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Keeshhound
Jan 14, 2010

Mad Duck Swagger

LLSix posted:

I've been reading the reviews trying to decide if this is worth getting. Several of them cite frequent bugs as being the primary reason for a lower score. Have the bugs mostly been patched at this point?

In a word, no.

In more words, none of the bugs are gamebreaking and there are some optimizations you can do to minimize them. What you'll probably notice most often is that enemy AI can bug the gently caress out sometimes, especially if you quick load. To put it in perspective, I never ran into anything near as bad as what New Vegas brought to the table, so if you can handle that, you'll be able to handle Alpha Protocol just fine.

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Sankara
Jul 18, 2008


The only real bug is: sometimes if you quick load instead of manually load, enemies in the immediate area will disappear.

Depending on your point of view, that can be a pretty cool bug!

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Doctor Reynolds posted:

The only real bug is: sometimes if you quick load instead of manually load, enemies in the immediate area will disappear.

Depending on your point of view, that can be a pretty cool bug!

It horrifies me. :ohdear:

Those men had families. Or at least children. And now they've been vanished into who-knows-where. They'll never see the smiling faces of their loved ones or be able to watch their kids graduate. It's just an eternity in oblivion, and endless glitch limbo from which there is no escape.

That's why I kill everyone first time through. It's a mercy, really.

Super No Vacancy
Jul 26, 2012

LLSix posted:

I've been reading the reviews trying to decide if this is worth getting. Several of them cite frequent bugs as being the primary reason for a lower score. Have the bugs mostly been patched at this point?

What system are you playing on?

To my knowledge there hasn't been a single title update on the Xbox because there's literally only one bug of any real consequence and it's easily avoidable.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
There's only two real repeatable bugs - the quickload bug and the scripting bug at the Moscow Embassy, both aren't a big deal and are avoidable.

That this title has a reputation of 'typical Obsidian buggy game but patched to playable' is pretty absurd, considering it wasn't buggy in the first place, and that all the patch did was remove the DRM afaik.

monster on a stick
Apr 29, 2013

M.Ciaster posted:

That is a similarity shared with Deus Ex :v: Slap a few mods on the DX pistol and it becomes a pocket sniper rifle.

Same thing with Mass Effect 1, the heavy pistol (esp. with Marksman) was a mini sniper rifle.

Anyway - bug claims are way overblown.

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman
I've played through this game about 5 times and I don't recall any bugs at all. PC, bought for 7.50 during one of the steam sales.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
I bought it when it came out, no issues. I also bought it 10 times when it was 90% off on steam, but that's a different story.

Lewd Mangabey
Jun 2, 2011
"What sort of ape?" asked Stephen.
"A damned ill-conditioned sort of an ape. It had a can of ale at every pot-house on the road, and is reeling drunk. It has been offering itself to Babbington."

Scorchy posted:

There's only two real repeatable bugs - the quickload bug and the scripting bug at the Moscow Embassy, both aren't a big deal and are avoidable.

That this title has a reputation of 'typical Obsidian buggy game but patched to playable' is pretty absurd, considering it wasn't buggy in the first place, and that all the patch did was remove the DRM afaik.

Actually, the Moscow Embassy bug pissed me off so much I quit my first playthrough at that point.

I spent 45 minutes super stealthily avoiding all the guards without being seen or hurting anyone, accomplished my mission, and then get treated like I killed everyone in sight. In a shooter, you might be able to shrug that off and say whatever, but in a game like AP where the whole point is immersion in the complicated plot, that bug is a big deal.

So basically what I'm saying is, if you're a new player coming to the game and don't want to read spoilers, you should still look up a FAQ on how to avoid the Moscow Embassy scripting bug.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Lewd Mangabey posted:

So basically what I'm saying is, if you're a new player coming to the game and don't want to read spoilers, you should still look up a FAQ on how to avoid the Moscow Embassy scripting bug.

I'll save him the time: don't go up on the roof.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
There's also a door inside the building that'll trigger that flag, but I don't know exactly where it is. Near the entrance and right at the top of a flight of stairs, if I remember right. Save before going through any doors that are right at the top of a flight of stairs.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

2house2fly posted:

There's also a door inside the building that'll trigger that flag, but I don't know exactly where it is. Near the entrance and right at the top of a flight of stairs, if I remember right. Save before going through any doors that are right at the top of a flight of stairs.

