Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

fridge corn posted:

Yeah, again I'm only about 7 hours in having just done the 3 "bandits" boss with the one dude who does the rune attack that hits your front row for like 3/4ths of their health. It was nice to be able to see that attack coming and prepare for it by defending which significantly reduces the damage. Also I had brought along Yusuke who gets a significant attack boost when defending! . I know it doesn't sound like much but I appreciate a tiny bit more thought goes into the combat than just spamming your most powerful attacks

If you're having that experience are you maybe underlevelled? If you're on PC have you been doing the FPS thing so you actually get random encounters? Or maybe not getting your armour upgraded?
NORMAL enemies hit quite hard but bosses often don't, surprisingly so. Like I'll have a bit where they do some massive attack and I get ready to heal and realise I've only taken like a fifth of my health.
Unless maybe you've got it on hard or something, I'm just playing on default difficulty.

And yea the voice acting for me is all over the place. Random accents and some really poo poo performances. Some people are great (Perielle is definitely one) but some are loving atrocious.

Adbot
ADBOT LOVES YOU

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

fridge corn posted:

Haha, see my above post! Wasn't impressed by Yusuke until I had him in that fight ;)

I'm looking forward to when he gets his magic rune and I can set up some truly massive hits on bosses by charging twice, using the buff spell from an elemental enchantment rune (and probably adding other buffs, such as Falward and Francesca's combo), and popping off with Armor-Piercing Strike.

By the way, Falward is very interestingly designed, and shows the somewhat experimental approach taken with some of the cast. Dude's stats are absolutely goddamn insane, but his rune slots are terrible. It's an interesting approach to balance.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I do find it really faffy trying to get runes on and off people as well, I think that could be done a bit better.
I've unlocked a load of passive rune slots right now but actually not found any passive runes!

Also the description of some runes - mostly the "Enhancement" ones - are kinda poo poo. I couldn't work out what they did AT ALL but the answer is "they give you a castable buff". It makes it sound like they allow you to equip certain weapons!

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Taear posted:

If you're having that experience are you maybe underlevelled? If you're on PC have you been doing the FPS thing so you actually get random encounters? Or maybe not getting your armour upgraded?
NORMAL enemies hit quite hard but bosses often don't, surprisingly so. Like I'll have a bit where they do some massive attack and I get ready to heal and realise I've only taken like a fifth of my health.
Unless maybe you've got it on hard or something, I'm just playing on default difficulty.

And yea the voice acting for me is all over the place. Random accents and some really poo poo performances. Some people are great (Perielle is definitely one) but some are loving atrocious.

I think my team was level 12 for that fight. I had bought all the best available armour before entering the mine. Playing on PS5 and on normal, so dunno what the discrepancy is. :confused:

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

fridge corn posted:

I think my team was level 12 for that fight. I had bought all the best available armour before entering the mine. Playing on PS5 and on normal, so dunno what the discrepancy is. :confused:

Honestly with this game it could be bugs, who knows.
I've found damage extremely weird and swingy. Like Garr gets hit for 1 (he does have armour AND a high defence score) whereas Lian gets hit for 70 and Nowa gets hit for 40 all from the same enemy. Nowa and Lian have almost identical defence stats and no armour, I assume it's down to damage types but I can't really tell what they're weak to and WHY they're weak to it.

And using "Defend" doesn't make that damage lower in any appreciable way.

Cyflan
Nov 4, 2009

Why yes, I DO have enough CON to whip my hair.

Taear posted:

I'm 20 hours in and I've not found this.
That said with the last boss I'd gone to a place where enemies were a ton higher level so I was level 36 instead of level 30 and absolutely thrashed it.

Don't get me wrong the fights are fun but Defend seems broken to the point where it doesn't do anything.

HOWEVER Garr has a Rune of Armour and he takes 1 damage from basically everything. It feels like cheating almost how impossible he is to hurt.

My biggest issue with Magic is that it's weirdly slow. What's the fuckin' point of that Earth spell that stuns things if it goes last???

For Defend commands, it really depends on the character.
Characters have different versions of the Defend command, some of them don't really seem to help much, and others are really good.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Taear posted:

Honestly with this game it could be bugs, who knows.
I've found damage extremely weird and swingy. Like Garr gets hit for 1 (he does have armour AND a high defence score) whereas Lian gets hit for 70 and Nowa gets hit for 40 all from the same enemy. Nowa and Lian have almost identical defence stats and no armour, I assume it's down to damage types but I can't really tell what they're weak to and WHY they're weak to it.

