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Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


So for the goon game, we starting another one this next session? I want to try being in for more than an hour with a crippled AI civ.

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JayMax
Jun 14, 2007

Hard-nosed gentleman

Grand Fromage posted:

So for the goon game, we starting another one this next session? I want to try being in for more than an hour with a crippled AI civ.

Yes. Game starts at 7E, but I'm sure we'll be arguing about the game settings so maybe we should try to be there at 6:30?

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


JayMax posted:

Yes. Game starts at 7E, but I'm sure we'll be arguing about the game settings so maybe we should try to be there at 6:30?

Okay, I want in but for me the start time is pretty early, so I doubt I'll be awake before 7. Don't start without me!

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Good grief, the Jesuit Reformation Belief is amazing. The Science buildings are so much cheaper to buy with Faith.

Mr. Fun
Sep 22, 2006

ABSOLUTE KINOGRAPHY
How did the last goon game end? I went on vacation and couldn't declare any wars on you guys.

JayMax
Jun 14, 2007

Hard-nosed gentleman

Mr. Fun posted:

How did the last goon game end? I went on vacation and couldn't declare any wars on you guys.

I was a few turns away from a science victory, involved in wars on all fronts when the World Leader vote came and they elected the Greek AI to spite me.

I kinda brought this on myself, though.

OpenlyEvilJello
Dec 28, 2009

AriadneThread posted:

I wish you could control the amount of natural wonders that appear on the map. Also: That were more of them. Where's my Grand Canyon? Or Stone Forest? I think I'd be honestly tempted by a DLC that just added more natural wonders.

You can change the number of natural wonders placed on each map size by editing one of the xml or lua files. I'd be more descriptive but I'm away from the computer I did this on myself.

Speedball
Apr 15, 2008

Man, I am never as big an rear end in a top hat as when I play Ashurbanipal. The siege towers and tech-stealing are just two too-good things to let to go to waste with regard to conquering everyone early. I can wipe out two civs by turn 115. ...and completely piss off everyone else in the game forever, but, hey, their problem.

rest his guts
Mar 3, 2013

...pls father forgive me
for my terrible post history...
This game is god damned amazing (I've only put around 10 hours into it, but I've really enjoyed it so far), but so far I keep resetting around 1000 BC as I think to myself "Hmm, well now that I understand how X works a little better, I should restart the game with that new information in mind."

I still have no idea how faith works. I've read and re-read the description, and maybe I am dumb, but I can't wrap my head around how it works, exactly?

Speedball
Apr 15, 2008

Fly McCool posted:

I still have no idea how faith works. I've read and re-read the description, and maybe I am dumb, but I can't wrap my head around how it works, exactly?

Faith is used to generate a religion. There's only two buildings (and some wonders, but don't worry about that yet) that can generate faith points, the shrine and the temple. The sooner you generate faith, the easier it will be to start a religion. The later you start, the longer it takes.

First up will be the "pantheon," basically, an old-world proto-religion that will spread to your initial cities when you found them. Pantheons are not intended to help you through the whole game, but make the early game easier in some way. The first pantheon in the world only takes ten faith points to form, but when it does get formed, the runner-up will need to generate 15 faith points to get his pantheon, and so on. You can only select one "belief" and if someone else took a belief you can't choose it. Religion is very much a "firsties!" game within this game.

After the pantheon, you need to generate a Great Prophet. The tooltip when you hover your mouse over the faith icon will tell you how much you need. Once you hit the threshold, you will (usually, but not always) generate a Great Prophet, which sucks up all your current faith points (it's usually 200 for the first one, 300 for the second one, etc). Great Prophets do three things: start a religion, spread your religion around four times, or create a faith-generating Holy Site structure on the ground. For the first Great Prophet you definitely want to just expend him on making a religion.

Then it's time to select your founder belief and your follower belief. Founder beliefs are what you, the founder, get for spreading your religion far and wide, like increased income due to Tithe or more happiness. Follower beliefs are benefits that exist in any city the religion is spread to, including enemy cities. When you generate a second Great Prophet, you can expend him to enhance your religion to have a second follower belief and an "enhancer belief" that makes your religion easier to spread around in some way.

