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Erik The Viking posted:
LOL at these "requiring good execution" umvc3 is a fisher price caliber fighting game.
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# ? Jun 26, 2012 23:27 |
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# ? Jun 5, 2024 04:03 |
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Even Taskmaster is getting in on the action https://www.youtube.com/watch?v=ejavslGaMhA e: hohohohoho https://www.youtube.com/watch?v=kZ4b7DMLB5w
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# ? Jun 26, 2012 23:34 |
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Cat Machine posted:TAC infinites are really boring that have none of the interesting risk/reward or strategic elements that MVC2 infinites had, it's literally a loop of three or four moves in the corner x10 or whatever until death. 1.5 years after vanilla comes out and people are still doing the MVC3 is not MVC2 elitism. Nobody cares. Remind me why it's OK for people to come into threads about specific games and poo poo all over it again? Zand posted:LOL at these "requiring good execution" I know you're probably just trying to troll me but this is a dumb thing to say. I watched FChamp practice the Magneto TAC infinite on fgtv last night for hours and even he couldn't do it consistently. Also MarlinPie drops combos. Stop pretending everything is so easy.
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# ? Jun 26, 2012 23:45 |
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I'm not making GBS threads on UMVC3; I'm just giving my opinion that TAC infinites are not good for the competitive health of the game. It's also not elitism to point out that MVC2 infinites added a lot of depth to the game.
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# ? Jun 26, 2012 23:50 |
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Considering Niitsuma's response to the DHC glitch, it's not outside of the realm of possibility that they'd go back and implement some sort of quick fix to address this newfound issue, anyway.
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# ? Jun 26, 2012 23:52 |
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I think it's too late for EVO, but I could see this getting the boot afterwards, depending on how much it affects coming major tournaments. There are other infinites in the game that have been given a stay of execution seemingly because nobody replicates them in real matches.
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# ? Jun 26, 2012 23:53 |
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Cat Machine posted:I think it's too late for EVO, but I could see this getting the boot afterwards, depending on how much it affects coming major tournaments. Oh it's definitely too late to change anything for Evo, but I could see them doing something about it past that, if they determine it to be as much of a game-changer as DHC glitch was.
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# ? Jun 26, 2012 23:55 |
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Cat Machine posted:I'm not making GBS threads on UMVC3; I'm just giving my opinion that TAC infinites are not good for the competitive health of the game. I would agree that TAC infinites were bad if they were really easy to do. Maybe by EVO all the top players will have them down pat in their muscle memory and it'll be boring as poo poo. If that ends up being the case then I'm more than willing to say I was wrong. Otherwise I'll be waiting to see if someone can pull off one of these at the biggest FG tournament in the world in front of a huge audience where thousands of dollars hang in the balance. Cat Machine posted:I think it's too late for EVO, but I could see this getting the boot afterwards, depending on how much it affects coming major tournaments. There are other infinites in the game that have been given a stay of execution seemingly because nobody replicates them in real matches. This is a really good point. TAC infinites might not actually be practical in major tournaments after all. In which case nothing is lost.
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# ? Jun 26, 2012 23:57 |
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Erik The Viking posted:1.5 years after vanilla comes out and people are still doing the MVC3 is not MVC2 elitism. Nobody cares.
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# ? Jun 26, 2012 23:58 |
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People can and have pulled off much more difficult combos in high-stakes situations, so I don't really see it as out of the question.
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# ? Jun 27, 2012 00:03 |
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Zand posted:I'm not trying to troll you, and the difficulties two people have doing combos mean literally nothing in regards to my original comment. If you can't see why UMVC3 is a baby game on your own, I don't know how to convince you otherwise, you likely just lack the experience to see something that is extremely obvious to most anyone who has been playing fighters for years. I played MVC2 (badly) for the entire 10 years it was around and yes I understand the countless reasons why it's a better game than MVC3. I still think MVC3 is fun and I still enjoy playing it and watching tournaments where people play it. You can call this a babby game or whatever all you want but there are still many things in this game that require good execution. If that wasn't true then top players (especially people like MarlinPie who are known for their execution) would almost never drop combos. Clearly that's not the case.
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# ? Jun 27, 2012 00:03 |
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Cat Machine posted:I think it's too late for EVO, but I could see this getting the boot afterwards, depending on how much it affects coming major tournaments. There are other infinites in the game that have been given a stay of execution seemingly because nobody replicates them in real matches. Aside from Cap's Vanilla infinite which got patched I can't think of any others(That don't require meter.) Got a link?
