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Lord Justice
Jul 24, 2012

"This god whom I created was human-made and madness, like all gods! Woman she was, and only a poor specimen of woman and ego. But I overcame myself, the sufferer; I carried my own ashes to the mountains; I invented a brighter flame for myself. And behold, then this god fled from me!"

Platystemon posted:

You should have placed a second city some time ago in Askia’s Insurance Fraud. The only reason I haven’t is that I plan to eat China first, as you may have noticed just now. If you get your cities down early, you can start developing them and build libraries without delaying your National College much, if at all. I aim to have two cities settled and libraries built circa turn sixty on Quick.

Take this with a grain of salt since my view of the map is pitiful, but I would consider settling between the Grand Mesa and the river. Grand Mesa isn’t a great wonder, but it’s better than an undeveloped hill (and arguably better than a mined hill pre‐Chemistry) and more importantly, it counts as a mountain so you can build an observatory in that city. Rivers are just great all around, and I see gold and horses in the vicinity. Settling next to the Grand Mesa would also deny Spain from having it, if the implications of that interest you.

The spices/lake/stone area between your capital and mine would be decent. I would normally be wary of settling that close to Egypt on flat ground, but of course I am in no place to give an honest assessment of that threat.

Yeah, I was thinking of settling there as my second city, just haven't done it yet. To be honest, the whole reason I wait to buy a Settler is to bypass having to slow my growth down in my capital, but I'm figuring out that it's not really possible to keep 100% growth all the time.

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I've no designs on the Grand Mesa - take it.

I have to say you got the short straw on location though - smack in the middle of all the rest of us. And given where Poland and I have settled you're not heading west any time soon :P

Platystemon
Feb 13, 2012

BREADS

Lord Justice posted:

To be honest, the whole reason I wait to buy a Settler is to bypass having to slow my growth down in my capital, but I'm figuring out that it's not really possible to keep 100% growth all the time.

That’s why is can actually be best to build a settler early, before you have a major food surplus. You can’t starve while building a settler, so if you have, say, three hill tiles and a bunch of grassland, you’ll build the settler just as fast at three population as at six and waste less growth opportunity while doing so.

I recommend getting a worker first (whether built, purchased, or stolen) and having it build farms. By the time the settler’s done, you’ll have two or three farms, perhaps Landed Elite for +2 food and +10% growth and/or some new food tiles via border expansion and. Your population will explode. Gain a couple of points in population while improving some hills or luxuries, then build another settler.

Platystemon fucked around with this message at 09:48 on Aug 2, 2014

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Bloodly posted:

Until you fight the Zulu-the Buffalo improvements make their melee nigh-immune to ranged combat. The Impi are even worse for this, because they get a bonus vs Gunpowder units and are semi-ranged themselves.
That's why you kill 'em before they get strong enough to defend against you.

ManOfTheYear posted:

How do you guys are able to endure those marathon and epic games? After finding all the nation clicking the "next turn" button is like 15 to 30 seconds of waiting and it is starting to drive me insane. Is my computer just lovely (it is) or is it the same for everyone?
I play Civ like Sim Nation where I :allears: at my pretty farms and supercities, so Marathon speed is definitely my favorite :downs:

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

ManOfTheYear posted:

How do you guys are able to endure those marathon and epic games? After finding all the nation clicking the "next turn" button is like 15 to 30 seconds of waiting and it is starting to drive me insane. Is my computer just lovely (it is) or is it the same for everyone?

I hate playing on quick/normal because every game just ends with diplo/culture victory because there is no time for wars.


Lord Justice posted:

Yeah, I was thinking of settling there as my second city, just haven't done it yet. To be honest, the whole reason I wait to buy a Settler is to bypass having to slow my growth down in my capital, but I'm figuring out that it's not really possible to keep 100% growth all the time.

Yeah, don't worry too much about early game loss of growth from building a settler. It hurts, but getting that 2nd city out is really important.

If it helps the glorious nation of Poland has little interest in your insignificant little ant nation :v:

Poil
Mar 17, 2007

I hate that ruins can upgrade units into future eras. That poo poo should've been fixed a long time ago. Industrial units should not be running around in the medieval times. :argh:

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
That stuff is awesome, what are you on about?

Also is Continents+ tied to a specific DLC? I want to have it so I can use that modified version of it to have proper city-state placement, but I don't see it in my list of options.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

"In 1187, the long siege of Jerusalem was ended when Saladin popped up in a Metal Gear and told King Richard to step off of his poo poo."

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Poil posted:

I hate that ruins can upgrade units into future eras. That poo poo should've been fixed a long time ago. Industrial units should not be running around in the medieval times. :argh:

That's classic Civ, and it was a shame they prevented multiple upgrades on the same unit.

Dr. Video Games 0031
Jul 17, 2004

On release you could see modern infantry in the classical era, it was pretty rad.

Hardcordion
Feb 5, 2008

BARK BARK BARK

Geight posted:

That stuff is awesome, what are you on about?

Also is Continents+ tied to a specific DLC? I want to have it so I can use that modified version of it to have proper city-state placement, but I don't see it in my list of options.

Its in the explorers map pack I believe.