What do you spend Faith on at this point? Typically, Missionaries, who start out at 200 faith a pop but get more expensive in later technological epochs. (You purchase them from the same menu that you'd use to gold-buy units in a city menu). They just help spread religion around, so you get more for your founder belief. Spreading religion around has other tangential benefits: your influence with city-states degrades slower if they believe what you believe, and your tourism goes up with foreign nations if you have a common religion.

If you chose certain other beliefs you can also spend faith on certain religious buildings like Pagodas that give you extra faith, culture and happiness, or if you chose Holy Warriors, you can spend faith on buying military units. Late in the game, once you hit the industrial era, you can spend faith on buying Great People if you've completed certain policies. Maxing out Tradition lets you buy Great Engineers with faith, for example.

Typically you're going to need several cities and be on the good side of religious city-states if you want to generate a lot of faith regularly.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Since we're on religion, why does the AI have a hardon for Goddess of Protection(+30% city ranged strength I think)? The last dozen games I've played, without fail that has been the first AI pick. Playing on emperor now if that makes a difference.

Rexides
Jul 25, 2011

I have to admit, with the addition of trade routes and the council, late game has become more interesting. In vanilla games, my roommate used to just bitch when I left him behind after the industrial age and won the game without him being able to to a thing to me, now he is just busy being a dick by plundering my routes and trying to embargo me.

The hybrid turn system is also genius. Is there any other game that has tried something like that?

Blinn
Mar 24, 2005

Certain pantheons are really good to just take, even if you have no further plans to have a religion- examples of these would be Desert Folklore, Religious Idols and Goddess of Festivals (if you have appropriate tiles) as the latter two will provide you extra culture and faith early on, even before you have the technology and workers available to improve the tiles. Bonus points for settling on top of a gold tile. If you don't want to found a religion, it's probably still a good idea to be generating some faith as purchasing great engineers and scientists with faith can net you a quick wonder or significant tech bulb assuming you've finished tradition and rationalism. Additionally if the AI beelines for Jesuit Education (as they often do) and then spreads it to you, well that's pretty much best case scenario: You'll get the benefit of being able to buy the key science buildings for cheap faith without having to invest 5 social policies into the piety tree.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Fly McCool posted:

I still have no idea how faith works. I've read and re-read the description, and maybe I am dumb, but I can't wrap my head around how it works, exactly?

Speedball gave a good summary above, but basically Faith is a resource like gold that you use to buy stuff. The basic way to get them is from Shrines and Temple buildings, which basically slowly convert gold to faith. Other ways are religious city states, some world wonders, and a few natural wonders.

Usually the first thing you'll buy will be a pantheon, which is a proto-religion and most of them give bonuses to tile yields. God of the Hunt gives +1 food from camps, God of the Sea is +1 production from fishing boats, Desert Folklore is +1 faith from desert tiles, etc. There are a few exceptions to this like a pantheon that gives a bonus to wonder building, but most of them are tile yields. Generally you'll look at the land around you and pick the pantheon that gives you the best bonus.

After that, you can buy a great prophet with faith to found a religion, or wait for someone to spread their religion to you; the max number of religions is capped at half the total players, so not every civilization will have a religion. Waiting for someone to spread their religion to you will replace your pantheon with theirs, though, which is usually less useful than the one you picked. Once you have a religion you can faith-buy missionaries and inquisitors for that religion, as well as other things based on the religion's beliefs.

Religions are made up of various beliefs, many of which involve faith. Some let you purchase specific buildings, like cathedrals or pagodas, with faith; others increase the amount of faith you produce, like one that gives +2 faith from every world wonder. Again, if you're founding a religion you usually pick the ones most useful to you, but I generally recommend trying to balance faith production with faith expenditures; if you pick Pagodas and Holy Warriors for your religious beliefs you're going to have trouble finding enough faith to spend, whereas if you pick two beliefs for increased faith production you'll have nothing to do but produce missionaries to convert other nations (which can be good if you have a belief that gives you bonuses from other cities following your religion, but that's a specific strategy). If you have multiple religions in different cities, each city can use faith in ways appropriate to its religion.