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# ? Jun 27, 2012 00:17 |
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Combo dropping in this game really isn't due to the difficulty as much as the nerves, I think. Pretty much every single BNB is ridiculously easy, but folks seem to drop 'em when it counts. I guess it might be because making any mistake at all can potentially cost you the entire game right there due to how few chances you have to regain control of a match once the opponent hits you. Honestly as a competitive game, the game is pretty rear end. Regardless of what folks think about the differing mechanics from MVC2, X-Factor is pretty much indisputable proof of that. Outside of that there's also a ton of issues, whether it's systematic or character specific. (Assists still coming out when being hit, the hitboxes/hitstun, the damage) However, despite all of that it's also ridiculously fun to play, simply because of how drat good the game feels (and how 'open' it feels). If they could maintain the feel of the game while eliminating all the idiotic aspects at the very least it would be a "decent" game, but since Capcom is Capcom that will never happen. Of course, folks really love to go in on it and the folks who play it because of whatever vendetta they've got with it too, so I guess there's a slight defensive reaction to "this game is rear end" since so many people have spent so much time on it. edit: Actually, I'm curious why people go in so hard on MVC3 compared to other games. I don't think even SFXT got this kind of hate- it just kinda died as an accepted bad game. Did old games garner this much hate back then when they came out while maintaining a somewhat healthy community, too? Or is it just the love of MVC2 being the best game ever or some poo poo Fereydun fucked around with this message at 00:35 on Jun 27, 2012 |
# ? Jun 27, 2012 00:18 |
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It's a combination of MvC2 dying pretty much completely when MvC3 came out, and literally every system change from mvc2 to mvc3 being a bad change.
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# ? Jun 27, 2012 00:45 |
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I'd rather someone kill me with an infinite that needs you to gamble on a 1/3 (or 1/2 if it works on directions on then down) chance of droping your combo so you can do a combo that for most characters is corner only and gives me lots of meter then do the disgustingly easy OHKO combos in this game that take like a third of the button presses/time.
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# ? Jun 27, 2012 00:53 |
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Fereydun posted:edit: despite being a bad game, umvc3 is a fun game. the two are not mutually exclusive. assists give you so much variety to the game that its hard not to have fun with it (unless you are taking it too seriously, in which case its easy to not have fun) Most games that are hated are not really played much or have an extremely short tournament lifespan (capcom fighting evolution, sengoku basara x, svc chaos being some examples)
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# ? Jun 27, 2012 00:59 |
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Now basically the whole cast is viable, and all it took was a gamebreaking glitch
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# ? Jun 27, 2012 01:39 |
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Aesthetically I really enjoy this one https://www.youtube.com/watch?v=ZuwmG44G79w
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# ? Jun 27, 2012 01:49 |
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Cat Machine posted:TAC infinites are really boring that have none of the interesting risk/reward or strategic elements that MVC2 infinites had, it's literally a loop of three or four moves in the corner x10 or whatever until death. It's like SFA3 V-ism all over again
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# ? Jun 27, 2012 02:02 |
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I think people are overstating these infinites pretty greatly still. Some of them are actually pretty difficult compared to just doing a normal TOD with most characters, while giving you full meter they also almost certainly give your opponent full meter, and you still need to start them with a TAC. Also if you're not playing against a pad player, someone who sits on the ground or on a head-to-head setup, its actually pretty easy to just look at someone's stick when they do a TAC and react accordingly if you assume they're going to do it. I usually just do that when playing against anyone who's Frank West level up strategy involves a TAC. What you will see is players that already do a lot of TACs into certain characters to get kills (RayRay and Fanatiq come to mind in particular) start adding this to their bag of tricks. Forming a team around it is silly. e: Marlinpie just said on the break stream he definitely wont be using it because it's far too hard with his characters. He did say that there's basically no reason not to do it with Magneto though, but he still thinks the risk/reward isn't that good for infinites vs normal combos. Brett824 fucked around with this message at 02:36 on Jun 27, 2012 |
# ? Jun 27, 2012 02:25 |
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Frank TAC fun https://www.youtube.com/watch?v=GO_FoduKvJs
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# ? Jun 27, 2012 02:34 |
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Cat Machine posted:TAC infinites are really boring that have none of the interesting risk/reward or strategic elements that MVC2 infinites had, it's literally a loop of three or four moves in the corner x10 or whatever until death. What MvC2 infinite wasn't 4 attacks in a corner until someone died?
