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Ghostlight posted:^^^ The Hood's yellow is by far much worse than his black. Being able to shave turns off shield refunds, recharges, and Magneto countdowns is insanely good at 9 a pop compared to converting 15 yellow AP into a grab-bag of 18. Yeah I was running some matches with IM40/Hulk/OBW I'd end most fights at full health but it just took too long to win. I just got my second black cover for Punisher so that should help out some. A Hulk/IM40/Punisher team basically covers all of the colors except for purple. The Punisher has sort of low hit points but he'd only be tanking black and environment tiles with this team, and you'd have an ability for every color but purple. All three characters use red and maybe Punisher trying to use his red on defense would gently caress it up but when playing you'd be able to choose between nuking or execution. I'm going to try it out in this next Hulk tournament but I still need a few more Hulk and Punisher covers to finish them.
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# ? Jan 13, 2014 07:18 |
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# ? May 15, 2024 20:47 |
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So for punisher, 5 red, then max black or green? What about hulk, which skill should be maxed?
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# ? Jan 13, 2014 08:35 |
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The Biggest Jerk posted:So for punisher, 5 red, then max black or green? I built him 5/3/5, but I also depended on Wolverine's green as a core component of any team. If he gets nerfed, it might be more up in the air.
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# ? Jan 13, 2014 08:43 |
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The Biggest Jerk posted:So for punisher, 5 red, then max black or green? Punisher: 5 red, 3 green, 5 black probably. The green makes strike tiles but the random destruction will pop them as well. Black abilities are rare and at 5 Molotov spits a tile out every turn for whittling the guy down. Hulk: 4 black definitely, 5 black if you don't mind the damage, it can add up on the enemies. Red's the highest damage potential in the game with max green, but very expensive and hits your guys too unless you watch the board carefully, so most folks are suggesting 3 red 5 green even though 5green's just 2 more tiles popped than 4 green. Bruceski fucked around with this message at 08:46 on Jan 13, 2014 |
# ? Jan 13, 2014 08:44 |
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Yeah, I was gonna go 5/3/5 myself but the impending Wolverine buff has me re-thinking my plans, so I'm wondering if I should go 5/5/3 instead or something.
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# ? Jan 13, 2014 08:44 |
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For Punisher I was initially thinking 5/3/5, but the damage done by his damage tiles isnt that great, but it's nice if it stacks with strikes. So my revised thinking is using his black mainly for team damage, the damage tiles are nice if they appear, but having more strike power will be more valuable in the long run. 3/5/5.
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# ? Jan 13, 2014 08:45 |
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Bruceski posted:Hulk: 4 black definitely, 5 black if you don't mind the damage, it can add up on the enemies. Red's the highest damage potential in the game with max green, but very expensive and hits your guys too unless you watch the board carefully, so most folks are suggesting 3 red 5 green even though 5green's just 2 more tiles popped than 4 green.
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# ? Jan 13, 2014 08:57 |
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Ghostlight posted:Smash's damage potential is completely theoretical though - it takes over 40 AP to surpass what Classic Magneto can do with 10 AP and 13 blue tiles in the field - and if there's more than 10 green tiles out your whole team is taking 3k+ damage from it. Agreed.
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# ? Jan 13, 2014 09:00 |
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Ghostlight posted:Smash's damage potential is completely theoretical though - it takes over 40 AP to surpass what Classic Magneto can do with 10 AP and 13 blue tiles in the field - and if there's more than 10 green tiles out your whole team is taking 3k+ damage from it. Balancing this is that Hulk is infinitely more tanky than Magneto -- in fact, you will WANT him sucking up hits to let Anger build more green. I had some success throwing Hulk-Spidey at the 240x3 missions, even the one with Invisible Woman as a ride-along. Lock down Ares in particular, build up as full a tank as possible, then SMAAAAAAAAAASH and repeat. Building up 30 Green is an obvious drawback, but using Smash only knocks you down to 20 (which is still pretty good damage in and of itself if you need to spam it twice for a quick kill). The 10-tiles thing is pretty easy to avoid during lockdown. Of course, that strategy is heavily dependent on Spidey doing the grunt work spamming blue, so we'll see how long that lasts. Even if Wolverine gets nerfed, Hulk works beautifully with Grey Widow. Hulk eats hits and shits Anger tiles, which combine with Deceptive Tactics for a full tank for Sniper Rifle, or if you have red built up as well and one target left, SMAAAAAAAAASH.
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# ? Jan 13, 2014 15:18 |
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I don't know if it's just me, but I feel they might have to rebalance some PvE. When your up against 3 + 8000 hp enemies, if you aren't using Wolverine then chances are you won't have strong strike tiles, making things extremely slow and cumbersome. I can only imagine how long and unpredictable it will be to fight 240lv enemies with only abilities and matches without Wolvie's strike tiles.
