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An Unoriginal Name posted:Was anyone actually in IRC to witness this? It's just copy-pasted from some Reddit thread that suddenly popped up while everyone in the stream chat was saying the build is being uploaded, and then the developer said it isn't. He said he would let us know the moment it's happening. [20:16] <+mollygos> fake [20:16] <+mollygos> fake-ity fake fake Edit: This is from the goon IRC, definitely confirmed fake. Other devs confirmed too.
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# ? Dec 10, 2013 05:17 |
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# ? May 29, 2024 18:55 |
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An Unoriginal Name posted:Was anyone actually in IRC to witness this? It's just copy-pasted from some Reddit thread that suddenly popped up while everyone in the stream chat was saying the build is being uploaded, and then the developer said it isn't. He said he would let us know the moment it's happening. There's no @ and Tiy's nick on IRC is @Tiy so I assume it's fake.
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# ? Dec 10, 2013 05:17 |
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Pylons posted:There's no @ and Tiy's nick on IRC is @Tiy so I assume it's fake. Yup, Omni confirmed it on his stream, too. I needs me some pokememons!
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# ? Dec 10, 2013 05:20 |
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Removed: Don't feel like getting into this.
Perpetual fucked around with this message at 05:32 on Dec 10, 2013 |
# ? Dec 10, 2013 05:21 |
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"Huh, what else to play while I wait for the Starbound update...?" *boots up Risk of Rain* "Wait...holy poo poo! Chucklefish made this, too!?" That's just amazing. Chucklefish seems to make exactly the kinds of games I like.
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# ? Dec 10, 2013 05:22 |
^^^ Were they the developers or the publishers of it? They've published a few games, either way their choice in games to publish and develop is rather nice. Oh hey! So that mod that got pointed out to be using adfly on the Chucklefish forums? A moderator edited out the adfly link and replaced it with a direct link to the mediafire download. Chucklefish, let me count the ways that I appreciate you.
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# ? Dec 10, 2013 05:22 |
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Rocketlex posted:"Huh, what else to play while I wait for the Starbound update...?" Published, not developed. Enzer posted:Oh hey! So that mod that got pointed out to be using adfly on the Chucklefish forums? A moderator edited out the adfly link and replaced it with a direct link to the mediafire download. Well, it took me, Kaker and others on IRC making GBS threads on adfly for 5 minutes straight, but am I loving glad we don't get to see adfly on chucklefish forums.
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# ? Dec 10, 2013 05:23 |
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Rocketlex posted:"Huh, what else to play while I wait for the Starbound update...?" Nope, Chucklefish is just the publisher. The developer is Hopoo Games, a two man team.
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# ? Dec 10, 2013 05:23 |
Musluk posted:Published, not developed. You're doing good work keeping this community clean.
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# ? Dec 10, 2013 05:24 |
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Genocyber posted:Nope, Chucklefish is just the publisher. The developer is Hopoo Games, a two man team. Oh. Good for indies publishing indies, then!
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# ? Dec 10, 2013 05:25 |
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Enzer posted:Oh hey! So that mod that got pointed out to be using adfly on the Chucklefish forums? A moderator edited out the adfly link and replaced it with a direct link to the mediafire download. Oh hell yes. If the official mod portal is handled with this same kind of attitude, the modding community could be pretty healthy and fun rather than the mess so many others have become.
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# ? Dec 10, 2013 05:25 |
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Angry Diplomat posted:Are you being deliberately obtuse or are you genuinely arguing that it is impossible for games to implement cost or penalty mechanics because they are games? Technically its kinda true, if the game makes you lose pixels on death , all its done is make you lose more time to have to grind it back. honestly I think its better to reward a player for staying alive longer then punishing for dying, because punishing just dicks over players who aren't very good at the game to begin with and could use those pixels to buy more items/gear to survive longer.
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# ? Dec 10, 2013 05:25 |
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Rocketlex posted:Oh. As soon as Chucklefish got publishing rights on Steam, they've started using their powers for good.
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# ? Dec 10, 2013 05:26 |
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But if they get rid of adfly then we won't get to see modders jumping down each others throats all the time for wacky poo poo. Think of the comedy before committing such a sin!
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# ? Dec 10, 2013 05:26 |
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In more interesting news. Omni is apparently working on making weapons (spears at least) able to attack in different directions. So far it looks like it can attack in 45 degree increments based on mouse position. Edit: I would love if you could angle shields like in King Arthur's Gold.
