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Zuhzuhzombie!! posted:So I played BNW on Epic Emperor and by turn 200 I had lost out on every single Wonder I was going for and the AI were stomping me. Turned it off before getting into the goods. 1. You can only found one city. You get double the normal amount of trade routes, and you get a special Great Merchant who can walk over to a CS and puppet it, or alternately is twice as effective if you use him for the Trade Mission. You can buy things in your puppets with cash. 2. Nope. Your Trade Routes only give you money, a bit of science if you're behind, and some religious pressure. 3. There's CS quests to establish a trade route, but otherwise there's nothing special about sending a trade route to a CS. 4. It affects your relationship in that if you're a different ideology than the civ you're giving a concert to, you can hose them pretty good. 5. Cultural buildings that have works in them are the basic way to get Tourism. 6. For Museums and cultural wonders that let you put stuff in them, you get a "theming bonus". This bonus is a boost if you can make a matched set of art/artifacts -- for art, you need the paintings to be all from the same era. So for the Sistine Chapel, for instance, if you stuff three Renaissance era paintings in there, you get a bonus. For artifacts, you need a matched set based on era and the civ -- basically, you're creating the Museum of Classical Brazilian, or Medieval Swedish, or whatever, doodads. You can mouseover the number on the culture screen and the tooltip will tell you what you want to match up.
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# ? Jul 10, 2013 15:51 |
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# ? May 29, 2024 05:32 |
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Having a trading route with another civ gives you a 25% bonus to tourism rate.
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# ? Jul 10, 2013 15:53 |
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I stand corrected! I hadn't played around with late-game tourism enough to recognize the bonus.
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# ? Jul 10, 2013 15:55 |
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I played the poo poo out of Civ 5 when OG came out, played maybe 1 game when G&K came out, and then jumped into it again last night with Poland on Prince. I found zero ruins and zero iron and gently caress everything.
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# ? Jul 10, 2013 15:59 |
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Tao Jones posted:1. You can only found one city. You get double the normal amount of trade routes, and you get a special Great Merchant who can walk over to a CS and puppet it, or alternately is twice as effective if you use him for the Trade Mission. You can buy things in your puppets with cash. It's always better to have three of whatever in, say, the Sistine Chapel than it is to have them scattered or in one or two in the minor buildings? Like, some wonders are boxed off to the left of the screen instead of on the grid on the right.
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# ? Jul 10, 2013 16:02 |
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Zuhzuhzombie!! posted:Also, if you're working on a Global Wonder or whatever it's called, do caravan production boosts help boost the work you add to that as well? Hell, there's an achievement for doing it. Have three caravans bring production materials to the city building the wonder.
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# ? Jul 10, 2013 16:09 |
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Speedball posted:Hell, there's an achievement for doing it. Have three caravans bring production materials to the city building the wonder. Excellent. Thanks!
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# ? Jul 10, 2013 16:10 |
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CaptainCarrot posted:I don't think so. You can only get one free worker by declaring war on a CS; after that, consequences ensue. The Patronage tree and a couple of ideology tenets will raise the threshold, though. Bummer, guess I need to reload to an earlier save. Thanks!
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# ? Jul 10, 2013 16:12 |
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Okay I just don't get how to play anymore. Every technology feels like it takes a billion more years to complete and I keep getting beaten to wonders all the bloody time. On PRINCE. I was in a game where I beelined to Petra because I was playing Morocco...and China built a poo poo city in a position with TWO DESERT TILES whose sole reason for existing seemed to be to deny me Petra. I have no idea what I'm doing wrong. I feel like I should be using money I don't have to buy buildings and focus on units, but no matter what I try (this is my fifth or sixth attempt since I downloaded it last night) nothing goes right. Do I seriously need to go back to Settler?
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# ? Jul 10, 2013 16:12 |
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Kyrosiris posted:So is there a list of what techs grant trade routes yet? Because I'm bored: Animal Husbandry Sailing Engineering Compass Banking Biology Railroad Penicillin And both Colossus and Petra give you one more. I don't know if the doubling that Venice gets applies to these two, but if it does, you can get 20 trade routes with Venice.
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# ? Jul 10, 2013 16:16 |
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Colossus and Petra can also be doubled, yes. It's insane. I had more caravans and ships than I knew what to do with.
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# ? Jul 10, 2013 16:19 |
UmbreonMessiah posted:Okay I just don't get how to play anymore. Every technology feels like it takes a billion more years to complete and I keep getting beaten to wonders all the bloody time. On PRINCE. I was in a game where I beelined to Petra because I was playing Morocco...and China built a poo poo city in a position with TWO DESERT TILES whose sole reason for existing seemed to be to deny me Petra. If you're going super-wide that might be causing the delay; there's a minor beaker penalty for additional cities now. Basically if you go wide you have to make sure to go at least medium "height" overall so your cities all have libraries, universities, etc.
