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T.G. Xarbala posted:Witzapu- You said it! Next step, George Ledoux reading PTN's discussion of mechs designed in the thread, over a slideshow of T.G. Xarbala's art. Just in case anyone's still unclear about the meaning of the word "magnificent." Awesome isn't just a mech...
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# ? Aug 9, 2012 02:06 |
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# ? May 10, 2024 15:25 |
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You are all very welcome. PTN's the real creator behind this and did the heavy lifting so I'd do it cheap. Well, except for finding the pronunciation for the Huitzilopochtli Assault Tank... that was a bitch to say correctly. This is Duncan "has-been" Fisher... signing off!
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# ? Aug 9, 2012 03:03 |
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Yeah, they decided using Aztec names was a great idea for most of the clan tanks.
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# ? Aug 9, 2012 03:11 |
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GeorgeLedoux posted:You are all very welcome. PTN's the real creator behind this and did the heavy lifting so I'd do it cheap. Goony deeds, done dirt cheap
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# ? Aug 9, 2012 03:13 |
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Axe-man posted:Yeah, they decided using Aztec names was a great idea for most of the clan tanks. It's to punish vehicle drivers, since the Clans hate contractions. Imagine having to say all those names, in full, all the time. This is just more evidence that Clanners absolutely loathe tankers.
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# ? Aug 9, 2012 03:15 |
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MJ12 posted:It's to punish vehicle drivers, since the Clans hate contractions. Imagine having to say all those names, in full, all the time.
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# ? Aug 9, 2012 03:19 |
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GeorgeLedoux posted:You are all very welcome. PTN's the real creator behind this and did the heavy lifting so I'd do it cheap.
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# ? Aug 9, 2012 03:24 |
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GeorgeLedoux posted:You are all very welcome. PTN's the real creator behind this and did the heavy lifting so I'd do it cheap. You're a cool man, man. I especially liked the part about the Mars being half as fast as a bunker.
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# ? Aug 9, 2012 03:28 |
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That was really great fun to listen to
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# ? Aug 9, 2012 03:31 |
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MJ12 posted:It's to punish vehicle drivers, since the Clans hate contractions. Imagine having to say all those names, in full, all the time. The entry from 3060 says the Clans ACTUALLY use a shorthand name for this one, the "Huey."
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# ? Aug 9, 2012 03:40 |
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George Ledoux just became my favorite voice actor of all time by being cool enough to record that, The fact that this thread just keeps reaching new heights of Awesomeocity is a wondrous thing to behold.
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# ? Aug 9, 2012 03:42 |
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This is the best thread.
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# ? Aug 9, 2012 03:45 |
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I love this thread.
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# ? Aug 9, 2012 04:17 |
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This thread is half as good as a bunker.
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# ? Aug 9, 2012 04:31 |
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Arquinsiel posted:Yeah, it's a rather handy system to prevent Battletechs 2% gently caress you rolls from ending the campaign in the first turn of fire. I've not really played AToW more than the odd pre-made game, so it really didn't come up much there. Usually we're just running a roster of pilots in mechs for Battletech. I don't really like the newest version of the rules. I think the 2D10 with exploding dice was perfectly fine, now it's just 2d6 for almost everything. That and it does a pretty fair job of doing future (modern) combat. Cover is king, if you're out in the open you will get murdered.
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# ? Aug 9, 2012 04:40 |
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Oh my god, that Jenner description. How did he do it without laughing. This thread.
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# ? Aug 9, 2012 05:38 |
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Aww, the Jenner IIC. I love that mech. I've been running a monthly Battletech free-for-all game with a bunch of friends, many of them new to the game. Since I mostly wanted to teach players for the first while, I took underweight mechs compared to everyone. Last time I took a Jenner IIC. My plan was to run around and be annoying, and be a nearly harmless demonstration of various things. First turn of the game I try to cross a small stream. I roll 2 on my roll to enter water; I fall. I take a TAC on my centre torso, followed by three crits - gyro, engine, engine. It was probably the most accurate representation of Battletech I could have hoped for.
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# ? Aug 9, 2012 05:48 |
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Orcs and Ostriches posted:Aww, the Jenner IIC. I love that mech. Has the Oregon Trail fording joke been done to death yet? Because that is more than relevant here.
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# ? Aug 9, 2012 05:52 |
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I've been exceptional at showing how to lose in my games. So far, I've deliberately kept out weapons that can one-shot an enemy's head, except for the Hunchback with his AC/20. As hilarious as it would be, it wouldn't be a lot of fun for someone to sit out from an early gauss hit or the like. Except that in the first game, I ran an IS Jenner, and didn't double check its head armour. I had mistakenly thought every mech had max. Took a PPC hit during my second round of combat, my only source of damage, and that was it for me.
