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Spirits Within almost killed the company and lost them so much money they're STILL recovering from it. They have absolutely no reason to do anything with it ever again.
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# ? Oct 27, 2013 23:07 |
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# ? May 23, 2024 16:01 |
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ImpAtom posted:Spirits Within almost killed the company and lost them so much money they're STILL recovering from it. They have absolutely no reason to do anything with it ever again. Costume for FFXIII-3. And uh, I think thats probably it.
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# ? Oct 27, 2013 23:24 |
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What if they remake other Micheal Jackson music videos? That would be worth revisiting Spirits Within.
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# ? Oct 27, 2013 23:34 |
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A Spirits Within version of Smooth Criminal would be unironically awesome.
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# ? Oct 27, 2013 23:43 |
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Yeah, Spirits Within is a huge factor of why VG development has been sloppy at S-E for a decade. I personally still think the film is a massive graphical achievement and still looks great today, but I'm perplexed as to the entire direction they wanted to take with what was clearly supposed to be a Final Fantasy movie. I watched it with family and even they said, "Why isn't this like those games you play?"
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# ? Oct 27, 2013 23:43 |
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Renoistic posted:I spent hours picking outfits in RoF and Xenoblade, not to mention Saint's Row 2. Too bad almost every single outfit in this game looks like poo poo. The easy choice in Saint's Row is to just forgo the choice of clothing entirely.
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# ? Oct 27, 2013 23:59 |
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I heard that it originally had nothing to do with Final Fantasy, but had the name attached to it to give it some familiarity. I'm surprised that it was that massive of a failure, so there must have been some critical mistakes, like a complete absence of any marketing, or something.
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# ? Oct 28, 2013 00:00 |
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That loving Sned posted:I heard that it originally had nothing to do with Final Fantasy, but had the name attached to it to give it some familiarity. I'm surprised that it was that massive of a failure, so there must have been some critical mistakes, like a complete absence of any marketing, or something. It went way, way, way over budget. It was supposed to cost half as much as it did and would have made a good bit of money if it hadn't cost so much. Instead it lost $50 million. dis astranagant fucked around with this message at 00:05 on Oct 28, 2013 |
# ? Oct 28, 2013 00:03 |
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It's weird, because as a film Spirits Within is solid. Cine D is doing an essay collection about why films failed, and that's going to be an interesting one to read.
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# ? Oct 28, 2013 00:04 |
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If your first film is a massive failure despite bringing in $85 million at the box office you set your sights way, way too high.
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# ? Oct 28, 2013 00:07 |
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Mr. Maltose posted:It's weird, because as a film Spirits Within is solid. Cine D is doing an essay collection about why films failed, and that's going to be an interesting one to read. I don't know if I'd go with solid. I mean, I haven't rewatched it since my I saw it a week before it released in theaters and thought "this is poo poo." What I remember most clearly about it other than the main character looking worse than everyone else because they had wrinkles and she didn't is that its a Sci-Fi film that seemed totally unwilling to engage with its core conceits. Like, anything interesting about the ghosts, the war, the way in which they are stopped are all peripheral to the mcguffin quest the plot revolves around. And Buscemi is fuckin wasted in that film.
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# ? Oct 28, 2013 00:10 |
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Barudak posted:And Buscemi is fuckin wasted in that film.
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# ? Oct 28, 2013 00:12 |
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Endorph posted:Do you mean 'above the material' or 'drunk as gently caress?' He actually picks up the hat-trick by doing both of those things and dying.
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# ? Oct 28, 2013 00:16 |
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Barudak posted:What I remember most clearly about it other than the main character looking worse than everyone else because they had wrinkles and she didn't If they looked so good, why aren't they on Maxim's hottest women of 2001 list?
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# ? Oct 28, 2013 00:19 |
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Barudak posted:I don't know if I'd go with solid. I mean, I haven't rewatched it since my I saw it a week before it released in theaters and thought "this is poo poo." What I remember most clearly about it other than the main character looking worse than everyone else because they had wrinkles and she didn't is that its a Sci-Fi film that seemed totally unwilling to engage with its core conceits. Like, anything interesting about the ghosts, the war, the way in which they are stopped are all peripheral to the mcguffin quest the plot revolves around. The universe to that film is a lot better explored in a game, I think, because the script was really limited and I'm sure they had to cut a bunch of stuff just to have a finished film. There's so much going on and the script writers aren't really up to snuff to really explore everything. Imagine if this was a game that followed FFX - I think it would've been better received and they wouldn't have blown so much money on it. The cost overruns seemed to revolve around the fact that they wasted tons of rendering time on superfluous poo poo like modeling and physics for all 60,000 strands of Aki's hair. I'm sure that's technically impressive but it's a waste when they probably could have done things more efficiently. I wonder, did Square straight up buy all those SGI units and CPUs for their render farm? This seems like a big miscalculation, they probably should have farmed VFX to ILM and let them handle the logistics of everything.
