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Periodiko
Jan 30, 2005
Uh.

Muscle Tracer posted:

Yeah, I just started a Pangaea Plus map and, while I've uncovered at least 70% of the map and every other civ, there are zero city-states. We'll see if they're just scattered about on tiny islands once I hit Astronomy, but it's pretty aggravating.

Pangaea Plus always puts all the city states on islands. This was true before BNW as well.

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Fryhtaning
Jul 21, 2010

Gully Foyle posted:

Continents Plus always places city states on separate small islands, and none on the main continents.

I assume Pangaea Plus does the same.

I was about to say, I thought the whole thing about "Plus" was de-cluttering the mainlands of City-States.

Gort
Aug 18, 2003

Good day what ho cup of tea

Poizen Jam posted:

Is it possible to run out of great works? The last two great writers I've spawned can only 'write political treatise'. I have free writing slots in a bunch of my cities, but the option to create a great work of writing just isn't there- it's not even greyed out, the icon just isn't there, and it's severely hamstringing my ability to win a culture ability.

Do you need to move him closer to a city with a slot?

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
There's a slot free in the Great Library in my capital. I have tried placing him in the capital, next to the capital, and in my other 3 core cities as well. All have at least 1 slot free.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Fintilgin posted:

Is there any bloody way to set a caravan to AUTO-REPEAT DON'T BOTHER ME AGAIN? I feel like I spent a quarter of my game reselecting my twenty caravan routes, it was a pain in the rear end. Even more annoying, it doesn't default to having your previous route at the top or anything, instead it seems to reopen where you were scrolled in the list for your last caravan, and every time one needs to be reassigned you have to scroll up and down the list looking for the tiny white 'previous'.

This drove me nuts too in my Brazil victory the other day. It's okay when you have only a few caravan routes, but when you get 10+ it becomes really annoying.

I wish I could just set caravans to run indefinitely, and be able to change their routes at will, instead of having to update them every 30 turns. Though I guess that would lead to some pretty abusive micromanagement so I suppose the current implementation was more preferable to the developers than that.

Bro Enlai
Nov 9, 2008

Joink posted:

Trading away was much harder than acquiring the bonus luxury resources as I was labeled a war monger by most everyone that game.

It seems like it's easier now than before to get declared a warmonger. I got warmonger status pretty much the second I DoW'd China. Well, in for a penny, in for a pound, I decided, and knocked China and the Maya out of the game.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Brannock posted:

Because of how trade routes work now, you'll have a few random followers of other religions even in your holy cities - but they won't be a threat to your religion, and the Indonesian UB lets you really take advantage of having the varied religions you'll have anyway if you focus on trade.

If you went piety this is even better. With religious tolerance you also get the pantheon of the second place religion in a city which can be really useful. I had Stone Circles in a lot of my cities due to this in my last game, which was great because nearly every one of my cities besides the capitol had at least one stone/marble resource. I imagine having such is even nicer as Indonesia with their UB.

suburban virgin
Jul 26, 2007
Highly qualified lurker.
With the Steam sale coming up I'm looking for advice whether I should buy Civ 5 or not. Can anyone help me out? Some background info:

I had trouble getting in to Civ 4 because I felt overwhelmed by the amount of micromanagement it demanded to play properly, I always had the nagging feeling that everything was being run sub-par. This looks like it streamlines some features like happiness, but also presents plenty of stuff to juggle. Are you finnicking with settings and production every turn or are decisions largely fire-and-forget?

I really liked the combat in Warlock: Masters of the Arcane (and Warlock generally because I am a massive 4X baby)and that looks very close to Civ 5 so I'm guessing that's a plus. I don't like infinite city sprawl and super-long games of buildup and infrastructure development (especially founding new cities late game and going through the improvement-building rigmarole to make them effective), I get worn out very quickly if I'm still doing the same stuff on turn 100 as I was on turn 10. Does the average Civ 5 game move at a cheery pace through explore expand exploit exterminate?

I really like replayability and a solid, challenging A.I since I basically never play multiplayer. Replayability looks great but how is the A.I nowadays?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Venice seems to be really swingy as a civilization - in my experience so far, they either turn into a juggernaut or become a complete non-entity, with no real middle ground.

Megazver
Jan 13, 2006

Fargo Fukes posted:

With the Steam sale coming up I'm looking for advice whether I should buy Civ 5 or not. Can anyone help me out? Some background info:

If you have X360 or an iPad, buy Civ Revolution instead.

PirateBob
Jun 14, 2003
How does the bonus from hosting the World's Fair work?

Is it a 100% bonus to culture produced by your cities, or 100% bonus to all culture earned from all sources?

edit:

100% to everything. And if you contribute the most, you get the 2nd and 3rd place rewards too! :stare:

PirateBob fucked around with this message at 17:28 on Jul 11, 2013

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Brannock posted:

This drove me nuts too in my Brazil victory the other day. It's okay when you have only a few caravan routes, but when you get 10+ it becomes really annoying.

