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BobFromMarketing posted:Alright so in my time looking at the Necron rules I have come across the synaptic disintegrator which has a strength of X. What exactly does that X mean? Is the strength variable? Does it always wound on a certain number? I really need to get the main rulebook It's a sniper weapon. It wounds on a 4+.
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# ? Jun 2, 2014 01:30 |
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# ? May 10, 2024 01:24 |
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Post 9-11 User posted:Clueless? Nice hate speech, cishet scum. He actually calls a set of models, "So handsome!" He's adorable. Yeah, the word choice is what cracks me up the most. It really is funny in an adorable kind of way
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# ? Jun 2, 2014 01:33 |
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BobFromMarketing posted:Alright so in my time looking at the Necron rules I have come across the synaptic disintegrator which has a strength of X. What exactly does that X mean? Is the strength variable? Does it always wound on a certain number? I really need to get the main rulebook I believe that the synaptic disintegrator is sniper, so look up the rules for that. "SX" doesn't have a meaning by itself, and is usually along with other rules (like something that forces toughness tests might be SX).
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# ? Jun 2, 2014 01:34 |
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Fix posted:It's a sniper weapon. It wounds on a 4+. LordAba posted:I believe that the synaptic disintegrator is sniper, so look up the rules for that. Thank you very much. So it is effectively always the same strength as whatever it is hitting.
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# ? Jun 2, 2014 01:37 |
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BobFromMarketing posted:Thank you very much. That was quite literally how the sniper rule was worded in 3rd/4th edition. Made a mess of certain things, it used to be that Grotesques (now Wracks) could only be wounded by Str5 or greater, if I recall correctly. Sniper was "supposed" to wound them like normal but since it's Str=T wasn't high enough... I think it's been a fixed roll with no Str=T verbiage to muddy the waters.
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# ? Jun 2, 2014 01:42 |
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BobFromMarketing posted:Alright so in my time looking at the Necron rules I have come across the synaptic disintegrator which has a strength of X. What exactly does that X mean? Is the strength variable? Does it always wound on a certain number? I really need to get the main rulebook "X" usually means that strength isn't applicable. I don't know anything about 'crons, really, but when you see an X, that generally means that some other effect, takes place where you would normally use the Strength or whatever it happens to be, stat. Edit: You guys post fast.
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# ? Jun 2, 2014 01:48 |
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Double post.
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# ? Jun 2, 2014 01:48 |
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So, I was playing some games today, and it seems that, rules as written, one can take jink saves on skimmers that haven't moved. Actually, you can even take jink saves on skimmers that are immobilized! Apparently you can also take jink saves on FMC's when they aren't swooping (granting nurgle princes a permanent 2+ cover save with their shrouding). I actually like some of the changes made to 7th edition, but this just reeks of poor planning and no playtesting.
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# ? Jun 2, 2014 02:05 |
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TsarZiedonis posted:this just reeks of poor planning and no playtesting. Welcome to Warhammer, enjoy your stay.
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# ? Jun 2, 2014 03:04 |
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BobFromMarketing posted:Alright so in my time looking at the Necron rules I have come across the synaptic disintegrator which has a strength of X. What exactly does that X mean? Is the strength variable? Does it always wound on a certain number? I really need to get the main rulebook The weapon answer has already been provided, however you might want to look for Imperial Armour vol. 12, there are a bunch of Necron-specific units and rules in there as well.
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# ? Jun 2, 2014 03:15 |
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Hixson posted:In case this was ever in question: playing against a Warhound in a sub 2000pt game is no fun. This is basically how this game went. Get good kid. panascope fucked around with this message at 03:30 on Jun 2, 2014 |
# ? Jun 2, 2014 03:25 |
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TsarZiedonis posted:So, I was playing some games today, and it seems that, rules as written, one can take jink saves on skimmers that haven't moved. Actually, you can even take jink saves on skimmers that are immobilized! The immobilized thing seems odd for sure. You can take a jink save on a skimmer that hasn't moved but now you incur the snapshot penalty for the next shooting phase.
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# ? Jun 2, 2014 04:06 |
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koreban posted:The weapon answer has already been provided, however you might want to look for Imperial Armour vol. 12, there are a bunch of Necron-specific units and rules in there as well. And an awesome campaign system and story!
