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I loved my melee warden but I was also ridiculed for it soooo follow your heart I guess.
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# ? Apr 5, 2013 02:26 |
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# ? May 16, 2024 18:36 |
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Weeeelp http://www.darkageofcamelot.com/article/mordred-and-camlann-transfers
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# ? Apr 5, 2013 23:24 |
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drat I have a few 50s I wouldn't mind trying out on a real server. I hope I don't have to remember their names. I should read that article a bit closer.
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# ? Apr 6, 2013 00:27 |
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It sounds like the same process as transfers to ywain which means you can login but only in housing so you can see the full toon list.
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# ? Apr 6, 2013 01:54 |
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I have no recollection of a Camlan server, was that one of the foreign ones?
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# ? Apr 6, 2013 02:57 |
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it was the euro pvp server.
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# ? Apr 6, 2013 03:12 |
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CopperHound posted:By the way, I miss talking about cooking with you scoodles. madpanda posted:I started up a warden in the mean time, are they pretty much relegated to healing in groups? Looks like they could be good peelers/solo/duoers. It's really dumb how hibs won't run 1 warden 1 druid like how albs run 1 friar 1 cleric. You get better resists, PBT, celerity, a shield peeler, TWF, pretty much all around better utility.
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# ? Apr 6, 2013 03:13 |
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Yea my plan was to run heavy nurture/blunt/shield and peel or w/e. I really don't like healing in this game, soo spoiled from mouseover healing in wow. Midgard was the worst to get groups for i've found. Even for bg stuff.
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# ? Apr 6, 2013 03:40 |
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most hib groups are pretty caster heavy and if they bring anything tanky it is usually a hero or vamp in my experience, sometimes a champ. I misread your stuff and thought you were asking about being a heal warden, oops. Either spec, not the easiest to find groups on.
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# ? Apr 6, 2013 04:37 |
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Ok so Camlann transfers happening is awesome; can someone get me up to speed on how much I will need to do for my Skald (rr11) to be viable? Will the free stuff be enough or will I need to quest/get stuff crafted? I played up to catacombs or so if I remember correctly.
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# ? Apr 6, 2013 07:48 |
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I think anyone still playing DAoC is going to be interested in Mark Jacobs' new Camelot Unchained kickstarter. http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live http://forums.somethingawful.com/showthread.php?threadid=3542525
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# ? Apr 6, 2013 19:40 |
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madpanda posted:It sounds like the same process as transfers to ywain which means you can login but only in housing so you can see the full toon list. you also come naked to ywain, however you do get money, scales, and glass among some other things to get you started.
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# ? Apr 7, 2013 11:29 |
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Added the CU info to the OP. Also, our gaming machine is back up and running, so you should see us in-game once again! If anyone is playing Hib, needs anything, and the Waffles are not online, just ping me on Steam or something.
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# ? Apr 7, 2013 22:45 |
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As a shock to no-one the mordred transfers are not happening next week. They opened today. RR5l7 minst and another champ inc. I apparently made a few /level 40's years ago also.
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# ? Apr 9, 2013 01:52 |
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RIP waffle
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# ? Apr 9, 2013 05:54 |
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a drink or two posted:Ok so Camlann transfers happening is awesome; can someone get me up to speed on how much I will need to do for my Skald (rr11) to be viable? Will the free stuff be enough or will I need to quest/get stuff crafted? I played up to catacombs or so if I remember correctly. Can anyone help me with this? I'm about to be naked! Whats the minimum I need to be able to go out and pve/zerg/whatever?
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# ? Apr 9, 2013 07:59 |
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If you are going to do more than zerg surf then you will have to find a template for your character. Go to postcount.net and browse their forums to find one. Depending on your class and spec you can expect to spend anywhere from ~50 plat or so to 400+. I templated out a skald and spent around ~180 plat to do it. Pricey items include seasonal items (Medal of Honor, Halloween Hats, Springtime Folly Bracers, etc) or things from Summoner's Hall / ML10. To keep it cheap, stick to items you can buy with dragon scales, artifacts, maybe a few pieces of the revamped epic gear, and crafted
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# ? Apr 9, 2013 13:37 |
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Thanks. Transferred last night and still feel kind of lost; new RA system, a lot of new stuff for the Skald, I haven't really played even ToA let alone Catacombs/Labyrith stuff on a normal server etc... feels weird as hell running to the Hall of Heroes without having to constantly pan! I guess I will go post over in the Skald section on postcount and see if someone can explain how they work now!
