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fridge corn posted:Yeah, again I'm only about 7 hours in having just done the 3 "bandits" boss with the one dude who does the rune attack that hits your front row for like 3/4ths of their health. It was nice to be able to see that attack coming and prepare for it by defending which significantly reduces the damage. Also I had brought along Yusuke who gets a significant attack boost when defending! . I know it doesn't sound like much but I appreciate a tiny bit more thought goes into the combat than just spamming your most powerful attacks If you're having that experience are you maybe underlevelled? If you're on PC have you been doing the FPS thing so you actually get random encounters? Or maybe not getting your armour upgraded? NORMAL enemies hit quite hard but bosses often don't, surprisingly so. Like I'll have a bit where they do some massive attack and I get ready to heal and realise I've only taken like a fifth of my health. Unless maybe you've got it on hard or something, I'm just playing on default difficulty. And yea the voice acting for me is all over the place. Random accents and some really poo poo performances. Some people are great (Perielle is definitely one) but some are loving atrocious.
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# ? Apr 26, 2024 09:46 |
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# ? Apr 26, 2024 11:06 |
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fridge corn posted:Haha, see my above post! Wasn't impressed by Yusuke until I had him in that fight I'm looking forward to when he gets his magic rune and I can set up some truly massive hits on bosses by charging twice, using the buff spell from an elemental enchantment rune (and probably adding other buffs, such as Falward and Francesca's combo), and popping off with Armor-Piercing Strike. By the way, Falward is very interestingly designed, and shows the somewhat experimental approach taken with some of the cast. Dude's stats are absolutely goddamn insane, but his rune slots are terrible. It's an interesting approach to balance.
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# ? Apr 26, 2024 09:47 |
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I do find it really faffy trying to get runes on and off people as well, I think that could be done a bit better. I've unlocked a load of passive rune slots right now but actually not found any passive runes! Also the description of some runes - mostly the "Enhancement" ones - are kinda poo poo. I couldn't work out what they did AT ALL but the answer is "they give you a castable buff". It makes it sound like they allow you to equip certain weapons!
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# ? Apr 26, 2024 09:51 |
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Taear posted:If you're having that experience are you maybe underlevelled? If you're on PC have you been doing the FPS thing so you actually get random encounters? Or maybe not getting your armour upgraded? I think my team was level 12 for that fight. I had bought all the best available armour before entering the mine. Playing on PS5 and on normal, so dunno what the discrepancy is.
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# ? Apr 26, 2024 09:51 |
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fridge corn posted:I think my team was level 12 for that fight. I had bought all the best available armour before entering the mine. Playing on PS5 and on normal, so dunno what the discrepancy is. Honestly with this game it could be bugs, who knows. I've found damage extremely weird and swingy. Like Garr gets hit for 1 (he does have armour AND a high defence score) whereas Lian gets hit for 70 and Nowa gets hit for 40 all from the same enemy. Nowa and Lian have almost identical defence stats and no armour, I assume it's down to damage types but I can't really tell what they're weak to and WHY they're weak to it. And using "Defend" doesn't make that damage lower in any appreciable way.
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# ? Apr 26, 2024 09:53 |
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Taear posted:I'm 20 hours in and I've not found this. For Defend commands, it really depends on the character. Characters have different versions of the Defend command, some of them don't really seem to help much, and others are really good.
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# ? Apr 26, 2024 09:54 |
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Taear posted:Honestly with this game it could be bugs, who knows. Vanilla Defend roughly halves damage, I've definitely seen it work when I'm powerleveling underleveled characters.
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# ? Apr 26, 2024 09:57 |
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Taear posted:Honestly with this game it could be bugs, who knows. I mean, there was a patch on PS5 like yesterday or the day before so maybe it's something that got fixed lol???
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# ? Apr 26, 2024 09:58 |
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EclecticTastes posted:Vanilla Defend roughly halves damage, I've definitely seen it work when I'm powerleveling underleveled characters. Again I'm thinking it might be down to damage type. I had my entire party defend against the armour boss in the tree place and the difference in damage was nothing at all. But maybe it's a magic attack and therefore Defend doesn't work against it? Or again, maybe just a bug, it was the day before release.
