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PierreTheMime posted:Took better pictures (with cleaned up bases and drilled barrels): These look awesome. Glad I could help, the white dot really adds a bit more depth and life to the lenses I find. Just a shame these stupid Mk.III armour models I'm currently working on don't have any!
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# ? May 29, 2014 09:58 |
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# ? May 9, 2024 23:19 |
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Sykic posted:It's just a screaming skull basecoat with seraphim sepia shading and white scar highlight. I cheated and used an airbrush . In the grim darkness of the far future there is a strict dress code policy. My feeling is that you can rationalise anything you like, less bling = less show offy chapter master. His men know who he is. Also the white helmets look so rad why wouldn't you have them as a symbol of rank. I have blood angels and I hate the knee pad squad system which I remember in 2nd edition and has no rhyme or reason other than some GW guys made it up. The codex astartes system based on primary coloured shoulder pad rims feels the same to me. These guys are Knights in space. I am sure their attitude to decoration is not indoctrinated in. If I ever do another space marines chapter they are going to be puritanical and not believe in ostentation. So I don't have to paint any more angel wings.
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# ? May 29, 2014 11:06 |
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I'm redoing my old models entirely and decided to go whole hog on the knight thing and will straight up base them on the Teutonic Knights. Because why the hell not. Then seventh dropped and everyone at the local club got real mad. I still don't know whether to smile or at that, considering my timing.
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# ? May 29, 2014 11:21 |
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AbusePuppy posted:"Levels," as they were defined in earlier editions of the game, are gone- blasts and templates hit all models underneath the marker unless you and your opponent decide to come up with some sort of special rules for handling things. The old "three inches for a level" thing is even gone, although vertical distance to climb through terrain pieces is still part of the rules, it's just not a fixed number for all terrain pieces now, nor a special feature of ruins and only ruins. One step forward and three steps back.
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# ? May 29, 2014 11:43 |
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adamantium|wang posted:
No, as a player whose army uses 90% blasts and templates I will totally take this. My Biovores hit.... 85 times
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# ? May 29, 2014 12:09 |
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adamantium|wang posted:
From what I've read it seems like all the terrain rules are basically worse than before... Someone mentioned that you can only put fortifications in your deployment zone, is that true?
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# ? May 29, 2014 12:36 |
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Sykic posted:Interrupting 7th chat to bring you more shite I've painted. In spite of Phyresis's many protests, I made something that isn't a Librarian. I love this. Your color scheme is really lose to mine, which is probably part of it, but it's just really sick and well executed and I want to make one now.
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# ? May 29, 2014 13:08 |
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LordAba posted:Someone mentioned that you can only put fortifications in your deployment zone, is that true? I would really like this to be the case. Not that I've ever encountered people abusing the system before, but reading about poo poo like an ADL being deployed midfield to grant your advancing troops cover saves and people racing to bastions and poo poo always struck me as one of those cheesy WELL TECHNICALLY I CAN DO THIS strategies that should be slapped down.
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# ? May 29, 2014 13:12 |
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I wonder if the new Ork codex will focus any on the ongoing third war of Armageddon? On the heels of the new IG book, I bet a Steel Legion expansion book could be around the corner too...
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# ? May 29, 2014 14:00 |
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Reynold posted:I would really like this to be the case. Not that I've ever encountered people abusing the system before, but reading about poo poo like an ADL being deployed midfield to grant your advancing troops cover saves and people racing to bastions and poo poo always struck me as one of those cheesy WELL TECHNICALLY I CAN DO THIS strategies that should be slapped down. I feel the opposite. Let's buff shooting armies with high AV buildings while offering almost no benefit to orks/tyranids/etc.
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# ? May 29, 2014 14:09 |
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Reynold posted:I would really like this to be the case. Not that I've ever encountered people abusing the system before, but reading about poo poo like an ADL being deployed midfield to grant your advancing troops cover saves and people racing to bastions and poo poo always struck me as one of those cheesy WELL TECHNICALLY I CAN DO THIS strategies that should be slapped down. LordAba posted:I feel the opposite. Let's buff shooting armies with high AV buildings while offering almost no benefit to orks/tyranids/etc. Nids could do a pretty cheeky build under 6E with Stronghold Assault: Take a Bastion or Redoubt and place it in the middle of the table. Add an escape hatch behind it, on the edge of your deployment zone. Then either include a void shield upgrade and/or an ammo dump on the battlements. Infiltrate some Genestealers inside and go second if possible. The Genestealers can disembark and threaten an assault up to 18" from the building thanks to Repel the Enemy. You then move a Venomthrope with attached Prime through the escape hatch. You can now measure 6" Shrouded aura and 12" Synapse from the building itself, to help the rest of army move through the centre of the board. Now follow up by moving some Hive Guard through the escape hatch onto the battlements. They can shoot anything within 24" of the centre of the board ignoring cover + line of sight. If you took the ammo dump they can reroll hits of 1, if not they're protected by a void shield and 2+ cover save. The building also provides emplaced weapons (some very useful anti-air in the case of the Redoubt) to be fired by the Venom+Prime.
