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Keetron posted:One of the things I love most about this game is how goddamn spergy everyone becomes. I did actually get it sorted in the end! The files were perfectly labeled in Ilive's Reader and I was testing it ingame in about 2 mins. The heavy rail looks much, much better than before IMO. HSR could still use a bit of tweaking though. Keetron posted:The lovely part is to forest all tiles you want to use. The initial trees are free but are a pain to put in place. There must be a mod somewhere to do this faster but you will have to find that yourself because I am lazy. There is a mod out there that helps but SC4D is broken atm so I will try to dig it up tomorrow evening. Also standard Maxis trees put a lot of strain on your PC for some reason while custom trees look much better and run totally fine. Definitely worth replacing if you still run them.
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# ? May 6, 2014 11:10 |
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# ? May 28, 2024 04:29 |
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Jugderdemidiin posted:I did actually get it sorted in the end! The files were perfectly labeled in Ilive's Reader and I was testing it ingame in about 2 mins. Talking bout tracks, the NAM bends are pretty. Is the train slope mod compatible with NAM? Jugderdemidiin posted:There is a mod out there that helps but SC4D is broken atm so I will try to dig it up tomorrow evening. Also standard Maxis trees put a lot of strain on your PC for some reason while custom trees look much better and run totally fine. Definitely worth replacing if you still run them. Talking about Simtropolis, I donated a shitload some time ago and got a bunch of DVD's. Would it be unethical to zip them up and then post them to the goon-torrent-swarm (or was that taken offline)?
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# ? May 6, 2014 12:42 |
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Any word on when the Mac version is coming to Steam? I know it's on the app store but I'd rather have it on Steam.
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# ? May 6, 2014 13:21 |
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Shibawanko posted:Do you guys still give your cities "serious" generic city names? I used to but now I just go with Pooptown, Gayville, and other classics like I used to in my SNES Simcity days. Coming up with a serious name for every little square of the region map is a pain in the rear end anyway. My city names are always Earthbound towns.
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# ? May 6, 2014 18:40 |
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Keetron posted:Disregarding your comment about starting a region from scratch, let's assume you download some region from the stack such as Eaton or Saul St Marie. This post is art. I always tried to build along these lines but never have I seen it explained so succinctly. Thank you for the inspiration.
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# ? May 6, 2014 19:26 |
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Excellent writeup Keetron! I've seen that style of region-building recommended before, and it definitely makes a lot of sense (though personally I find it a bit tedious modeling village after farming village.) It works pretty well for an American-style region where colonial expansion was a thing, but it's not so analogous to Europe, where you've got towns based off 2000 year old Roman road intersections and all sorts of strange details accumulated through the years (the same is true for a lot of the Eastern US, albeit minus the Roman flair.) There are other oddities you can incorporate as well, like Las Vegas, Silicon Valley or Milton-Keynes: cities which were planned from nothing, or whose economic function doesn't have much to do with their surroundings. I guess what I'm trying to say is the regional economic logic is absolutely sound, but don't be afraid to get a little weird - it's often funky details which make a region really pop. You just have to be specific about what those details are and what choices the citizens or government made for them to come about. My city names are generally unfunny but I try and do ridiculous mayor names to make up for it.
