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Reveilled
Apr 19, 2007

Take up your rifles

Bloodly posted:

It was mentioned that Barbarians have a City List. I'd be interested to see what names are there and how long it is.

...If the Barbs are given a Settler via map editing, will they use it? Will a barbarian City work as it 'should'?

I posted the picture, I tried giving them a settler but they just moved it to a camp as per usual, but the ingame editor has a function to actually place cities, and so plonking down barbarian cities was how I discovered they have a city list. I only placed two so I'm not sure of the length of the list. The cities don't do anything, they grow as normal but are fixed to produce wealth. You can click on the city to negotiate with the barbarians, and you get a grey screen showing "Barbarian of Barbarians", who will refuse to negotiate peace with you.

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Coeurl Marx
Oct 9, 2012

Lipstick Apathy

KKKlean Energy posted:

Yeah I find the bog-standard continents script creates two boring blobs 90% of the time, and then spits out a lovely gem. That looks amazing though, all the more so because there aren't that many coastal water connections... :swoon:

Yeah, I really wish I picked ANYONE except the mongols for that map. Anyone know of a mod that would allow you to change your Civ choice on a turn 0 save like that? I've never used IGE, is that something it could do? I doubt it's even possible, but I want to play that thing so bad.

Platystemon posted:

This looks rather a lot like the results of the Small Continents script.

It was just bog standard continents which is why it shocked me so much, but that's interesting. I've played a couple of small continents games, but never to renaissance or later, so I've never seen much of them. Time to go check a bunch of reseeds!

Coeurl Marx fucked around with this message at 15:01 on Aug 1, 2013

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

AlsoD posted:

How does one intimidate city states? I picked up Gunboat Diplomacy but when I looked at the modifiers for all city states I got something like:
-110 base reluctance
+100 overwhelming military
+20 nearby military
-20 a civ has granted pledged to protect
total = -10

and so I couldn't demand tribute from any of them. Can you ask the AI to withdraw pledges?

I'm not sure but i think it takes proximity into account. Did you try moving an army over to them?

uPen
Jan 25, 2010

Zu Rodina!

Ruder posted:

So I just started messing with the reseed mod to check some theories a friend and I had about luxuries seeming sparser in variety now. The very first map I generated was this:


Look at that goddamn minimap. That is insane, and I really wish I hadn't loaded up as the mongols, because that looks like it'd make for a REALLY interesting game. I rarely see continents spit out 3 landmasses, let alone FIVE. :psyduck:

I wish there were a map script that produced that sort of thing more reliably. I love the idea of those kind of maps, but in practice I've never gotten to actually play one. I've been regenning maps for like half an hour straight now, and haven't got anything close to that again. I'm strongly considering loading that turn 0 save and just beelining for astronomy after I get Keshiks.

Run small continents with low sea levels, the best map script.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

uPen posted:

Run small continents with low sea levels, the best map script.

What difference does low/high sea levels make?

Fister Roboto
Feb 21, 2008

Low sea levels means more land, and vice-versa.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Hieronymous Alloy posted:

What difference does low/high sea levels make?

The Earth is not a ball of water with big rocks dropped in it. It's a ball of rock with big puddles on the surface. What do you think might happen when the puddles get larger or smaller?

uPen
Jan 25, 2010

Zu Rodina!

Hieronymous Alloy posted:

What difference does low/high sea levels make?

It makes an ok map script incredible by making a shitload of medium-large sized landmasses separated by small oceans and straights.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Jedit posted:

The Earth is not a ball of water with big rocks dropped in it. It's a ball of rock with big puddles on the surface. What do you think might happen when the puddles get larger or smaller?

Last time I checked, all these maps were cylinders, not balls? I have *absolutely no idea* what effect(s) Civ's algorithms might have. For all I know lowering the sea level makes marble less likely to spawn because it's a sedimentary rock (it's no crazier than what happens in Dwarf Fortress). Procedural worldgen options can end up doing all kinds of crazy things.

Fister Roboto posted:

Low sea levels means more land, and vice-versa.