And using "Defend" doesn't make that damage lower in any appreciable way.

Vanilla Defend roughly halves damage, I've definitely seen it work when I'm powerleveling underleveled characters.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Taear posted:

Honestly with this game it could be bugs, who knows.
I've found damage extremely weird and swingy. Like Garr gets hit for 1 (he does have armour AND a high defence score) whereas Lian gets hit for 70 and Nowa gets hit for 40 all from the same enemy. Nowa and Lian have almost identical defence stats and no armour, I assume it's down to damage types but I can't really tell what they're weak to and WHY they're weak to it.

And using "Defend" doesn't make that damage lower in any appreciable way.

I mean, there was a patch on PS5 like yesterday or the day before so maybe it's something that got fixed lol??? :shrug:

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

EclecticTastes posted:

Vanilla Defend roughly halves damage, I've definitely seen it work when I'm powerleveling underleveled characters.

Again I'm thinking it might be down to damage type. I had my entire party defend against the armour boss in the tree place and the difference in damage was nothing at all. But maybe it's a magic attack and therefore Defend doesn't work against it?
Or again, maybe just a bug, it was the day before release.

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side

Taear posted:

I do find it really faffy trying to get runes on and off people as well, I think that could be done a bit better.
I've unlocked a load of passive rune slots right now but actually not found any passive runes!

Also the description of some runes - mostly the "Enhancement" ones - are kinda poo poo. I couldn't work out what they did AT ALL but the answer is "they give you a castable buff". It makes it sound like they allow you to equip certain weapons!

My one criticism of combat would be that runes are generally not customisable enough. Every character seems to have mostly locked in runes, I think I'd collected like 10 runes before I could even change a single one on a character. I know Suikoden did this too and had even fewer rune slots, but it would be cool to have more freedom to build your characters and mix up different runes. Maybe that will become more of a thing later

I also miss multi hits, I think they do exist but can't work out what determines them? Lian sometimes seems to get a 3 hit combo, but Mio who has insane speed/Dex only ever hits once. I thought that her lovely str stat would be offset by multi hits or crits, but that doesn't seem to be the case. Her speed makes her a really good healer though

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Paperhouse posted:

My one criticism of combat would be that runes are generally not customisable enough. Every character seems to have mostly locked in runes, I think I'd collected like 10 runes before I could even change a single one on a character. I know Suikoden did this too and had even fewer rune slots, but it would be cool to have more freedom to build your characters and mix up different runes. Maybe that will become more of a thing later

Part of the issue is that rune slots are generally locked into specific categories, so even when a character doesn't have unique runes taking up slots, it may be hard to find something to put in there.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

EclecticTastes posted:

Part of the issue is that rune slots are generally locked into specific categories, so even when a character doesn't have unique runes taking up slots, it may be hard to find something to put in there.

Yea this is what I'm finding.
I guess in reality suikoden worked that way (because some characters would be loving shite with magic runes so even though it let you give it to them they could barely use it) but somehow it still feels restrictive?

Barudak
May 7, 2007

EclecticTastes posted:

Part of the issue is that rune slots are generally locked into specific categories, so even when a character doesn't have unique runes taking up slots, it may be hard to find something to put in there.

Yeah, and runes dont exactly provide a lot of skills so you're waiting to slap one attack in or at most a small pool of mostly useless spells

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Barudak posted:

Yeah, and runes dont exactly provide a lot of skills so you're waiting to slap one attack in or at most a small pool of mostly useless spells

Like I've got a rune called Sleep Attack. It requires a 3 slot rune, so it's considered the same power as the level 2 Water rune.
But it has one attack, it does "normal damage" and it sometimes makes things go to sleep.

I don't quite get how it considers the current rune (four quite decent spells, honestly) as the same as this attack.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

If I'm going to criticize anything about the combat, it's the unite attacks being completely useless. My characters can team up and expend all of their SP, or they can just attack separately and do twice as much damage.

The exception is the one healer combo which heals everybody for 200+ health. Whoever balanced this game was drunk.