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# ? Apr 10, 2013 08:06 |
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Man I played this for about 6 months on launch and then again a few years later but what the hell. Im in for the next 14 days at least! Currently goofing off under the name "thebestdad"
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# ? Apr 10, 2013 16:24 |
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10,000 at the DAoC2 kickstarter to throw a pie at Mark Jacobs and yell "TOA SUCKED". That is almost worth it.
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# ? Apr 10, 2013 18:29 |
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a drink or two posted:Thanks. Transferred last night and still feel kind of lost; new RA system, a lot of new stuff for the Skald, I haven't really played even ToA let alone Catacombs/Labyrith stuff on a normal server etc... feels weird as hell running to the Hall of Heroes without having to constantly pan! Most of the classes work pretty much the same, music classes can do 2 songs at once now. The biggest change in the past few years has probably been melee style revamping. Most of the really powerful styles are now 2 chains, Leviathan, annihilation etc. RA's got reworked as well. I can't remember when new frontiers hit but if you are used to the old ones that will probably be the biggest shock. The wiki and few guides in the OP explain a bunch of it. But its much easier to hit max level and gear up now. ChaiCalico fucked around with this message at 18:39 on Apr 10, 2013 |
# ? Apr 10, 2013 18:36 |
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Thanks for the help, I'm sure I'll figure it out Just a few more idiot questions: What is a mythrian and how do I get one? Is there a "best" one (skald)? When were RAs changed? What's the "sweet spot" i.e. it used to be lvl 3 in passives, 4 if you were high rr? Is purge 5 the norm? And finally am I crazy or did panning while moving let you leave the camera pointing backward and click on things etc? Am I doing something wrong i.e. is there a setting for this? Keeps snapping back and its incredibly annoying...
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# ? Apr 13, 2013 08:55 |
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If anyone is messing around on Uthgard Hib our guild rolled there and we need to find an active bards/druids for our 8v8. Hit me up on Peel or anyone in <Sub Par> to run with us.
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# ? Apr 13, 2013 11:51 |
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How does that Uthgard poo poo run anyway, nothing harder than a UO Shard? Easy to get established on there?
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# ? Apr 13, 2013 12:01 |
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Snaxxor posted:How does that Uthgard poo poo run anyway, nothing harder than a UO Shard? Easy to get established on there? Yeah, really easy. Just get DAoC Portal client and it essentially patches itself.
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# ? Apr 13, 2013 12:40 |
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How the heck do you even level healing classes on Uthgard? Its being even more painful than trying a caster.
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# ? Apr 13, 2013 13:18 |
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SERPUS posted:How the heck do you even level healing classes on Uthgard? Its being even more painful than trying a caster. You can take most of them to 40 fairly easily solo. Nature spec for a Druid, Smite for Cleric, and Augmentation for Healer. It just takes forever. Otherwise, level a more solo friendly class, and hop on your healer if you see a group going in it's level range. Also play during European times.
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# ? Apr 13, 2013 13:43 |
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Is there a site that shows current online population number for the live servers like the Herald used to do?
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# ? Apr 14, 2013 23:52 |
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SERPUS posted:Is there a site that shows current online population number for the live servers like the Herald used to do? I can give you a general idea of what to expect, though, at least in level 50 RvR. Albion: A zerg in North America prime time is at least 30 people, often 80+. Midgard: A zerg will be around 2 or 3 groups of 8 people each. Hibernia: Zergs do not exist. Once in a blue moon, you might see 2 full groups running around together. Take a screenshot to remember what it looks like. Albion is the only highly populated realm during North America's prime time because it's the only one that really coordinates its efforts anymore. This means many players have left Midgard and Hibernia, leaving Albion as the RvR bully because no one else can muster up the same numbers. It's a vicious cycle. Level 50 RvR numbers in Hibernia are 180-ish on weekends and around 100 at the peak of prime time on week nights. That includes buff bots. A year ago, the peak population of Hibernia used to be 300 on really good weekends, 200-ish on busy week nights. Either everyone left for Albion, or some of the recent changes have backfired in general.
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# ? Apr 15, 2013 20:57 |
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There was a decently large Hib zerg running today around 3pm EST.