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# ? Dec 10, 2013 05:28 |
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Think about how much better Minecraft mods would be if modders were able to help each other and improve each others' mods.
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# ? Dec 10, 2013 05:29 |
Here is the official rules regarding it:Chucklefish Advert Rules posted:
For reference, a 3 point infraction results in a 3 day ban, 5 points is a one month ban. This is such a reasonable approach, I don't understand why the rest of the MC modding community can't accept something like this. Oh wait greed.
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# ? Dec 10, 2013 05:29 |
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Tengames posted:Technically its kinda true, if the game makes you lose pixels on death , all its done is make you lose more time to have to grind it back. honestly I think its better to reward a player for staying alive longer then punishing for dying, because punishing just dicks over players who aren't very good at the game to begin with and could use those pixels to buy more items/gear to survive longer. Also given the highly randomized nature of this game, coupled with the dodgy framerate in combat, there have been very few deaths where I could concretely say "Yeah, that was entirely my fault." I'm thankful, then, that the death penalty is relatively minimal. Eventually Terraria just let you decide what you want your death penalty to be (from "Nothing at all" all the way to "Lose everything.") I could see that working here, too.
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# ? Dec 10, 2013 05:30 |
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Change log: http://pastebin.com/BuZdn49rquote:- Underground detached/rare biomes more common Yay! Underground has been a bit too dull.
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# ? Dec 10, 2013 05:32 |
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Copied for the lazy: Changelog for v. Annoyed Koala 5/12/2013 - HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten Although the balance is early the new leveling system, the system is much better than the old one and we can now improve balance over time. - Added early implementation of creature taming (more features coming soon) - Added new mining items - Added new weapons - Added new throwable items - Added grappling hook - Added new boss and new sector of the galaxy - Added a stance system to weaponry, not currently used but will allow us to add secondary attacks to weaponry very soon. - Tons of new sounds - Guns more common in tier 3 - Underground detached/rare biomes more common - Underground random encounters more common - Underground chests more common - Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it) - Baby monsters - New monster palettes - Added pixel compressor for high cost banking (idea from Ncrpts) - Disable using the beamaxe to light caves underground - Added new hats - some monsters now graze on grass (can look ugly, needs finishing) - Small bipeds now socialise with eachother - All the monsters behave smarter and are less likely to get stuck - You can no longer attack through blocks - Fix the game on XP (hopefully) - Tons more fixes and smaller additions
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# ? Dec 10, 2013 05:33 |
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Rocketlex posted:coupled with the dodgy framerate in combat I think that problem's on your end. I haven't experienced any framerate issues.
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# ? Dec 10, 2013 05:33 |
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Does anyone have cords to a planet with some type of weapon upgrade near spawn? I just found a Battleaxe that does poison damage over time, quit the game then logged back and and it was gone.
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# ? Dec 10, 2013 05:34 |
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Umberger posted:I think that problem's on your end. I haven't experienced any framerate issues. Yes and no. I think this game must have compatibility issues with...something I'm running. That's the kind of thing a Beta exists to root out and fix, so I'm still calling this as an issue on the development side. Future developments can and likely will fix that concern, but I was talking about the game as it is now.
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# ? Dec 10, 2013 05:36 |
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loving hell, ninja rope! Provided those are legit notes, though.
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# ? Dec 10, 2013 05:36 |
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Enzer posted:Here is the official rules regarding it: Hey, don't leave out greed's best bud, stupidity! (or am I wrong, and modders actually make money from adfly?)
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# ? Dec 10, 2013 05:36 |
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Party Alarm posted:loving hell, ninja rope! Provided those are legit notes, though. quote:omnipotententity: The pastebin seems more or less accurate?
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# ? Dec 10, 2013 05:37 |
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Yeah, guys in stream are saying it's legit.
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# ? Dec 10, 2013 05:38 |
Duct Tape posted:Copied for the lazy: Oh man, this makes me incredibly happy. XboxPants posted:Hey, don't leave out greed's best bud, stupidity! (or am I wrong, and modders actually make money from adfly?) No, you're right, they think they do for whatever stupid reason. Or you get some people, who will not be named, that have found that if they just release enough "updates" a week and force everyone to download the latest versions, they can milk a few pennies here and there.