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# ? Jan 13, 2014 15:51 |
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The Biggest Jerk posted:I don't know if it's just me, but I feel they might have to rebalance some PvE. When your up against 3 + 8000 hp enemies, if you aren't using Wolverine then chances are you won't have strong strike tiles, making things extremely slow and cumbersome. I can only imagine how long and unpredictable it will be to fight 240lv enemies with only abilities and matches without Wolvie's strike tiles. As someone who's slogging through these events (highest I've successfully tackled is three 125 heroes) with a level 17 modern Storm and a level 11 Black Widow in addition to whatever dude I get boosted, a match can be over 10 minutes long and is always just one errant match away from disaster.
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# ? Jan 13, 2014 15:56 |
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I'm thinking of making a team too annoying for people to try to fight in PVP tourneys. Like you go to click on it, see who's there, go "YUGH" and click skip, even if you need a ranking. Classic Storm, Bullseye and Daken?
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# ? Jan 13, 2014 18:56 |
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CaptainScraps posted:I'm thinking of making a team too annoying for people to try to fight in PVP tourneys. You sneeze on that team and it goes away.
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# ? Jan 13, 2014 19:00 |
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Yea a team too annoying to fight requires high HP. Any team that can be destroyed in a couple terms by a boosted Thor/Wolvie combo, regardless of awesome abilities, is never too annoying to fight. I would include Hulk as a too annoying to fight, because my god I don't think I've met another character as annoying to fight in a pvp event.
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# ? Jan 13, 2014 19:03 |
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Hulk, juggernaut and storm classic, probably. Maybe Thor instead of storm? Classic mags? Hulk and jugs are "balanced" on offense by their self damaging mechanics that require health packs to sustain, but on defense they start out with full hp against every new opponent so they are that much more effective. messagemode1 fucked around with this message at 19:54 on Jan 13, 2014 |
# ? Jan 13, 2014 19:50 |
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CaptainScraps posted:I'm thinking of making a team too annoying for people to try to fight in PVP tourneys. Hulk with black by himself or pared with Classic Storm with yellow. The second I see that I skip because I know, even if I beat them, I'm going to get so damaged I need multiple healthpacks to keep playing.
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# ? Jan 13, 2014 19:55 |
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Storm has such low hit points that not fighting her is ever even a consideration. Hulk has a giant pool of health and an annoying ability that fires off constantly. I don't think I'd ever fight a team of 100+ Hulk/Magneto/Ares.
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# ? Jan 13, 2014 19:59 |
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I like that they're giving away Ares as rewards for the sub events. I've already got 3 of each of his covers. Now I just need to figure out how to build him before I get any more covers. I'm thinking Green and Yellow are the way to go. I don't want to feed the enemy green AP, but at level 5, his green is comparable in damage to Thor's red at minimum activation of 5 green. His red costs 10 and requires him to be a low health to do decent damage. Of course, the yellow hurts him, but if you can get the countdown tile off it effectively only does 20% damage to him - and at max level it's somewhat comparable to Thor's yellow, with an additional damage component on the countdown tile that pushes it over. But I guess the self-damage Yellow and the do-better-while-hurt Red complement each other.
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# ? Jan 13, 2014 20:58 |
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Beefy tanks don't bother or scare me at all. They certainly don't annoy me or get me to stop clicking them. I just have to play them a little cautiously. There's basically three types of characters I stay away from. They're characters with an extremely spammable skill, like Wolverine or Spider-Man (luckily the latter seems to be pretty easy to nuke before he gets too obnoxious), characters that gently caress up the entire board and get endless crashes, like both Storms and Loki. The third type is Original Black Widow. EDIT Thinking on it some more, I think the most annoying team would be Wolverine, OBW, and some kind of meat shield for the two of them, preferably one that can churn the board. Thor, prolly.
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# ? Jan 13, 2014 21:14 |
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Veryslightlymad posted:Beefy tanks don't bother or scare me at all. They certainly don't annoy me or get me to stop clicking them. I just have to play them a little cautiously. Hooray, that's my normal team!
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# ? Jan 13, 2014 21:35 |
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Russad posted:I like that they're giving away Ares as rewards for the sub events. I've already got 3 of each of his covers. The go-to build on the demi forums seems to be 4/4/5. 5 in yellow gives a 2 turn countdown tile, 4 in green maximizes its damage, and 4 in red is fine since the difference between 25% and 30% life is minimal.
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# ? Jan 13, 2014 22:11 |
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Veryslightlymad posted:EDIT
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# ? Jan 13, 2014 22:17 |
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Pulled a Loki and a Doom from standard tokens. Well I mean if Loki had anything other than a board shaker.
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# ? Jan 14, 2014 00:45 |
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SynthOrange posted:Pulled a Loki and a Doom from standard tokens. I got a Green Rags today (my first) - timing, egh?