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# ? Oct 28, 2013 00:21 |
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They had some grand plan to use Aki as an "artificial actress" to refine over time and star in most of their planned films. Hence the 400k poly model in loving 2001.
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# ? Oct 28, 2013 00:25 |
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dis astranagant posted:They had some grand plan to use Aki as an "artificial actress" to refine over time and star in most of their planned films. Hence the 400k poly model in loving 2001. Oh yeah I think I saw the documentary they made about that called "S1m0ne" it had Al Pacino in it. It takes some liberties.
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# ? Oct 28, 2013 00:29 |
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How is the FFT iOS port? I know it's stupid expensive but I'd be willing to pay for the convenience of playing on a tablet. Would I be better off just digging up my old PS2 and playing my disc copy? Also, how is the new translation? I have some nostalgia for the original terrible translation but it would be nice to play the game with intelligible dialogue.
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# ? Oct 28, 2013 01:03 |
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door Door door posted:How is the FFT iOS port? I know it's stupid expensive but I'd be willing to pay for the convenience of playing on a tablet. Would I be better off just digging up my old PS2 and playing my disc copy? Also, how is the new translation? I have some nostalgia for the original terrible translation but it would be nice to play the game with intelligible dialogue. It's pretty good, though I would only recommend playing it on an iPad because they didn't change the UI at all and it's kind of cramped on an iPhone. The translation is the PSP version, so pretty decent although you may get confused because a bunch of the spell and ability names have changed. I'd say it's definitely a step up from the PSX version.
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# ? Oct 28, 2013 01:07 |
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T.G. Xarbala posted:These proportions really creeped me out, but I had to stop and wonder if Lightning was always modeled to look that off. Judging by the looks of things, she's always had either a too-large head or a too-small body, but it just becomes more obvious when she's not covered in silhouette-changing, eye-distracting clothes. I feel a lot of the girls in FFXIII are like that, it's just clearly dissonant when a character has a fairly serious and not childlike face the way Lightning does. It's the uncanny valley effect, the model is just barely realistic enough that the stylized proportions come off looking disturbing. Yeah, my friend and I were talking about how off Lightning's proportions are in those screenshots and I did a quick-and-dirty touch up to try and make her proportions more human-like: I admit, I haven't taken a life-drawing class in almost a decade but Lightning's proportions are roughly 6 head lengths tall and 2 and 1/4ish head lengths across. A normal adult human being is roughly 3 head lengths across and 7 head lengths tall. That can be exaggerated when it comes to the idealized and heroic figure which is usually 8 to 8 and half head lengths tall with longer arms, legs and a bigger torso to compensate. As it stands, Lightning looks like an emaciated teenager with a huge head in most of those pictures.
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# ? Oct 28, 2013 01:14 |
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Vanderdeath posted:I admit, I haven't taken a life-drawing class in almost a decade but Lightning's proportions are roughly 6 head lengths tall and 2 and 1/4ish head lengths across. A normal adult human being is roughly 3 head lengths across and 7 head lengths tall. That can be exaggerated when it comes to the idealized and heroic figure which is usually 8 to 8 and half head lengths tall with longer arms, legs and a bigger torso to compensate. As it stands, Lightning looks like an emaciated teenager with a huge head in most of those pictures. That giant halloween mask head with a scowly face on top of a barbie doll body is loving killing me. CHRYSTALS /
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# ? Oct 28, 2013 01:51 |
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Does anyone have the Four Job Fiesta 2013 infographic? I missed it when it came out and it's turning up a forbidden error now.
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# ? Oct 28, 2013 02:52 |
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Vanderdeath posted:Yeah, my friend and I were talking about how off Lightning's proportions are in those screenshots and I did a quick-and-dirty touch up to try and make her proportions more human-like: Thank you for this. I was having a hard time telling what exactly was off about those screenshots. I knew they weren't properly proportioned, but I wasn't quite sure how.
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# ? Oct 28, 2013 02:53 |
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dis astranagant posted:If your first film is a massive failure despite bringing in $85 million at the box office you set your sights way, way too high. Hollywood Accounting is a helluva drug. You wouldn't believe which movies "aren't profitable". Vanderdeath posted:I admit, I haven't taken a life-drawing class in almost a decade but Lightning's proportions are roughly 6 head lengths tall and 2 and 1/4ish head lengths across. A normal adult human being is roughly 3 head lengths across and 7 head lengths tall. That can be exaggerated when it comes to the idealized and heroic figure which is usually 8 to 8 and half head lengths tall with longer arms, legs and a bigger torso to compensate. As it stands, Lightning looks like an emaciated teenager with a huge head in most of those pictures. Manga tends to run wild when it comes to perspective, ranging from the pseudorealistic to chibi (not). FF is already as gently caress so I could see it taking some artistic liberties with style there. That said, it just looks goofy and bad. But I agree with the guy who said it could just be awkward screenshots? I'll wait till I see them in an official media or in-game, but I am concerned. Zaphod42 fucked around with this message at 17:49 on Oct 28, 2013 |
# ? Oct 28, 2013 17:45 |
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The "manga!" argument might have weight if FF13 went for stylization, but it's really not. Combining attempts at photorealism with manga proportions results in an abomination more horrifying than a normal animu.
