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Bloodly posted:It was mentioned that Barbarians have a City List. I'd be interested to see what names are there and how long it is. I posted the picture, I tried giving them a settler but they just moved it to a camp as per usual, but the ingame editor has a function to actually place cities, and so plonking down barbarian cities was how I discovered they have a city list. I only placed two so I'm not sure of the length of the list. The cities don't do anything, they grow as normal but are fixed to produce wealth. You can click on the city to negotiate with the barbarians, and you get a grey screen showing "Barbarian of Barbarians", who will refuse to negotiate peace with you.
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# ? Aug 1, 2013 14:43 |
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# ? May 30, 2024 01:19 |
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KKKlean Energy posted:Yeah I find the bog-standard continents script creates two boring blobs 90% of the time, and then spits out a lovely gem. That looks amazing though, all the more so because there aren't that many coastal water connections... Yeah, I really wish I picked ANYONE except the mongols for that map. Anyone know of a mod that would allow you to change your Civ choice on a turn 0 save like that? I've never used IGE, is that something it could do? I doubt it's even possible, but I want to play that thing so bad. Platystemon posted:This looks rather a lot like the results of the Small Continents script. It was just bog standard continents which is why it shocked me so much, but that's interesting. I've played a couple of small continents games, but never to renaissance or later, so I've never seen much of them. Time to go check a bunch of reseeds! Coeurl Marx fucked around with this message at 15:01 on Aug 1, 2013 |
# ? Aug 1, 2013 14:57 |
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AlsoD posted:How does one intimidate city states? I picked up Gunboat Diplomacy but when I looked at the modifiers for all city states I got something like: I'm not sure but i think it takes proximity into account. Did you try moving an army over to them?
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# ? Aug 1, 2013 15:08 |
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Ruder posted:So I just started messing with the reseed mod to check some theories a friend and I had about luxuries seeming sparser in variety now. The very first map I generated was this: Run small continents with low sea levels, the best map script.
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# ? Aug 1, 2013 15:13 |
uPen posted:Run small continents with low sea levels, the best map script. What difference does low/high sea levels make?
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# ? Aug 1, 2013 15:17 |
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Low sea levels means more land, and vice-versa.
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# ? Aug 1, 2013 15:30 |
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Hieronymous Alloy posted:What difference does low/high sea levels make? The Earth is not a ball of water with big rocks dropped in it. It's a ball of rock with big puddles on the surface. What do you think might happen when the puddles get larger or smaller?
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# ? Aug 1, 2013 15:32 |
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Hieronymous Alloy posted:What difference does low/high sea levels make? It makes an ok map script incredible by making a shitload of medium-large sized landmasses separated by small oceans and straights.
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# ? Aug 1, 2013 15:34 |
Jedit posted:The Earth is not a ball of water with big rocks dropped in it. It's a ball of rock with big puddles on the surface. What do you think might happen when the puddles get larger or smaller? Last time I checked, all these maps were cylinders, not balls? I have *absolutely no idea* what effect(s) Civ's algorithms might have. For all I know lowering the sea level makes marble less likely to spawn because it's a sedimentary rock (it's no crazier than what happens in Dwarf Fortress). Procedural worldgen options can end up doing all kinds of crazy things. Fister Roboto posted:Low sea levels means more land, and vice-versa. Thanks. That was my best guess but I wasn't sure if there were other side effects or something.
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# ? Aug 1, 2013 15:35 |
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Yeah that's not real fair to be condescending about. I wouldnt have known what "world age" did unless someone told me. It makes logical sense but it may not be the first thing you think of.
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# ? Aug 1, 2013 15:37 |
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RagnarokAngel posted:Yeah that's not real fair to be condescending about. I wouldnt have known what "world age" did unless someone told me. It makes logical sense but it may not be the first thing you think of. I still have no idea what world age does. What does it do?
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# ? Aug 1, 2013 15:39 |
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Older world age = Less mountains. The earth starts out very jagged and gets smoother as time goes on. I actually should just put that stuff in the op.
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# ? Aug 1, 2013 15:40 |
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AlsoD posted:How does one intimidate city states? I picked up Gunboat Diplomacy but when I looked at the modifiers for all city states I got something like: Send more military. Although I find making them afraid is sometimes a bit silly, like I had 2 of the most advanced units at the time inside a city states borders (as we were friends) and they didn't count as any military strangely. Yet some other CS who were on a few islands away where I had no troops were so scared they'd give tribute.
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# ? Aug 1, 2013 15:41 |
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A younger world ought to mean more uranium (but no oxygen)
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# ? Aug 1, 2013 15:41 |
RagnarokAngel posted:Older world age = Less mountains. The earth starts out very jagged and gets smoother as time goes on. Presumably more mountains but also more hills, right? For generating good Petra starts I'd been going with small continents/low sea level/arid/hot/3billion.
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# ? Aug 1, 2013 15:42 |
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Grand Fromage posted:I still have no idea what world age does. What does it do? It makes dinosaurs spawn in place of barbarians
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# ? Aug 1, 2013 15:43 |
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Hieronymous Alloy posted:Presumably more mountains but also more hills, right? Yeah hills are basically "small mountains".
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# ? Aug 1, 2013 15:43 |
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I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot? And also who thought it would be a good idea to bind the quickload key to Steam's default screenshot key in a Steamworks game.
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# ? Aug 1, 2013 15:59 |
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You don't have any units in range to actually see the city. It's covered in fog of war.
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# ? Aug 1, 2013 16:01 |
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Cicadalek posted:I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot? Units have a 2 hex sight range. Move a guy slightly forward.
