Horizontal Tree posted:Fire Suppression isn't about healing (in anything other than an ESF), its about getting that bit of health back and stopping fire so you can get the gently caress out. If you're in a position where you need flares/smoke, you're in a bad position, and you're most likely dead anyway. Flares and smoke are both stupid. I can't remember the last time I lost my harasser to fire (has happened I know just very rarely), even dying to small arms is rare. Either I start to leave before I drop below 50% health and I make it fine or I take burst damage and die more or less instantly. Tell me the position i'm in where surviving because I hit smoke and saved 1/3 of my health is somehow worse than where i'm on fire. And yes, harassers which don't fly through a 3 dimensional plane, don't have weapons that are generally effective across a hex, and can't brust away over a mountain top at 330 kph and clear a 6th of the map in 20 seconds are different. Shooting at something and running away isn't exactly a narrowly defined style.
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# ? Jul 20, 2014 12:07 |
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# ? Jun 10, 2024 11:49 |
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vigorous sodomy posted:@ GOKU Leadership No the shrek stuff is pretty terrible and only fun because it infuriates pubbies. Soltech gorge on amerish--WHO IS THE DROOLING RETARDED IDIOT WHO DESIGNED THIS BASE? 2 loving bridges to get from the spawn to the point, 3 shielded sundy locations closer to the loving point THEN THE GODDAMN SPAWN. A teleport that takes you 10m TO THE GODDAMN RIGHT, not just 1 mountain overlooking the spawn BUT 2 HILLS ON EITHER SIDE OF THE POINT LOOKING TOWARDS THE SPAWN. Seriously random placement in a loving circle would have built a better base then this.
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# ? Jul 20, 2014 12:09 |
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vigorous sodomy posted:@ GOKU Leadership At least they're mostly good at the game!
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# ? Jul 20, 2014 12:29 |
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Fire suppression is a lot better than smoke on a harasser. Thank you. You shouldn't be in a position to be getting locked on or you've already hosed up.
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# ? Jul 20, 2014 14:38 |
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Dear Higby, I have over 10k kills on my SAW. I've tried to use the other LMG's but none of them can live up to the greatness that is the SAW. Please tell me that my devotion to the SAW will be rewarded with a GODSAW? I don't know if I can bring myself to use the others for long enough to complete the directive.
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# ? Jul 20, 2014 14:39 |
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AggressivelyStupid posted:Fire suppression is a lot better than smoke on a harasser. Thank you.
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# ? Jul 20, 2014 15:01 |
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How much damage does the Phoenix do compared to the shrike ? Because I sure do like the Shrike's ability to shoot mans well but sometimes it would be nice to have a more effective A/V weapon to go along with my Gauss Saw. Or I could get the Tross...
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# ? Jul 20, 2014 15:01 |
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Get a phoenix. The more people who have a phoenix the better the phoenix gets. Also it does decimator damage to vehicles.
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# ? Jul 20, 2014 15:14 |
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Fart Car '97 posted:How much damage does the Phoenix do compared to the shrike ? Because I sure do like the Shrike's ability to shoot mans well but sometimes it would be nice to have a more effective A/V weapon to go along with my Gauss Saw. With the damage multipliers, the Phoenix does a little bit more than decimator damage to vehicles. You can also use it to oneshot mana turrets, killing the operator if they're sitting it it when it goes up.
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# ? Jul 20, 2014 15:16 |
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Keeshhound posted:With the damage multipliers, the Phoenix does a little bit more than decimator damage to vehicles. You can also use it to oneshot mana turrets, killing the operator if they're sitting it it when it goes up. I'll be honest I sometimes set up mana turrets where I'm hard to snipe but within phoenix engagement range just to get a bunch of people shooting at me while I try to shoot down all the missiles. It's like one of those old rail shooters and immensely entertaining.
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# ? Jul 20, 2014 16:06 |
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A while ago I ran a small squad of VCO peeps as a AV SCREEEEEEE squad and the seven of us chased away and destroyed a bit of armor. Get a Phoenix. Coordinated Phoenix groups can easily alpha shot vehicles and blunt an armored offensive (or Zerg) nicely. Also my iPad auto-capitalizes the z in Zerg. Interesting.