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# ? Apr 16, 2013 22:02 |
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SERPUS posted:There was a decently large Hib zerg running today around 3pm EST.
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# ? Apr 16, 2013 22:12 |
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Most of the alb population definitely is on during US hours and it tends to die out during euro hours. I usually see a japanese guild running their 8 man and maybe 1-2 other 8mans of either french or germans. Then of course, all the solos or whatnot that hang around bridges. There seems to be a lot of euro hibs (especially crau coast guard when realms are neutral). Mids disappear after US primetime.
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# ? Apr 17, 2013 04:02 |
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Dongattack posted:10,000 at the DAoC2 kickstarter to throw a pie at Mark Jacobs and yell "TOA SUCKED". That is almost worth it. In some ways I actually enjoyed TOA, though the bugs when it was released were really annoying. Of course looking back on it now, the whole idea of camping non instanced long respawn mobs seems crazy with every other game that has come out since. I think the problem they ran into, at some level, was creating new content while not destroying the very thing that made the game fun. I actually prefered old frontiers, as opposed to the whole NF thing they did. I'm still amazed the game is around though. Spent a lot of hours playing the game.
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# ? Apr 17, 2013 12:33 |
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ToA and a pie to the face needs to happen asap. Let me give you my ToA story, the only one I can remember since it consumed me, the rest I have forgotten. For those that don't know three things must be accomplished for every artifact in DAoC. You need to beat the encounter and get credit, pray the artifact drops for said encounter boss, and farm 3 scrolls specific to the artifact itself. Once you do all that, you get the artifact at level 1 and then have to level it up through various means specific to the artifact. DAoC has no instancing, so you were also competing against your realm mates for the spawns. There was an artifact called the Gem of Lost Memories. Once powered up it basically allowed you to break mezz, which in today's mmos every class gets as some form of ability or trinket, so pretty much a must for a melee class. The encounter itself is trivial, the mob, Night Terror, spawning is sheer luck and determination. It can only spawns between midnight and 4am game time and has some astronomical low chance and couldn't have been defeated the previous day cycle. So my buddy was camping this for days and I'd drop by occasionally to keep him company, he eventually gets it after 5 real days or so. On a whim I went there after the next day cycle in game and lo and behold he was there, I was extremely happy, my luck is never this good in mmos. I tease him in guild that Night Terror is back and how it took me a whole 5 seconds of camping to get him. Well guess what, I got no encounter credit for whatever reason but I did get the artifact. As any mmo player can attest I appealed this to a GM immediately. I was the only one on the island he spawns, so it wasn't possible anybody could have tagged him or shady dealings. Surely they could look at logs or something and see I killed this mob. Nope. Sorry we don't give encounter credit, wait for him to spawn again, kill it again and see if it assigns you the credit the next time. I had to poopsock that island for 7 real days before it spawned again. I turned my speakers up full blast, so it would wake me up if he spawned. I two manned this with my other buddy who also needed the Gem. One of us was always awake or at the keyboard, it was necessary as harpies spawn on the island and occasionally path into aggro radius or where Night Terror spawned. We both got credit and he got the artifact. Then we had to farm the drat scrolls.