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# ? Aug 1, 2013 16:03 |
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Cicadalek posted:I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot? You need a spotter for the city. The artillery can fire that far, and it doesn't need to see the city directly (i.e. it can fire from behind a hill) but you need at least one other unit that can see it directly. The city is is the fog of war, though it's not that obvious.
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# ? Aug 1, 2013 16:03 |
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If I have civ 5 on steam, can I but a physical CD version of bnw and update that way?
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# ? Aug 1, 2013 16:09 |
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Deep Winter posted:If I have civ 5 on steam, can I but a physical CD version of bnw and update that way? Yeah, you can activate the product on steam using the key. The CD need never even leave the packet!
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# ? Aug 1, 2013 16:09 |
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DrPlump posted:It makes dinosaurs spawn in place of barbarians This would un-ironically own, especially if you could use Germany's UA or that one Reformation Belief to convert the dinosaurs to friendly units, like the Gaia could do with mind worms in SMAC. Basically I want to conquer the world with an army of raptors. As Ghandi.
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# ? Aug 1, 2013 16:14 |
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Grand Fromage posted:I still have no idea what world age does. What does it do? It pisses off fundamentalists, mostly. I learned what World Age did by reading the manual in the original game box. I'm glad in some ways that we don't get big box games now because I lack space, but I do miss them sometimes.
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# ? Aug 1, 2013 16:18 |
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KKKlean Energy posted:Yeah, you can activate the product on steam using the key. The CD need never even leave the packet! awesome, thanks!
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# ? Aug 1, 2013 16:52 |
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Got spawned next to Rome and the Zulu's in my last game. Thought it was going to be a rough one, luckily they decided to hate each other and basically be at perpetual war with one another and let little old me tech the hell out of the tech tree. My fleet of Great War bombers couldn't care less about their Musketmen.
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# ? Aug 1, 2013 16:58 |
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How does the game determine if my ranged unit can fire on an opponent or not? Do I need a non-rough tile between me and my target?
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# ? Aug 1, 2013 17:00 |
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Geokinesis posted:The AI really cannot deal with water maps. Frontier is objectively the best map type. One large, varied continent with all terrain types and lengthy mountain ranges.
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# ? Aug 1, 2013 17:01 |
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FISHMANPET posted:How does the game determine if my ranged unit can fire on an opponent or not? Do I need a non-rough tile between me and my target? You need to be at the same elevation, or one elevation above if there is a Forest or Jungle in the way.
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# ? Aug 1, 2013 17:03 |
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RagnarokAngel posted:Older world age = Less mountains. The earth starts out very jagged and gets smoother as time goes on. It's an acceptable gameplay fudge, but it's not remotely realistic since it ignores plate tectonics. Mountain ranges are created over time; the Himalayas didn't exist until ~50M years ago and are still growing today.
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# ? Aug 1, 2013 17:08 |
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Since we're on the subject—anyone know for sure what "dry -- wet" affects? I'm assuming that it affects the formation of jungle/forests/grasslands, but does it also affect river formation? Or are rivers under some other slider?
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# ? Aug 1, 2013 17:16 |
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I know it affects what tiles form. I believe it's like: Hot & Dry = More Deserts Hot & Wet = More Jungles Cold & Dry = More Tundra Cold & Wet = More Ice/Snow I believe it would affect rivers too.
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# ? Aug 1, 2013 17:20 |
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How do you get Civ to show all the resources like that? I can't seem to find it in the options menu for some reason.
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# ? Aug 1, 2013 17:21 |
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Sjonkel posted:How do you get Civ to show all the resources like that? I can't seem to find it in the options menu for some reason. He's using a mod silly. Says so right in his post.
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# ? Aug 1, 2013 17:23 |
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Chomp8645 posted:He's using a mod silly. Says so right in his post. You can view resources on the map by clicking the scroll icon next to the minimap and checking the option.
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# ? Aug 1, 2013 17:24 |
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What build order do you guys use in new coastal cities to get them up and running? I've been playing the game since release but I still can't get over my "I want everything at once!" syndrome and haven't figured out if there's a Best Order to build things in. I always do a shrine first because I like getting an early religion, but after that, it's a tie between work boats (seriously wish land workers could just embark and improve sea tiles that way), granary, lighthouse, and any early production-boosting buildings that might be available (water mill, stoneworks), since new coastal cities tend to have poo poo production. And of course I want a library sooner rather than later too, but should that wait until after I get the growth buildings up? I always choose tradition, so monuments aren't an issue. Since everything takes so long to build in new coastal cities, I feel like the order in which you build them is an important investment; is there a commonly accepted Right Way to do it, or does it not matter too much?
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# ? Aug 1, 2013 17:25 |
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Kanfy posted:You can view resources on the map by clicking the scroll icon next to the minimap and checking the option. This won't allow you to see aluminum, etc. on turn 0 though.
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# ? Aug 1, 2013 17:25 |
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Kanfy posted:You can view resources on the map by clicking the scroll icon next to the minimap and checking the option. Dongisland.jpg absent from post, disqualified.
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# ? Aug 1, 2013 17:26 |
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# ? May 30, 2024 01:19 |
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Ainsley McTree posted:What build order do you guys use in new coastal cities to get them up and running? I've been playing the game since release but I still can't get over my "I want everything at once!" syndrome and haven't figured out if there's a Best Order to build things in. It largely depends on what resources you have. If you're on a one-tile island with six sea resources (or in the middle of resourceless grassland or something), I'd want to buy light house / harbor / sea port, and then build work boats. On the other hand, if you're on a coast with access to hills and grassland, enhancing ocean tiles might well be your last priority.
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# ? Aug 1, 2013 17:34 |