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fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Zuhzuhzombie!! posted:

So I played BNW on Epic Emperor and by turn 200 I had lost out on every single Wonder I was going for and the AI were stomping me. Turned it off before getting into the goods.

Tried it again on standard and, before I knew it, 6pm turned into 11pm and I had to go into the late shift for work.

Couple questions:

How does Venice work?

Trade routes themselves also boost my cultural influence on other Civs, right? Like, that menu that shows influence going up/down/etc. Trade routes affect that?

Trade routes also affect my relationships with City States?

Sending a musician to another Civ affects our relationship as well as generates increased tourism from that Civ?

What all increases tourism? Cultural buildings, or specific wonders?

Can anyone explain to me the benefits you get in the Arts menu that lets you move/pair/trade works of art? In the trade screen some will have +0 and some will have +4, but I don't know if I should trade the 0 or the 4. I also don't really understand how to get the bonuses either. I was under the impression that multiple Civ types/era types will result in a bonus but that doesn't seem to be the case across the board.

1. You can only found one city. You get double the normal amount of trade routes, and you get a special Great Merchant who can walk over to a CS and puppet it, or alternately is twice as effective if you use him for the Trade Mission. You can buy things in your puppets with cash.

2. Nope. Your Trade Routes only give you money, a bit of science if you're behind, and some religious pressure.

3. There's CS quests to establish a trade route, but otherwise there's nothing special about sending a trade route to a CS.

4. It affects your relationship in that if you're a different ideology than the civ you're giving a concert to, you can hose them pretty good.

5. Cultural buildings that have works in them are the basic way to get Tourism.

6. For Museums and cultural wonders that let you put stuff in them, you get a "theming bonus". This bonus is a boost if you can make a matched set of art/artifacts -- for art, you need the paintings to be all from the same era. So for the Sistine Chapel, for instance, if you stuff three Renaissance era paintings in there, you get a bonus. For artifacts, you need a matched set based on era and the civ -- basically, you're creating the Museum of Classical Brazilian, or Medieval Swedish, or whatever, doodads. You can mouseover the number on the culture screen and the tooltip will tell you what you want to match up.

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Jump King
Aug 10, 2011

Having a trading route with another civ gives you a 25% bonus to tourism rate.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
I stand corrected! I hadn't played around with late-game tourism enough to recognize the bonus.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
I played the poo poo out of Civ 5 when OG came out, played maybe 1 game when G&K came out, and then jumped into it again last night with Poland on Prince.

I found zero ruins and zero iron and gently caress everything.

Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR

Tao Jones posted:

1. You can only found one city. You get double the normal amount of trade routes, and you get a special Great Merchant who can walk over to a CS and puppet it, or alternately is twice as effective if you use him for the Trade Mission. You can buy things in your puppets with cash.

2. Nope. Your Trade Routes only give you money, a bit of science if you're behind, and some religious pressure.

3. There's CS quests to establish a trade route, but otherwise there's nothing special about sending a trade route to a CS.

4. It affects your relationship in that if you're a different ideology than the civ you're giving a concert to, you can hose them pretty good.

5. Cultural buildings that have works in them are the basic way to get Tourism.

6. For Museums and cultural wonders that let you put stuff in them, you get a "theming bonus". This bonus is a boost if you can make a matched set of art/artifacts -- for art, you need the paintings to be all from the same era. So for the Sistine Chapel, for instance, if you stuff three Renaissance era paintings in there, you get a bonus. For artifacts, you need a matched set based on era and the civ -- basically, you're creating the Museum of Classical Brazilian, or Medieval Swedish, or whatever, doodads. You can mouseover the number on the culture screen and the tooltip will tell you what you want to match up.


It's always better to have three of whatever in, say, the Sistine Chapel than it is to have them scattered or in one or two in the minor buildings? Like, some wonders are boxed off to the left of the screen instead of on the grid on the right.

Speedball
Apr 15, 2008

Zuhzuhzombie!! posted:

Also, if you're working on a Global Wonder or whatever it's called, do caravan production boosts help boost the work you add to that as well?