Things change a little in the Industrial Era, when you get the ability to buy great people with faith based on social policies, and totally apart from religions. Their cost increases with each purchase, but I believe they don't count towards Great Person Points costs in cities, so it's a nice bonus if you've got nice faith generation.

JayMax
Jun 14, 2007

Hard-nosed gentleman

Rexides posted:

The hybrid turn system is also genius.

I only tried it out once but it seemed to really slow down the game. Also, when you were involved in a war but it wasn't your turn you weren't even able to move your screen or check demographics or whatever. Not sure if that was intentional.

We've been sticking to simultaneous in our regular game.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Pvt.Scott posted:

Since we're on religion, why does the AI have a hardon for Goddess of Protection(+30% city ranged strength I think)? The last dozen games I've played, without fail that has been the first AI pick. Playing on emperor now if that makes a difference.

Presumably because barbarians are near one of their cities. Or the devs made it a priority to bolster their lackluster city defense AI.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
If you can't work out which Pantheon to take, Fertility Rites (+10% growth) is a solid pick for virtually any situation.

Captain Fargle
Feb 16, 2011

If there's a slot open I'd be interested in joining the goon game tonight. Who do I need to add on Steam and/or Skype to get in?

Bremen
Jul 20, 2006

Our God..... is an awesome God

Captain Fargle posted:

If there's a slot open I'd be interested in joining the goon game tonight. Who do I need to add on Steam and/or Skype to get in?

I just joined the Goonciv group someone linked and am sitting around in the chat.

Captain Fargle
Feb 16, 2011

Bremen posted:

I just joined the Goonciv group someone linked and am sitting around in the chat.

Oh. I see. Can you toss me a link to that as well?

Plum Chaser
Jul 2, 2011

by Lowtax

Captain Fargle posted:

Oh. I see. Can you toss me a link to that as well?

http://steamcommunity.com/groups/goonciv

Does anyone have a spare copy of BNW they picked up when it was really cheap that they'd be willing to re-sell at a cheap price?

Plum Chaser fucked around with this message at 22:19 on Aug 25, 2013

Rexides
Jul 25, 2011

JayMax posted:

I only tried it out once but it seemed to really slow down the game. Also, when you were involved in a war but it wasn't your turn you weren't even able to move your screen or check demographics or whatever. Not sure if that was intentional.

True, it's kinda annoying when people just want to raid some caravans or protect their city states from economic takeover, but for actual player vs. player combat I prefer it over simultaneous turns.

Though I can imagine it being a complete slog with more than two people getting involved. Allowing you to at least check your cities or browse some info would be nice, but personally I just alt-tab and post or something while waiting.

Kaustik
Jun 1, 2008

Was gifted a Merchant of Venice as Spain. Thought about cashing him in for sweet stacks of gold but then I remembered that Geneva had the Great Barrier Reef in its workable radius. Found out that not only does Spain double the Natural Heritage Sites bonus but that each tile of the Great Barrier Reef gets it. Hello, 2x +4 Food|+2 Hammer|+2 Gold|+4 Science|+10 Culture tiles.

The Patronage tree is like playing the lottery. Dumping policies into anything else probably would've been a smarter choice until that merchant popped up.

Synnr
Dec 30, 2009
Is there a diplomatic modifier for snatching another factions capital? Greece went to war with me abruptly over almost nothing and I immediately ripped out the heart of his land because I was like "Hey, wonders AND a his big city. Sup Athens!" Then he sued for peace.

Now he and Arabia are being huge jerks and name calling, etc. Is them calling me a city-state an insult based on a specific thing of mine (size, army, what have you)?

e; Also drat the AI running puppet cities is dumb as hell. It just filled all of its hexes with trading posts.

