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The new resource system is honestly kind of dumb for multiple reasons. 1. Encourages autism chariots. Instead of someone grabbing a vehicle occasionally the system actually rewards you for doing nothing but being a vehicle whore. Combined resources is stupid and the only reason I can see them doing it is to try and make the game simpler for the ps4 crowd. 2. Short timers after death the first time. If you can keep a MBT alive a full minute as a subscriber congrats you have enough resources to immediately pull a second one. Sure this will be nice to lancer farm... but terrible for the state of the game. 3. more micromanagement needed for infantry resources. Do you really expect me to navigate the menus and buy grenade every minute? No I would rather just buy more in one go and then dole them out as needed. And no auto resupply is stupid and poorly designed before you mention it. The weird thing is with the rates being what they are if you infantry whore you can actually spam nades more often than currently due to a faster resource tick rate. 4. Even less reason to fight in certain hexes or control certain bases. 5. Makes it even harder to warpgate an enemy faction or cut them off.
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# ? Jul 16, 2014 21:12 |
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# ? Jun 11, 2024 06:23 |
Don't worry, with the upcoming addition of Nanite purchases with station cash people can stay in their autism chariots constantly.
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# ? Jul 16, 2014 21:19 |
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I would give SOE more money if the weapons weren't so expensive. for one gun? Follow Valve's pricing for guns and make them max out at $5 and a dollar or two for most. Then I'd be willing to splurge on getting them.
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# ? Jul 16, 2014 21:26 |
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Aaod posted:Do you really expect me to navigate the menus and buy grenade every minute?
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# ? Jul 16, 2014 21:27 |
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Coredump posted:I would give SOE more money if the weapons weren't so expensive. for one gun? Follow Valve's pricing for guns and make them max out at $5 and a dollar or two for most. Then I'd be willing to splurge on getting them. It's 7 isn't it? 3.50 on sale? Don't buy anything that's not on sale, or brand-new and OP before they nerf it.
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# ? Jul 16, 2014 21:32 |
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BadLlama posted:You don't buy anything as an infantry person. You purchase your stuff automatically when you equip/spawn but don't need to "buy" it if you never used it last time it was equipped. So: I'm running around as grenade medic and die, while sitting at my death screen I see I have just enough for a MAX. I respawn and run over to the terminal, but by doing so it will subtract the nanites, and now I don't have enough. Is this accurate?
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# ? Jul 16, 2014 21:34 |
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Azerban posted:So: I'm running around as grenade medic and die, while sitting at my death screen I see I have just enough for a MAX. I respawn and run over to the terminal, but by doing so it will subtract the nanites, and now I don't have enough. I'd love it if they made the cap double the maximum just to prevent this from happening.
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# ? Jul 16, 2014 21:39 |
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Azerban posted:So: I'm running around as grenade medic and die, while sitting at my death screen I see I have just enough for a MAX. I respawn and run over to the terminal, but by doing so it will subtract the nanites, and now I don't have enough. Did you throw all your grenades when you were alive and then when you died spawned as the same class? From my understanding of the system then yes the act of you spawning as a grenade medic causes the game to charge you for the grenades you used in your previous life (And refill them on your current life) and you no longer have enough resources to grab a MAX. Kind of a crappy situation in that instance and hopefully they will allow you to spawn as a MAX again. Not even really sure if the reason they got rid of MAX spawning will be an issue for anything as long as you don't let them drop pod. I don't even recall their reasoning beyond MAX drop podding all over the place.
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# ? Jul 16, 2014 21:40 |
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As a returning player, hearing about this new system has stopped me from renewing my membership because I know I will stop playing when it comes out. The entire appeal of this game is I can tank when I want to tank, wear an exosuit when I want to wear an exosuit, and fly a super-powered fighter jet when I need a taxi.
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# ? Jul 16, 2014 21:47 |
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BadLlama posted:Did you throw all your grenades when you were alive and then when you died spawned as the same class? From my understanding of the system then yes the act of you spawning as a grenade medic causes the game to charge you for the grenades you used in your previous life (And refill them on your current life) and you no longer have enough resources to grab a MAX. So... Would this mean you would want to set up a "MAX spawn" loadout that has no consumables equipped (is it possible to un-equip grenades entirely?), just to make sure you don't accidentally dip below the cap? Here's hoping they just let you spawn as a MAX from the get-go. Does anyone else remember what their reasoning was for not being able to do so?
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# ? Jul 16, 2014 22:25 |
Hey, at least he has a good sense of humor right?