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# ? Apr 26, 2024 10:00 |
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Taear posted:I do find it really faffy trying to get runes on and off people as well, I think that could be done a bit better. My one criticism of combat would be that runes are generally not customisable enough. Every character seems to have mostly locked in runes, I think I'd collected like 10 runes before I could even change a single one on a character. I know Suikoden did this too and had even fewer rune slots, but it would be cool to have more freedom to build your characters and mix up different runes. Maybe that will become more of a thing later I also miss multi hits, I think they do exist but can't work out what determines them? Lian sometimes seems to get a 3 hit combo, but Mio who has insane speed/Dex only ever hits once. I thought that her lovely str stat would be offset by multi hits or crits, but that doesn't seem to be the case. Her speed makes her a really good healer though
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# ? Apr 26, 2024 10:06 |
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Paperhouse posted:My one criticism of combat would be that runes are generally not customisable enough. Every character seems to have mostly locked in runes, I think I'd collected like 10 runes before I could even change a single one on a character. I know Suikoden did this too and had even fewer rune slots, but it would be cool to have more freedom to build your characters and mix up different runes. Maybe that will become more of a thing later Part of the issue is that rune slots are generally locked into specific categories, so even when a character doesn't have unique runes taking up slots, it may be hard to find something to put in there.
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# ? Apr 26, 2024 10:09 |
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EclecticTastes posted:Part of the issue is that rune slots are generally locked into specific categories, so even when a character doesn't have unique runes taking up slots, it may be hard to find something to put in there. Yea this is what I'm finding. I guess in reality suikoden worked that way (because some characters would be loving shite with magic runes so even though it let you give it to them they could barely use it) but somehow it still feels restrictive?
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# ? Apr 26, 2024 10:20 |
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EclecticTastes posted:Part of the issue is that rune slots are generally locked into specific categories, so even when a character doesn't have unique runes taking up slots, it may be hard to find something to put in there. Yeah, and runes dont exactly provide a lot of skills so you're waiting to slap one attack in or at most a small pool of mostly useless spells
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# ? Apr 26, 2024 10:20 |
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Barudak posted:Yeah, and runes dont exactly provide a lot of skills so you're waiting to slap one attack in or at most a small pool of mostly useless spells Like I've got a rune called Sleep Attack. It requires a 3 slot rune, so it's considered the same power as the level 2 Water rune. But it has one attack, it does "normal damage" and it sometimes makes things go to sleep. I don't quite get how it considers the current rune (four quite decent spells, honestly) as the same as this attack.
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# ? Apr 26, 2024 10:24 |
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If I'm going to criticize anything about the combat, it's the unite attacks being completely useless. My characters can team up and expend all of their SP, or they can just attack separately and do twice as much damage. The exception is the one healer combo which heals everybody for 200+ health. Whoever balanced this game was drunk. Paperhouse posted:I also miss multi hits, I think they do exist but can't work out what determines them? Lian sometimes seems to get a 3 hit combo, but Mio who has insane speed/Dex only ever hits once. I thought that her lovely str stat would be offset by multi hits or crits, but that doesn't seem to be the case. Her speed makes her a really good healer though Characters attack a number of times based on their weapon strength. Mio has a strong weapon, she swings once. Lian has a medium weapon at half that strength, she swings twice. Sabine has a weak weapon one-third the strength of a strong weapon, so she swings three times. Everyone's weapons are at one of those three levels. Attributes aren't explained anywhere, but Dex seems to function as an accuracy stat, and I would presume that Luck affects crit chance.
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# ? Apr 26, 2024 10:42 |
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Wicked Them Beats posted:If I'm going to criticize anything about the combat, it's the unite attacks being completely useless. My characters can team up and expend all of their SP, or they can just attack separately and do twice as much damage. Jr/Sr was strong for me for a short time. Like for one boss battle it did more damage than they did combined, usually because it had a very high crit chance. Also where are you getting that weapon strength thing from? The S/M/L thing is range not strength if that's what you're looking at. What's really funny is Lian and Nowa are both M range but Jr/Sr is short range so it will only work if one of them is in the front row. The game doesn't tell you this anywhere.
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# ? Apr 26, 2024 10:47 |
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Taear posted:Jr/Sr was strong for me for a short time. Like for one boss battle it did more damage than they did combined, usually because it had a very high crit chance. Nah not talking about the range. Check the weapon strength values when you upgrade weapons at the smith. This value corresponds to the number of times the character swings; the weaker the weapon, the more times they swing. Francesca has lower Dex than Mio, but Fran always swings twice and Mio always swings once. The difference is their weapon strength value. But I just checked and there appears to be a fourth even lower value than the three I mentioned; Perrielle has a particularly weak weapon and seems to attack four or five times. Her animation makes it hard to tell.
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# ? Apr 26, 2024 11:02 |
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# ? Apr 26, 2024 11:06 |
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Wicked Them Beats posted:Nah not talking about the range. Check the weapon strength values when you upgrade weapons at the smith. This value corresponds to the number of times the character swings; the weaker the weapon, the more times they swing. Francesca has lower Dex than Mio, but Fran always swings twice and Mio always swings once. The difference is their weapon strength value. yea I think she attacks 4 times It's pretty frustrating how much stuff isn't documented. Like you say, why doesn't it tell us what dex does??
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# ? Apr 26, 2024 11:06 |