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# ? Jun 2, 2014 04:11 |
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The army list in there is really really good. Did the new book mention Forgeworld models at all? I don't recall it doing so. Found this funny trying to find it The three aspects of the Warhammer 40,000 hobby are so deep that you can spend a lifetime exploring only one, discovering new possibilities at every step. Hollismason fucked around with this message at 04:17 on Jun 2, 2014 |
# ? Jun 2, 2014 04:15 |
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And each of them deeper than the wallet of nations
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# ? Jun 2, 2014 05:14 |
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BuffaloChicken posted:Touched up my Harker squad, even though Harker is garbage in the new book. Real sad - this was probably my favorite squad last edition. I'd often drop a shotgun for a Heavy Flamer or some other special weapon. Although, looking at it now, those two guys on the left have the same head. I just got some new Space Wolf heads, so may chop the head off one and swap it for something shaggier. This is from pages buck this this owns so hard. I took your Mega Blocks base recommendation and found a bunch of old Mega Blocks base plates to use as terrain bases when I finally get around to making more scenery for my table. I'm planning on making the temple project from the old How to Make Wargames Terrain that GW put out back in the mid 90s and mounting it on said base. Also PS that Mordian Harker owns. Post pictures once it's painted!
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# ? Jun 2, 2014 05:56 |
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Yo, Ghost Hand, after listening to so much of your podcast I've been indoctrinated into getting some of that soft foam to protect my miniatures, with a hard case to protect the soft foam. £60 worth of KR case on its way to me... E: Anyone have experience with camo cloak sniper scouts? I'm looking at getting maybe 5-10 of them for a second troops choice in my Sternguard drop pod force. 2+ save in bolstered cover, plink away with some rending hits... cheap. Lord Twisted fucked around with this message at 12:29 on Jun 2, 2014 |
# ? Jun 2, 2014 12:19 |
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You should use wolf scouts instead
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# ? Jun 2, 2014 13:02 |
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Guys. Guys guys guys. Welcome to Dakka.
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# ? Jun 2, 2014 13:16 |
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BirdieBedtime posted:Guys. Guys guys guys. I know there are no Orkz pictured here, but this right here is the most Orky Picture.
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# ? Jun 2, 2014 13:25 |
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BirdieBedtime posted:Guys. Guys guys guys. That's pretty awesome. Also that paint jobs pretty boss.
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# ? Jun 2, 2014 13:40 |
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Lord Twisted posted:Yo, Ghost Hand, after listening to so much of your podcast I've been indoctrinated into getting some of that soft foam to protect my miniatures, with a hard case to protect the soft foam. £60 worth of KR case on its way to me... Careful - you start with a couple of cases, then swap another army over in its entirety to KR foam, and before you know it: Not pictured are the 4 cases in the KRM4 carrying case. No, I don't have a problem.
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# ? Jun 2, 2014 13:47 |
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Zhent posted:Careful - you start with a couple of cases, then swap another army over in its entirety to KR foam, and before you know it: You say a problem - I say a neat and logical way to store your stuff! Far better than my current haphazard solution of using the boxes they came in. The super-heavy ones look perfect... oh god.
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# ? Jun 2, 2014 13:59 |
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Yeah I have a half-dozen of those for my Warmachine armies and I'm going to start slipping in 40k cartridges too. I love KR.
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# ? Jun 2, 2014 14:02 |
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Dumb question time, this time about Transports and the effects of damage on passengers: If a Transport is hit multiple times in a phase and receives multiple results on the damage chart (for example, Crew Shaken and Crew Stunned) do the passengers have to make multiple Ld tests, or just one? Likewise, if a Transport is Wrecked or Explodes and also receives one of the lesser results, is the unit also affected by the lesser results or does the higher result trump the lesser ones?
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# ? Jun 2, 2014 14:16 |
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Guys, guys, enough about this game we all hate. He finished it, he actually finished it:
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# ? Jun 2, 2014 14:47 |
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Lord Twisted posted:You say a problem - I say a neat and logical way to store your stuff! Far better than my current haphazard solution of using the boxes they came in. The super-heavy ones look perfect... oh god. If you're looking for something on the cheap I use Plano toolboxes to hold my armies. In this picture is an Ork, High Elf, and Wood Elf army in 2 containers with room for many more models still. The top of the thinner box works great for tall models like my Araknarok and various dragons/phoenix/hawks etc. The purple box to the right is my bits box separated based off type of bit. The one in the center is the larger version of one of Plano's middle models, ran me like 40 bucks at Wal-Mart but its around 80 on their website. No idea why. BobFromMarketing fucked around with this message at 14:52 on Jun 2, 2014 |
# ? Jun 2, 2014 14:50 |
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I want to try a guard blob with Tigurius so he can cast Invisibility on them. Something about making 50+ guys only getting hit on 6s seems pretty good. Has anybody else done this yet?