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# ? May 29, 2014 14:35 |
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Tuxedo Jack posted:I wonder if the new Ork codex will focus any on the ongoing third war of Armageddon? On the heels of the new IG book, I bet a Steel Legion expansion book could be around the corner too... If GW had been sensible you could've just made a supplement dedicated to multiple IG armies with rules and such instead of just one. But like that'll ever happen.
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# ? May 29, 2014 14:40 |
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AbusePuppy posted:Wave Serpents got a little easier to kill now that they no longer always have a save, but it's pretty trivial to find some cover most of the time (especially if you spent a couple points for ignoring Dangerous Terrain.) However, entirely overriding that is the fact that the Serpent now gets Objective Secured, meaning they can contest/steal objectives from most units in the game. This is absolutely huge- having to disembark those minimal Dire Avenger/Guardian squads could be quite fatal to your ability to score objectives, but now that the Serpent itself can do all the work they are much, much better than before. You've been able to keep the squad inside the transport since, if I recall correctly, FAQ's beginning in 5th Edition. Before then, especially in 3rd Edition, units inside transports were in a pocket dimension of retardation, GW has slowly crept the unit into the same dimension as any other models even when they're not physically on the table. It began with measuring just about everything from the edge of the hull- leadership bubbles, psychic tests, throwing blood packs out the hatch, et cetera. That open topped transports take hits is the latest step of the trend. It's still a boost due to Objective Secured, but the pulpy insides could remain in their tin can.
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# ? May 29, 2014 14:53 |
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Tuxedo Jack posted:I wonder if the new Ork codex will focus any on the ongoing third war of Armageddon? On the heels of the new IG book, I bet a Steel Legion expansion book could be around the corner too... Significant Steel Legion content would require me to call my doctor because I'd have an erection lasting longer than 4 hours.
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# ? May 29, 2014 14:59 |
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Post 9-11 User posted:You've been able to keep the squad inside the transport since, if I recall correctly, FAQ's beginning in 5th Edition. Before then, especially in 3rd Edition, units inside transports were in a pocket dimension of retardation, GW has slowly crept the unit into the same dimension as any other models even when they're not physically on the table. It began with measuring just about everything from the edge of the hull- leadership bubbles, psychic tests, throwing blood packs out the hatch, et cetera. That open topped transports take hits is the latest step of the trend. Units in vehicles could not score in 6th, I am almost certain. They could in 5th, but it was too strong with how cheap and durable vehicles were then so it got nerfed in 6th.
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# ? May 29, 2014 15:00 |
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Tequila Ranger posted:Significant Steel Legion content would require me to call my doctor because I'd have an erection lasting longer than 4 hours. I wouldn't say no to updated rules for Tanith as well, which is kinda why I wanted a army collection supplement more than just a single book. Now I would've also wanted to wish for new Steel Legion models but that's too greedy and fantastic to really bother with.
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# ? May 29, 2014 15:11 |
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Post 9-11 User posted:You've been able to keep the squad inside the transport since, if I recall correctly, FAQ's beginning in 5th Edition. Before then, especially in 3rd Edition, units inside transports were in a pocket dimension of retardation, GW has slowly crept the unit into the same dimension as any other models even when they're not physically on the table. It began with measuring just about everything from the edge of the hull- leadership bubbles, psychic tests, throwing blood packs out the hatch, et cetera. That open topped transports take hits is the latest step of the trend. In 7th, you don't even need the squad inside. Dedicated transports have the same FOC as the unit that purchased them. So the empty Wave Serpent has objective secured, and the squad can hide in ruins back home.
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# ? May 29, 2014 15:22 |
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The Sex Cannon posted:Played my first game of 7th tonight with Direwolf. Had a ton of fun. We decided to do an all-infantry battle, so I had : It was great playing with you too buddy! Just wish we could have finished the game. I think one thing should be to discard "unwinnable" tactical objective cards prior to the game starting - we were able to discard our useless ones but it's one thing to be able to tactically decide that an objective you drew isn't feasible, it's another to just have it be impossible (Sex Cannon drew a "kill vehicle/monstrous creatures" card in our all-infantry game, and I drew a "cast a psychic power" with my mono-khorne, so). That way there's a drawback to choosing to discard an objective (even if it's a small chance, you're still giving up a chance) and you don't feel like you're getting completely useless cards. We didn't have any vehicles, which I feel at least for my armies is the bigger change, so I have yet to test that out. The psychic phase didn't break the game though I will say it's pretty much impossible to stop spells that don't target your own units, esp power level 2 or 3. Anyways, we'll hopefully get another game in soon, I think the plan is for him to run 20 4x plasma gun guard squads versus my 10 wraithlords, we'll see what happens.