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# ? Aug 9, 2012 06:02 |
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GeorgeLedoux posted:You are all very welcome. PTN's the real creator behind this and did the heavy lifting so I'd do it cheap. That was a treat to hear, and you're clearly a class act for doing it. Also, I just found out you were Minute Man in Freedom Force, which is fantastic, because watching that dude yell about FREEDOM while throwing cars at supervillains was always a joy.
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# ? Aug 9, 2012 06:42 |
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Defiance Industries posted:The entry from 3060 says the Clans ACTUALLY use a shorthand name for this one, the "Huey." And the Clans hate contractions so badly. Imagine how much the name must have pissed them off if they actually use one. Also, remember, they're ridiculously slow and fragile!
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# ? Aug 9, 2012 07:43 |
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Affi posted:I stood still because it afforded me better to hits on the Warhammer and mechs had worse to hits on me in comparison. It worked out pretty well! (nobody actually shot at me) Going to quote this to get things back on track. So what exactly is the criticism of my standing still? Hitting on 4s rather then 6s. If i'd moved I would've only moved into a better range bracket of the guass rifles I was expecting to come my way while making it harder for me to hit the whammy.. Yes I too want to get my Meds and SRMs into play. I'm considering either advancing towards the warhammer or straight north into the ditch.(That would afford me cover right?) Either firing on the Warhammer or one of the heavy tanks. (Warhammer potentially has a lot more dudes firing at him ensuring his death, while I could potentially cripple a heavy tank)
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# ? Aug 9, 2012 10:17 |
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MJ12 posted:And the Clans hate contractions so badly.
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# ? Aug 9, 2012 10:32 |
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The main concern is that you're the slowest unit in the group and by not moving you give those nasty fortifications just that much more time to get exactly where they want to be. It's also a minor miracle that they Athena and Mars didn't decide to take the easy shots you presented them. E: I keep forgetting PTN loses init and posts the end of one turn and the beginning of the next. So it would have just been the Athena lobbing gauss slugs on great numbers. dis astranagant fucked around with this message at 10:44 on Aug 9, 2012 |
# ? Aug 9, 2012 10:36 |
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Tarquinn posted:That's why their 'comlang' is nothing but contractions. BT-writers! That's just another reflection of their retarded culture, though. Makes perfect sense.
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# ? Aug 9, 2012 10:39 |
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Affi posted:Going to quote this to get things back on track. So what exactly is the criticism of my standing still? Hitting on 4s rather then 6s. If i'd moved I would've only moved into a better range bracket of the guass rifles I was expecting to come my way while making it harder for me to hit the whammy.. My criticisms are that you failed to plan ahead and failed to support your teammate. Don't just think about the current turn, think about the next turn as well, and possibly the turn after. moving forward last turn would have let them shoot you easier, but you can absorb that kind of fire, and in return you would be able to get great shots on the whammy or athena this turn, and be able to support the battlemaster as well.
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# ? Aug 9, 2012 11:17 |
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I see lots and lots of replies and assume that there's an update - come on and see that George Ledoux has recorded an awesome summary of the enemies. That was truly awesome, and I would love to see more if possible. I want to hear the man talk more about the robots.
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# ? Aug 9, 2012 11:56 |
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Arraxis posted:I see lots and lots of replies and assume that there's an update - come on and see that George Ledoux has recorded an awesome summary of the enemies. That was truly awesome, and I would love to see more if possible. I want to hear the man talk more about the robots. http://nogutsnogalaxy.net/
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# ? Aug 9, 2012 11:58 |
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MJ12 posted:Also, remember, they're ridiculously slow and fragile! And absolutely completely brokenly overpowered when it's not dice aiming but people. Hueys are crazy good in Living Legends.
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# ? Aug 9, 2012 14:12 |
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AtomikKrab posted:My criticisms are that you failed to plan ahead and failed to support your teammate. Don't just think about the current turn, think about the next turn as well, and possibly the turn after. moving forward last turn would have let them shoot you easier, but you can absorb that kind of fire, and in return you would be able to get great shots on the whammy or athena this turn, and be able to support the battlemaster as well. We're still having this discussion? People have explained why they did what they did and there is logic backing it. Others have explained why they disagree and there is logic backing that opinion as well. How about we talk about suggestions for future turns rather than belaboring the previous turn? That would probably be more productive. And ask the Flashman about being able to absorb a shot from a 15 damage weapon. Brandy Collins fucked around with this message at 14:29 on Aug 9, 2012 |
# ? Aug 9, 2012 14:22 |
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Brandy Collins posted:We're still having this discussion? People have explained why they did what they did and there is logic backing it. Others have explained why they disagree and there is logic backing that opinion as well. headcaps happen. And Affi asked what were the criticisms so I laid them out, we are think done with any criticisms and can move on to the next turn. (Stalker should cross the ditch. and turn if it has any movement left so it can run 5 next turn and get some hot srm on tank action.)