It's the one that leads to the roof. If you go on the roof at all, you're a killer.

monster on a stick
Apr 29, 2013
The other bug that I know of is also in Moscow: if you talk to Brayko and find out Surkov is the one who worked with Halbech, you get an additional mission to go after Surkov. If you leave Moscow after the Brayko fight, though, that mission goes away. That may be intentional though.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
That's definitely intentional. It's meant to be a time limited mission.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Hannibal Smith posted:

That's definitely intentional. It's meant to be a time limited mission.

Yeah, you literally show up to the mission as that person is getting onto a helicopter to disappear forever. It's totally intentional that if you don't immediately go after them, they disappear forever.

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
I am pretty sure my current playthrough has been rendered dead by a bug. I am up to the bit in Moscow where you have to look out for trains. The objective is behind a door that I can't open and I am stuck in the area. Exiting the game and reloading doesn't help.

NineBreaker
Oct 22, 2005

Dr. Stab posted:

I bought it when it came out, no issues. I also bought it 10 times when it was 90% off on steam, but that's a different story.

I'd like to hear your story. I bought several dozen copies, and gave them to most of my friends list and also many of my coworkers. From what I can tell, I've ensured at least 6 people have actually played the game to completion, a few of them whom adore it as much as I do.

Also, I've encountered a weird bug that seems to be effecting many of my Steam games. When I start a new game, after a few minutes I get a CTD, and the .exe file is missing. It's not merely AP (it's also DX:HR, and even XCOM), and verifying the files doesn't help. Has anyone else had this problem? I'm hoping it's a sign of my computer having problems not related to the hard drive dying (particularly cos I'm otherwise due to sell the computer in a few days--I wanted to play AP one more time before doing so, though.)

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

fuckpot posted:

I am pretty sure my current playthrough has been rendered dead by a bug. I am up to the bit in Moscow where you have to look out for trains. The objective is behind a door that I can't open and I am stuck in the area. Exiting the game and reloading doesn't help.

If it's the section I think you are at then there is a train car containing a shipment of weapons in that area just opposite that door that you need to find before the door opens for you.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Hank Morgan posted:

If it's the section I think you are at then there is a train car containing a shipment of weapons in that area just opposite that door that you need to find before the door opens for you.

There's also a part where you need to ride a crane over the tracks to get to the next area. The map markers for the trainyard environment are not particularly well placed.

Blue spy
Jul 28, 2011

I'm having some trouble getting the steam version of the game to work, I can open the launcher fine but when I click install the launcher closes and nothing happens.

Anybody else encountered this issue?

Raygereio
Nov 12, 2012

Blue spy posted:

I'm having some trouble getting the steam version of the game to work, I can open the launcher fine but when I click install the launcher closes and nothing happens.
Anybody else encountered this issue?
I haven't had that happen to me, but I've seen something similar before.
Do you have nVidia PhysX installed? If yes: uninstall it. If not but you did have it on your computer before: go to the nVidia site, download & install it and then uninstall it.
When that is done, try launching Alpha Protocol.

monster on a stick
Apr 29, 2013
By the way, did anyone notice that the code name for the files Parker wants you to get in his "extra mission" is the same as the encryption key for Surkov's files - "Jacob"? See https://www.youtube.com/watch?v=RiWF1th8Si0&t=955s and https://www.youtube.com/watch?v=vD9xa1LWKyE&t=738s.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Good catch.

This loving game...

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
Wasn't the name of the Saudi operation "Jacob's Ladder" or something?

Ugly In The Morning
Jul 1, 2010
Pillbug

Scorchy posted:

Wasn't the name of the Saudi operation "Jacob's Ladder" or something?

It's the name of the missile that Al Samad used on the jetliner.

thedouche
Mar 20, 2007
Greetings from thedouche

:dukedog:
I'm about to start the game, what kind of agent history would you guys recommend starting out with?

rawdog pozfail
Jan 2, 2006

by Ralp

thedouche posted:

I'm about to start the game, what kind of agent history would you guys recommend starting out with?

Recruit. It's the hardest but the subsequent Veteran run is worth it. Just go stealth/pistols and you'll murder everything before long anyway :getin:

(Don't set the difficulty to hard whatever you do, it makes the minigames horrible)

thedouche
Mar 20, 2007
Greetings from thedouche

:dukedog:
Does the selection of soldier, field agent, etc make any sort of difference?

edit: nevermind, I was reading the screen wrong.

thedouche fucked around with this message at 07:59 on May 11, 2013

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

thedouche posted:

Does the selection of soldier, field agent, etc make any sort of difference?
Tech specialist and soldier each have a point where using it can let you do something easier. The former, something that otherwise isn't even possible - getting both the data and the hostage in Moscow. I don't think there's one for spy, though. And you get slightly different lines from people at a couple points based on your history.

Aside from that, no.

Line Feed
Sep 7, 2012

Seeds taste better with friends.

Not especially, no. There comes a point where you're allowed to completely reallocate all skill points.

Sankara
Jul 18, 2008


thedouche posted:

Does the selection of soldier, field agent, etc make any sort of difference?

Slightly different dialogue and scenes here and there. Mostly it's stats.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Line Feed posted:

Not especially, no. There comes a point where you're allowed to completely reallocate all skill points.
You can actually do that at the beginning of the game as well. You don't have to stick with the default allocation for any of the backgrounds.

WrightOfWay
Jul 24, 2010


It also effects your starting equipment.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Strudel Man posted:

Tech specialist and soldier each have a point where using it can let you do something easier. The former, something that otherwise isn't even possible - getting both the data and the hostage in Moscow. I don't think there's one for spy, though. And you get slightly different lines from people at a couple points based on your history.

Aside from that, no.

Neither of those are required though; the tech specialist option can be replicated with 8 in Technical Aptitude, and the Soldier background just lets you auto succeed at what would otherwise require navigating a dialogue tree.

The easiest way to get into the game is probably to choose freelancer and specialize in stealth, pistols and Technical Aptitude.

Keeshhound fucked around with this message at 19:31 on May 11, 2013

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Keeshhound posted:

Neither of those are required though; the tech specialist option can be replicated with 8 in Technical Aptitude, and the Soldier background just lets you auto succeed at what would otherwise require navigating a dialogue tree.

The easiest way to get into the game is probably to choose freelancer and specialize in stealth, pistols and Technical Aptitude.

What dialogue tree does the Soldier let you bypass?

Smart Car
Mar 31, 2011

Two Finger posted:

What dialogue tree does the Soldier let you bypass?
The guards outside the embassy in Moscow if I'm remembering right. E: Though that effect can also be done by wearing combat armor to that mission, though that might only work if Surkov was alerted because you brutalized the contact in the bar whose name I can't remember.

Veteran allows you to do both that one and the tech specialist thing.

Smart Car fucked around with this message at 19:48 on May 11, 2013

Ugly In The Morning
Jul 1, 2010
Pillbug

Smart Car posted:

The guards outside the embassy in Moscow if I'm remembering right. E: Though that effect can also be done by wearing combat armor to that mission, though that might only work if Surkov was alerted because you brutalized the contact in the bar whose name I can't remember.

Veteran allows you to do both that one and the tech specialist thing.

There's a lot of different ways through that dialogue tree, actually. I think even just tending towards being straight-up professional will do it.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I got all :unsmith: at Suaving my way through that dialogue, having previously Suaved Grigori.

Thorton: Sure sucks to be on guard duty out here in the cold, huh?
Guard: Yeah dude, I'm freezing my balls off.
Thorton: I'm here to see Surkov, he in?
Guard: Yeah, he's working late or something.
Thorton: Haha, classic Sergei. I'll just head in then.
Guard: No problem, stop by the break room and grab a cup of hot cocoa.


Or something like that anyway. How many games give you the chance to achieve your objective by having a friendly conversation? Not too many!

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Ugly In The Morning posted:

There's a lot of different ways through that dialogue tree, actually. I think even just tending towards being straight-up professional will do it.

Professional only works if you've roughed up Grigori. Otherwise they'll check to see if you're on the guest list and things go downhill from there. For the regular guards, straight suave works because you're commiserating with the common man. Just like with Nasri's guards, Aggressive also works well.

2house2fly posted:

How many games give you the chance to achieve your objective by having a friendly conversation? Not too many!

Suave is usually pretty :unsmith: when you're dealing with people who aren't close acquaintances; it's just being a nice guy. It's really only James Bond style :smug: when you're dealing with people who take things seriously (Albatross, Parker, Westridge). It does get kind of creepy when dealing with women though :gonk:.

Keeshhound fucked around with this message at 20:19 on May 11, 2013

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

2house2fly posted:

Guard: No problem, stop by the break room and grab a cup of hot cocoa.
You forgot the best part - there actually is a break room area just inside, that you normally have to hack into with a door lock minigame. If you go this path, though, it's unlocked for you.

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