I wish I could just set caravans to run indefinitely, and be able to change their routes at will, instead of having to update them every 30 turns. Though I guess that would lead to some pretty abusive micromanagement so I suppose the current implementation was more preferable to the developers than that.

Well, you could just have it so the caravan was locked for thirty turns, and after that point the little locked icon would vanish and your could reassign it at any time, at which point it would lock for another thirty turns. You could get a little side notification that a caravan was available for reassignment, otherwise it would just keep trucking.

Hopefully this gets patched, the current system is pretty aggravating once you get a bunch of trade routes.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Fargo Fukes posted:

With the Steam sale coming up I'm looking for advice whether I should buy Civ 5 or not. Can anyone help me out? Some background info:

I had trouble getting in to Civ 4 because I felt overwhelmed by the amount of micromanagement it demanded to play properly, I always had the nagging feeling that everything was being run sub-par. This looks like it streamlines some features like happiness, but also presents plenty of stuff to juggle. Are you finnicking with settings and production every turn or are decisions largely fire-and-forget?

Civ V is pretty streamlined, yes. If you're playing at Warlord (3/8) or Prince (4/8) difficulties you can pretty much play however and have fun however you want. It's only at King (5/8) and greater you need to actually care about micromanagement. Even then it's generally just remembering to check your big production or great-person cities every few 10-15 turns, if that. Just chose a difficulty level you find fun and relaxing and go with that.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Tatum Girlparts posted:

Has anyone played much Indonesia? How do they do? Their UA seems interesting but kinda feels like it hinges on playing an islands map to make the most of.

I just finished a game as Indonesia where I won Diplomacy pretty handily - on the turn the UN voted me God-Emperor of All Creation, some dude finally got his Ideology. :bravo:

The sum total of my civ choice's impact on the game was that three of my cities started happiness neutral because of the free luxuries. I didn't even found the third one until Industrialization, and it was a "go get coal" city. Nobody would declare friendship with me except for Arabia (who was rapidly reduced by Monty), so I maybe sold Nutmeg twice over the course of the game. But having three unique luxuries over the course of the game can really add up if you sell them aggressively. So the UA was worth 12 happiness and somewhere between 480 and 720 gold over the course of the game. If more than one person will sign friendship with you and they have the money to buy your nutmeg, it can easily be worth thousands of gold.

None of my cities were eligible for Gardens, so I couldn't build any Candi. The Candi might have been useful since Darius and Pachacuti kept converting me back and forth between Buddhism and Zoroasterianism, and I did use faith to buy the science buildings when I had Zoroasterianism (which had the Jesuit Education belief from Piety).

I used a Kris Swordsman to clear out barbarians - they seem like a pretty cool unit, since the random promotion he got was to act as a Great General. But I never fought anyone, so I ended up gifting it to a CS once the barbs were dead.

The short version is that I like the blue borders and find having the secret of my empire's success be nutmeg to be hilarious.

e: Thinking about it a little, I probably should have used the nutmeg to get 6 gpt out of whoever to handle my empire's GPT and use my trade ships to make Jakarta some kind of terrifying supercity.

fantastic in plastic fucked around with this message at 17:27 on Jul 11, 2013

Jolan
Feb 5, 2007

Terminally Bored posted:

Attention EU goons: GMG is giving out BNW keys now. Got mine 20 minutes ago.

Can I preload BNW? Steam doesn't seem to do anything after I activated the key.

It'll unlock in about 7 hours for me (so midnight GMT, I think?). And the Summer Sale should start in about 40 minutes as well. This is going to be a long night.

Asterix85
Jul 6, 2008
just curious, but is anyone planning on running an online game?

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Just so no-one thinks I'm nuts- this is kind of annoying as all hell.




Great writer in city, city has a free spot, no option to create great work of writing. I'm thinking it has to be related to a gameplay feature, like no more works to create, since the icon is flat out missing rather than greyed out.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
It looks like the Great Writer doesn't have a name, so it's possible that you ran out of Great Works to write.

You're playing on a large/huge Earth map with lots of civilizations and cities that could produce Great Writers so that's my best guess.

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
I hate Siam and the one million gold it has to buy every city state :smith:.

Oh well, time to try out that Brazil save and do my best :D

Jump King
Aug 10, 2011

Poizen Jam posted:

Just so no-one thinks I'm nuts- this is kind of annoying as all hell.




Great writer in city, city has a free spot, no option to create great work of writing. I'm thinking it has to be related to a gameplay feature, like no more works to create, since the icon is flat out missing rather than greyed out.