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# ? Jul 16, 2014 22:28 |
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Aaod posted:5. Makes it even harder to warpgate an enemy faction or cut them off. I'll admit, I'm in disagreement with you on most of your other points too, but are you actually trying to say that it's a bad thing to make it easier for a loosing faction to keep fighting? Because last I checked people usually just bail on a continent once it becomes clear that they're going to get hellzerged back to their warpgate.
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# ? Jul 16, 2014 22:30 |
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Beef Hardcheese posted:Here's hoping they just let you spawn as a MAX from the get-go. Does anyone else remember what their reasoning was for not being able to do so?
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# ? Jul 16, 2014 22:30 |
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Beef Hardcheese posted:Here's hoping they just let you spawn as a MAX from the get-go. Does anyone else remember what their reasoning was for not being able to do so? This would be the best way to solve that particular dilemma I think. And the only thing I can remember about changing MAX to having to equip was because of drop pod abuse, I guess they don't want 20 people just spawning off an AMS instantly though as well.
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# ? Jul 16, 2014 22:31 |
I think the thing I dislike the most about the Nanites for SC thing is that any possible metagame that could evolve out of cutting a factions resources off is out the window. Just pay some SC, get yourself a shiny new MAX.
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# ? Jul 16, 2014 22:31 |
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"Alright, finished off the Flare VE6 Auraxium... next up? time to see what all this buff the CARV nonsense is all about I think!" Great, now Higby's on to us. EDIT: Also DA is about to get trolltacular: "Comm Clash World Champions decal can now be selected as an outfit decal." Nakar fucked around with this message at 22:45 on Jul 16, 2014 |
# ? Jul 16, 2014 22:36 |
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Keeshhound posted:I'll admit, I'm in disagreement with you on most of your other points too, but are you actually trying to say that it's a bad thing to make it easier for a loosing faction to keep fighting? Because last I checked people usually just bail on a continent once it becomes clear that they're going to get hellzerged back to their warpgate.
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# ? Jul 16, 2014 22:47 |
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Aaod posted:Mainly because I want to be able to win Nakar posted:They don't want you airdropping or spawning into a Galaxy as a MAX, I believe. Couldn't they just make it so that you can't do either of those with the MAX class highlighted? In theory, of course; I'm sure if SOE tried to implement it it'd result in a week of people being able to deploy tanks from Galaxies or some other such shenanigans.
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# ? Jul 16, 2014 22:50 |
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Keeshhound posted:
Literally checking a check box, of course SOE cant do that. I want to see higby aurax some VS AR's hahaha, aurax the corvus higby its entirely balanced.
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# ? Jul 16, 2014 22:56 |
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Arghy posted:Literally checking a check box, of course SOE cant do that. To be fair SOE hasn't said VS ARs are well balanced, they haven't said anything at all about them Anyway dumb stupid laser guns are the VS's faction trait. If you wanted guns like a boxer who just throws nonstop hay-makers you should've rolled NC
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# ? Jul 16, 2014 22:59 |
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I bought the Terminus yesterday. It's the first AR I've used as VS that doesn't feel like complete poo poo. I'm also bad at shooting though so I might be wrong! The Lancer is so much fun that it makes changing away from Heavy hard, though
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# ? Jul 16, 2014 23:00 |
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The Terminus is one of only two VS ARs that aren't completely loving mediocre, so that makes sense. (The other one is the NS-11A/P.)
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# ? Jul 16, 2014 23:22 |
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Epic High Five posted:To be fair SOE hasn't said VS ARs are well balanced, they haven't said anything at all about them You do realize i'm going to be doing this to you non stop once VS guns get buffed/NC guns get nerfed right? looks like you shoulda rolled VS if you wanted an AI secondary that worked.
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# ? Jul 16, 2014 23:33 |
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Okay so how the gently caress are you people getting into the game? I haven't touched my settings or anything and the launcher doesn't work.
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# ? Jul 16, 2014 23:36 |
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Oh hey now I can finally dust off the pulsar c. Its a good gun but I don't want to like go over the aurax mark and then when the fix happens I have to kill a thousand dudes AGAIN.
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# ? Jul 16, 2014 23:37 |
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Nakar posted:
That applies to our European Champions Decal so we're gonna get busy jizzing our decal all over the map.