Paperhouse posted:

I also miss multi hits, I think they do exist but can't work out what determines them? Lian sometimes seems to get a 3 hit combo, but Mio who has insane speed/Dex only ever hits once. I thought that her lovely str stat would be offset by multi hits or crits, but that doesn't seem to be the case. Her speed makes her a really good healer though

Characters attack a number of times based on their weapon strength. Mio has a strong weapon, she swings once. Lian has a medium weapon at half that strength, she swings twice. Sabine has a weak weapon one-third the strength of a strong weapon, so she swings three times. Everyone's weapons are at one of those three levels.

Attributes aren't explained anywhere, but Dex seems to function as an accuracy stat, and I would presume that Luck affects crit chance.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Wicked Them Beats posted:

If I'm going to criticize anything about the combat, it's the unite attacks being completely useless. My characters can team up and expend all of their SP, or they can just attack separately and do twice as much damage.

The exception is the one healer combo which heals everybody for 200+ health. Whoever balanced this game was drunk.

Characters attack a number of times based on their weapon strength. Mio has a strong weapon, she swings once. Lian has a medium weapon at half that strength, she swings twice. Sabine has a weak weapon one-third the strength of a strong weapon, so she swings three times. Everyone's weapons are at one of those three levels.

Jr/Sr was strong for me for a short time. Like for one boss battle it did more damage than they did combined, usually because it had a very high crit chance.
Also where are you getting that weapon strength thing from? The S/M/L thing is range not strength if that's what you're looking at.

What's really funny is Lian and Nowa are both M range but Jr/Sr is short range so it will only work if one of them is in the front row. The game doesn't tell you this anywhere.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Taear posted:

Jr/Sr was strong for me for a short time. Like for one boss battle it did more damage than they did combined, usually because it had a very high crit chance.
Also where are you getting that weapon strength thing from? The S/M/L thing is range not strength if that's what you're looking at.

What's really funny is Lian and Nowa are both M range but Jr/Sr is short range so it will only work if one of them is in the front row. The game doesn't tell you this anywhere.

Nah not talking about the range. Check the weapon strength values when you upgrade weapons at the smith. This value corresponds to the number of times the character swings; the weaker the weapon, the more times they swing. Francesca has lower Dex than Mio, but Fran always swings twice and Mio always swings once. The difference is their weapon strength value.

But I just checked and there appears to be a fourth even lower value than the three I mentioned; Perrielle has a particularly weak weapon and seems to attack four or five times. Her animation makes it hard to tell.

Edit: I'll add that it really doesn't matter much. Even on hard mode the game isn't particularly challenging, so trying to math out if a character who swings more often has higher damage potential or whatever isn't all that meaningful. I suppose the game could have a trick it hasn't pulled yet to make theorycrafting worthwhile, but I'm not holding my breath.

Wicked Them Beats fucked around with this message at 11:08 on Apr 26, 2024

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Wicked Them Beats posted:

Nah not talking about the range. Check the weapon strength values when you upgrade weapons at the smith. This value corresponds to the number of times the character swings; the weaker the weapon, the more times they swing. Francesca has lower Dex than Mio, but Fran always swings twice and Mio always swings once. The difference is their weapon strength value.

But I just checked and there appears to be a fourth even lower value than the three I mentioned; Perrielle has a particularly weak weapon and seems to attack four or five times. Her animation makes it hard to tell.

yea I think she attacks 4 times
It's pretty frustrating how much stuff isn't documented. Like you say, why doesn't it tell us what dex does??

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

I think I am going to take a break from Eiyuden and play the new SaGa game for a bit instead. At least with SaGa the lack of documentation is part of what you're signing up for.

Looking forward to being confused about how monsters work.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I guess for me just like in Suikoden I'm down with "some characters are just bad and some are just good" and you're working out who that applies to and why it applies to them, if that makes sense.

Srice
Sep 11, 2011

Wicked Them Beats posted:

I think I am going to take a break from Eiyuden and play the new SaGa game for a bit instead. At least with SaGa the lack of documentation is part of what you're signing up for.

Looking forward to being confused about how monsters work.

There's a bunch of in-game documentation for this one, at least!

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Persona 3 got a discount on Steam, which makes it enticing to hold off on Eiyuden until it's patched to a better state.

Sadly, they kept that Moon kid around in the remake. I can't think of a more hated NPC who isn't a villain.

Inspector Gesicht fucked around with this message at 11:32 on Apr 26, 2024

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Inspector Gesicht posted:

Persona 3 got a discount on Steam, which makes it enticing to hold off on Eiyuden until it's patched to a better state.