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# ? Jul 10, 2013 16:19 |
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I don't have a coastal civ in my first game. Can you do a traderoute over water?
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# ? Jul 10, 2013 16:20 |
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Definitely haven't been going wide. It took me almost 60 turns to even get the idea to manually build my Settler because holy hell I can't remember the last time I did that early game. My usual start for Culture games is Tradition, but I only get the standards in there before Aesthetics opens up and I just don't know what to do at that point. I had 2 cities by 100 turns before both the Terracota Army AND Petra were stolen from me by China. I want to go into Piety to get some religious bonuses to help me spread my faith and increase my revenue, but I just don't seem to have the culture to pull it off quickly. Is there something I'm missing to the game now? I'm not sure I'm even starting the game properly anymore. The only downside to new stuff is that it's just as incomprehensible to the new player as ever before...only now I'm new again
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# ? Jul 10, 2013 16:23 |
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Gort posted:Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money. I don't know if Venice works differently with trade route caps, but you're getting that food or production out of thin air in exchange for the gold those routes would have otherwise earned, so it's not a free lunch.
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# ? Jul 10, 2013 16:23 |
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Zuhzuhzombie!! posted:I don't have a coastal civ in my first game. Can you do a traderoute over water? Yes, there's a special unit for it too.
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# ? Jul 10, 2013 16:24 |
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Zuhzuhzombie!! posted:It's always better to have three of whatever in, say, the Sistine Chapel than it is to have them scattered or in one or two in the minor buildings? Like, some wonders are boxed off to the left of the screen instead of on the grid on the right. Yes, but check to see what the requirements are by mousing over that box. Sistine Chapel and Uffizi are all artworks from same civ and same era. I think Globe is the same (but with Writings instead), and Broadway is the same for music. Hermitage is all different era and different civs, I believe. The Louvre is the most complicated, you need 1) All from unique civs, 2) All from unique eras, 3) 2 Artworks and 2 Artifacts. But the theme bonus for the Louvre is the best of them all. Museums have a whole bunch of different theme bonuses available.
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# ? Jul 10, 2013 16:25 |
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I think somebody asked this earlier but I don't think anybody responded: Can you cancel and re-assign a trade route? If I send food to a new city but 10 turns in decide that it's gotten enough of a boost and I'd rather re-assign that caravan, is there a way to do that? Or do you just have to wait out the 30 turns?
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# ? Jul 10, 2013 16:41 |
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Hulk Krogan posted:I think somebody asked this earlier but I don't think anybody responded: You have to wait out the turns.
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# ? Jul 10, 2013 16:42 |
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Had a great game as Brazil sandwiched in between a religion spamming Isabella and Boudicca; Isabella had picked Monasteries and Cathedrals for her two bonuses, Boudicca had picked Pagodas and Mosques for hers. I let them convert my cities so I could build all 4 in each of them. Then I converted them back to my religion with my Reformation belief of +2 tourism for each faith-purchased building
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# ? Jul 10, 2013 16:44 |
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FISHMANPET posted:I played the poo poo out of Civ 5 when OG came out, played maybe 1 game when G&K came out, and then jumped into it again last night with Poland on Prince. This is my situation more or less, and I have no loving clue what I am doing since I never really got fully acclimated to G&Ks. I'm not an achievement whore in the sense that I don't go out of my way to get them, but it is sort of fun to have them pop up from time to time. It is really annoying that they get disabled with any mod installed. I just wanted to install some alternate religious icons goddamnit! I don't suppose there is any way around that issue is there? I can't find any means to circumvent it but maybe there is a way?
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# ? Jul 10, 2013 16:55 |
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What are the Reformation beliefs granted by the final part of the Piety tree?
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# ? Jul 10, 2013 17:00 |
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Underwhelmed posted:This is my situation more or less, and I have no loving clue what I am doing since I never really got fully acclimated to G&Ks. Steam achievement manager. The only thing is that you have to know that you earned an achievement, then open it up and credit it to your account. It won't help you if you just want them to casually pop up unexpectedly.
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# ? Jul 10, 2013 17:01 |
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Man, in my current game city-states are getting gobbled up like candy. Austria, Venice, Portugal, and Mongolia all in the same game.