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# ? Oct 28, 2013 18:00 |
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Defiance Industries posted:The "manga!" argument might have weight if FF13 went for stylization, but it's really not. Combining attempts at photorealism with manga proportions results in an abomination more horrifying than a normal animu. Let us all hold hands and remember Star Ocean 4.
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# ? Oct 28, 2013 18:00 |
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Oxxidation posted:Let us all hold hands and remember Star Ocean 4. I refuse to touch anyone who wants to remember Star Ocean 4.
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# ? Oct 28, 2013 18:08 |
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Manga runs wild with perspective, proportions, and styles, but it needs to look consistent and good. Basically, it's the difference between ignoring a rule on purpose and accidentally breaking a rule. https://www.youtube.com/watch?v=whyCZ2Vywkg JoJo's, for instance, is an example of Good Stylization.
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# ? Oct 28, 2013 18:15 |
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Barudak posted:I don't know if I'd go with solid. I mean, I haven't rewatched it since my I saw it a week before it released in theaters and thought "this is poo poo." What I remember most clearly about it other than the main character looking worse than everyone else because they had wrinkles and she didn't is that its a Sci-Fi film that seemed totally unwilling to engage with its core conceits. Like, anything interesting about the ghosts, the war, the way in which they are stopped are all peripheral to the mcguffin quest the plot revolves around. Similar to FF7 and Lost Odyssey, the movie was influenced by Sakaguchi's spiritual awakening after his mother's death. However, it underwent a number of rewrites in order to make it more marketable since a lot of money was riding on it. You end up with a story that mishmashes the traditional Hollywood action-adventure structure with a JRPG quest and Japanese melodrama. This is a movie where soldiers wear bulky armor against an enemy that can quickly phase through walls and steal their souls. A lot of people in game development and CGI studios look up to the movie. It's not so for the story as it is about the movie's art direction. For example, the omni-tool in Mass Effect was influenced by the technology in TSW.
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# ? Oct 28, 2013 23:35 |
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Also, the actors do pretty drat well with the archetypes they get assigned. James Wood's bit when he has a pistol to his head, about to commit suicide (in a family film?) is a pretty good example of an actor elevating the script they were given.
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# ? Oct 28, 2013 23:49 |
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1st AD posted:It's pretty good, though I would only recommend playing it on an iPad because they didn't change the UI at all and it's kind of cramped on an iPhone. Sweet, looks like I'll be buying the iPad version eventually.
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# ? Oct 29, 2013 00:03 |
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Siliconera posted some FFV and V sketches made by Nomura at the time. They look so 90s I almost got sentimental. http://www.siliconera.com/2013/10/28/rare-tetsuya-nomura-art-sketches-final-fantasy-vi-era-unearthed/
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# ? Oct 29, 2013 00:48 |
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He really tried to make the FF6 characters as absolutely generic as possible, though.
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# ? Oct 29, 2013 01:04 |
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Man, Gau the freaking hulking Tarzan manbeast is kind of amazing.
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# ? Oct 29, 2013 01:14 |
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Azure_Horizon posted:He really tried to make the FF6 characters as absolutely generic as possible, though. I legitimately can't tell who the person standing front and center is even supposed to be. I thought it was Locke, but Locke is above and to the left of him.
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# ? Oct 29, 2013 01:19 |
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On the other hand, while Nomura's FFVI sketches are kinda meh, I like his FFV sketches. It's like the opposite of Amano, who did a great job with FFVI, while his FFV work wasn't that good to me.
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# ? Oct 29, 2013 01:28 |
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Zombies' Downfall posted:I legitimately can't tell who the person standing front and center is even supposed to be. I thought it was Locke, but Locke is above and to the left of him. It looks, based on positioning and design, that "Locke the proagonist-like dude" and "Locke the thief" were two different characters at this stage of design. There's also an old woman to go with Strago and Relm and it was confirmed a while ago that was one of their original ideas that got cut.
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# ? Oct 29, 2013 01:30 |
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Zombies' Downfall posted:I legitimately can't tell who the person standing front and center is even supposed to be. I thought it was Locke, but Locke is above and to the left of him. It's thought that the character in the middle was cut from the official release of FFVI. There's just no other explanation for who it is.
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# ? Oct 29, 2013 01:31 |
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My favorite is the Guile/Sabin/General Leo one in the second-to-last image, on the far right.
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# ? Oct 29, 2013 01:50 |
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# ? May 23, 2024 16:01 |
I'm never going to get out of my head the idea of anime-bishonen Gau tossing his hair, all up against a sparkly pastel backdrop, lovely-eyelashed gaze piercing and sensual, as he greets us, "Mr. Thou." (also, Nomura-Interceptor is a cute puppy, awwww!)
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# ? Oct 29, 2013 02:21 |