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onemillionzombies posted:More internal politics equals lots of programming, tweaking and time. How about we let you rename your empire instead? You can already rename any Title.
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# ? Aug 14, 2014 21:04 |
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# ? Jun 5, 2024 03:58 |
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onemillionzombies posted:More internal politics equals lots of programming, tweaking and time. How about we let you rename your empire instead? We already have the Customizer DLC. Come on guys, what was the last CK2 DLC you were disappointed in? Can we perhaps give Paradox the benefit of doubt until we know a little bit more than three talking points about the Charlemagne DLC?
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# ? Aug 14, 2014 21:15 |
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Luigi Thirty posted:It's railroaded and narrative-based. I can wait to reenact the rise of the Holy Roman Empire while in Greece the Byzantium Empire crumbles to Tengri Magyars who all then become Hindu.
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# ? Aug 14, 2014 21:16 |
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WeaponGradeSadness posted:So I punched the new start year into one of those historical map sites to see what kind of map setup we can expect, and, uhhhhhhh... That's a lot more vulnerable than 867/1066 Invulnerable Byzantine Aryan Fortress.
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# ? Aug 14, 2014 21:18 |
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Considering the cultures screenshot we've seen, there must be some heavy-duty event coding going on for this DLC if they want 769 to ever look anything like 1066.Torrannor posted:We already have the Customizer DLC. Sons of Abraham was a little lacklustre. Just going to put out there again that PDox should have just lifted the Cardinal College system from Medieval 2 Total War, which actually contributed to the diplomacy and intrigue of that game instead of just being a money pit that gets you nothing.
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# ? Aug 14, 2014 21:19 |
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Torrannor posted:We already have the Customizer DLC. Even with the remarkable turnaround as a studio that CK2 and EU4 have heralded for Paradox, they're not quite out of the "How will they screw this up?" woods yet.
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# ? Aug 14, 2014 21:19 |
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WeaponGradeSadness posted:So I punched the new start year into one of those historical map sites to see what kind of map setup we can expect, and, uhhhhhhh... That ain't a Muslim Clowncar, that's a Muslim Killdozer
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# ? Aug 14, 2014 21:21 |
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WeaponGradeSadness posted:So I punched the new start year into one of those historical map sites to see what kind of map setup we can expect, and, uhhhhhhh... Looking at this map makes me think the 769 scenario would be a fun scenario to play as an ambitious vassal.
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# ? Aug 14, 2014 21:21 |
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xNarUtoRKOrton420x posted:That ain't a Muslim Clowncar, that's a Muslim Killdozer Eh, that's not so bad. I had a game where the Seljuks took all of that plus all of Byzantium up to Venice. It was pretty terrifying.
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# ? Aug 14, 2014 21:24 |
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DStecks posted:Considering the cultures screenshot we've seen, there must be some heavy-duty event coding going on for this DLC if they want 769 to ever look anything like 1066. There's always been alpha_story.txt in the CK2 common folder that refers to protected characters, popup boxes, and disallowing specific events for the player.
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# ? Aug 14, 2014 21:26 |
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xNarUtoRKOrton420x posted:That ain't a Muslim Clowncar, that's a Muslim Killdozer In my last muslin game, my Arabian Empire was about this size. Then I conquered Italy and France.
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# ? Aug 14, 2014 21:30 |
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DStecks posted:If it means something like "King and empire level titles get unique "traits" like characters do", that would be loving cool. You know, come to think of it, "customizable kingdoms and empires" being a sort of "dynamic proto-national idea" system could be kinda cool. Like a kingdom that wages lots of crusades gaining them a "Crusader Kingdom" trait that provides piety bonuses and damage against heathens. Losing large chunks of de jure territory gets you the "Declining Realm" trait, impacting the prestige and morale of the remaining de jure vassals. Successfully defending against constant invasion giving you "Stalwart Defenders", a defensive boost within the de jure territories of the title. Endless vassal wars within your realm gets a "Fractious Nobles" trait, allowing vassals within the realm a CB on any one county within the realm in their lifetime. Over time, kingdom titles become more than a geographical construct - they become a living history of the realm itself, making each kingdom truly unique. At the beginning of the game, there may be no difference between Castille and Aragon - by the end, perhaps Castille has become the spearhead of Christendom, endlessly famed for war against the heathen despite being constantly riven by civil wars endemic to the kingdom, while Aragon has become a rich land of highly able administrators who find it easy to convince other thrones into marriage alliances. drat, now I'm gonna be disappointed when it turns out this isn't it either.