Thanks. That was my best guess but I wasn't sure if there were other side effects or something.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Yeah that's not real fair to be condescending about. I wouldnt have known what "world age" did unless someone told me. It makes logical sense but it may not be the first thing you think of.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


RagnarokAngel posted:

Yeah that's not real fair to be condescending about. I wouldnt have known what "world age" did unless someone told me. It makes logical sense but it may not be the first thing you think of.

I still have no idea what world age does. What does it do?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Older world age = Less mountains. The earth starts out very jagged and gets smoother as time goes on.

I actually should just put that stuff in the op.

FairyNuff
Jan 22, 2012

AlsoD posted:

How does one intimidate city states? I picked up Gunboat Diplomacy but when I looked at the modifiers for all city states I got something like:
-110 base reluctance
+100 overwhelming military
+20 nearby military
-20 a civ has granted pledged to protect
total = -10

and so I couldn't demand tribute from any of them. Can you ask the AI to withdraw pledges?

Send more military.

Although I find making them afraid is sometimes a bit silly, like I had 2 of the most advanced units at the time inside a city states borders (as we were friends) and they didn't count as any military strangely. Yet some other CS who were on a few islands away where I had no troops were so scared they'd give tribute.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
A younger world ought to mean more uranium :getin: (but no oxygen)

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

RagnarokAngel posted:

Older world age = Less mountains. The earth starts out very jagged and gets smoother as time goes on.

I actually should just put that stuff in the op.

Presumably more mountains but also more hills, right?

For generating good Petra starts I'd been going with small continents/low sea level/arid/hot/3billion.

DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS

Grand Fromage posted:

I still have no idea what world age does. What does it do?

It makes dinosaurs spawn in place of barbarians

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Hieronymous Alloy posted:

Presumably more mountains but also more hills, right?

For generating good Petra starts I'd been going with small continents/low sea level/arid/hot/3billion.

Yeah hills are basically "small mountains".

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot?

And also who thought it would be a good idea to bind the quickload key to Steam's default screenshot key in a Steamworks game.

Choray
Oct 31, 2009

You don't have any units in range to actually see the city. It's covered in fog of war.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Cicadalek posted:

I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot?

And also who thought it would be a good idea to bind the quickload key to Steam's default screenshot key in a Steamworks game.

Units have a 2 hex sight range. Move a guy slightly forward.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Cicadalek posted:

I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot?

You need a spotter for the city. The artillery can fire that far, and it doesn't need to see the city directly (i.e. it can fire from behind a hill) but you need at least one other unit that can see it directly. The city is is the fog of war, though it's not that obvious.

Deep Winter
Mar 26, 2010
If I have civ 5 on steam, can I but a physical CD version of bnw and update that way?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Deep Winter posted:

If I have civ 5 on steam, can I but a physical CD version of bnw and update that way?

Yeah, you can activate the product on steam using the key. The CD need never even leave the packet!

Hulk Krogan
Mar 25, 2005



DrPlump posted:

It makes dinosaurs spawn in place of barbarians

This would un-ironically own, especially if you could use Germany's UA or that one Reformation Belief to convert the dinosaurs to friendly units, like the Gaia could do with mind worms in SMAC.

Basically I want to conquer the world with an army of raptors. As Ghandi.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Grand Fromage posted:

I still have no idea what world age does. What does it do?

It pisses off fundamentalists, mostly.

I learned what World Age did by reading the manual in the original game box. I'm glad in some ways that we don't get big box games now because I lack space, but I do miss them sometimes.

Deep Winter
Mar 26, 2010

KKKlean Energy posted:

Yeah, you can activate the product on steam using the key. The CD need never even leave the packet!

awesome, thanks!

BadLlama
Jan 13, 2006

Got spawned next to Rome and the Zulu's in my last game. Thought it was going to be a rough one, luckily they decided to hate each other and basically be at perpetual war with one another and let little old me tech the hell out of the tech tree. My fleet of Great War bombers couldn't care less about their Musketmen.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
How does the game determine if my ranged unit can fire on an opponent or not? Do I need a non-rough tile between me and my target?

mega dy
Dec 6, 2003

Geokinesis posted:

The AI really cannot deal with water maps.
This is nothing new - I actually think playing on Continents is kind of like easy-mode, surprised that it seems to be everyone's preference.