Tulip
Jun 3, 2008

yeah thats pretty good


Synnr posted:

e; Also drat the AI running puppet cities is dumb as hell. It just filled all of its hexes with trading posts.

Puppets always run at "max gold income" so it's pretty reasonable. If you build farms the governor will totally pass them up for trading posts.

Jedi Knight Luigi
Jul 13, 2009
Does anybody consistently play Epic speed, the one between marathon and standard?

I am Reverend
Sep 21, 2008

Pheromosa's Special Attack rose!

Jedi Knight Luigi posted:

Does anybody consistently play Epic speed, the one between marathon and standard?

I mostly play Epic because with civs with early unique units, like the Celts' Pictish Warriors or the Huns' Horse Archers, you have more opportunity to take advantage of them before they're outclassed. It also doesn't punish you as much for not building your city immediately when you spawn.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Jedi Knight Luigi posted:

Does anybody consistently play Epic speed, the one between marathon and standard?

I do. I'm still on G&K, though. Standard zips by too fast, and Marathon is hideous.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I've tried the supposedly slower settings.

They ain't. Because all the costs are upscaled-culture, research, unit cost, worker time to improve, etc, you spend the same amount of general time with the same amount of units and you don't actually spend 'more' time with those units.

Jedi Knight Luigi
Jul 13, 2009
I think I kind of see what you mean. It takes the same amount of time to make the individual units, so it looks like it's a wash then.

Platystemon
Feb 13, 2012

BREADS

Jedi Knight Luigi posted:

Does anybody consistently play Epic speed, the one between marathon and standard?

I play it about as often as I play on standard speed

Bloodly posted:

I've tried the supposedly slower settings.

They ain't. Because all the costs are upscaled-culture, research, unit cost, worker time to improve, etc, you spend the same amount of general time with the same amount of units and you don't actually spend 'more' time with those units.

Those ten turns it takes to produce a unit look like forever, but if you pause what you’re doing and focus on creating an army, you’ll be able to use it for the rest of the game if you fight intelligently and don’t lose too many units.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Bloodly posted:

I've tried the supposedly slower settings.

They ain't. Because all the costs are upscaled-culture, research, unit cost, worker time to improve, etc, you spend the same amount of general time with the same amount of units and you don't actually spend 'more' time with those units.

Key difference: Unit movement isn't changed. So you can move more units across a map more quickly than you can on faster settings. On Quick it's not unusual to move an army across the continent and find out it's obsolete before you even get there.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
My favorite thing about playing on standard is that a war started in the ancient or classical period may well take a thousand or more years to prosecute. Hundreds of years for positioning and combat!

E: Normal speed starts at what, 20 years a turn? Enough time for most of the men in your combat units to have served their term.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I always play epic, I tried marathon but it's too much next turning.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Is there a combat log where I can read the messages that flash on the screen as a turn process but then quickly disappear?

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

FISHMANPET posted:

Is there a combat log where I can read the messages that flash on the screen as a turn process but then quickly disappear?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

I'm afraid not. That log doesn't store combat reports and misses out most of the usual notifications too. In fact I don't know what they were thinking when they implemented three different notification systems, each with its own horrible problems.

Teron D Amun
Oct 9, 2010

Platystemon posted:

Those ten turns it takes to produce a unit look like forever, but if you pause what you’re doing and focus on creating an army, you’ll be able to use it for the rest of the game if you fight intelligently and don’t lose too many units.

it sure is something seeing your once puny horseman turning into a level 8 GDR with the Fountain of Youth promotion + heal every turn (so 2x 20 hp healed thanks to FoY) + double attack :stare:

Teron D Amun fucked around with this message at 13:22 on Aug 26, 2013

Zulily Zoetrope
Jun 1, 2011

Muldoon
Wait wait, do March and Repairs actually stack?

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Captain Fargle
Feb 16, 2011

Hey folks! My plans for the day have been wrecked by bad weather so I've decided to do a stream showing off some neat modded Civs I've found. Things will kick off in a few minutes over at:

http://www.twitch.tv/captainfargle

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