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# ? May 29, 2014 15:30 |
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Direwolf posted:I think one thing should be to discard "unwinnable" tactical objective cards prior to the game starting - we were able to discard our useless ones but it's one thing to be able to tactically decide that an objective you drew isn't feasible, it's another to just have it be impossible (Sex Cannon drew a "kill vehicle/monstrous creatures" card in our all-infantry game, and I drew a "cast a psychic power" with my mono-khorne, so). This is what I've been doing. I mean, I didn't actually read the rules before TheChirurgeon and I started playing, I just glanced over like half the cards and that AbusePuppy post on 3++ that laid out the differences, but I kinda assumed GW wouldn't be so loving stupid as to stick you with objectives that are literally impossible and only let you discard one a turn. Like, whatever, if I get "capture an objective on the other side of the table" I'll deal with it and see if I get it next turn, but "blow up a jet" in a game with no jets, gently caress that, I'm saying that one didn't count, and drawing a new card. It might not actually be a rule, GW being GW, but it should be. I'd do the same thing with warlord traits - oh, you get +1 on reserve rolls, in a scenario with zero possibility of reserves? gently caress it, roll again until you get something that might be marginally useful. Though I guess I do kind of love my warlord being so dead set on shooting down a plane that he can't let it go, to the point of forgoing other battlefield objectives.
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# ? May 29, 2014 15:49 |
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I just had a look at the Dark Vengeance set on the GW site to see if it had a new mini book yet (the assumption being there would be one asap), and found this little nugget of poo poo: "Please note: To get the latest set of Warhammer 40,000 game rules you will need to purchase the new edition of Warhammer 40,000." That sounds horribly like there won't be a new mini book at all.
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# ? May 29, 2014 15:49 |
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Maybe it was 5th Edition, then. That was when "DAVU" for Falcons and Wave Serpents happened, Dire Avenger Vehicle Upgrade to make them scoring.Infinite Karma posted:In 7th, you don't even need the squad inside. Dedicated transports have the same FOC as the unit that purchased them. So the empty Wave Serpent has objective secured, and the squad can hide in ruins back home. Ahh, too right. 7th Edition: Your List Now Has Double The Troops Units It Had Before.
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# ? May 29, 2014 15:50 |
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Lungboy posted:I just had a look at the Dark Vengeance set on the GW site to see if it had a new mini book yet (the assumption being there would be one asap), and found this little nugget of poo poo: It was a similar situation when 6th came out and they still had assault on blackreach on the shelves but who knows if that's the case now. Perhaps the new boxed set, if there is one, will only contain the most basic of rules in an effort to force you to get the proper rulebook for the full game.
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# ? May 29, 2014 15:57 |
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Cataphract posted:It was a similar situation when 6th came out and they still had assault on blackreach on the shelves but who knows if that's the case now. Perhaps the new boxed set, if there is one, will only contain the most basic of rules in an effort to force you to get the proper rulebook for the full game. The rumours were that they were recalling DV and were going to swap out the old mini book for a new one, but that would appear to be untrue sadly. I can't see them doing an entirely new starter for 7th, unless they leave it another 2 years which is probably when it was due anyway. VVV That was my plan too, but i really don't think we'll get one. Lungboy fucked around with this message at 16:05 on May 29, 2014 |
# ? May 29, 2014 16:02 |
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After finally getting to take a look at the new rules I will be waiting for a mini rulebook to buy (if I do at all). It really is an expensive FAQ.
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# ? May 29, 2014 16:03 |
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Lungboy posted:I just had a look at the Dark Vengeance set on the GW site to see if it had a new mini book yet (the assumption being there would be one asap), and found this little nugget of poo poo: They aren't going to open up every box in the warehouse to replace the mini-book and they won't offer any cheaper rule book until they have moved enough units of the hardcover books. Either pony up the cash now, or do without a rule book for 6+ months. CyberLord XP posted:After finally getting to take a look at the new rules I will be waiting for a mini rulebook to buy (if I do at all). It really is an expensive FAQ. Come on over to the Community Edition thread and maybe we can make your 6th ed book usable again.