I played it just before Eiyuden, having played 4 and 5 before. The 3 remake is fun but it does feel quite empty, like there's not QUITE as much to do as 4/5 and as the game came to an end I would be using most of my nights to just sleep because there's nothing else to do. Only TWO social links can be advanced at night which is an interesting choice.
And the way you can't really interact with your characters until near the end is weird too. At no point did the game feel bad and I enjoyed myself a lot but it did drag and I was pretty tired in the last month.

I've been thinking with Eiyuden there's three things that annoy me with it that could be fixed quite easily. Firstly that there's no option to stop the mini map rotating (I loving hate this, I walk what I think is north and get confused), second that it has no dialogue history so when something's said it's gone forever and third is the lack of documentation on stuff.
They don't feel like insurmountable fixes but it is weird that they're not already present.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I recall playing 5 Royal with a guide for the first half, then eyeballed the second half and got the platinum. For two months I did nothing but play darts and guzzle health drinks. Amazing how Ryuji stayed my friend despite completely ignoring him for months after resolving his character arc,

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Inspector Gesicht posted:

I recall playing 5 Royal with a guide for the first half, then eyeballed the second half and got the platinum. For two months I did nothing but play darts and guzzle health drinks. Amazing how Ryuji stayed my friend despite completely ignoring him for months after resolving his character arc,

Yea this is completely guide free. There's only two social links I didn't get to 10 and one was because one was mega limited and because I didn't really care for those characters.
I think if you did use a guide you'd run out of stuff REALLY quickly.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Taear posted:

I played it just before Eiyuden, having played 4 and 5 before. The 3 remake is fun but it does feel quite empty, like there's not QUITE as much to do as 4/5 and as the game came to an end I would be using most of my nights to just sleep because there's nothing else to do. Only TWO social links can be advanced at night which is an interesting choice.
And the way you can't really interact with your characters until near the end is weird too. At no point did the game feel bad and I enjoyed myself a lot but it did drag and I was pretty tired in the last month.

I've been thinking with Eiyuden there's three things that annoy me with it that could be fixed quite easily. Firstly that there's no option to stop the mini map rotating (I loving hate this, I walk what I think is north and get confused), second that it has no dialogue history so when something's said it's gone forever and third is the lack of documentation on stuff.
They don't feel like insurmountable fixes but it is weird that they're not already present.

Persona 3 Reload is hamstrung by being a faithful remake of P3FES. It's by no means bad, I'd call it the best iteration of the game overall, but it's still stuck working around the original social links while trying its earnest to work in some pseudo-social-links with your party to give them some sorely-needed screentime. All without being able to fully apply the lessons learned from P3 and applied in Persona 4/5 in earnest.

Redezga
Dec 14, 2006

I've been playing Eiyuden Chronicle: Rising but whenever I see a screenshot or see a post here about Hundred Heroes it always looks/sounds so different I can't tell how much of a reflection Rising is of what to expect with Hundred Heroes. Not even a bad thing really because I'm really enjoying Rising, but don't know if what I've seen so far would be enjoysble for 40-50 hours, so I'd hope HH has a lot more (I've got two stamps left to fill on the gold stamp card).

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
The only thing I would fix with eiyuden so far is to display the stat increases at level up. Very difficult to ascertain stat growths. Obviously doesn't impact gameplay all that much but I like to see how much my numbers have gone up :)

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Neddy Seagoon posted:

Persona 3 Reload is hamstrung by being a faithful remake of P3FES. It's by no means bad, I'd call it the best iteration of the game overall, but it's still stuck working around the original social links while trying its earnest to work in some pseudo-social-links with your party to give them some sorely-needed screentime. All without being able to fully apply the lessons learned from P3 and applied in Persona 4/5 in earnest.

The party is SO weird. Especially the way you get the dog and the robot, proper sudden and it's not really questioned enough I think? All of the personas have a weird gimmick character but they're introduced a bit better.


Redezga posted:

I've been playing Eiyuden Chronicle: Rising but whenever I see a screenshot or see a post here about Hundred Heroes it always looks/sounds so different I can't tell how much of a reflection Rising is of what to expect with Hundred Heroes. Not even a bad thing really because I'm really enjoying Rising, but don't know if what I've seen so far would be enjoysble for 40-50 hours, so I'd hope HH has a lot more (I've got two stamps left to fill on the gold stamp card).