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# ? Aug 9, 2012 14:36 |
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Can't cross the ditch, I can end up in the ditch though. (Does that provide me with cover?)
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# ? Aug 9, 2012 15:14 |
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Affi posted:Can't cross the ditch, I can end up in the ditch though. (Does that provide me with cover?) Looks like you can only end up in the ditch going to hex 0523. You won't get cover there.
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# ? Aug 9, 2012 16:36 |
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Brandy Collins posted:How about we talk about suggestions for future turns rather than belaboring the previous turn? That would probably be more productive. OK. Here's some thoughts to spur discussion (probably about how dumb these thoughts are): Make some reasonable guesses about where those two big tanks are going to go and try to get some mechs into a position to take shots at their sides. Easier said than done in the current situation, of course. The Phoenix Hawk might be able to manage but only with lots of luck, and it's in bad shape already. I think it's reached the point where the players natural inclination not to get their mechs shot up so badly that they're out for the next mission is hurting their ability to win quickly. If the clanners are going to focus fire, they can probably take out two mechs or more before the fight is done. But if they do, you can afford to give them good shots on all of your mechs in exchange for killing them faster. Offer enough high-priority targets and the lower-priority targets will be safe. I'd also consider offering the Thresher some back shots in order to get back shots on the Incubi. That forces the Thresher to choose between vulnerable rear armor on heavy mechs or shots at the Raven and Po 1. In effect, you can protect your lighter mechs by making your heavier mechs better targets. (OTOH, I have a feeling the Thresher is acting as a distraction to keep you from getting into position to deal with the Mars and Athena...)
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# ? Aug 9, 2012 19:19 |
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Narsham posted:OK. Here's some thoughts to spur discussion (probably about how dumb these thoughts are): Don't ever offer your back to an enemy. It's asking for bad things to happen. And it is drat sure asking Battletech to be peak Battletech. Fight hard, fight fast, coordinate fire, and know your mech's limits.
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# ? Aug 9, 2012 19:52 |
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Yeah, the Thresher has a Clan UAC/10. Those things are fantastic at getting crits anyway, so offering it a backshot especially within its medium range (12 hexes) is suicide. One hit to a rear location will very likely kill any of our Lance 3 mechs. I do not think it's worth losing a Po, Raven, or (especially) Phoenix Hawk, just to maybe take out one Incubus. Moreover, the Incubus II (H4) has less frontal armor than it has rear armor now, so getting into its rear arc is not at all a priority. It's missing its main armament, too. The best shot at taking it out currently is any hit on the front center torso, which is at 0 armor remaining. RT is at 4 and LT is at 5, so hits there are good too, especially since it has an XL engine. It is a tricky situation. We need to keep that Thresher off our backs, but the third lance is not well equipped at taking it on. Which is why it was very smart for the thresher to come down the right side of the map like that, and why I've been encouraging L3 to move northwest throughout the battle: I want it to close with the entire Goon company and get within range of our heavies so we can direct heavy long-range fire at it while the third lance picks on things we can more safely close with (and also keep our move mods up). We've broken with that with the Phoenix Hawk because he has jump capability and was able to get backshots on the thresher last round (which worked, but not well enough), and now he can do it again (but is overheating and therefore probably shouldn't alpha). But the PHX is now isolated and is very much at risk, so if he tries for those backshots again, the thresher can easily turn and put him down with that drat UAC. He'd be inside close range so even with the move mods, the thresher's got two shots at decent to-hits and either one will likely kill the PHX. Hell, a CT hit with anything will likely kill him. Sux.
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# ? Aug 9, 2012 20:39 |
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Assault Lance is very close to beating Heavy Lance for the promptness prize this time! VVV It means more people need to send in orders. PoptartsNinja fucked around with this message at 04:12 on Aug 10, 2012 |
# ? Aug 10, 2012 03:20 |
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PoptartsNinja posted:Assault Lance is very close to beating Heavy Lance for the promptness prize this time! I hope thats a good sign.
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# ? Aug 10, 2012 03:23 |
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I'm moving to 0924 and firing LLs and LRMs at T2 Athena Combat Vehicle. I can change my orders if someone recommends me new ones. I could for example use my close range arsenal on targets nearer. But as far as I can see T2 and T1 are the only ones that aren't in cover from the trees.
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# ? Aug 10, 2012 08:51 |
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# ? May 10, 2024 15:25 |
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I don't really have that many options, but I'll send my orders in a few hours when I'm not at work.
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# ? Aug 10, 2012 08:56 |