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# ? Jul 20, 2014 16:27 |
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Harasser chat: Fire suppression, radar, stealth, composite and NAR are all viable options, depending upon how and what you want to kill. Racer is the best chassis and the most fun once you harness the ultimate power of yolo-drifting. GSD is amazing but only for niche shield breaking excursions into bio lab or amp station v-bays. Turbo is the essential yin and yang that will both save and doom you. Mine guard and smoke are boring and don't offer that much benefit. You won't be harmed by mines/lockons if you are going fast enough, staying off main paths, and using cover. Radar can be solid for AI load outs, and stealth can be really good for AV work. Composite and NAR are both solid choices for either, or for busier fights where you will be shot at no matter what and you want to tank/rep more damage. Halberd/enforcer/saron are all solid at lone infantry and AV work. Fury, and bulldog (marauder too) are passable AI options (more so for NC/TR), and good for amp stations and tech plants with closer range fights. The Vulcan is high risk/reward AV. Basilisk/kobalt/walker/ranger/canister are all dumb or meh. Kobalt has potential if setup for long range AI work. PPA is currently god tier (and has been for a long time). Enhanced targeting is a good implant for the gunner, and the driver should run awareness or maybe EOD. Both should be Engis and should carry c4 or tank mines in case you get chased or want to setup a good trap. In general harassers work best at mid to long range in sustained engagement, or hit and run type stuff in very close range when you are flanking or otherwise have surprise on your side. If safe, stop and get good shots, but in general it is best to keep moving. Always have an exit strategy, and try to keep 50% of your turbo saved up to help with that escape. Use sudden changes of direction in/behind cover to better evade fire. Never be the main focus or only visible target to your enemy until they are already dead- focused fire or your own turbo will be your death most of the time.
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# ? Jul 20, 2014 16:39 |
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Mechwarrior circa ~1998 was my love. TR CHAT: WTB TMG 50 lessons PST
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# ? Jul 20, 2014 17:17 |
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Periphery posted:Dear Higby,
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# ? Jul 20, 2014 17:36 |
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Never mind the TMG is a stupid worthless piece of poo poo.
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# ? Jul 20, 2014 18:05 |
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Periphery posted:Dear Higby, We have to remember that one of the reasons for these directive guns is to get folks to buy regular guns, so I doubt they'll change it. An idea could be to allow multiple auraxiums worth of kills on a single gun to unlock the directive as long as you've unlocked however many guns. That would be super transparently pay2win as gently caress, but who cares. vigorous sodomy posted:Never mind the TMG is a stupid worthless piece of poo poo. I wouldn't use it over the CARV or MSW-R, but still haha what an impressively wrong opinion you have there.
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# ? Jul 20, 2014 18:05 |
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Arghy posted:No the shrek stuff is pretty terrible and only fun because it infuriates pubbies.
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# ? Jul 20, 2014 18:17 |
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Gobblecoque posted:We have to remember that one of the reasons for these directive guns is to get folks to buy regular guns, so I doubt they'll change it. I'm only using it so I can Aurax it and get my 5th LMG auraxed so I can get whatever unique snowflake LMG we get with these directive things.
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# ? Jul 20, 2014 18:49 |
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I like to run smoke on my harasser so that I can roleplay a squid as I escape, leaving a giant cloud of smoke in my wake to obscure the vision of my enemies
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# ? Jul 20, 2014 18:52 |
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Arghy posted:I normally work 4 days a week so when i get the 3 days to play I loving PLAY though one of those days is usually social night so i can only play 3-4 hours. I basically play 8 hours for 1 day if i'm lucky otherwise its 2-4 hours for 2 days then not at all for 4 days. ITT Arghy's life is too good to play Planetside 2.
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# ? Jul 20, 2014 18:55 |
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Higby/anyone else, can you confirm the new Sniper rifle variant for the VS is going to be a reskinned but better phaseshift?
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# ? Jul 20, 2014 19:30 |
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If anyone wonders why TR often jump ship, it's because this is our squad/platoon window every day: You'd quit too if all you had to pick from was AOD, AOD, or AOD.
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# ? Jul 20, 2014 19:32 |
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vigorous sodomy posted:If anyone wonders why TR often jump ship, it's because this is our squad/platoon window every day: Clearly, since it sure as gently caress isn't your weapons and gear. Because gently caress Pounders, holy poo poo.
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# ? Jul 20, 2014 19:38 |
Fuzz posted:Clearly, since it sure as gently caress isn't your weapons and gear. Because gently caress Pounders, holy poo poo. Pounders you say ?
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# ? Jul 20, 2014 19:59 |
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Fuzz posted:Clearly, since it sure as gently caress isn't your weapons and gear. Because gently caress Pounders, holy poo poo. What's the hate about pounders? They're lovely weak rear end poop nuggets with zero splash and 2 rounds per mag and zero weapon upgrades. You have to be standing stock still to be killed by them.
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# ? Jul 20, 2014 19:59 |
vigorous sodomy posted:What's the hate about pounders? They're lovely weak rear end poop nuggets with zero splash and 4 rounds per mag, WITH the upgraded ammo capacity. You have to be standing stock still to be killed by them.
