 5, 2007
Is it normal to not have a pawn I'd in the pawn ID box?

Khanstant
Apr 5, 2007
ACIFARCEPDH4 for garfield

Khanstant
Apr 5, 2007
Haha Thief is awesome. Double jumping via explosion is always fun. The ninja Gaiden spin slash jump is fun, the anime all sides slashes is great, I love it so far. Enemies have been blowing up quick so far but it's baby stuff. Love the ghosts laughing and attacking at night. So dark at night it's great and spooky and dangerous.

Item management is annoying, don't imagine I'll be leaving that on long because going to an inn to drop off random stuff and also that's stuff rotting isn't fun.

P.a. there are multiple menus to leveling up, I was so enamoured with weapon skills I didn't even notice I had more options at first.

Khanstant
Apr 5, 2007
Definitely, nobody can have played long enough to really have much to evaluate it on yet.

Khanstant
Apr 5, 2007

Play posted:

Lmao at the toasty black face in the flashback

For a second I thought it was gonna get up and still try to kick some rear end like a dark souls jerky soldier.

Khanstant
Apr 5, 2007

Harlock posted:

I got two before I even made it to the big city.

I'm at 4 or 5 shard since I've just been goofing around doing little quests and poking around the forests and caves. Also found one of them secret challenge coins for the guild.

What are exclamation marks on the map? I keep going and sometimes there's resources or a chest but the mark stays and in other places it's unclear if there's anything there at all. Most games use that symbol for quests, but there doesn't seem to be a quest component here.

Khanstant
Apr 5, 2007
I set my Garfield to calm and gave him a deepy bass voice. He often sounds like Teal'q or someone. Booming in rarely compared to the other two chatterboxes, and it always is practical, if needless statements and I like the clash of vibes.

"oh yippee day i prithee another trinket for mine pockets arisen such joy i love you master"
"oh might i speak a freely master? It's a weird comment on a stranger's sex life."

"IT IS GOOD THAT EACH OF US HAS A DIFFERENT VOCATION. LET US EACH FUNCTION TO THE BEST OF OUR RESPECTIVE ABILITIES."

Khanstant
Apr 5, 2007

Hyzenth1ay posted:

Game is 11/10. Got boatmurdered by a hobgoblin, and turned tail and ran in glorious DD tradition. Pawns sacrificed themselves that I may live. As it should be.

Also I found some nice pants. Fashion Souls is the real game anyway.

(But lol at no FOV slider; i am having to play in short bursts)

Is that one in the cave with a chest and some weird hanging bones on rope? I got plastered by him but had an auto save in that same cave so I had to reload twice to actually escape and not die. He chased me and the 2 guys on my escort mission all the way to nearly town where I thought I was safe. I managed to kill him by him getting stuck on a rock long enough for me to bomb him and my pawns get some good hits while he was knocked down. He killed me on one hit if I got close normally haha.

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Khanstant
Apr 5, 2007
Haha the cart escort mission to the castle isn't as exciting when you just sit in the cart. More fun to grapple the ox directly.

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