Hell, there's an achievement for doing it. Have three caravans bring production materials to the city building the wonder.

Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR

Speedball posted:

Hell, there's an achievement for doing it. Have three caravans bring production materials to the city building the wonder.

Excellent. Thanks!

FeculentWizardTits
Aug 31, 2001

CaptainCarrot posted:

I don't think so. You can only get one free worker by declaring war on a CS; after that, consequences ensue. The Patronage tree and a couple of ideology tenets will raise the threshold, though.

Bummer, guess I need to reload to an earlier save. Thanks!

UmbreonMessiah
Nov 1, 2011

~Hey, I'm grump!~
I'm...yeah, I'm just a grump.
Okay I just don't get how to play anymore. Every technology feels like it takes a billion more years to complete and I keep getting beaten to wonders all the bloody time. On PRINCE. I was in a game where I beelined to Petra because I was playing Morocco...and China built a poo poo city in a position with TWO DESERT TILES whose sole reason for existing seemed to be to deny me Petra.

I have no idea what I'm doing wrong. I feel like I should be using money I don't have to buy buildings and focus on units, but no matter what I try (this is my fifth or sixth attempt since I downloaded it last night) nothing goes right. Do I seriously need to go back to Settler? :(

Gully Foyle
Feb 29, 2008

Kyrosiris posted:

So is there a list of what techs grant trade routes yet?

Because I'm bored:

Animal Husbandry
Sailing
Engineering
Compass
Banking
Biology
Railroad
Penicillin

And both Colossus and Petra give you one more. I don't know if the doubling that Venice gets applies to these two, but if it does, you can get 20 trade routes with Venice.

Speedball
Apr 15, 2008

Colossus and Petra can also be doubled, yes. It's insane. I had more caravans and ships than I knew what to do with.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

UmbreonMessiah posted:

Okay I just don't get how to play anymore. Every technology feels like it takes a billion more years to complete and I keep getting beaten to wonders all the bloody time. On PRINCE. I was in a game where I beelined to Petra because I was playing Morocco...and China built a poo poo city in a position with TWO DESERT TILES whose sole reason for existing seemed to be to deny me Petra.

I have no idea what I'm doing wrong. I feel like I should be using money I don't have to buy buildings and focus on units, but no matter what I try (this is my fifth or sixth attempt since I downloaded it last night) nothing goes right. Do I seriously need to go back to Settler? :(

If you're going super-wide that might be causing the delay; there's a minor beaker penalty for additional cities now. Basically if you go wide you have to make sure to go at least medium "height" overall so your cities all have libraries, universities, etc.

Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR
I don't have a coastal civ in my first game. Can you do a traderoute over water?

UmbreonMessiah
Nov 1, 2011

~Hey, I'm grump!~
I'm...yeah, I'm just a grump.
Definitely haven't been going wide. It took me almost 60 turns to even get the idea to manually build my Settler because holy hell I can't remember the last time I did that early game. My usual start for Culture games is Tradition, but I only get the standards in there before Aesthetics opens up and I just don't know what to do at that point. I had 2 cities by 100 turns before both the Terracota Army AND Petra were stolen from me by China. I want to go into Piety to get some religious bonuses to help me spread my faith and increase my revenue, but I just don't seem to have the culture to pull it off quickly.

Is there something I'm missing to the game now? I'm not sure I'm even starting the game properly anymore. The only downside to new stuff is that it's just as incomprehensible to the new player as ever before...only now I'm new again :(

Blorange
Jan 31, 2007

A wizard did it

Gort posted:

Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money.

Can't wait to get off work and try it.

I don't know if Venice works differently with trade route caps, but you're getting that food or production out of thin air in exchange for the gold those routes would have otherwise earned, so it's not a free lunch.

computer parts
Nov 18, 2010

PLEASE CLAP

Zuhzuhzombie!! posted:

I don't have a coastal civ in my first game. Can you do a traderoute over water?

Yes, there's a special unit for it too.