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# ? Jul 20, 2014 20:00 |
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vigorous sodomy posted:What's the hate about pounders? They're lovely weak rear end poop nuggets with zero splash and 2 rounds per mag and zero weapon upgrades. You have to be standing stock still to be killed by them. They kill infantry in two salvos, they wreck other MAXes, they do gobs of damage to enemy vehicles. They're anti-everything. Not as good as pre-nerf Fractures were anti-everything, but nearly so.
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# ? Jul 20, 2014 20:01 |
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vigorous sodomy posted:What's the hate about pounders? They're lovely weak rear end poop nuggets with zero splash and 2 rounds per mag and zero weapon upgrades. You have to be standing stock still to be killed by them. TR.txt? Source your quotes if so.
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# ? Jul 20, 2014 20:05 |
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Yeah when I'm in my NC max pounders instantly mean run the gently caress away, that is if I can figure out that's what I'm being shot with fast enough to not die because the projectile are also basically invisible. Funny thing is they're still not even close to as good as they were in ps1.
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# ? Jul 20, 2014 20:05 |
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Nakar posted:I can hit moving targets with them pretty easily. It's just an arc, once you get that down it's no different than leading anything else. Plus when you use them with Lockdown they get to Burster-levels of "holy poo poo I'm not even using the same weapon" Also they have 4 round mags not 2 round I found it took me about the same amount of time to learn to reliably blap people with the Pounder as with the Falcons, only the Pounders are way more lethal and have lockdown to fall back on
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# ? Jul 20, 2014 20:05 |
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vigorous sodomy posted:What's the hate about pounders? They're lovely weak rear end poop nuggets with zero splash and 2 rounds per mag and zero weapon upgrades. You have to be standing stock still to be killed by them. most of those were maxes too.
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# ? Jul 20, 2014 20:06 |
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what happened posted:
what in the gently caress. This was with some beta era pounder where they were like 4 shot bulldogs only max arms. You need to score two direct hits per arm to kill 1 infantry. lite_sleepr fucked around with this message at 20:12 on Jul 20, 2014 |
# ? Jul 20, 2014 20:09 |
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vigorous sodomy posted:what in the gently caress. This was with some beta era pounder where they were like 4 shot bulldogs only max arms. You need to score two direct hits per arm to kill 1 infantry. Yeah that's really not that hard to do. Comets need the same amount of hits, except they only have 2 rounds per mag
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# ? Jul 20, 2014 20:18 |
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vigorous sodomy posted:what in the gently caress. This was with some beta era pounder where they were like 4 shot bulldogs only max arms. You need to score two direct hits per arm to kill 1 infantry. that was just a few month ago, in February. Pounders destroy maxes.
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# ? Jul 20, 2014 20:20 |
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Getting direct hits on infantry with pounds isn't too hard. It's a bit spotty of course and you can have little blips where you're doing zero damage, but in a lot of cases you can consistently land hits and get good kills. Plus once you get a feel for the arc they're good against vehicles at a decent range as well. I prefer pounders to comets. And yeah, put some bodies between you and a MAX crash and lockdown and you can rip enemy MAXs to shreds. It helps that lockdown is also better than ZOE.
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# ? Jul 20, 2014 20:21 |
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Away all Goats posted:Yeah that's really not that hard to do. Comets need the same amount of hits, except they only have 2 rounds per mag But no need to lead or adjust for drop because no bullet drop But real talk the TMG is a total piece of poo poo and I hate it. lite_sleepr fucked around with this message at 21:13 on Jul 20, 2014 |
# ? Jul 20, 2014 21:10 |
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Two days ago I locked down on the Scarred Mesa landing pad and arced my pounder shots over the rock next to the road halfway to Red Ridge to wreck their Sundy. Pounders are stupid good. Also I have dual Cosmos and Mutilators and I've converted to the NEVER STOP SHOOTING school of AI Max warfare.
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# ? Jul 20, 2014 21:36 |
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vigorous sodomy posted:But no need to lead or adjust for drop because no bullet drop good troll
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# ? Jul 20, 2014 21:45 |
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vigorous sodomy posted:But no need to lead or adjust for drop because no bullet drop It definitely needs a buff, much like the CARV.
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# ? Jul 20, 2014 21:47 |
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# ? Jun 10, 2024 11:49 |
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All the TR weapons need a buff. Like, I aimed my gun at someone's head and fired and all my bullets hit him and killed him, then I had enough ammo to kill another 3 guys before reloading. I should be able to kill like 40 guys with my 40 round mag, each shot from a TR gun should kill someone. The damage will be offset by the longer reload times and the fact I have to compensate for drop.
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# ? Jul 20, 2014 21:48 |