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# ? Jul 16, 2014 23:37 |
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Remember the resource rate being constant is a temporary thing. As they update it I think it goes back to territory supplying your nanites. Once that goes through it should increase the attackers momentum as they approach the warp gate. Now they won't just run out of vehicles, but maxes and nades too. (unless they p2w or head over to another continent that's being ghost capped because they're being warp gated) It will have the nice benefit that you don't need X base to pull your autism chariot of choice but simply enough territory. No more getting 150 (the resource you didn't need) a tick and 15 of (the one you did). It seems like the biggest hit will be to people who pull air/tank/max forever.
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# ? Jul 16, 2014 23:38 |
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Arghy posted:You do realize i'm going to be doing this to you non stop once VS guns get buffed/NC guns get nerfed right? looks like you shoulda rolled VS if you wanted an AI secondary that worked. This is our revenge for ZOE. You don't get to re-revenge that's against the rules Nakar posted:Okay so how the gently caress are you people getting into the game? I haven't touched my settings or anything and the launcher doesn't work. Undo the stuff you did yesterday and you should be able to get in Epic High Five fucked around with this message at 23:41 on Jul 16, 2014 |
# ? Jul 16, 2014 23:39 |
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jsr v2.0 posted:I bought the Terminus yesterday. It's the first AR I've used as VS that doesn't feel like complete poo poo. I'm also bad at shooting though so I might be wrong! Get yourself the NS one, promo code "summerreward" Changed my life
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# ? Jul 16, 2014 23:41 |
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Epic High Five posted:Undo the stuff you did yesterday and you should be able to get in
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# ? Jul 16, 2014 23:42 |
Nakar posted:I said I didn't do anything. Then do this: Digital Fingers posted:If any of you nerds still can't get on planetside do this https://www.youtube.com/watch?v=o_Fs9eOOVyg.
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# ? Jul 16, 2014 23:44 |
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Epic High Five posted:Vyvanse+coffe+empty stomach = infinity KDR or 0.0001, but not in between Oh man, ADHD stimulants are either magic for competitive play or turn you into a complete raging trainwreck for hours. It's really hit or miss. Nookovian-Red posted:Vodka + Vodka + Vodka + Vodka + Vodka, maybe a little bit more Vodka = NC #1 at honking. You haven't experienced the TEAM AMERICA TR honk bus Aaod posted:3. more micromanagement needed for infantry resources. Do you really expect me to navigate the menus and buy grenade every minute? No I would rather just buy more in one go and then dole them out as needed. And no auto resupply is stupid and poorly designed before you mention it. The weird thing is with the rates being what they are if you infantry whore you can actually spam nades more often than currently due to a faster resource tick rate. Re 3: I do think the limitation on stack size is a good thing TBH, there are times when we're camped into a spawn or we're facing a point hold and I literally just run from the terminal to a decent point to throw grenades. I've emptied entire 40 stacks of both AV and frags into huge point-holds in less than three minutes and while it's hilarious to do it's not very good gameplay. Re 5: That's actually a good thing. The way populations swing these days it's incredibly frustrating to play when you're on the 25% world pop team. You're fighting much larger force with constant access to MAXes, grenades, c4, tanks and aircraft and you get ... nothing. That would be fine if it didn't cause people to just log out or switch factions, which is what happens now. Longer term you end up with people either quitting the game or switching to stack the dominant faction even more, it's incredibly bad for the health of the game. BadLlama posted:You don't buy anything as an infantry person. You purchase your stuff automatically when you equip/spawn but don't need to "buy" it if you never used it last time it was equipped. Actually you *can* restock things you're not about to use by pulling that loadout from a terminal, then switching again. Which you'll want to do often to keep resource ticks useful when you're close to the cap. Gonkish posted:The Terminus is one of only two VS ARs that aren't completely loving mediocre, so that makes sense. (The other one is the NS-11A/P.) You take that back. (I love the Corvus )
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# ? Jul 16, 2014 23:47 |
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Nakar posted:I said I didn't do anything. Hahaha yeah i undid my DNS thing and now i cant log unto their poo poo anymore i thought they fixed it?
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# ? Jul 16, 2014 23:48 |
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I hope they give the VS something crazy powerful like the old ZOE. Man the NC/TR tears over that made my dick so hard.
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# ? Jul 16, 2014 23:49 |
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Gobblecoque posted:I hope they give the VS something crazy powerful like the old ZOE. Man the NC/TR tears over that made my dick so hard. Okay but we get release Hacksaws back. Wanna talk tears?