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# ? May 6, 2014 21:08 |
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Shibawanko posted:Do you guys still give your cities "serious" generic city names? I used to but now I just go with Pooptown, Gayville, and other classics like I used to in my SNES Simcity days. Coming up with a serious name for every little square of the region map is a pain in the rear end anyway. My cities are all named after neighborhoods from GTA2. Traditionally Narayana is always the first town in a region. Sometimes I'll steal names from this: http://en.wikipedia.org/wiki/List_of_nuclear_weapons_tests_of_the_United_States (the names of the tests themselves not the names of the series) circ dick soleil fucked around with this message at 21:31 on May 6, 2014 |
# ? May 6, 2014 21:25 |
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Keetron posted:You can't go and post this without a link, because that is pretty as gently caress, now that I see this I can admit that the wobbly tracks always annoyed me but I would use the roads flattening trick to create a path. This however lead to a flatflatflatland-STEEPINCLINE-flatflatflatland mess. I've added the tweaked slope mod file to my Dropbox account here It is completely compatible with NAM but will override or be overridden by any other slope mod that loads before or after. If you are unsure if you have another one installed just add more zzzzzs to the front of the file name to force it to load last. This does affect the slopes of all networks and they all have individual slope modifiers with Monorail/HSR being the shallowest followed by rail with streets being the steepest. I used a very smooth slope mod as a base so it may be difficult for some players to use the mod initially as it does take a bit of practice to get everything right. Road slopes are broken due to them being used as the land leveller tool and they will build large hills and pits at the end of slopes, to get around this build a street or one way road instead on the slope and drag a road over it to convert it. Keetron posted:Isn't there a simtropolis link? Now that SC4D is back up I have found the link for the tree brush here. It basically just changes the brush to a much larger square. I've also found a trick for quickly placing trees is to hold down left click and right click at the same time and pan the camera around just fast enough that the trees don't render in straight away but fast enough that they still get planted thickly. The trees will render as soon as you slow down the camera movement but it generally saves you quite a bit of time.
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# ? May 7, 2014 08:58 |
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Baby Cakes posted:Any word on when the Mac version is coming to Steam? I know it's on the app store but I'd rather have it on Steam. How about now? It's up as of yesterday.
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# ? May 7, 2014 23:46 |
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TealShark posted:How about now? It's up as of yesterday. well hot dog!
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# ? May 8, 2014 00:47 |
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So, I've gotten back into playing Simcity 4 again for like the 10th time. Been working on a completely handmade region, my first time really using the terraformer, which makes things so much easier. I call it Tacoma. The region actually extends fairly far outside the screenshot there, but I can't remember how to get a pic of the whole area. So far I have only two real cities going so far, The Naval Yards and the Port Area. So first up is the Naval Yards, which does in fact have a Navy base: And a Marina: And an Industrial port: Glasstown: I've been playing a bit more with diagonals and stuff, just playing around: [/URL Then we move on down to the Port [URL=http://imgur.com/dsllcQB] It's still a work in progress, and I totally LOVE working with seawalls But I did finish a Nuclear power plant :whoop: I forgot how easy it is to sink hours and hours into this game without even realizing it.
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# ? May 15, 2014 02:43 |
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So are all the pretty roads and whatnot from the transportation mods (NAM, SAM, etc.) actually functional or just for aesthetics? Same for the ploppables (using the Old-Fashioned pack and some other stuff), I can't really tell if they're actually functional buildings or just for show.
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# ? May 16, 2014 09:33 |
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Catts posted:So are all the pretty roads and whatnot from the transportation mods (NAM, SAM, etc.) actually functional or just for aesthetics? Same for the ploppables (using the Old-Fashioned pack and some other stuff), I can't really tell if they're actually functional buildings or just for show. They are functional and will gently caress up your demand if you are not careful :-)
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# ? May 16, 2014 10:58 |
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A ploppable functions like a regular building, except they can't be grown over by other stuff. They will provide tax revenue if there are people working there, so they can be a great jumpstart to a city. A landmark might give some park/plaza value, but other than that is nonfunctional. A lot of modders include growable (the normal ones,) ploppable and landmark buildings in their download. I tried to clear the boring or redundant versions out of the landmark menu, with a mediocre degree of success. That said, there are some interesting ones in OldFashioned which can be very useful - check out the VW factory if you want to employ 18000 sims in one building!
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# ? May 16, 2014 19:38 |
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Thanks for the answers, I've been fiddling around a bit with the query tool and seeing which ploppables do what. On the subject of plugin files, will datpacking files already used in my current game break the buildings that use them? Things are starting to chug and I'm wondering if consolidating my 4 GB plugins folder a bit would help.
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# ? May 17, 2014 02:25 |
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Should be totally fine! The only reason I didn't datpack oldfashioned is I figured people might want to remove features (for instance, the stock building blocker.) I would keep NAM separate though, in case of an update - if you're using 3.0, I think there's a newer NAM version anyhow.