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# ? Jan 14, 2014 00:47 |
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http://www.d3pforums.com/viewtopic.php?f=13&t=2184 They announced their planned Invisible Woman buffs.
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# ? Jan 14, 2014 01:05 |
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Okay now that's more like it. Still worried about Wolvie 2* though. Use him while you've got him.
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# ? Jan 14, 2014 01:10 |
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Her revision looks pretty good. I wish there was a way to get an IW though, not having one is killing me in this event. Get first in an event is a thing I haven't been able to do in a long time. Oh well.
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# ? Jan 14, 2014 01:16 |
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SynthOrange posted:Okay now that's more like it. Still worried about Wolvie 2* though. Use him while you've got him.
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# ? Jan 14, 2014 01:58 |
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I'm trying to wean myself off using Wolvie in preparation, use other characters more. The Spidey nerf is going to completely screw me up though.
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# ? Jan 14, 2014 02:02 |
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chrisf posted:http://www.d3pforums.com/viewtopic.php?f=13&t=2184 Well, that's cool. I wish I had more than 4 covers so I could level her enough to warrant using her. Still might be a little weak, but it's certainly an improvement.
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# ? Jan 14, 2014 02:25 |
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4*s go to level 230. Those numbers scale with that.
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# ? Jan 14, 2014 02:28 |
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SynthOrange posted:4*s go to level 230. Those numbers scale with that. Yeah but I'm like 1/1/2 or something. Levels are slim when you spread them across colors.
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# ? Jan 14, 2014 03:48 |
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I think what SynthOrange is referring to is that you need to get her above level 120 before she has better stats than a level 50 1*
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# ? Jan 14, 2014 04:01 |
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Ghostlight posted:I think what SynthOrange is referring to is that you need to get her above level 120 before she has better stats than a level 50 1* That's weird, I thought the reason they started giving boosted starting levels to 2* 3* and 4* characters was to make their levels represent their tile match power more accurately.
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# ? Jan 14, 2014 07:18 |
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WetSpink posted:That's weird, I thought the reason they started giving boosted starting levels to 2* 3* and 4* characters was to make their levels represent their tile match power more accurately.
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# ? Jan 14, 2014 07:29 |
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Yeah, it was done really oddly when it should be directly representative of the character's relative tile-strength. They start out relative to a one-star, but as far as I can tell the reason 3-4*s go up so high is because in the old system they actually cost considerably more ISO per level than the lower rarities, but the new system uses a standardised ISO across the rarities so that it costs the same ISO to level a 1* to 50 that it does a 4* to 80. Because they didn't change the total ISO to level a character when they changed the skill system, the higher rarities needed more levels simply because they cost more ISO to max out in the old system - which doesn't cause an issue for the first three rarities except that X-Force Wolverine was as costly as he was under-powered, bloating out the levels far beyond his stats would sensibly make them and destroying any scaling that would make him comparable to a lower rarity of his level. One stars max out at 25 in a stat and level to 50. Two stars max out at 50 in a stat and should theoretically level to 100, so they scale much faster than you'd expect. Three stars max out at 67 in a stat, which would be 134 - meaning they scale a negligible amount slower than you'd expect. Four stars max out at 70(!) in a stat and should therefore level cap at 140. Four stars in general are just legacy-hosed by the abomination that is X-Force Wolverine.
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# ? Jan 14, 2014 08:33 |
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I've been dumping my ISO on my Wolverine (5/3/3) and holy poo poo is it fun. Starting a game with 2 Feral Claws then just going from there just tears through opponents. What pairs up well with him? Right now I use Thor as my 2nd for the Hulk tourney but I'm trying to sort out what other heroes have good synergy with him.
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# ? Jan 14, 2014 14:20 |
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Happy Noodle Boy posted:I've been dumping my ISO on my Wolverine (5/3/3) and holy poo poo is it fun. Starting a game with 2 Feral Claws then just going from there just tears through opponents. What pairs up well with him? Right now I use Thor as my 2nd for the Hulk tourney but I'm trying to sort out what other heroes have good synergy with him. I've been using OBW though I think the preferred widow for Wolvie is grey widow. He puts down strike tiles and she double hits on every match. A little creative cascade planning and he'll take the hits and she does the big whammy. If things get a little out of hand she can heal and steal AP for more strike tiles. Since early round attacks are usually well below Wolverines healing threshold I will usually hold off spamming feral claws until I've mopped up all the easy red matches on the board. This often means I'm dropping 3 per feral claws and makes it harder for the AI to match away my strike tiles. You get 6 or 9 or them down and matches don't take very long with OBW double hitting.
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# ? Jan 14, 2014 15:16 |
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Anybody get a daily reward today?
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# ? Jan 14, 2014 15:16 |
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# ? May 15, 2024 20:47 |
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Mons Hubris posted:Anybody get a daily reward today? Don't think mine's come in. Haven't had that little pop up in a few days.
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# ? Jan 14, 2014 15:23 |