Send this as part of a bug report or something.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Brannock posted:

It looks like the Great Writer doesn't have a name, so it's possible that you ran out of Great Works to write.

You're playing on a large/huge Earth map with lots of civilizations and cities that could produce Great Writers so that's my best guess.

Precisely what I imagined it was, but disappointing nonetheless. considering the game can support up to 22 civs in a match, I figured there'd be enough great works to go around.

Not so bad I guess, just wish the icon was disabled rather than missing, with red text to actually explain 'no more works to create'.

MANIFEST DESTINY
Apr 24, 2009

Really loving all the new features. One thing I was having trouble with in my first new game was happiness...they seem to have nerfed the amount of happiness you can get from buildings, religion and social policies, so I'm constantly skirting the line, and despite having a great army I just can't afford to take an opposing city. What am I missing, surely the happiness that got nerfed out of all those things was made up for somewhere else?

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

PirateBob posted:

How does the bonus from hosting the World's Fair work?

Is it a 100% bonus to culture produced by your cities, or 100% bonus to all culture earned from all sources?

edit:

100% to everything. And if you contribute the most, you get the 2nd and 3rd place rewards too! :stare:

My civ was a production powerhouse, so I actually managed to be 1st place on all three construction projects. They give you truly insane boosts. I was pushing out something like 680-700 culture per turn, at a time when new policies were in the 4k range.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Poizen Jam posted:

Precisely what I imagined it was, but disappointing nonetheless. considering the game can support up to 22 civs in a match, I figured there'd be enough great works to go around.

Not so bad I guess, just wish the icon was disabled rather than missing, with red text to actually explain 'no more works to create'.

Definitely submit it as a bug.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Poizen Jam posted:

Precisely what I imagined it was, but disappointing nonetheless. considering the game can support up to 22 civs in a match, I figured there'd be enough great works to go around.

Not so bad I guess, just wish the icon was disabled rather than missing, with red text to actually explain 'no more works to create'.

Turns out the skeptics were right: there really AREN'T any more original stories to be told.

Spiderfist Island
Feb 19, 2011
What map is that, anyway? I've been looking for an Earth map that isn't complete poo poo recently.

Also, I'm surprised that there hasn't been a Great War scenario yet. A retooled version of the Fall of Rome map would probably be ideal for it.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Yeah plus maps are definitely a no-go for Venice. I'm actually about halfway through a Venice game using the Terra map and this really is a unique way to play the game. Instead of spreading out and buying tiles to fence off other civs' expansion I eagerly await a new settler setting up camp nearby for more caravan goodness.

MOVIE MAJICK
Jan 4, 2012

by Pragmatica
How do you stop a trade route and start a new one?

Waffles Inc.
Jan 20, 2005

It should just do lorem ipsum or something once it's out of pre-loaded works.

Fryhtaning
Jul 21, 2010

Muscle Tracer posted:

Turns out the skeptics were right: there really AREN'T any more original stories to be told.

What, they couldn't have scraped the bottom of the barrel and thrown in 50 Shades of Grey? :v:

BadLlama
Jan 13, 2006

So are there some general tips for how to not suck when you start a new game at a bumped up difficulty? I was playing warlord and conquered the entire continent I was on but it was very easy and I got bored. I booted up a new game as portugal with a higher difficulty but now I only have two cities, my gold income is 1, and my citizens are all unhappy. I am last in happiness and productions and not very well off in food either. I thought my city locations were actually better than my game before but I am doing much worse not exactly sure whats going on.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Periodiko posted:

Pangaea Plus always puts all the city states on islands. This was true before BNW as well.

Huh. I've only played on this a few times, as I generally prefer small continents. That doesn't really seem like a very "plus" feature to me.

The Natch
Feb 16, 2011

oh man i love me some nachos

WYA posted:

How do you stop a trade route and start a new one?

You can't, they have to run the full 30 turns before you can change it.

Slo-Tek
Jun 8, 2001

WINDOWS 98 BEAT HIS FRIEND WITH A SHOVEL
Wish there were an automate missionary toggle. Don't see any reason for there not to be. I don't mind managing 10 trade routes, but missionaries are annoying and dumb, and I just want the bonuses.

Dr. Video Games 0031
Jul 17, 2004

Fargo Fukes posted:

With the Steam sale coming up I'm looking for advice whether I should buy Civ 5 or not. Can anyone help me out? Some background info:

I had trouble getting in to Civ 4 because I felt overwhelmed by the amount of micromanagement it demanded to play properly, I always had the nagging feeling that everything was being run sub-par. This looks like it streamlines some features like happiness, but also presents plenty of stuff to juggle. Are you finnicking with settings and production every turn or are decisions largely fire-and-forget?