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# ? Jul 10, 2013 17:01 |
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I wish you could swap for different types of great works, like a painting for a writing. e: gently caress losing a coup at 85% Jedi Knight Luigi fucked around with this message at 17:05 on Jul 10, 2013 |
# ? Jul 10, 2013 17:01 |
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UmbreonMessiah posted:What are the Reformation beliefs granted by the final part of the Piety tree? Charitable Missions: Influence boosts from Gold gifts to City-States are increased by 30%. Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions. Heathen Conversion: Missionaries convert adjacent barbarians to this civilization. Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith. Religious Fervor: Use Faith to purchase Industrial Era (and later) land units. Sacred Sites: All buildings purchased with Faith provide 2 Tourism each. The Glory of God: Use Faith to purchase any type of Great Person starting in Industrial Era. Underground Sect: Your spies exert religious pressure on the cities they occupy. Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).
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# ? Jul 10, 2013 17:02 |
Now that there are more policies, is the relative amount of Culture you get increased at all? Or is it just harder choices?
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# ? Jul 10, 2013 17:05 |
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Hieronymous Alloy posted:Now that there are more policies, is the relative amount of Culture you get increased at all? Or is it just harder choices? Culture costs marginally(?) less overall.
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# ? Jul 10, 2013 17:06 |
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Hulk Krogan posted:I think somebody asked this earlier but I don't think anybody responded: You have to wait it out. Jedi Knight Luigi posted:I wish you could swap for different types of great works, like a painting for a writing. You can swap them with people, look under the greats works section and there's a way to trade them with other civs.
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# ? Jul 10, 2013 17:13 |
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Skyl3lazer posted:You can swap them with people, look under the greats works section and there's a way to trade them with other civs. No they said swap out different kinds of works. Gabriel Pope posted:Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith. These are disgustingly cheap by the way.
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# ? Jul 10, 2013 17:27 |
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Why this is released in Europe on Friday Anyways, paid £14,30 via GameFly, so for that price, I suppose I can wait a few days.
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# ? Jul 10, 2013 17:29 |
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You know, the way things are set up now, I think it's actually more viable to go straight Honor from the start. Hell, even straight Piety! Before it was just a toss-up between Liberty/Tradition. But with the ability to stimulate city growth and production using trade routes...
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# ? Jul 10, 2013 17:33 |
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Speedball posted:You know, the way things are set up now, I think it's actually more viable to go straight Honor from the start. Hell, even straight Piety! Before it was just a toss-up between Liberty/Tradition. But with the ability to stimulate city growth and production using trade routes... At least the first point in Honor seems profitable.
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# ? Jul 10, 2013 17:35 |
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MildManeredManikin posted:
But does the price go up as you buy more of them, like it does for Faith-bought Great People?
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# ? Jul 10, 2013 17:35 |
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Prism posted:But does the price go up as you buy more of them, like it does for Faith-bought Great People? It should work the same as buying religious buildings (Cathedrals etc) and religious units (Holy Warriors) with Faith. e: Speaking of which, I was disappointed to see that many of the religious tenets didn't get an once-over for balance or desirability.
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# ? Jul 10, 2013 17:37 |
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Speedball posted:You know, the way things are set up now, I think it's actually more viable to go straight Honor from the start. Hell, even straight Piety! Before it was just a toss-up between Liberty/Tradition. But with the ability to stimulate city growth and production using trade routes... I'm in the middle of my first game as Morocco, and went straight Piety from the start, because I managed to grab desert folklore. Honestly, it's still pretty lovely as an opening belief. The benefits are pretty marginal compared to tradition or liberty, and since there's no culture boosts, it took me forever to unlock the reformation belief, so by then many of the good ones were taken. Overall I'm pretty far behind; good thing I snagged Petra.
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# ? Jul 10, 2013 17:38 |
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Prism posted:But does the price go up as you buy more of them, like it does for Faith-bought Great People? No. I think it's something between 160 and 220 for a University. I can't remember exactly. I was getting something around 50 faith a turn at that point.
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# ? Jul 10, 2013 17:38 |
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Prism posted:But does the price go up as you buy more of them, like it does for Faith-bought Great People? Nope! I believe a University is 200 Faith base (I was paying 160 with Mandate from Heaven).
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# ? Jul 10, 2013 17:38 |
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Do the costs scale with era though, like the religious buildings/Holy Warriors? The cost on schools and labs could get pretty obscene.
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# ? Jul 10, 2013 17:40 |
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# ? May 29, 2024 05:32 |
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I haven't played BNW yet, gotta wait till the weekend, but it sure sounds like they did a complete 180 on how long it used to take to build buildings back in vanilla. You have so many more venues for getting them up now, it's great!
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# ? Jul 10, 2013 17:43 |