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# ? May 17, 2014 03:56 |
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Hey, just started getting back into this, up and running NAM 32 and am attempting to get an elevated rail stacked over an avenue or 4 lane road. There's a puzzle piece specifically for this however I'm unable to place it, any one run into this? I can place single tile double deckers fine (el rail over road, one-way, street, etc), but the two tile pieces just give me a red cursor and I'm unable to tab through to select any others. Here's a video of what I'm attempting. I've searched a bit for this on the SC4 devotion, but no luck. If anyone has run into this, be nice to know. Hopefully it's not user error... https://www.youtube.com/watch?v=oJ1D_Cm_gGM
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# ? May 17, 2014 04:48 |
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*PUNCH* posted:Should be totally fine! The only reason I didn't datpack oldfashioned is I figured people might want to remove features (for instance, the stock building blocker.) I would keep NAM separate though, in case of an update - if you're using 3.0, I think there's a newer NAM version anyhow. Yeah I'm using a different NAM with 3.0. Thanks a ton for putting the pack together, everything looks wonderful. And holy poo poo datpacking is the way to go (once I figured out the arcane plugin loading structure ), my load times went from minutes+ to a few seconds. Performance is greatly improved too.
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# ? May 17, 2014 10:31 |
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I never noticed how well trees can fill out a space and make it look nice. Is there a nicer way to fill large areas with trees than just using the landscape tool and dragging though? I wanna carpet bomb my suburbs with trees so it doesn't look so empty.
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# ? May 19, 2014 19:54 |
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piratepilates posted:I never noticed how well trees can fill out a space and make it look nice. Is there a nicer way to fill large areas with trees than just using the landscape tool and dragging though? I wanna carpet bomb my suburbs with trees so it doesn't look so empty. Ctrl-alt-shift clicking the God Mode button will give you back the pre-city tools, where you have the much more powerful tree placing tool. It's sort of cheaty, if you care about that, because the trees are free. But you can always pretend that you never cut down the trees in the first place.
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# ? May 19, 2014 20:44 |
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I'm curious, does anyone still bother balancing the budget?
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# ? May 19, 2014 21:19 |
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James The 1st posted:I'm curious, does anyone still bother balancing the budget? I just turn on one of the money cheats and play it as a zen garden city builder. I find it far more fun to build the city than to play the game (especially since playing the game is basically the same deal each time).
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# ? May 19, 2014 22:45 |
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James The 1st posted:I'm curious, does anyone still bother balancing the budget? I always do, it makes the early game more challenging and once your going for full city planning the money should be rolling in faster than you can spend it anyway.
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# ? May 19, 2014 23:33 |
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James The 1st posted:I'm curious, does anyone still bother balancing the budget? I always do. I absolutely love building my cities up from scratch. Sometimes use a cheaty cash injection just to kick things off so I can put things like motorways and railways down without bankrupting myself but I always build a profitable town. It's a shame my game crashes so often on my current PC. Usually happens when I zoom in or out but it can also just happen randomly. I'm using the old fashioned pack. Anybody have any clues on that one?
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# ? May 19, 2014 23:40 |
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James The 1st posted:I'm curious, does anyone still bother balancing the budget? I do, because I love the gradual progression and feel it helps me build things up naturally.
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# ? May 19, 2014 23:40 |
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James The 1st posted:I'm curious, does anyone still bother balancing the budget? Yeah it makes the game more realistic. I have been trying to bankrupt a few towns so that I can get an army base, casino, toxic waste dump and missile testing site somewhere in my region- but I can't.
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# ? May 20, 2014 02:25 |
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Does anyone have a copy of Allianz Arena from http://27.pro.tok2.com/~chilitomato2/sta/ ? The link on there just goes to a 403 and it looks too good to pass up (the other Allianz Arena lot I saw looked like complete poo poo, this one is just soooo good).
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# ? May 24, 2014 00:16 |
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bobthedinosaur posted:Yeah it makes the game more realistic. I have been trying to bankrupt a few towns so that I can get an army base, casino, toxic waste dump and missile testing site somewhere in my region- but I can't. Just set low or no taxes so less money comes in while spending stays the same. Also fun to watch your demand soar and crash.