Frontier is objectively the best map type. One large, varied continent with all terrain types and lengthy mountain ranges.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

FISHMANPET posted:

How does the game determine if my ranged unit can fire on an opponent or not? Do I need a non-rough tile between me and my target?

You need to be at the same elevation, or one elevation above if there is a Forest or Jungle in the way.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

RagnarokAngel posted:

Older world age = Less mountains. The earth starts out very jagged and gets smoother as time goes on.

It's an acceptable gameplay fudge, but it's not remotely realistic since it ignores plate tectonics. Mountain ranges are created over time; the Himalayas didn't exist until ~50M years ago and are still growing today.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Since we're on the subject—anyone know for sure what "dry -- wet" affects? I'm assuming that it affects the formation of jungle/forests/grasslands, but does it also affect river formation? Or are rivers under some other slider?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I know it affects what tiles form. I believe it's like:

Hot & Dry = More Deserts
Hot & Wet = More Jungles
Cold & Dry = More Tundra
Cold & Wet = More Ice/Snow

I believe it would affect rivers too.

Sjonkel
Jan 31, 2012

How do you get Civ to show all the resources like that? I can't seem to find it in the options menu for some reason.

Meme Poker Party
Sep 1, 2006

by Azathoth

Sjonkel posted:

How do you get Civ to show all the resources like that? I can't seem to find it in the options menu for some reason.

He's using a mod silly. Says so right in his post.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Chomp8645 posted:

He's using a mod silly. Says so right in his post.

You can view resources on the map by clicking the scroll icon next to the minimap and checking the option. :ssh:

Ainsley McTree
Feb 19, 2004


What build order do you guys use in new coastal cities to get them up and running? I've been playing the game since release but I still can't get over my "I want everything at once!" syndrome and haven't figured out if there's a Best Order to build things in.

I always do a shrine first because I like getting an early religion, but after that, it's a tie between work boats (seriously wish land workers could just embark and improve sea tiles that way), granary, lighthouse, and any early production-boosting buildings that might be available (water mill, stoneworks), since new coastal cities tend to have poo poo production. And of course I want a library sooner rather than later too, but should that wait until after I get the growth buildings up? I always choose tradition, so monuments aren't an issue.

Since everything takes so long to build in new coastal cities, I feel like the order in which you build them is an important investment; is there a commonly accepted Right Way to do it, or does it not matter too much?

AngryBooch
Sep 26, 2009

Kanfy posted:

You can view resources on the map by clicking the scroll icon next to the minimap and checking the option. :ssh:

This won't allow you to see aluminum, etc. on turn 0 though.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Kanfy posted:

You can view resources on the map by clicking the scroll icon next to the minimap and checking the option. :ssh:

Dongisland.jpg absent from post, disqualified.

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Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Ainsley McTree posted:

What build order do you guys use in new coastal cities to get them up and running? I've been playing the game since release but I still can't get over my "I want everything at once!" syndrome and haven't figured out if there's a Best Order to build things in.

I always do a shrine first because I like getting an early religion, but after that, it's a tie between work boats (seriously wish land workers could just embark and improve sea tiles that way), granary, lighthouse, and any early production-boosting buildings that might be available (water mill, stoneworks), since new coastal cities tend to have poo poo production. And of course I want a library sooner rather than later too, but should that wait until after I get the growth buildings up? I always choose tradition, so monuments aren't an issue.

Since everything takes so long to build in new coastal cities, I feel like the order in which you build them is an important investment; is there a commonly accepted Right Way to do it, or does it not matter too much?

It largely depends on what resources you have. If you're on a one-tile island with six sea resources (or in the middle of resourceless grassland or something), I'd want to buy light house / harbor / sea port, and then build work boats. On the other hand, if you're on a coast with access to hills and grassland, enhancing ocean tiles might well be your last priority.

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