Poil
Mar 17, 2007

How would YOU like getting your crossbowmen oneshotted by rampaging cavalry?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Poil posted:

I hate that ruins can upgrade units into future eras. That poo poo should've been fixed a long time ago. Industrial units should not be running around in the medieval times. :argh:
They did change it so it's only a one-time-only upgrade per unit, though. You can't go from Warrior to Mech Inf in seven lucky ruins anymore. The most jarring upgrade possible now would probably be Crossbow -> Gatling Gun.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
On the other hand, when you're the one rampaging, it's a thing of wonder.

Not that you could use the thing to deal with cities, and that's the real problem for any unit to deal with.

Poil
Mar 17, 2007

It is ridiculously broken regardless of who is doing the rampaging and should never happen. And it is way worse when it happens in multiplayer games. :rant: :(

The White Dragon posted:

They did change it so it's only a one-time-only upgrade per unit, though. You can't go from Warrior to Mech Inf in seven lucky ruins anymore. The most jarring upgrade possible now would probably be Crossbow -> Gatling Gun.
Yeah, that happened to me once when I was playing as China.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Poil posted:

It is ridiculously broken regardless of who is doing the rampaging and should never happen. And it is way worse when it happens in multiplayer games. :rant: :(

Yeah, that happened to me once when I was playing as China.

I hope you shot that peashooter to death with your swarms of double-firing crossbow gods led by Chinese warlord Oliver Cromwell himself.

Vertigo Ambrosia
May 26, 2004
Heretic, please.
Are you supposed to get your first spy when you enter the Renaissance era or when anybody in the world does? I thought it was when you reached the Renaissance, but I've had a few times where someone's gotten there way before I have and suddenly I have a spy.

Antares
Jan 13, 2006

Everyone gets their first spy when ANY player enters the Renaissance, additional spies are earned individually as YOU progress for each era beyond Renaissance.

Tactical Mistake
May 11, 2011

Planning Ahead Strategically
Okay! I've been playing civ for a while but usually just for some entertainment on the lower difficulties. I am trying to win a game on king before the new one comes out! So with either germany or china and going for a domination victory as it seems to be the most straight forward, what should I be doing with the culture choices? Open one into tradition, and then what? Honour for the military bonuses? Or straight to the one with the settler? I am already stealing workers so I don't need to produce them and I'm going scout scout monument and then usually archer. For technologies I'm going animal husbandry and then for whatever resource I have nearby. Just looking for some help with the start game as I can do the military stuff well later in the game but it's hard overcoming a civ so far ahead by that point. Thanks!

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Tactical Mistake posted:

Okay! I've been playing civ for a while but usually just for some entertainment on the lower difficulties. I am trying to win a game on king before the new one comes out! So with either germany or china and going for a domination victory as it seems to be the most straight forward, what should I be doing with the culture choices? Open one into tradition, and then what? Honour for the military bonuses? Or straight to the one with the settler? I am already stealing workers so I don't need to produce them and I'm going scout scout monument and then usually archer. For technologies I'm going animal husbandry and then for whatever resource I have nearby. Just looking for some help with the start game as I can do the military stuff well later in the game but it's hard overcoming a civ so far ahead by that point. Thanks!

Liberty's not a great tree unless you really need the early great person from the finisher. I think either Honor or Tradition are viable choices; Honor will serve you better if you decide to forgo infrastructure in favor of an army and Tradition will be helpful if you're planning a more mid-lategame strategy.

I think picking China, going Honor, focusing on teching to Philosophy and then Machinery while building composite bows and going to town on whoever starts around you, then upgrading to their unique crossbowman and murdering everyone else is a perfectly viable strategy on King.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I really just tend to roleplay whichever Civ I'm in. Yeah, so I'm Japan. It isn't min-maxy, but let's roll with Honor and kill some folks with our suicide minions while being isolated as gently caress and the only guys on Earth with an island full of Shinto.

Poil
Mar 17, 2007

Pvt.Scott posted:

I hope you shot that peashooter to death with your swarms of double-firing crossbow gods led by Chinese warlord Oliver Cromwell himself.
Sorry I meant that the time it happened to me I played as China, and it happened to a chu ko-whatever crossbowman...

Strategic Tea
Sep 1, 2012

The White Dragon posted:

They did change it so it's only a one-time-only upgrade per unit, though. You can't go from Warrior to Mech Inf in seven lucky ruins anymore. The most jarring upgrade possible now would probably be Crossbow -> Gatling Gun.

I love thinking up little stories for those things. Ancient cities with armories full of 'repeating muskets', or an unspeakably advanced calculation engine found on a godforsaken island near the north pole (and Krakatoa :v:)

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

The White Dragon posted:

They did change it so it's only a one-time-only upgrade per unit, though. You can't go from Warrior to Mech Inf in seven lucky ruins anymore. The most jarring upgrade possible now would probably be Crossbow -> Gatling Gun.

Longbowman -> Gatling Gun :getin:

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Eric the Mauve posted:

Longbowman -> Gatling Gun :getin:

scout -> archer is and always will be the best combination.