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# ? Jul 16, 2014 23:54 |
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Gobblecoque posted:I hope they give the VS something crazy powerful like the old ZOE. Man the NC/TR tears over that made my dick so hard. Its getting like this with the PPA/lancer now which is hilarious--i love how they compare the graphs of the PPA against poo poo weapons but not against HE weapons. The PPA is literally a no drop fury with a large mag so unless you nerf it into the ground it will always be the best AI. Comparing the PPA to the marauder/can is like comparing a sniper rifle to an LMG because no one uses AI secondaries on the vanguard/prowler because those tanks are awesome with 1/2 where a magrider is a loving joke 1/2. I'm going to laugh my rear end off if they add drop to the PPA hahahaha, oh whats this something that is benefiting from no drop? NOPE! I love the suggestions for the lancer, 300m range and.... faster charge? yes that would totally be equal to popping out and shooting a rocket then ducking behind cover. Change the lancer to a continuous beam weapon with a huge clip like the gluon gun from half life 1 then you can make it 300m range haha.
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# ? Jul 17, 2014 00:04 |
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Arghy posted:Its getting like this with the PPA/lancer now which is hilarious--i love how they compare the graphs of the PPA against poo poo weapons but not against HE weapons. The PPA is literally a no drop fury with a large mag so unless you nerf it into the ground it will always be the best AI. Comparing the PPA to the marauder/can is like comparing a sniper rifle to an LMG because no one uses AI secondaries on the vanguard/prowler because those tanks are awesome with 1/2 where a magrider is a loving joke 1/2. Just give the PPA a bunch of bloom per shot alongside a good recoil recovery, bam problem solved. It's not a problem except in how easy it can be spammed, which is the case because every single "let's keep this from being spammed endlessly" sanity check added to all other grenade launchers was magically excluded from the PPA. Snipe at long range, hose down up close, like the Saron but it trades raw damage for unprecedented DPM
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# ? Jul 17, 2014 00:08 |
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Arghy posted:Its getting like this with the PPA/lancer now which is hilarious--i love how they compare the graphs of the PPA against poo poo weapons but not against HE weapons. The PPA is literally a no drop fury with a large mag so unless you nerf it into the ground it will always be the best AI. Comparing the PPA to the marauder/can is like comparing a sniper rifle to an LMG because no one uses AI secondaries on the vanguard/prowler because those tanks are awesome with 1/2 where a magrider is a loving joke 1/2. The thing with the PPA complaints isn't really about nerfing the PPA, it's about reworking the other AI tank weapons to actually be useful. Right now they aren't used beacause they don't have the ability to engage at the ranges tanks engage infantry from. That's the complaint, not that the PPA is too good but that the other faction's options don't come anywhere close. Epic High Five posted:Just give the PPA a bunch of bloom per shot alongside a good recoil recovery, bam problem solved. It's not a problem except in how easy it can be spammed, which is the case because every single "let's keep this from being spammed endlessly" sanity check added to all other grenade launchers was magically excluded from the PPA. Snipe at long range, hose down up close, like the Saron but it trades raw damage for unprecedented DPM That would actually be perfect. Imagine having to actually burst-fire the PPA, god forbid.
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# ? Jul 17, 2014 00:23 |
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Lots of stuff so far on Higby Pls but suffice to say that I'm going to be sporting a Gauss Rifle with tweaked stats and baked in HVA/comp/ADV grip. That's right A Gauss Rifle with HVA. poo poo's gonna be hitscan edit - "If it's tracked by the API, it's going to be retroactive" and I assume anything on the directives examples is already tracked soooooo prepare to get an avalanche of poo poo on day 1 of directives, fellow turbospergs Epic High Five fucked around with this message at 00:37 on Jul 17, 2014 |
# ? Jul 17, 2014 00:35 |
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# ? Jun 11, 2024 06:23 |
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o muerte posted:The thing with the PPA complaints isn't really about nerfing the PPA, it's about reworking the other AI tank weapons to actually be useful. Right now they aren't used beacause they don't have the ability to engage at the ranges tanks engage infantry from. That's the complaint, not that the PPA is too good but that the other faction's options don't come anywhere close. I have literally only seen VS suggest buffing the marauder/can everyone else is saying nerf the PPA and you know SOE is going to do that, balance 2 weapons or nerf 1? New lasher alt fire, https://www.youtube.com/watch?v=sC35yrH5Xt8 up the RoF to 400 but make it useless beyond 40m so now its like a jackhammer!
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# ? Jul 17, 2014 00:42 |