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# ? Jun 2, 2014 15:17 |
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Post 9-11 User posted:Guys, guys, enough about this game we all hate. He finished it, he actually finished it: Good god drat this page is amazing. panascope posted:I want to try a guard blob with Tigurius so he can cast Invisibility on them. Something about making 50+ guys only getting hit on 6s seems pretty good. Has anybody else done this yet?
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# ? Jun 2, 2014 16:01 |
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Rules for the FW Cerastus Knight Lancer are up.
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# ? Jun 2, 2014 16:24 |
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Lungboy posted:Rules for the FW Cerastus Knight Lancer are up. Randomized things are good sometimes. If an infantry blob chooses to Run and it only moves 1", no big deal. But a 400 point model choosing Flank Speed that rolls triple 1's for a total of 3" movement? "The shock lance ... is a magneto-hydraulic power spear of prodigious size ..." Oh... oh ho ho oo... oh my! I see it can gently caress up things in close combat, but not phenomenally well, and has almost no shooting ability. Might help if the shield is a CCW, which is probably isn't.
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# ? Jun 2, 2014 16:36 |
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panascope posted:I want to try a guard blob with Tigurius so he can cast Invisibility on them. Something about making 50+ guys only getting hit on 6s seems pretty good. Has anybody else done this yet? Try to give them Forewarning as well.
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# ? Jun 2, 2014 16:45 |
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Hollismason posted:Try to give them Forewarning as well. Oh of course. And give them an Inquisitor with a Psyocculum so they're BS10 against other units with Psykers.
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# ? Jun 2, 2014 16:47 |
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RCross posting my 3rd tourney list I actually did good with. Andy Chambers signed it too. Woo woo.
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# ? Jun 2, 2014 16:56 |
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Lungboy posted:Rules for the FW Cerastus Knight Lancer are up. The shooting attack is a little lame compared to a double-shot battle cannon or a large blast melta, but that model is amazing.
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# ? Jun 2, 2014 16:58 |
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Safety Factor posted:The shooting attack is a little lame compared to a double-shot battle cannon or a large blast melta, but that model is amazing. You don't really want the cerastus to be shooting at things though.
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# ? Jun 2, 2014 17:03 |
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panascope posted:Oh of course. And give them an Inquisitor with a Psyocculum so they're BS10 against other units with Psykers. Yes. Be sure to include a priest to make them fearless or were you already going to do that?
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# ? Jun 2, 2014 17:08 |
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LingcodKilla posted:RCross posting my 3rd tourney list I actually did good with. Andy Chambers signed it too. Woo woo. Hollismason posted:Yes. Be sure to include a priest to make them fearless or were you already going to do that? Yep, 25 points to make a whole unit fearless is pretty crucial.
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# ? Jun 2, 2014 17:14 |
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LingcodKilla posted:RCross posting my 3rd tourney list I actually did good with. Andy Chambers signed it too. Woo woo. Awesome man. My 3rd ed rulebook is signed by Mr. Chambers because he was on our flight out to Gencon - he overheard my friend complaining about the 3rd ed DE rulebook and loudly attacking Jervis Johnson, and he cut in and was like "hey, I work with the guy, chill out". Very chill guy. panascope posted:"Never give up, self-reliant." Salamanders rules! They didn't have to take all-on-their-own checks, I believe. One of my other friends played Salamanders back in the day, not sure what he did with them.
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# ? Jun 2, 2014 17:34 |
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# ? May 10, 2024 01:24 |
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panascope posted:I want to try a guard blob with Tigurius so he can cast Invisibility on them. Something about making 50+ guys only getting hit on 6s seems pretty good. Has anybody else done this yet? I wonder how obscene you could make this. Play Unbound so you can take Azrael as well for the 4++, take a Priest so you can re-roll that save, maybe a Primaris Psyker or two to roll on Sanctic and see if you can increase the Invuln to a 3++...
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# ? Jun 2, 2014 17:43 |