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# ? Aug 14, 2014 21:35 |
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Tomn posted:You know, come to think of it, "customizable kingdoms and empires" being a sort of "dynamic proto-national idea" system could be kinda cool. Like a kingdom that wages lots of crusades gaining them a "Crusader Kingdom" trait that provides piety bonuses and damage against heathens. Losing large chunks of de jure territory gets you the "Declining Realm" trait, impacting the prestige and morale of the remaining de jure vassals. Successfully defending against constant invasion giving you "Stalwart Defenders", a defensive boost within the de jure territories of the title. Endless vassal wars within your realm gets a "Fractious Nobles" trait, allowing vassals within the realm a CB on any one county within the realm in their lifetime. Over time, kingdom titles become more than a geographical construct - they become a living history of the realm itself, making each kingdom truly unique. At the beginning of the game, there may be no difference between Castille and Aragon - by the end, perhaps Castille has become the spearhead of Christendom, endlessly famed for war against the heathen despite being constantly riven by civil wars endemic to the kingdom, while Aragon has become a rich land of highly able administrators who find it easy to convince other thrones into marriage alliances. Your idea sounds too cool to not be a bitch to program, so we're definitely not getting it.
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# ? Aug 14, 2014 21:37 |
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The General posted:A story driven narrative, evolving around events of Charlemagne. hosed up, if true. CKII is like XCOM, nobody gives a poo poo about premade characters like Zhang. We care about OUR characters and OUR story. In a game stretching over centuries with thousands and thousands of characters, focusing a ton of events on a couple decades of one historical figure's life would be... a waste? Way better to spend that effort on events for the general 'pool' that can happen to anyone. When they talked about more story telling focused DLC I thought they were talking about adding a bunch of stuff like the 'son of satan' event chain. I'm sure there's quite a bit more to the DLC, but I gotta say, it's hard to get on board with story driven narrative events about the life of a historical figure in a game which is all about emergent gameplay.
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# ? Aug 14, 2014 21:43 |
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Fintilgin posted:hosed up, if true. First thing I'm going to do when I get this is start as Charlemagne and then command console to set off the Aztecs. The rise of the Holy Roman Empire, with 100% more Aztecs!
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# ? Aug 14, 2014 21:46 |
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I don't really get why you guys are being so petulant when we don't even have all that much information.
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# ? Aug 14, 2014 21:47 |
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xNarUtoRKOrton420x posted:First thing I'm going to do when I get this is start as Charlemagne and then command console to set off the Aztecs. Edit: Nevermind, dumb and unfunny pedantism
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# ? Aug 14, 2014 21:48 |
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Doomdark says two random Duchy together will make a titular kingdom and vice versa for Kingdoms to Empires with the Charlemagne expac.
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# ? Aug 14, 2014 21:49 |
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^ nutranurse posted:Your idea sounds too cool to not be a bitch to program, so we're definitely not getting it. We're not, Doomdark just explained that it's if you own any two or more duchies/kingdoms you can create a higher level title. He doesn't specify if they must border each other. Bel Monte fucked around with this message at 21:53 on Aug 14, 2014 |
# ? Aug 14, 2014 21:51 |
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A thought for the story-driven thing: perhaps being able to set goals for your dynasty? So one character could set the dream "I will unite X kingdom," and then if he dies with that dream unfulfilled, his heir takes up that quest. No idea what kind of gameplay impact that would have.
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# ? Aug 14, 2014 21:53 |
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Bel Monte posted:It's not, Doomdark just explained that it's if you own any two or more duchies/kingdoms you can create a higher level title. I can see how this works easily. You already have the Petty Kings mechanic, the crowning just bumps the title up to a titular Kingdom. How you'd get a second kingdom from conquest would be more interesting in that early time frame; the de jure Kingdoms as we know it outright didn't exist then.
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# ? Aug 14, 2014 21:54 |
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nutranurse posted:I don't really get why you guys are being so petulant when we don't even have all that much information. I think it could be fun and it's something new to try out, I remember the Game of Thrones mod did something similar. I'm just laughing at the idea of trying to do a narrative storyline with the rise of the HRE when you could have Muslims burst into France and then suddenly all turn Norse
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# ? Aug 14, 2014 21:54 |
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YouTuber posted:Doomdark says two random Duchy together will make a titular kingdom and vice versa for Kingdoms to Empires with the Charlemagne expac. ...There's been this little mod that allows you to do that forever. CK2+ let you make a kingdom for every culture, at least it did at one point. I mean it's nice, but not for the price-tag they're wanting.
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# ? Aug 14, 2014 21:54 |
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YouTuber posted:Doomdark says two random Duchy together will make a titular kingdom and vice versa for Kingdoms to Empires with the Charlemagne expac. Make Doomdark spill the rest of the beans.
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# ? Aug 14, 2014 21:54 |
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Hopefully they have more internal mechanics; seeing as they might be capturing the big chaos between abbasids and umayyads there could be fun there. Also hopefully a whole bunch of byzantine palace fuckery.