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# ? May 29, 2014 16:08 |
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Lungboy posted:The rumours were that they were recalling DV and were going to swap out the old mini book for a new one, but that would appear to be untrue sadly. I can't see them doing an entirely new starter for 7th, unless they leave it another 2 years which is probably when it was due anyway. I believe the WD explicitly said they would put a new book in Dark Vengeance, it just didn't say when.
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# ? May 29, 2014 16:09 |
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Might be that they wait a month or two to force people into buying the big book, which is how they traditionally handle new starters. So it would sort of make sense in a GW'ey way.
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# ? May 29, 2014 16:10 |
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Sulecrist posted:I believe the WD explicitly said they would put a new book in Dark Vengeance, it just didn't say when. WD also said that Unbound armies were limited by the Allies Matrix.
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# ? May 29, 2014 16:15 |
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Lungboy posted:WD also said that Unbound armies were limited by the Allies Matrix. Aren't they?
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# ? May 29, 2014 16:17 |
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Indolent Bastard posted:Come on over to the Community Edition thread and maybe we can make your 6th ed book usable again. Already keeping an eye on it to see what people come up with.
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# ? May 29, 2014 16:18 |
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Sulecrist posted:Aren't they? Well, you can ally in come the apocalypse now. So technically yes.
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# ? May 29, 2014 16:21 |
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Indolent Bastard posted:Come on over to the Community Edition thread and maybe we can make your 6th ed book usable again. two pages in and that thread is already a clusterfuck
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# ? May 29, 2014 16:24 |
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Sulecrist posted:Aren't they? No, Unbound is literally "take whatever the gently caress you want". VVV True, but I don't think that's what the WD article said. Lungboy fucked around with this message at 16:42 on May 29, 2014 |
# ? May 29, 2014 16:25 |
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Lungboy posted:No, Unbound is literally "take whatever the gently caress you want". They're not limited to the FOC, but it is still limited by the Allies Matrix in how the different factions interact with each other, such as deployment restrictions.
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# ? May 29, 2014 16:32 |
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The ally rules include being able to ally with the "come the apocalypse" ones. So you can technically ally with anyone
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# ? May 29, 2014 16:45 |
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Lungboy posted:No, Unbound is literally "take whatever the gently caress you want". I'm almost positive that's exactly what it said. "Unbound armies are still limited by our NEW AND IMPROVED allies matrix," or something very similar. It definitely didn't explain the matrix at that time, but if the matrix didn't continue to have a profound impact on choices, people wouldn't have been so troubled by the changes to Imperial Guard's relationship with Chaos. Edit: to be clear, my point is just that "DV will get a 7E update" is probably true given that it came straight from the horse's mouth, which didn't blatantly lie in related comments made about the same thing at a similar time. I'm sure I agree with your interpretation of the merits of some of the changes themselves. Sulecrist fucked around with this message at 17:02 on May 29, 2014 |
# ? May 29, 2014 16:47 |
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I'm not wasting money on a rulebook ever again. I may buy the starter set if it has new rules, otherwise I'll just ... you know. I have binders and they just priced the book so high that printer ink is cheaper (quite the feat, if you ask me).
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# ? May 29, 2014 16:52 |
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Post 9-11 User posted:Maybe it was 5th Edition, then. That was when "DAVU" for Falcons and Wave Serpents happened, Dire Avenger Vehicle Upgrade to make them scoring. It was 5th edition. I am 1 million percent positive you had to disembark troops to score in 6th, and as Abuse Puppy mentioned, being able to score with the Serpent itself now (even with no troops!) is absurd. Apollodorus posted:So still better choice points/$$ value than a Falcon, right? The Falcon took the Jink "nerf" as well too, so no real change there. In unbound, the Falcon gets a little bit of a push, since the biggest reason you didn't take Falcons was because Eldar's Heavy Support slot was needed for other things. But, I can't see Eldar players going Unbound most of the time, because Eldar are the undisputed kings of objective-taking and contesting, especially now with scoring Wave Serpents. Lord Of Texas fucked around with this message at 16:56 on May 29, 2014 |
# ? May 29, 2014 16:52 |
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Cataphract posted:two pages in and that thread is already a clusterfuck Thanks! Even if it comes to nothing more than a list of useful house rules, it's an enjoyable exercise. Indolent Bastard fucked around with this message at 17:17 on May 29, 2014 |
# ? May 29, 2014 16:57 |
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# ? May 9, 2024 23:19 |
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I was pretty happy to see unbound just means you can ignore the force Org for your army. Also loving the new psi rules. A lot more interesting than "roll ld check, cast". Did they make walkers good though? I can't really tell.
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# ? May 29, 2014 16:58 |