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# ? Dec 10, 2013 05:38 |
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Duct Tape posted:- You can no longer attack through blocks Noooooooooooooooo...
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# ? Dec 10, 2013 05:39 |
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Rocketlex posted:Eventually Terraria just let you decide what you want your death penalty to be (from "Nothing at all" all the way to "Lose everything.") I could see that working here, too. Actually softcore on terraria has you loose money on death, on mediumcore you loose all items except for the items on your hotbar, on hardcore your character is deleted softcore is what we have now on starbound... the biggest difference is that you don't drop your pixels when you die and items decay extremely fast. Lunimeow fucked around with this message at 05:43 on Dec 10, 2013 |
# ? Dec 10, 2013 05:41 |
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Lallander posted:In more interesting news. Omni is apparently working on making weapons (spears at least) able to attack in different directions. So far it looks like it can attack in 45 degree increments based on mouse position. I hope they keep it as a "45-degree increments" system instead of just Terraria-style freeform. It's much easier to build good game mechanics around something like that. Compare Mount & Blade and their very limited directional attacking system. For example, it looked like there was something about parrying in the code at some point, and that'd work way better with 8-way attacks than freeform ones.
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# ? Dec 10, 2013 05:41 |
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Lunimeow posted:Actually softcore on terraria has you loose money on death, on mediumcore you loose all items except for the items on your hotbar, on hardcore your character is deleted No, the money is dropped, and you can very easily go and recover it. (Not that this would change much in Starbound, with how freakishly quickly things despawn.)
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# ? Dec 10, 2013 05:42 |
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The weapon stance thing is great since it could completely fix my problem with the weapons being to samey. I'm super impressed with chuckle fish's willingness to actively fix poo poo. If I wasn't already in love with the game I would totally forget it for a year just see how much it improved.
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# ? Dec 10, 2013 05:42 |
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Lunimeow posted:Actually softcore on terraria has you loose money on death, on mediumcore you loose all items except for the items on your hotbar, on hardcore your character is deleted You could safely store all your money in a chest at no loss in Terraria.
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# ? Dec 10, 2013 05:43 |
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Lunimeow posted:Actually softcore on terraria has you loose money on death, on mediumcore you loose all items except for the items on your hotbar, on hardcore your character is deleted Right, except that money is largely useless except for min-maxing in Terraria (you can beat Plantera and the Golem with even the shittiest modifiers on your gear), while it's absolutely vital to progression in Starbound (weapons and armor take pixels to craft).
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# ? Dec 10, 2013 05:43 |
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Superstring posted:Noooooooooooooooo... More bad news for you hard hatted friend, WOOD IS NOT A STARSHIP FUEL ANYMORE. Enjoy mining coal!
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# ? Dec 10, 2013 05:43 |
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Corpse surfing cannot be prevented unless rare materials only spawn deep below ground in places you cannot teleport out of and you drop your material inventory on death. You can just spend your pixels on scanning miscellaneous poo poo, die a bunch getting shittons of rare materials in a tougher-than-me system, then go farm pixels somewhere safe. Assuming that's faster(or more fun) than just building through the tiers as intended, that's what people will be tempted to do. edit: Wood no longer being a fuel but coal remaining a fuel is dumb. They both just burn, unless somebody's gonna give me some poo poo about extracting the naturally occurring fissiles in coal, in which case give me a god drat coal-->uranium extractor. Denzine fucked around with this message at 05:48 on Dec 10, 2013 |
# ? Dec 10, 2013 05:44 |
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Musluk posted:More bad news for you hard hatted friend, WOOD IS NOT A STARSHIP FUEL ANYMORE. If this is true then I'm just straight up modding in thousands of free coal. Because gently caress that.
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# ? Dec 10, 2013 05:44 |
Kyrosiris posted:No, the money is dropped, and you can very easily go and recover it. You also didn't regain all the money you actually dropped if you somehow got back to it in time, so you could recover some of your cash, but not all. Unless they changed this in later parts, money was goddamn worthless in that game outside like, one thing.
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# ? Dec 10, 2013 05:45 |
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# ? May 29, 2024 18:55 |
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Musluk posted:More bad news for you hard hatted friend, WOOD IS NOT A STARSHIP FUEL ANYMORE. Did they make other fuel sources viable? Uranium was/is worth 4 units of fuel per ore which is pretty bad.
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# ? Dec 10, 2013 05:45 |