Gully Foyle
Feb 29, 2008

Zuhzuhzombie!! posted:

It's always better to have three of whatever in, say, the Sistine Chapel than it is to have them scattered or in one or two in the minor buildings? Like, some wonders are boxed off to the left of the screen instead of on the grid on the right.

Yes, but check to see what the requirements are by mousing over that box. Sistine Chapel and Uffizi are all artworks from same civ and same era. I think Globe is the same (but with Writings instead), and Broadway is the same for music. Hermitage is all different era and different civs, I believe. The Louvre is the most complicated, you need 1) All from unique civs, 2) All from unique eras, 3) 2 Artworks and 2 Artifacts. But the theme bonus for the Louvre is the best of them all.

Museums have a whole bunch of different theme bonuses available.

Hulk Krogan
Mar 25, 2005



I think somebody asked this earlier but I don't think anybody responded:

Can you cancel and re-assign a trade route? If I send food to a new city but 10 turns in decide that it's gotten enough of a boost and I'd rather re-assign that caravan, is there a way to do that? Or do you just have to wait out the 30 turns?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Hulk Krogan posted:

I think somebody asked this earlier but I don't think anybody responded:

Can you cancel and re-assign a trade route? If I send food to a new city but 10 turns in decide that it's gotten enough of a boost and I'd rather re-assign that caravan, is there a way to do that? Or do you just have to wait out the 30 turns?

You have to wait out the turns.

seal it with a kiss
Sep 14, 2007

:3
Had a great game as Brazil sandwiched in between a religion spamming Isabella and Boudicca; Isabella had picked Monasteries and Cathedrals for her two bonuses, Boudicca had picked Pagodas and Mosques for hers. I let them convert my cities so I could build all 4 in each of them.

Then I converted them back to my religion with my Reformation belief of +2 tourism for each faith-purchased building :getin:

Underwhelmed
Mar 7, 2004


Nap Ghost

FISHMANPET posted:

I played the poo poo out of Civ 5 when OG came out, played maybe 1 game when G&K came out, and then jumped into it again last night with Poland on Prince.

I found zero ruins and zero iron and gently caress everything.

This is my situation more or less, and I have no loving clue what I am doing since I never really got fully acclimated to G&Ks.


I'm not an achievement whore in the sense that I don't go out of my way to get them, but it is sort of fun to have them pop up from time to time. It is really annoying that they get disabled with any mod installed. I just wanted to install some alternate religious icons goddamnit! I don't suppose there is any way around that issue is there? I can't find any means to circumvent it but maybe there is a way?

UmbreonMessiah
Nov 1, 2011

~Hey, I'm grump!~
I'm...yeah, I'm just a grump.
What are the Reformation beliefs granted by the final part of the Piety tree?

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Underwhelmed posted:

This is my situation more or less, and I have no loving clue what I am doing since I never really got fully acclimated to G&Ks.


I'm not an achievement whore in the sense that I don't go out of my way to get them, but it is sort of fun to have them pop up from time to time. It is really annoying that they get disabled with any mod installed. I just wanted to install some alternate religious icons goddamnit! I don't suppose there is any way around that issue is there? I can't find any means to circumvent it but maybe there is a way?

Steam achievement manager. The only thing is that you have to know that you earned an achievement, then open it up and credit it to your account. It won't help you if you just want them to casually pop up unexpectedly.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Man, in my current game city-states are getting gobbled up like candy. Austria, Venice, Portugal, and Mongolia all in the same game.

Jedi Knight Luigi
Jul 13, 2009
I wish you could swap for different types of great works, like a painting for a writing.

e: gently caress losing a coup at 85% :mad:

Jedi Knight Luigi fucked around with this message at 17:05 on Jul 10, 2013

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

UmbreonMessiah posted:

What are the Reformation beliefs granted by the final part of the Piety tree?