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# ? Apr 17, 2013 13:25 |
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Rate my template for a stealth minstrel: Stats ------------------------------------------------------------------------ STR: 77 / 84 (+9) INT: 0 / 75 Hits: 336 / 390 (+190) AF: 25 / 50 CON: 84 / 86 (+11) PIE: 0 / 75 End: 0 / 25 DEX: 61 / 91 (+16) EMP: 0 / 75 Pow: 0 / 32 (+6) QUI: 37 / 84 (+9) CHA: 94 / 91 (+16) %PP: 0% / 31% (+6) Resists ------------------------------------------------------------------------ Body: 24 / 26 Energy: 23 / 26 Crush: 25 / 26 (+3) Cold: 22 / 26 (+5) Matter: 29 / 26 Slash: 35 / 26 (+2) Heat: 24 / 26 Spirit: 20 / 26 Thrust: 27 / 26 Essence: 0 / 26 Skills ------------------------------------------------------------------------ 9 / 11 All Magic Skills 9 / 11 All Melee Weapon Skills 11 / 11 Instruments 9 / 11 Slash 11 / 11 Stealth 9 / 11 Thrust Other Bonuses ------------------------------------------------------------------------ 8 / 10 Archery and Casting Speed 2 / 10 Archery and Spell Damage 9 / 10 Archery and Spell Range 20 / 25 Duration of Spells 5 / 10 Melee Combat Speed 5 / 10 Melee Damage 9 / 10 Style Damage Piece Listing ------------------------------------------------------------------------ Chest Name: Habergeon of Haunting Melody Level: 51 Quality: 100 AF/DPS: 102 Slot 1: 3 All Melee Weapon Skills Slot 2: 3 All Magic Skills Slot 3: 21 Dexterity Slot 4: 21 Acuity Slot 5: 9 Slash Resist Slot 6: 5 Dexterity Cap Increase Slot 7: 5 Acuity Cap Increase Slot 8: 6 Constitution Cap Increase Slot 9: 2 Spell Damage Slot 10: 4 Style Damage Utility: 76.0 Arms Name: Crafted Item2 Level: 51 Quality: 100 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 11 Cold Resist - Faceted Icy Shielding Jewel Gem 2: 11 Spirit Resist - Faceted Vapor Shielding Jewel Gem 3: 2 Instruments Skill - Uncut Vapor Fervor Sigil Gem 4: 36 Hits - Imperfect Blood Essence Jewel Slot 5: 80 Heal Reactive Effect - Reactive Mending Tincture (Drop) Utility: 63.0 SC Cost: 30g 79s 0c SC Price: 30g 79s 0c Head Name: Crown of Haunting Melody Level: 51 Quality: 100 AF/DPS: 102 Slot 1: 21 Strength Slot 2: 19 Constitution Slot 3: 9 Acuity Slot 4: 9 Spirit Resist Slot 5: 8 Matter Resist Slot 6: 5 Constitution Cap Increase Slot 7: 5 Acuity Cap Increase Slot 8: 4 Casting Speed Slot 9: 6 Dexterity Cap Increase Slot 10: 3 Spell Range Utility: 66.7 Legs Name: Chausses of Haunting Melody Level: 51 Quality: 100 AF/DPS: 102 Slot 1: 3 All Magic Skills Slot 2: 21 Dexterity Slot 3: 35 Hits Slot 4: 9 Thrust Resist Slot 5: 9 Heat Resist Slot 6: 6 Quickness Cap Increase Slot 7: 5 Dexterity Cap Increase Slot 8: 25 Hits Cap Increase Slot 9: 3 Melee Damage Slot 10: 3 Style Damage Utility: 73.8 Hands Name: Gauntlets of Haunting Melody Level: 51 Quality: 100 AF/DPS: 102 Slot 1: 21 Quickness Slot 2: 19 Dexterity Slot 3: 9 Constitution Slot 4: 35 Hits Slot 5: 9 Body Resist Slot 6: 8 Energy Resist Slot 7: 6 Acuity Cap Increase Slot 8: 3 Quickness Cap Increase Slot 9: 15 Hits Cap Increase Slot 10: 4 Spell Range Utility: 75.4 Feet Name: Boots of Haunting Melody Level: 51 Quality: 100 AF/DPS: 102 Slot 1: 21 Constitution Slot 2: 35 Hits Slot 3: 9 Matter Resist Slot 4: 9 Energy Resist Slot 5: 5 Duration of Spells Slot 6: 15 Hits Cap Increase Slot 7: 2 Casting Speed Slot 8: 5 Duration of Spells Slot 9: 3 Melee Combat Speed Slot 10: 2 Melee Damage Utility: 58.8 Left Hand Name: Crafted Item8 Level: 51 Quality: 100 Imbue Points: 37.0 of 32 Overcharge: 5 Gem 1: 11 Cold Resist - Faceted Icy Shielding Jewel Gem 2: 9 Heat Resist - Polished Heated Shielding Jewel Gem 3: 13 Strength - Imperfect Fiery Essence Jewel Gem 4: 13 Constitution - Imperfect Earthen Essence Jewel Slot 5: 80 Heal Reactive Effect - Reactive Mending Tincture (Drop) Utility: 57.3 SC Cost: 30g 30s 0c SC Price: 30g 30s 0c Neck Name: Public Awareness Necklace Level: 51 Quality: 100 Bonus: 35 Slot 1: 6 Body Resist Slot 2: 6 Energy Resist Slot 3: 6 Matter Resist Slot 4: 7 Crush Resist Slot 5: 6 Thrust Resist Slot 6: 7 Slash Resist Utility: 76.0 Cloak Name: Astral Cloak of Heroes Level: 50 Quality: 100 Bonus: 35 Slot 1: 22 Strength Slot 2: 22 Constitution Slot 3: 2 All Melee Weapon Skills Slot 4: 60 Hits Slot 5: 2 Melee Combat Speed Slot 6: 60 Hits Cap Increase Utility: 54.3 Jewel Name: Tablet of Atlantis Level: 40 Quality: 100 Bonus: 35 Slot 1: 3 All Magic Skills Slot 2: 40 Hits Slot 3: 10 AF Slot 4: 15 Acuity Utility: 35.0 Belt Name: Hero of Cathal's Shrouded Belt Level: 51 Quality: 99 Slot 1: 8 Slash Resist Slot 2: 16 Quickness Slot 3: 4 Stealth Skill Slot 4: 8 Thrust Resist Slot 5: 8 Crush Resist Slot 6: 4 Strength Cap Increase Utility: 78.7 Left Ring Name: Ring of Arcane Strength Level: 51 Quality: 100 Bonus: 35 Slot 1: 21 Strength Slot 2: 4 All Melee Weapon Skills Slot 3: 4 Crush Resist Slot 4: 4 Thrust Resist Slot 5: 4 Slash Resist Slot 6: 35 Hits Slot 7: 5 Strength Cap Increase Slot 8: 5 AF Slot 9: 35 Hits Cap Increase Slot 10: 2 Style Damage Utility: 66.8 Right Ring Name: RoG Shadowwalker Stealth/Cha Level: 51 Quality: 100 Slot 1: 25 Charisma Slot 2: 7 Slash Resist Slot 3: 7 Stealth Skill Slot 4: 6 Power Cap Increase Utility: 65.7 Left Wrist Name: Zahur's Bracer Level: 50 Quality: 100 Bonus: 35 Slot 1: 6 Heat Resist Slot 2: 6 Matter Resist Slot 3: 6 Crush Resist Slot 4: 60 Hits Slot 5: 10 AF Slot 6: 40 Hits Cap Increase Utility: 51.0 Right Wrist Name: Bracer of Snow Level: 49 Quality: 100 Bonus: 35 Slot 1: 9 Body Resist Slot 2: 2 Casting Speed Slot 3: 24 Acuity Slot 4: 2 Spell Range Slot 5: 10 Duration of Spells Utility: 34.0 SERPUS fucked around with this message at 18:11 on Apr 17, 2013 |
# ? Apr 17, 2013 18:09 |
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dex seems low, as well as only 2 damage, less than 23 duration (23 is when you hit 12 sec for the stun). the power cap on your ROG is kind of a wasted slot. I really think you could get a way better belt than a cathal valley one as well. also, you have no astral legs / chest in your template so you wouldn't be able to keep the astral cloak on. is the spell pierce 10/10? I see you have AT so that's at least 5. 25/25 heal bonus is something to shoot for as well. --- Harp Strength : 33 Constitution : 82 Dexterity : 101 Quickness : 24 Acuity : 100 Hit Points : 380 Crush Resist : 28 Slash Resist : 24 Thrust Resist : 24 Heat Resist : 22 Cold Resist : 25 Matter Resist : 24 Energy Resist : 22 Body Resist : 22 Spirit Resist : 22 Melee Speed : 5 / 10 Melee Damage : 2 / 10 Melee Style Damage : 2 / 10 Archery/Spell Haste : 4 / 10 Archery/Spell Damage : 12 / 10 Archery/Spell Range : 7 / 10 Spell Piercing : 10 / 10 Spell Duration : 24 / 25 Healing Bonus : 25 / 25 Jewel : Atlantis Tablet Neck : Dragonseye Strand Cloak : Shades of Mist Belt : Soulbinder's Belt Ring1 : Ring of Arcane Gestures (ToA) Ring2 : Custom Item ( This item was edited manually or is Unique ( RoG ) ) Level : 51 Stealth Skill : 4 Spirit Resist : 11% Dexterity Cap : 7 Spell Duration : 13% Wrist1 : Stonewatch Bracer Wrist2 : Stonewatch Bracer Chest : Timeless Indigo Mail (ToA-Healer) Head : Sigil Ensorcelled Mail Crown (Acuity Cap +5) Dexterity : 16 ( Polished vapor essence jewel ) Energy Resist : 15 ( Flawless light shielding jewel ) Body Resist : 3 ( Rough dusty shielding jewel ) Heat Resist : 3 ( Rough heated shielding jewel ) Arms : Sleeves of Haunting Melodies Hands : Dragonsworn Enchanted Gloves (Dexterity +15) Dexterity : 25 ( Flawless vapor essence jewel ) Hit Points : 76 ( Perfect blood essence jewel ) Heat Resist : 7 ( Imperfect heated shielding jewel ) Slash Resist : 5 ( Flawed watery shielding jewel ) Legs : Astral Leggings of Fortification Feet : Dragonsworn Ensorcelled Boots (Healing +5%) Charisma : 25 ( Flawless icy essence jewel ) Hit Points : 76 ( Perfect blood essence jewel ) Matter Resist : 5 ( Flawed earthen shielding jewel ) Thrust Resist : 7 ( Imperfect airy shielding jewel ) Ranged : Upsilon Harp (Minstrel) Myth : Dragon Power Mythirian S/S Strength : 79 Constitution : 82 Dexterity : 101 Quickness : 40 Acuity : 100 Hit Points : 380 Melee Speed : 5 / 10 Melee Damage : 6 / 10 Melee Style Damage : 2 / 10 Archery/Spell Haste : 4 / 10 Archery/Spell Damage : 8 / 10 Archery/Spell Range : 3 / 10 Spell Piercing : 10 / 10 Spell Duration : 18 / 25 Healing Bonus : 25 / 25 Right Hand : Fine Steel Long Sword (Alb - ToA) Left Hand : Dragonsworn Mighty Shield (Small) (Strength +15) Stealth Skill : 4 ( Flawed airy battle jewel ) Dexterity : 28 ( Perfect vapor essence jewel ) Quickness : 16 ( Polished airy essence jewel ) Strength : 16 ( Polished fiery essence jewel ) --- my melee isn't great (although FSLS is awesome because the celerity procs so much and it helps a lot) but I rarely ever do that, relying on my shouts for most of my damage. This is very much a group oriented stealth template although I do solo a lot and do pretty well, but requires a lot of kiting and hoping that there is another alb somewhere around that will add onto my fight. With the 25 heal bonus, AM3 heals for ridiculous amounts and will save your duo / group if they are getting beat up. Requires you to swap to shield in stealth to cap and optimally swapping to harp for shouts/stun for increased duration and spell damage. resists could be better and not 400 hits but it doesn't bother me personally of course this template also has a ROG so it's not exactly copyable, but as long as you get something with at least 12% duration, some +stealth, and a high % of any resist, you should be set. the dex cap isn't super important on the ROG but I like having it 101 capped. another resist would be good on the slot, or anything really
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# ? Apr 18, 2013 02:41 |
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Dex on a mini isn't really that important, it only effects the demez and the AOE Mez. Both being such long cast times that the dex break points are quite high. Serpus, I'd see if you can work in the Shades of Mist cloak. the /use2 on it is pretty boss for damage mitigation which is what you're going to need as a stealth mini. I can post my group template for everyone for ideas if anyone wants. I have an astral chain chest in my vault as well if you need/want it to work around. This is what i'm using, you'll have to find an rog with matter resist if you want to cap out matter, i've got qui on it for the slight boost in melee speed, though I doubt it matters: you'll notice that the dragon int myth is equipped but its in the 2 handed slot, my version of GB wont let you create a custom myth so just assume that the values are present, this caps CHA/Dex and is close on con/str but with very little qui as you might expect. Stat Details : Items / Cap <-- Stats --> Strength : 69 / 80 Constitution : 75 / 80 Dexterity : 101 / 99 Quickness : 27 / 75 Charisma : 101 / 100 Acuity : 101 / 90 Hit Points : 356 / 380 <-- Stat Cap Increases --> Strength Cap : 5 / 26 Constitution Cap : 5 / 26 Dexterity Cap : 24 / 26 Charisma Cap : 10 / 26 Acuity Cap : 15 / 26 Hit Points Cap : 180 / 200 <-- Resists --> Crush Resist : 27 / 28 Slash Resist : 28 / 29 Thrust Resist : 26 / 26 Heat Resist : 28 / 26 Cold Resist : 24 / 26 Matter Resist : 20 / 26 Energy Resist : 29 / 26 Body Resist : 27 / 26 Spirit Resist : 22 / 31 <-- ToA Bonuses --> Melee Speed : 5 / 10 Melee Damage : 10 / 10 Style Damage : 8 / 10 Archery/Spell Speed : 11 / 10 Archery/Spell Damage : 12 / 10 Archery/Spell Range : 10 / 10 Spell Pierce : 10 / 10 Spell Duration : 21 / 25 Armor Factor : 27 / 50 Healing Bonus : 22 / 25 <-- General Skills --> All Melee Skills : 7 / 19 All Casting Skills : 6 / 19 Stealth Skill : 8 / 19 <-- Albion Skills --> Slash Skill : 15 / 19 Thrust Skill : 15 / 19 <-- Albion Magic --> Instruments : 14 / 19 <== Equipment Info ==> Weapons Equipped : Ranged ( 2H ) ( Jewel ) (RoG) : AT 15 Acuity 3 All Casting Skills 40 Hit Points 10 Armor Factor 5 Spell Pierce (Neck) : Medal of Honor Item Level : 50 Item Type : Quest Reward Expansion : Dragon's Revenge Campaign (Dragons) Quality : N/A % Source : Unknown Item Origin : Universal 5 Crush Resist 5 Slash Resist 5 Thrust Resist 5 Heat Resist 5 Cold Resist 5 Body Resist 5 Matter Resist 5 Energy Resist 5 Spirit Resist Charges ( 350v Ablative ) 90.0 Utility / 90.0 ToA Utility Bonus Level (Auto) : 40 Notes - Released Periodically | 350v Ablative | First seen in Dragon's Revenge Campaign ( Cloak ) (RoG) : Xanicar Cloak 3 All Casting Skills 18 Acuity 18 Dexterity 18 Constitution 1 Crush Resist 1 Slash Resist 1 Thrust Resist 1 Energy Resist 5 Spell Pierce 2 Spell Speed ( Belt ) (RoG) : Arcane Sash of the Vigilant 21 Acuity 18 Dexterity 40 Hit Points 5 Heat Resist 5 Cold Resist 5 Energy Resist 5 Acuity Cap 4 Dexterity Cap 40 Hit Points Cap 5 Spell Speed (Ring) : Ring of Granite Enhancement Item Level : 50 Item Type : Normal Drop Expansion : Dragon's Revenge Campaign (Dragons) Quality : N/A % Source : Imported GBI/GBX Item Origin : Albion 3 All Melee Skills 50 Hit Points 6 Heat Resist 6 Cold Resist 6 Slash Resist 6 Thrust Resist 6 Crush Resist 50 Hit Points Cap 87.5 Utility / 100.0 ToA Utility Bonus Level (Auto) : 48 ( Ring ) (RoG) : Rog Qui/Cha cap 27 Quickness 11 Armor Factor 10 Charisma Cap 11 Spell Duration (Wrist) : Bracer of Arawn (BP Item) Item Level : 50 Item Type : Bounty Point Reward Expansion : New Frontiers (NF) Quality : N/A % Source : Unknown Item Origin : Universal 7 Heat Resist 7 Spirit Resist 6 Slash Resist 6 Crush Resist 6 Body Resist 6 Matter Resist 1 Armor Factor 76.0 Utility / 77.0 ToA Utility Bonus Level (Auto) : 38 Notes - Bounty Merchant Item ( Wrist ) (RoG) : Bracer of Arcane Vigor 4 All Melee Skills 21 Strength 35 Hit Points 4 Crush Resist 4 Slash Resist 4 Thrust Resist 5 Strength Cap 35 Hit Points Cap 5 Armor Factor 2 Style Damage (Chest) : Dragonslayer Lament Mail Hauberk (ToA) Item Level : 51 Item Type : Dragonslayer Quest Expansion : Dragon's Revenge Campaign (Dragons) Quality : 100 % Source : Ethinarg Item Origin : Albion Absorb : 27% (Chain / Scale) AF : 102 15 Strength 5 Cold Resist 5 Heat Resist 5 Spirit Resist 4 Melee