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# ? Aug 14, 2014 21:55 |
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I really like this idea, always felt the dejure kingdom/empire system was way too constraining and boring. Also gives the dejure duchy drift system a reason to exist, so after 100 years carcasonne or whatever will be part of your kingdom of toulouse, rather than aquitaine
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# ? Aug 14, 2014 21:55 |
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YouTuber posted:Doomdark says two random Duchy together will make a titular kingdom and vice versa for Kingdoms to Empires with the Charlemagne expac. Well, that's not worth $20. Final hopes rest on this narrative story-driven stuff coming off well, I guess. Just two duchies for a kingdom, though? Sounds a bit mad - any random four-province duke could declare himself a king if he got shook loose in an independence war.
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# ? Aug 14, 2014 21:56 |
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YouTuber posted:Doomdark says two random Duchy together will make a titular kingdom and vice versa for Kingdoms to Empires with the Charlemagne expac. Oh so they basically took the titular title generator and implemented it into the game as a major feature. Yaa. VerdantSquire fucked around with this message at 22:06 on Aug 14, 2014 |
# ? Aug 14, 2014 21:56 |
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Rejected Fate posted:...There's been this little mod that allows you to do that forever. CK2+ let you make a kingdom for every culture, at least it did at one point. Although that requires three duchies or kingdoms, which honestly seems better to me. Two seems a bit low/easy.
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# ? Aug 14, 2014 21:56 |
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xNarUtoRKOrton420x posted:I think it could be fun and it's something new to try out, I remember the Game of Thornes mod did something similar. I mean if the event chain and bookmark are the main features they're working on I hope that the chain's extensive enough to carry out on the geopolitical stage, rather than be limited to the character and a limited number of random throwaway situations.
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# ? Aug 14, 2014 21:57 |
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xNarUtoRKOrton420x posted:I think it could be fun and it's something new to try out, I remember the Game of Thornes mod did something similar. Maybe we'll see a "new" Pagan group for the Germanic pagan gods distinct from the Norse. Donar and Thor are closely related by the rites were different.
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# ? Aug 14, 2014 21:57 |
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I can see customizable kingdoms being one of three things. First, and most likely, change names, adjective, and Coat of Arms when you found the kingdom. Second, more laws allowing things like free title revocation and such, to represent the nature of Feudalism in that realm. Third, and most insane, no de jure lands at the start apart from sensible things like Byzantium and such. Instead there are just tribes, and when you conquer a specific amount of land you seek to make it a Kingdom through, say, Papal approval for Catholics. Then it becomes de jure that new Kingdom. Same with Empires. Edit: or doomdark will spill the beans while I'm phone posting. That works too. Sky Shadowing fucked around with this message at 22:01 on Aug 14, 2014 |
# ? Aug 14, 2014 21:59 |
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Landsknecht posted:Hopefully they have more internal mechanics; seeing as they might be capturing the big chaos between abbasids and umayyads there could be fun there. Also hopefully a whole bunch of byzantine palace fuckery. I'm holding out for this, but I suspect that the $20 price tag is probably just them connecting up the last 300 years to 1066 as selectable, so you'd be able to play at any point from 769 to 1066.
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# ? Aug 14, 2014 21:59 |
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Actually, I changed my mind, two duchies for a kingdom could work out amazingly...if there aren't any de-jure kingdoms beyond the Byzantine ones in the new start. The moment a realm collapses, everyone declares himself king. Enormous amounts of pissfighting for the next century or so as everyone works out who is actually in control of what. With no pre-set de jure realms, large empires aren't super-stable at first and all of Europe is thrown into a blender to produce dramatically different outcomes and totally different blobs for the rest of the game. Edit: Damnit, mostly beaten. Still a little different, though!
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# ? Aug 14, 2014 22:01 |
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Fintilgin posted:CKII is like XCOM, nobody gives a poo poo about premade characters like Zhang. Everybody loves Vandad Karen.
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# ? Aug 14, 2014 22:18 |
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In what kind of shape were the Zoroastrians/Jews in 769? Because man, the 866 start is rough.
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# ? Aug 14, 2014 22:21 |
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Arrhythmia posted:In what kind of shape were the Zoroastrians/Jews in 769? Because man, the 866 start is rough. Zoroastrians had a little tiny Sassanid rump state about to be wiped out by the Caliphate. I'm not sure if this if before or after the Chinese gave some exiled noble an army to try and retake Persia, but that would make for a kickass horde event.
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# ? Aug 14, 2014 22:24 |
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So I guess we're not gonna get the epic Intrigue & Diplomacy expansion I was hoping for. Bummer.
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# ? Aug 14, 2014 22:25 |
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DrSunshine posted:So I guess we're not gonna get the epic Intrigue & Diplomacy expansion I was hoping for. Bummer. At this rate the game will continue being expanded on for at least another year or two, so you'll get your chance yet.
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# ? Aug 14, 2014 22:29 |
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# ? Jun 5, 2024 03:58 |
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DrSunshine posted:So I guess we're not gonna get the epic Intrigue & Diplomacy expansion I was hoping for. Bummer. I'm not gonna get the Skeletons expansion I was hoping for
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# ? Aug 14, 2014 22:32 |