Charitable Missions: Influence boosts from Gold gifts to City-States are increased by 30%.
Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions.
Heathen Conversion: Missionaries convert adjacent barbarians to this civilization.
Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith.
Religious Fervor: Use Faith to purchase Industrial Era (and later) land units.
Sacred Sites: All buildings purchased with Faith provide 2 Tourism each.
The Glory of God: Use Faith to purchase any type of Great Person starting in Industrial Era.
Underground Sect: Your spies exert religious pressure on the cities they occupy.
Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Now that there are more policies, is the relative amount of Culture you get increased at all? Or is it just harder choices?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Hieronymous Alloy posted:

Now that there are more policies, is the relative amount of Culture you get increased at all? Or is it just harder choices?

Culture costs marginally(?) less overall.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Hulk Krogan posted:

I think somebody asked this earlier but I don't think anybody responded:

Can you cancel and re-assign a trade route? If I send food to a new city but 10 turns in decide that it's gotten enough of a boost and I'd rather re-assign that caravan, is there a way to do that? Or do you just have to wait out the 30 turns?

You have to wait it out.

Jedi Knight Luigi posted:

I wish you could swap for different types of great works, like a painting for a writing.

e: gently caress losing a coup at 85% :mad:


You can swap them with people, look under the greats works section and there's a way to trade them with other civs.

Jump King
Aug 10, 2011

Skyl3lazer posted:

You can swap them with people, look under the greats works section and there's a way to trade them with other civs.

No they said swap out different kinds of works.

Gabriel Pope posted:

Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith.

These are disgustingly cheap by the way.

Ihmemies
Oct 6, 2012

Why this is released in Europe on Friday :( Anyways, paid £14,30 via GameFly, so for that price, I suppose I can wait a few days.

Speedball
Apr 15, 2008

You know, the way things are set up now, I think it's actually more viable to go straight Honor from the start. Hell, even straight Piety! Before it was just a toss-up between Liberty/Tradition. But with the ability to stimulate city growth and production using trade routes...

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Speedball posted:

You know, the way things are set up now, I think it's actually more viable to go straight Honor from the start. Hell, even straight Piety! Before it was just a toss-up between Liberty/Tradition. But with the ability to stimulate city growth and production using trade routes...

At least the first point in Honor seems profitable.

Prism
Dec 22, 2007

yospos

MildManeredManikin posted:


These are disgustingly cheap by the way.

But does the price go up as you buy more of them, like it does for Faith-bought Great People?

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Prism posted:

But does the price go up as you buy more of them, like it does for Faith-bought Great People?

It should work the same as buying religious buildings (Cathedrals etc) and religious units (Holy Warriors) with Faith.

e: Speaking of which, I was disappointed to see that many of the religious tenets didn't get an once-over for balance or desirability.

SlightlyMadman
Jan 14, 2005

Speedball posted:

You know, the way things are set up now, I think it's actually more viable to go straight Honor from the start. Hell, even straight Piety! Before it was just a toss-up between Liberty/Tradition. But with the ability to stimulate city growth and production using trade routes...

I'm in the middle of my first game as Morocco, and went straight Piety from the start, because I managed to grab desert folklore. Honestly, it's still pretty lovely as an opening belief. The benefits are pretty marginal compared to tradition or liberty, and since there's no culture boosts, it took me forever to unlock the reformation belief, so by then many of the good ones were taken. Overall I'm pretty far behind; good thing I snagged Petra.

Jump King
Aug 10, 2011

Prism posted:

But does the price go up as you buy more of them, like it does for Faith-bought Great People?

No.

I think it's something between 160 and 220 for a University. I can't remember exactly. I was getting something around 50 faith a turn at that point.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Prism posted:

But does the price go up as you buy more of them, like it does for Faith-bought Great People?

Nope! I believe a University is 200 Faith base (I was paying 160 with Mandate from Heaven).

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Do the costs scale with era though, like the religious buildings/Holy Warriors? The cost on schools and labs could get pretty obscene.

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Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
I haven't played BNW yet, gotta wait till the weekend, but it sure sounds like they did a complete 180 on how long it used to take to build buildings back in vanilla. You have so many more venues for getting them up now, it's great!

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