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# ? Jun 27, 2012 06:48 |
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Liku posted:What MvC2 infinite wasn't 4 attacks in a corner until someone died? The one where the game has a hard limit that ended those combos early (in addition to giving Cable 5 meters while generating only half that).
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# ? Jun 27, 2012 06:51 |
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Didn't that only kick in after like 50+ hits?
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# ? Jun 27, 2012 06:53 |
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Damage scaling in Marvel 2 is extremely harsh. The only infinite that generally killed in one combo was Iron Man's. Most of the big damage combos come off DHCs (Storm-Sent being the prime example) not infinites, which are usually used for the ability to go into a tricky reset at any point. Here's a great example, a maximum length ROM:https://www.youtube.com/watch?v=VRPQWxkpnwA, barely does half. A five fierce (exactly what it sounds like) which does about 30%, followed up by a standing Sent infinte which does basically the same damage:https://www.youtube.com/watch?v=w0_EE1gMZ5g Rollie the Guar fucked around with this message at 07:45 on Jun 27, 2012 |
# ? Jun 27, 2012 07:38 |
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Even Iron Man needs to DHC at the end to kill a character from 100% with his infinite.
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# ? Jun 27, 2012 12:06 |
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Brett824 posted:e: Marlinpie just said on the break stream he definitely wont be using it because it's far too hard with his characters. He did say that there's basically no reason not to do it with Magneto though, but he still thinks the risk/reward isn't that good for infinites vs normal combos. I guess he just has fisher price babby execution
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# ? Jun 27, 2012 12:08 |
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https://www.youtube.com/watch?v=uJS0FswTJtE Good match, but I lost it at the power rangers. Doom xfactor activation: "MAKE MY DOOM GROW!" :repulsa:
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# ? Jun 27, 2012 13:35 |
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Danke found a practical Iron Man infinite. I am excited to lab these I just haven't had any time. I tried the Sent down one a little last night and it was pretty easy to do a few reps. Oh, and the Frank West one is cool. Instant level 5. https://www.youtube.com/watch?v=GO_FoduKvJ Dren fucked around with this message at 16:12 on Jun 27, 2012 |
# ? Jun 27, 2012 16:09 |
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Suddenly Wesker doesn't seem so broken anymore
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# ? Jun 27, 2012 18:09 |
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Sestze posted:Suddenly Wesker doesn't seem so broken anymore There's going to be a way for him to do it, he has the gun loop to finish it. He's not really that broken either
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# ? Jun 27, 2012 18:17 |
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https://www.youtube.com/watch?v=PBN7fmwf2l4 Beyonzo!!!
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# ? Jun 27, 2012 18:19 |
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https://www.youtube.com/watch?v=Vnu4DxEpqvI i really like nova's just for how simple it is after the set up, and for lots and lots of rocket punch.
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# ? Jun 27, 2012 18:29 |
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Dren posted:Danke found a practical Iron Man infinite. I am excited to lab these I just haven't had any time. The link here...Youtube is complaining that 'an error occurred during validation'. Any ideas?
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# ? Jun 27, 2012 18:57 |
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The worst thing about all these infinite videos is the people who think they have to make a mini-combo video before doing the TAC.
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# ? Jun 27, 2012 18:59 |
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Bloodly posted:The link here...Youtube is complaining that 'an error occurred during validation'. Any ideas? I might've screwed it up.. here you go https://www.youtube.com/watch?v=GO_FoduKvJs
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# ? Jun 27, 2012 19:05 |
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Brett824 posted:The worst thing about all these infinite videos is the people who think they have to make a mini-combo video before doing the TAC. I think that's to show that hitstun deterioration isn't kicking in x loops later. Adds a bunch of hits fast before going into a supposed infinite. Good example is zero can link j.mmh a few times normally on a jumping character.
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# ? Jun 27, 2012 19:48 |
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Brett824 posted:The worst thing about all these infinite videos is the people who think they have to make a mini-combo video before doing the TAC. I like this, because they could've almost always just killed them with a DHC they built the meter for with that mini combo instead of doing an infinite.
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# ? Jun 27, 2012 19:57 |
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Sestze posted:Suddenly Wesker doesn't seem so broken anymore He hasn't since like month 2.
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# ? Jun 27, 2012 22:53 |
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# ? Jun 5, 2024 04:03 |
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Dren posted:I might've screwed it up.. here you go https://www.youtube.com/watch?v=GO_FoduKvJs Is it strange that I like the fact that Frank's floating almost like a platform game character?(Hell, it reminds me of Viewtiful Joe.)
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# ? Jun 27, 2012 22:57 |