I really liked the combat in Warlock: Masters of the Arcane (and Warlock generally because I am a massive 4X baby)and that looks very close to Civ 5 so I'm guessing that's a plus. I don't like infinite city sprawl and super-long games of buildup and infrastructure development (especially founding new cities late game and going through the improvement-building rigmarole to make them effective), I get worn out very quickly if I'm still doing the same stuff on turn 100 as I was on turn 10. Does the average Civ 5 game move at a cheery pace through explore expand exploit exterminate?

I really like replayability and a solid, challenging A.I since I basically never play multiplayer. Replayability looks great but how is the A.I nowadays?

I will say that Civ 4's demand for micro-management was probably just an illusion. As in, it just looked like it did but it really didn't. I've seen people win on deity making heavy use of citizen and worker automation. On lower difficulties, that stuff was even less important. That said, Civ V is a lot more streamlined and easier to get in to, I'd say. Civ 5 still has some fairly long stages in infrastructure building but that all amounts to your play style. You could play as Zulu and Attila every game on Pangaea maps and be a constant warmonger if the peace game is too boring for you.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Beamed posted:

Definitely submit it as a bug.

But it's not? I imagine it's intended, much like limited numbers of wonders, archaeology sites, and so on.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Whose bright idea was it to release this on the first day of the Steam Summer Sale?

I want to make my first game Shaka versus eight lots of Americans.

Sacro
Jul 21, 2008

I was somewhere around the middle of page 86 in the Cognitive Dissonance thread when the drugs began to take hold.

only only only only only only
Fun facts: you need to own every original capital yourself to win a domination victory now. The 5% tech penalty applies to all puppet cities as well, which mitigates (only a little bit, not really) the usual strategy of rushing early science techs then grabbing muskets/cannons before everyone else and puppeting your neighbors and then riding the science wave to the information era while everyone else is in industrial. It also sort of commits you to a victory other than science if you take over several civilizations before the atomic era because your tech costs will get too high unless you can afford to annex/build/buy a ton of science buildings in all those cities. Plus you get labeled as a warmonger by the entire world if you take over a city and the AI will actively gently caress you up with the world congress in this case, so you just have to keep conquering.

Ignoring religion entirely seems like a good idea unless you plan on making that a big focus of your game. The bonuses are great but the AI is very aggressive about spreading their religions, unless you're parking inquisitors in all your cities and get some serious early game edge on religion spreading and hammer through world religion, you're probably better off trying for other wonders and getting tradition.

As far as cultural victories go, you need science. Getting archaeology, hotels, airports, the hotel national wonder, and the internet is what will win you the game. You don't win a cultural victory in the renaissance so stop looking at your meager early-mid game tourism bonus then and saying "it will take 500 turns to win this is impossible" because once you get the later techs your tourism gets multiplied very quickly and you win in only a few turns. The internet tech is a straight 100% tourism bonus, if you have hotels and airports in every city that's another huge chunk that's likely well over 100% bonus if you have some world wonders or landmarks, you can save the 100% tourism bonus from the world congress if you're in control of it til late game, etc. Also get open borders and trade routes and same idealogies and religion for another 100% bonus! Then watch as a single great musician that spawned after any of this wins you the game instantly.

I've played 3 games now and in all of them, every civ save Venice would get angry if I proposed science funding to the world congress. The others would all be very happy if I proposed arts funding including Korea and Babylon. Why does the AI favor arts funding so strongly? Maybe it was because I was tech leader by a fair margin and they were trying to gently caress me over in that regard. That's actually kind of smart but it shoots themselves in the foot too since I'm sure some of them were trying to go science.

Diplomatic victory unlocks as soon as anyone reaches information era, so gunning for a science victory is rather unwieldy because the game can end long before you get close to the required techs. And if you're in information before half the AI is in atmoic, you can likely just buy the diplomatic win on the first vote.

Land trade routes are poo poo. An early land route between your cities will give 4 food or production where a sea route gives double or more. Sea routes are also a hell of a lot longer especially with a harbor and the renaissance tech to increase range.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Jedit posted:

Whose bright idea was it to release this on the first day of the Steam Summer Sale?

I want to make my first game Shaka versus eight lots of Americans.

Make this a Scenario. Call it "B-Rock "The Islamic Shock" Hussein Superallah Obama's Great American Takedown".

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limeincoke
Jul 3, 2005

Heroes of the Storm
Goon Tournament Champion
So I tried a new strat as poland last night, netting me a diplomatic victory in the end (though it could have been anything).

Build order:
scout
worker
settler
granary
caravan

I basically just pumped two cities with food and granaries. By turn 110 both had 15 pop, and my capital had petra and colossus. I then settled a third city, right next to 4 fish, a sheep, and a cattle, and bought all the necessary buildings it needed. These three cities all ended up being 30 pop or so, all of them complete wonder-building, gold generating superpowers. Pretty nice.

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