They're not similar. Hundred heroes is a suikoden game whereas rising is more actiony

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Taear posted:

The party is SO weird. Especially the way you get the dog and the robot, proper sudden and it's not really questioned enough I think? All of the personas have a weird gimmick character but they're introduced a bit better.

They're not similar. Hundred heroes is a suikoden game whereas rising is more actiony

The other part of it is the "gimmick" characters are just from the other side of whatever reality boundary you're crossing while the rest is fairly grounded in the real world parts of the game. In Persona 3, Koromaru at least made sense in context, but with Aigis it's just "The Kirijo Group developed sentient robots with emotions in 1999, and only built a single squad of them for combat ops."

Ibram Gaunt
Jul 22, 2009

Inspector Gesicht posted:

Persona 3 got a discount on Steam, which makes it enticing to hold off on Eiyuden until it's patched to a better state.

Sadly, they kept that Moon kid around in the remake. I can't think of a more hated NPC who isn't a villain.

He's fine. Good character arc.

Levantine
Feb 14, 2005

GUNDAM!!!
I'm nearing the end of Eiuyden Chronicle and have everyone recruited. Game is Suiko through and through. I said it earlier in the thread but it feels less like a modern Suiko and more like a missing link between 2-3 or something. It has a lot of the jank of that era but while still having some modern QoL. The teleport system, for example is way better than old Suikoden. Overall I'd rank it side by side with the original duology. It's pretty much exactly what I wanted even if it wasn't entirely what I expected.

It does make me excited for Konami to finally finish Suikoden 1&2 HD.

There is one thing I can't figure out, for the life of me: What does Armor actually do? It has a value, E-S. Smash attacks reduce it. But there seems to be ZERO difference between full armor and no armor. It feels like maybe it just doesn't work and a patch might fix it.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Since the scenario director had his name rubbed off Suikoden 3 when he left, that would make Eiyuden the actual Suikoden 4. Which helps because nobody has a kind word about Suikoden 4.

Haven't touched P3 since the original, which I dropped early on. Will play Reload now. Does the difficulty ever get as obnoxious as the Spaceman fight from 5R?

Inspector Gesicht fucked around with this message at 14:04 on Apr 26, 2024

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Inspector Gesicht posted:

Since the scenario director had his name rubbed off Suikoden 3 when he left, that would make Eiyuden the actual Suikoden 4. Which helps because nobody has a kind word about Suikoden 4.

I... appreciated that they included Ted as a narratively-appropriate callback? I thought Schtolteheim Reinbach III was a solid punchline to the running gag?

That's, uh, that's about all I got, yeah.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The protagonist did have a hilarious running animation.

Morpheus
Apr 18, 2008

My favourite little monsters

Endorph posted:

combat in forspoken is okay and i can see someone having fun with it. everyone who tells you the dialog isnt bad is a liar however

The dialog at least gets better after the first couple chapters, when things actually get somewhat serious and Frey cools it on the wisecracking. It doesn't get good, but it becomes bearable.

The combat is fun, but it took me a while to find a button layout that worked for me. Having parkour mapped to a face button felt so bad, and the attack buttons on the triggers was terrible. I was getting some serious cramps from having to push the buttons in repeatedly, but you can't have them on the face buttons because you need to aim. It's just a lot of required input that could really benefit from that backpaddle attachment the ps4 had.

Anyway I'm liking the game, though I did turn down the difficulty from Hard to Normal because the bullet sponge enemies that killed you in one hit were absolutely a drag.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
Yeah Forspoken is a game that really benefits from having a Dualsense Edge

Looper
Mar 1, 2012
buying a $200 controller to play forspoken ftw

Levantine
Feb 14, 2005

GUNDAM!!!

Inspector Gesicht posted:

Since the scenario director had his name rubbed off Suikoden 3 when he left, that would make Eiyuden the actual Suikoden 4. Which helps because nobody has a kind word about Suikoden 4.

Haven't touched P3 since the original, which I dropped early on. Will play Reload now. Does the difficulty ever get as obnoxious as the Spaceman fight from 5R?

Suikoden 4 was pretty, and the music was nice. The setting was cool even if they did the worst possible take on it.

Adbot
ADBOT LOVES YOU

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I remember that less than flattering LP pointed out that the ocean is what you see the most, more than any location or even character. The ocean looks like this:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply