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Is CK2+ compatible with 1.102?
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# ? Jun 28, 2013 18:16 |
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# ? Jun 5, 2024 04:16 |
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Beta patch out on Steam quote:v1.103b (MTDE)
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# ? Jun 28, 2013 18:21 |
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Woop, time to see if I will be able to hamfistedly get CK2+ to work with it! I doubt it!
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# ? Jun 28, 2013 18:26 |
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Is there any way to disable de jure drift entirely? I'm not normally one that cares about pretty borders, but seeing duchies spread out over half a dozen unconnected provinces annoys me.
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# ? Jun 28, 2013 18:31 |
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You can set their drift time to be very long (longer than the game lasts) by changing the DE_JURE_ASSIMILATION_YEARS and EMPIRE_DE_JURE_ASSIMILATION_YEARS in common/defines.lua Duchies don't drift though, so I'm not sure what your issue is.
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# ? Jun 28, 2013 18:39 |
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I hope this doesn't break CK2+ and AGOT because I need those mods or I'll die IRL. AGOT usually cranks out compatibility patches pretty quickly, anyway.
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# ? Jun 28, 2013 18:41 |
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Non Sequitur posted:Kingdoms with a king can now also de jure drift into empires They finally fixed it!
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# ? Jun 28, 2013 18:52 |
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SeaTard posted:If it's anything like a Norse Merchant Republic, you'll have effectively unlimited trade posts if you can manage to not expand. The downside of course is that expansion is fun, and making sure every province is a city owned by a relative is also fun, so you won't have as many trade posts as you would think. In my tutorial LP game I wanted to show off how Norse pagans could set up a trade republic, so I won a prepared invasion for Frisia and set one up in Holland. Only after a century later did I remember from earlier in the thread that you need at least Trade Practices I to build trade posts so they had just been sitting around twiddling their thumbs instead of being actual merchants At least they got funny hats
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# ? Jun 28, 2013 19:20 |
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Cody Banks posted:It took 200 years, but I've finally become Emperor of Britannia. Castille in 1066 is a pretty standard Babby's Second CK2 Playthrough. I haven't tried it in 867 though. The Jimenas in 1066 are like mini-Karlings with everyone having claims to everyone else's titles so it's a good place to learn how to navigate gaining titles/claims through stabbing.
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# ? Jun 28, 2013 19:31 |
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jpmeyer posted:Castille in 1066 is a pretty standard Babby's Second CK2 Playthrough. I haven't tried it in 867 though. The Jimenas in 1066 are like mini-Karlings with everyone having claims to everyone else's titles so it's a good place to learn how to navigate gaining titles/claims through stabbing. Otoh, Muslim Clowncar can wreck your poo poo. I find Brittany a pretty good starting point because you're natural allies with both the French and the English and its an easy place to try and get claims on either.
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# ? Jun 28, 2013 19:39 |
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The 867 start for Asturias is a ton of fun because the Ummayyads are stronger than you but rather unstable. It requires a lot of plotting and diplomatic marriages if you want to stay afloat.
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# ? Jun 28, 2013 19:51 |
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BI NOW GAY LATER posted:Otoh, Muslim Clowncar can wreck your poo poo. I've found the clown carring to be far more manageable under the recent patches due to the range limitations on holy wars. Plus, you've got your (literals) bros to back you up. EDIT: Also, fun with holy war backstabbing! jpmeyer fucked around with this message at 19:55 on Jun 28, 2013 |
# ? Jun 28, 2013 19:52 |
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Non Sequitur posted:- Tech spread no longer gets stuck at 5 That explains a lot. On another note: How does the special building bonus work? Does the bonus apply to all units including retinues? Do you have to hold them yourself? Finally: Is there any difference between Sunni and Shiites in game terms?
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# ? Jun 28, 2013 19:53 |
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Good news, everyone! It looks as if the beta patch works with CK2+!
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# ? Jun 28, 2013 20:03 |
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jpmeyer posted:I've found the clown carring to be far more manageable under the recent patches due to the range limitations on holy wars. I suppose, I always like to use ruler creator so that means Spain is offlimits till I can marry into it or holy war it. Current CK+ game has had five successful crusades: Judea, Egypt, Cirenica, Mauritian, and Africa, the later two of which essentially crippled the two Hispanic Emirates so I've been taking them apart piece by piece thanks to mom's Kingdom of Aragon.(I am King of England, Brittany, Wales and now Denmark and Norway in Addition to like all of Spain and Portugal.)
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# ? Jun 28, 2013 20:17 |
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jpmeyer posted:Castille in 1066 is a pretty standard Babby's Second CK2 Playthrough. I haven't tried it in 867 though. The Jimenas in 1066 are like mini-Karlings with everyone having claims to everyone else's titles so it's a good place to learn how to navigate gaining titles/claims through stabbing. Leon is also loving great, since Alfonso starts with something like 24 intrigue and you can quickly stab your brothers to death before they reproduce.
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# ? Jun 28, 2013 20:21 |
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Tell me about kidnapping. I'm having trouble getting the option to kidnap sometimes. The only option I have is kill.
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# ? Jun 28, 2013 20:38 |
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Non Sequitur posted:- It is no longer possible to start building Theodosian walls outside of Constantinople Sometimes the patch notes just make me realize that I missed out on abusing hilarious bugs.
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# ? Jun 28, 2013 20:41 |
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Lareine posted:Tell me about kidnapping. I'm having trouble getting the option to kidnap sometimes. The only option I have is kill. I don't think that's an option in vanilla. Unless you mean capturing people normally, which can happen after a successful battle or siege, but can't really be influenced to happen more often. genericnick posted:That explains a lot. I believe the building bonuses apply to any troops from that holding that are of the right type, so your Housecarl Training Ground would boost all the Heavy Infantry from that barony. Your retinues count as being from your capital holding, IIRC.
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# ? Jun 28, 2013 20:48 |
SeaTard posted:If it's anything like a Norse Merchant Republic, you'll have effectively unlimited trade posts if you can manage to not expand. The downside of course is that expansion is fun, and making sure every province is a city owned by a relative is also fun, so you won't have as many trade posts as you would think. All of those unlanded relatives eat your precious gold. You will need the extra trade posts just to keep up with them. I found it's more profitable to simply set yourself up with a king level title and just create a poo poo ton of vassal merchant republics. I was basically creating one for every 25ish trade post spots (which is about what an AI merchant republic can usually manage to cover). Since you are a merchant republic as well, they wont hate you like they do as a castle ruler and are actually rather easy to manage, since they don't set up horrible super duchies as easily via marriage like regular vassals. Your levies will suck a bit, but you can make up for it by hiring mercenaries. All of the mercenaries. Nuclearmonkee fucked around with this message at 20:52 on Jun 28, 2013 |
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# ? Jun 28, 2013 20:49 |
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I'm writing events and characters but I can't map what I want to do
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# ? Jun 28, 2013 20:54 |
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Is it possible to zip or something the Beta files for us GG users? Or would that not be considered ?
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# ? Jun 28, 2013 20:54 |
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Nuclearmonkee posted:All of those unlanded relatives eat your precious gold. You will need the extra trade posts just to keep up with them. In my current Norse republic game, which has me controlling all of Britannia, Norway, and most of Francia, I had like 15 kids with my last Fylkir by using concubines, built a bazillion trading posts with the cap boost, and am planning on kicking all the freeloaders into baronies and churches once they're done growing to keep them out of my court. Am I missing something, or is that not a way to circumvent trade post caps pretty easily while keeping gold away from money-grubbing relatives? The other patrician families are effectively neutered because not a one holds any actual land, I have 25,000 gold, and they each only control enough trading posts to piss me off when they interrupt my giant chain from the north of Scotland down to the Gibraltar and across to Denmark. I'm not too worried about them plotting against me to nab trading posts, especially when I get a free imprison shot against them over it.
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# ? Jun 28, 2013 21:11 |
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Non Sequitur posted:"Fixed incorrect AI reasoning text string "X is my lover"" I'm glad to know that this was a bug and that it's getting fixed. In my most recent game I was trying to arrange a betrothal between my daughter and the very young (4 and 2) sons of the king of Poland and it gave this as the reason for refusal. For a little while I thought that Crusader Kings II had taken a very dark and horrible turn.
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# ? Jun 28, 2013 21:18 |
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SeaTard posted:Is there any way to disable de jure drift entirely? I'm not normally one that cares about pretty borders, but seeing duchies spread out over half a dozen unconnected provinces annoys me. grancheater posted:You can set their drift time to be very long (longer than the game lasts) by changing the DE_JURE_ASSIMILATION_YEARS and EMPIRE_DE_JURE_ASSIMILATION_YEARS in common/defines.lua
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# ? Jun 28, 2013 22:13 |
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Jastiger posted:If I'm a lesser count to the duchess of Tuscany and she declares war on the HRE, do all my guys and vassals guys get levied up automatically? Do I have a say at all? What about my own dudes? Since no one answered: your liege can automatically requisition a given % of your total levies (domain + vassal). The percentage depends on the crown authority and laws of the realm you're in; in your case, that'd be the HRE, which starts with pretty lax laws. In practice, this tends not to be too big a deal for you, since levies replenish themselves pretty quickly, and levies you've already raised (i.e., if you're already in a war) can't be called to help your liege. It's only a problem if you were planning to start a war right before your levies were called up. (Also, you have to pay for your domain levies, so there's a small financial cost to having your levies called. Still fairly minor.)
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# ? Jun 28, 2013 22:14 |
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Brutus Salad posted:In addition to this you can also set individual titles to not assimilate at all in landed_titles.txt, this can be rather painful though, and kind of fucks over titular title holders. Isn't there a setting in defines where things only assimilate if they border de-jure land of that title, there was before old gods at least.
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# ? Jun 28, 2013 22:49 |
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Beamed posted:Is it possible to zip or something the Beta files for us GG users? Or would that not be considered ? What's the reason why people with Gamersgate copies can't just request Steam copies anyway? I was gifted a GG copy to start which has forced me to stick with it the whole way. Rumda posted:Isn't there a setting in defines where things only assimilate if they border de-jure land of that title, there was before old gods at least. I forget, did this take into account islands at all? Like, if the island duchy was "adjacent" it would start integrating, or did it just ignore those?
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# ? Jun 28, 2013 22:56 |
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Looks like steam has added Ck2 trading cards, who wants to trade my inbred dwarf brother for a torture chamber card?
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# ? Jun 28, 2013 22:56 |
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Ignored unless it had a strait.
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# ? Jun 28, 2013 22:58 |
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Rumda posted:Ignored unless it had a strait. So Crete, Venice, Canaries, etc can't be shifted over? Seems annoying. Also sort of annoying that you can't make Normandy de jure England even after a long time. Basically there should always be a path to de jure things, though it may take a long time.
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# ? Jun 28, 2013 23:12 |
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One thing I find myself wishing is that inheritance laws would kind of propagate down from the top level title, to represent that it's how the kingdom does things. Maybe only for de-jure vassals under high crown authority, or something like that. I suppose it wouldn't be that difficult to program in, necessarily, since succession laws are already decisions - you just have to have the AI do it.
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# ? Jun 28, 2013 23:24 |
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Strudel Man posted:One thing I find myself wishing is that inheritance laws would kind of propagate down from the top level title, to represent that it's how the kingdom does things. Maybe only for de-jure vassals under high crown authority, or something like that. I normally save-edit to do this (at least for vassal titles I create and hand out) but it would be awesome if AIs were a little more likely to adapt inheritance laws that matched their liege. It probably wouldn't take much more than editing the AI likelihood sections of the decisions.
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# ? Jun 28, 2013 23:32 |
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Dallan Invictus posted:I normally save-edit to do this (at least for vassal titles I create and hand out) but it would be awesome if AIs were a little more likely to adapt inheritance laws that matched their liege. It probably wouldn't take much more than editing the AI likelihood sections of the decisions.
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# ? Jun 28, 2013 23:41 |
I love it when the megadukes of my realm turn all their frustrated hate outwards instead of inwards. They're snapping up counties and duchies left and right and my kingdom is growing 4x faster than normal
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# ? Jun 28, 2013 23:52 |
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Strudel Man posted:Yeah. By default, it simply doesn't change inheritance laws ever, unless there's a plot demanding it. But that could be changed. You - or at least I think it was you - wrote a pile of events to do this too once, as I recall. (I still use them, actually.) HenessyHero posted:I love it when the megadukes of my realm turn all their frustrated hate outwards instead of inwards. They're snapping up counties and duchies left and right and my kingdom is growing 4x faster than normal This is the best part of having megadukes, even if I know I will regret it when they turn on me (because they will turn on me.)
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# ? Jun 28, 2013 23:52 |
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Dallan Invictus posted:...regret... My last game ended when my Megaduke of All Southern England, Western Scotland, and Northern Ireland turned on me. MLKQUOTEMACHINE fucked around with this message at 00:24 on Jun 29, 2013 |
# ? Jun 29, 2013 00:04 |
3 of my megadukes are women thanks to my dynasty's lovely fertility/low male survival rate. My heir is attractive and strong. I think going to dig the next succession
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# ? Jun 29, 2013 00:20 |
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HenessyHero posted:3 of my megadukes are women thanks to my dynasty's lovely fertility/low male survival rate. Michael Von Weimar has died of natural causes
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# ? Jun 29, 2013 00:35 |
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# ? Jun 5, 2024 04:16 |
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BI NOW GAY LATER posted:No it's not. It's from one of my games. I have the original somewhere on a hard drive at home. I think you can prolly find it one of the previous threads, too. I've seen the "make a friend" picture on another website, and previously concluded that it must be a screenshot from a mod. Moral of the story. don't post about ck2 at 2 in the morning.
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# ? Jun 29, 2013 00:43 |