Damage 4 Style Damage 15 Acuity 4 Spell Range 4 Spell Damage Reverse Proc ( 130v Heal : Hit Points ) Reverse Proc ( 200v Ablative ) 50.0 Utility / 66.0 ToA Utility Bonus Level (Auto) : 43 Notes - XML Import | 100% Quality | Source: Ethinarg ( Head ) (RoG) : Shimmering Cap of the hollowed 18 Constitution 16 Dexterity 7 Thrust Resist 7 Body Resist 40 Hit Points 5 Constitution Cap 2 Melee Damage 2 Melee Speed ( Arms ) (RoG) : Infernal Sleeves (Magic) 15 Strength 16 Dexterity 16 Acuity 5 Acuity Cap 5 Dexterity Cap 2 Spell Speed 2 Spell Damage 5 Healing Bonus ( Hands ) (Auto Name) : Dragonsworn Enchanted Gloves (Dexterity +15) Item Type : Crafted Cold Resist : 3 ( Rough icy shielding jewel ) Body Resist : 9 ( Polished dusty shielding jewel ) Energy Resist : 9 ( Polished light shielding jewel ) Hit Points : 76 ( Perfect blood essence jewel ) Fifth Slot Bonuses : 15 Dexterity Gem 1 : 1 On , 11 Ground Draconic Scales , 3 Frost From a Wasteland Gem 2 : 1 Mon , 26 Ground Draconic Scales , 6 Undead Ash and Holy Water Gem 3 : 1 Mon , 26 Ground Draconic Scales , 6 Sun Light Gem 4 : 1 Ra , 37 Essence of Life , 10 Giant Blood ( Legs ) (RoG) : Astral Leggings of fortification 18 Strength 18 Constitution 40 Hit Points 10 Dexterity Cap 40 Hit Points Cap 2 Melee Damage 2 Style Damage 2 Spell Damage 2 Spell Range 10 Healing Bonus ( Feet ) (RoG) : Minstrel King Epic Boots 21 Constitution 35 Hit Points 9 Matter Resist 9 Energy Resist 5 Spell Duration 15 Hit Points Cap 2 Spell Speed 5 Spell Duration 3 Melee Speed 2 Melee Damage ( Right Hand ) (RoG) : Pictslayer Blade 3 All Melee Skills 21 Quickness 22 Strength 3 Body Resist 3 Energy Resist 5 Strength Cap 5 Quickness Cap 2 Melee Damage 2 Melee Speed 2 Style Damage ( Left Hand ) (RoG) : Pictslayer Buckler 25 Dexterity 5 Power Pool % 2 Thrust Resist 2 Slash Resist 2 Crush Resist 5 Acuity Cap 5 Dexterity Cap 3 Spell Speed 3 Spell Damage 10 Armor Factor ( Two Hand ) (RoG) : Dragon Intellect Mythirian 3 Constitution 3 Acuity 3 Dexterity 3 Constitution Cap 3 Acuity Cap 3 Dexterity Cap 1 Spell Range 5 Spell Duration ( Ranged ) (RoG) : Pictslayer Dirge 16 Acuity 18 Dexterity 3 Thrust Resist 3 Slash Resist 3 Crush Resist 5 Dexterity Cap 5 Acuity Cap 7 Healing Bonus 4 Spell Damage 4 Spell Range Replacing the ROG ring with anything that has matter + spell duration works (i've since upgraded the rog) ( Ring ) (RoG) : Rog Qui/Cha cap 27 Quickness 11 Armor Factor 10 Charisma Cap 11 Spell Duration The quickness on the suit is zero but as a group mini it hardly matters.
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# ? Apr 18, 2013 09:52 |
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Could have sworn I heard testimony that the SoM ablative doesn't stack with the red minstrel ablative.
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# ? Apr 18, 2013 17:01 |
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Do you all play Hibs/Mids also? I have a hunter and nightshade too.
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# ? Apr 19, 2013 06:30 |
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# ? May 16, 2024 18:36 |
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SERPUS posted:Do you all play Hibs/Mids also? I have a hunter and nightshade too. I only play Hib. Most recently I have been spending a lot of time on my ranger (Wafflesnypyn) in Molvik, though I'll play my 50 eldritch (Wafflestompyn) and 50 NS (Grrsnatch) from time to time.
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# ? Apr 20, 2013 07:15 |