I remember also having Mount Kilimanjaro in my second city, meaning my archers could cross 4 tiles of hills if they so desired. Too bad it was in multi and one player frigate rushed me before I could turn it into a gatling gun.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Honor is...not a great policy tree, honestly, at least not in most games. Even conquest games. It can be fun, but optimal play would involve focusing on your economy and translating that economy into stomping your opponents militarily. I mean, why bother fighting at tech parity when you can send your Artillery against their Knights?

The classic, oversimplified build then is "complete Tradition, pop a few policies in Patronage and/or Commerce while you rush Rationalism, then focus Rationalism for the good science policies, then back to Patronage/Commerce while you wait for an ideology to pop." And if you're going for conquest, then you probably want to go Autocracy for your ideology, since it has crazy happiness boosters.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Deltasquid posted:

scout -> archer is and always will be the best combination.

I remember also having Mount Kilimanjaro in my second city, meaning my archers could cross 4 tiles of hills if they so desired. Too bad it was in multi and one player frigate rushed me before I could turn it into a gatling gun.

You might find Pathfinder -> Composite Bowman mighty interesting...

Sanctum
Feb 14, 2005

Property was their religion
A church for one
Is there some mod to show diplomatic modifiers? I've been watching a let's play and the guy can hover over leaders and it tells what actions have affected his relations rating like in civ4. I hate being completely in the dark about what everyone thinks of me.

crazysim
May 23, 2004
I AM SOOOOO GAY

Sanctum posted:

Is there some mod to show diplomatic modifiers? I've been watching a let's play and the guy can hover over leaders and it tells what actions have affected his relations rating like in civ4. I hate being completely in the dark about what everyone thinks of me.

Are you talking about this one? This one is Achievement/Multiplayer compatible:

http://forums.civfanatics.com/showthread.php?t=512263

For me, it saves more than a few clicks.

If not, post the LP here.

Platystemon
Feb 13, 2012

BREADS

Sanctum posted:

Is there some mod to show diplomatic modifiers? I've been watching a let's play and the guy can hover over leaders and it tells what actions have affected his relations rating like in civ4. I hate being completely in the dark about what everyone thinks of me.

You can see the modifiers without a mod. Go to a leader screen and hover over “friendly”, “guarded”, “hostile”, &c..

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Shoshone pathfinders upgrading to composite bowmen with better mobility is great because you can get the best ranged unit for quite some time while your neighbors are still trying to figure out that "storing grain so it doesn't spoil as fast" issue. A couple pathfinders and as many comp bows as you can scrape up can bushwhack nearby cities if you're quick about it and get plenty of ruins.

E:Not saying that's a good strategy. Just saying that it's fun to pull of when it works .

Dr. Video Games 0031
Jul 17, 2004

It only works in Epic or Marathon speed, really. On Normal, by the time you get two pathfinders upgraded and a supporting force amassed, half the AI have comp bows already. Well, huge maps might make things easier as there are more ruins and less competition for them.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Pvt.Scott posted:

E:Not saying that's a good strategy. Just saying that it's fun to pull of when it works .

Dr. Video Games 0031 posted:

It only works in Epic or Marathon speed, really. On Normal, by the time you get two pathfinders upgraded and a supporting force amassed, half the AI have comp bows already. Well, huge maps might make things easier as there are more ruins and less competition for them.

Totally. Like most early game elements, particularly against the AI, it's more of an occasional opportunity than a reliable strategy. If everything goes your way you can usually damage or destroy a nation before it gets its feet underneath itself, so long as the AI difficulty isn't too high. But when things don't go your way, it can't be relied upon at all.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Holy gently caress, trying to invade someone with the Great Wall built is the most frustrating endeavor I've ever undertaken in this game. Throw in two militaristic City-State allies so that a unit just magically appears and can attack the moment I get close to actually taking a city... :suicide:

Speedball
Apr 15, 2008

Geight posted:

Holy gently caress, trying to invade someone with the Great Wall built is the most frustrating endeavor I've ever undertaken in this game. Throw in two militaristic City-State allies so that a unit just magically appears and can attack the moment I get close to actually taking a city... :suicide:

It is agony, but there are tricks. Do your borders meet? You can use a Great General's citadel to push the borders in your favor.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
If there's something that annoys me, it's Harbours and City Connections. The game is very vague on the rules for it and sometimes when you'd expect one to work, you don't get it.

Phobophilia
Apr 26, 2008

by Hand Knit
Need a road from your capital to your harbour city, then a clear water connection from that harbour city to the next harbour city.

Platystemon
Feb 13, 2012

BREADS

Phobophilia posted:

Need a road from your capital to your harbour city, then a clear water connection from that harbour city to the next harbour city.

Do note that a “clear water connection” means that you can’t have fog of war or neutral/hostile borders interrupting the route.

I think you piggyback on someone else’s harbour if you have a road connection to it, but don’t quote me on that.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
That doesn't add up-the Harbour's meant to form a connection between the Harbour and the capital directly. It's meant to REPLACE roads.

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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
The caveat is that it's harbor to harbor. If your capital doesn't have some connection to the sea, logically, that isn't gonna work. The harbor only replaces roads on maps where your capital is a coastal city.

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