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# ? May 24, 2014 12:04 |
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Anyone have a link to a mod that extends the area of influence of my services? I'd like to be able to have one elementary school suffice when I have a spread out village/city.
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# ? May 24, 2014 19:24 |
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I don't know where to find any mods that adjust the stock buildings, but I edited my services in Ilives Reader to give them enough range to cover a large city tile. The building files are in simcity_1.dat so make sure to back it up if you do try to tinker with it.
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# ? May 25, 2014 04:15 |
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There are plenty of mods available that will give you rural versions of the schoolhouses and so on. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=490 As an example...
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# ? May 25, 2014 07:38 |
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Taeke posted:Anyone have a link to a mod that extends the area of influence of my services? I'd like to be able to have one elementary school suffice when I have a spread out village/city. Radius Doubler: http://community.simtropolis.com/files/file/13696-radius-doubler-mod
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# ? May 25, 2014 07:57 |
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I set up SC4 years ago with some version of NAM and a pack... I dunno though, I'm considering wiping it clean and starting fresh. Is there a go-to download pack these days?
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# ? May 29, 2014 16:45 |
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triplexpac posted:I set up SC4 years ago with some version of NAM and a pack... I dunno though, I'm considering wiping it clean and starting fresh. Is there a go-to download pack these days? Old fashioned 3.0 is go-to simply because it's the most recently updated and most flexible, but even that doesn't have the latest NAM. You can easily download the latest yourself, however. Baby Cakes fucked around with this message at 17:12 on May 29, 2014 |
# ? May 29, 2014 17:10 |
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triplexpac posted:I set up SC4 years ago with some version of NAM and a pack... I dunno though, I'm considering wiping it clean and starting fresh. Is there a go-to download pack these days? Definitely wipe it clean and download the latest NAM and whatnot. Personally I don't like or use packs because you get too much stuff you won't use and might not get as much control as you want over the look of your city.
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# ? May 29, 2014 17:25 |
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Shibawanko posted:Definitely wipe it clean and download the latest NAM and whatnot. Personally I don't like or use packs because you get too much stuff you won't use and might not get as much control as you want over the look of your city. Hmm what's your process like then? I kinda like downloading a pack because it throws a bunch of stuff at me that I might not have otherwise thought about. I'm not super great at planning a city, so I kind of figure it out as I go.
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# ? May 29, 2014 17:55 |
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triplexpac posted:Hmm what's your process like then? I kinda like downloading a pack because it throws a bunch of stuff at me that I might not have otherwise thought about. I'm not super great at planning a city, so I kind of figure it out as I go. I usually (or well, i've maybe restarted the whole game 4 times or so) just think of a region or setting that i want to build (like japanese, or polish or dutch or whatever) and then just look for individual mods on sc4devotion that match what i want to build. It takes a while but it makes your cities feel a lot more like something you yourself built.
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# ? May 29, 2014 18:14 |
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Shibawanko posted:I usually (or well, i've maybe restarted the whole game 4 times or so) just think of a region or setting that i want to build (like japanese, or polish or dutch or whatever) and then just look for individual mods on sc4devotion that match what i want to build. It takes a while but it makes your cities feel a lot more like something you yourself built. That's interesting, I'll give that a shot this time! Probably will be more cohesive than me building for a bit, then flipping through 100 mods while I decide on what to jam into my city. While I'm asking questions, anyone have a fun map I should use? Or just use the ones in the OP?
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# ? May 29, 2014 20:10 |
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SC4 DRM free released on GOG http://www.gog.com/news/release_simcity_4_deluxe_edition And is 4.99 for a couple of days.
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# ? May 29, 2014 20:42 |
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# ? May 28, 2024 04:29 |
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Please help out a computer idiot. I'm trying to re-download the terraformer listed in the OP. When I click on the .zip file downloaded from the link, it says "the compressed (zipped) folder blahblahblah is invalid." What do I do to fix it?
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# ? May 30, 2014 02:59 |