So basically, if you get an adventurer outside your realm, you're hosed? It's not like you're ever going to get anybody in another realm to like you enough to kill somebody.
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# ? Aug 28, 2014 18:21 |
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# ? Jun 4, 2024 02:38 |
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TTBF posted:You can't form plots to murder your children. poo poo that's right. Welp.
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# ? Aug 28, 2014 18:22 |
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Can't say I'm going to cry for Assassinations. It always struck me as kinda weird that you could just skip an entire mechanic through vast piles of money.
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# ? Aug 28, 2014 18:22 |
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Yeah, the assassination option was a bit odd after they added plots.
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# ? Aug 28, 2014 18:23 |
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VerdantSquire posted:Can't say I'm going to cry for Assassinations. It always struck me as kinda weird that you could just skip an entire mechanic through vast piles of money. I agree with that. At the same time, I do hope they tone down adventurers a bit, cause assassination was often the only way to stop then before they fall on you with a ridiculous large army.
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# ? Aug 28, 2014 18:25 |
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Elias_Maluco posted:I agree with that. Isn't that a bug they never fixed that they show up with 50,000 people and are actually supposed to be scaled to your maximum army size?
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# ? Aug 28, 2014 18:28 |
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There are going to be more Anglo-Saxon to English kind of culture conversions. I'm interested in if there are going to add in a few fantasy cultures. Edit: Also, Tribal vassals use prestige as gold now. VerdantSquire fucked around with this message at 18:32 on Aug 28, 2014 |
# ? Aug 28, 2014 18:30 |
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Tribal holdings represent the entire province, the only possible holdings besides them in a province are a temple. They play very differently, less gold oriented, more prestige used to do things. E: The brother went into hiding to foil the plot!
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# ? Aug 28, 2014 18:33 |
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Characters who discovers a plot against them can go into hiding, which has a custom trait.
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# ? Aug 28, 2014 18:34 |
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Plots getting an overhaul. At last.
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# ? Aug 28, 2014 18:34 |
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You can turn tribes into feudal realms OR MERCHANT REPUBLICS
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# ? Aug 28, 2014 18:38 |
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Saxon, Lombard, Avar, and Visigothic culture is going to be represented. It looks like the tribal kingdom of Saxony is going to be Norse religion, rather than a new Germanic paganism. Tribal cultures can build up a hill fort into a Castle and become feudal after a certain tech group. fake edit: OR they can become merchant republics?
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# ? Aug 28, 2014 18:38 |
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Still no schism. EDIT: Being found scheming to kill someone will now piss off everyone. Also, Zunists? ThaumPenguin fucked around with this message at 18:45 on Aug 28, 2014 |
# ? Aug 28, 2014 18:41 |
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A century too late for Celtic pagans. At least.
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# ? Aug 28, 2014 18:44 |
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A hell of a lot of Manichees just off camera in central Asia. Edit: and Zunism
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# ? Aug 28, 2014 18:44 |
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Zunists have no-to little special mechanics.
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# ? Aug 28, 2014 18:46 |
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Spiderfist Island posted:A hell of a lot of Manichees just off camera in central Asia. What is Zunism? Not on wiki or google... Edit: Oh, search for Zunbils Party In My Diapee fucked around with this message at 18:49 on Aug 28, 2014 |
# ? Aug 28, 2014 18:47 |
Spiderfist Island posted:Edit: and Zunism What, pray tell, is Zunism? A religion that worships Touhou? EDIT: ^^ Oh, I see. Still no schism, but at least we get that stuff, I guess. Suppose it's easier to add.
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# ? Aug 28, 2014 18:49 |
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Can't wait to play as Charlemagne's bitter little brother. Update: "Decadence sucks, we're gonna make it slightly less poo poo." ThaumPenguin fucked around with this message at 18:55 on Aug 28, 2014 |
# ? Aug 28, 2014 18:52 |
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NihilVerumNisiMors posted:You can turn tribes into feudal realms OR MERCHANT REPUBLICS FINALLY, I can start my own Norse merchant republic without having to break the game's mechanics in half. Most Serene (not at all serene) Republic of Scandinavia here I come.
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# ? Aug 28, 2014 19:00 |
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Observer mode is now literally God Mode.
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# ? Aug 28, 2014 19:01 |
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CK2 multiplayer observers can fire events for players. That could easily become very annoying/hilarious depending on how they handle it.
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# ? Aug 28, 2014 19:02 |
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ThaumPenguin posted:Observer mode is now literally God Mode. To elaborate on this, you can now fire events for people while in Observer Mode. Devilspawn for everybody!
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# ? Aug 28, 2014 19:02 |
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ninjahedgehog posted:To elaborate on this, you can now fire events for people while in Observer Mode. Devilspawn for everybody! That sounds like loads of fun.
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# ? Aug 28, 2014 19:02 |
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VerdantSquire posted:There are going to be more Anglo-Saxon to English kind of culture conversions. I'm interested in if there are going to add in a few fantasy cultures. Enjoy losing all your special buildings...
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# ? Aug 28, 2014 19:03 |
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I don't have a problem losing the assassination button at all, as long as dumb poo poo like Frank the random adventurer spawning with triple your max Imperial Levy is fixed.
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# ? Aug 28, 2014 19:05 |
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"We want to make vassal management harder." Why.
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# ? Aug 28, 2014 19:06 |
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"Centralization" law, interesting
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# ? Aug 28, 2014 19:08 |
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Increasing centralization will increase your demesne size, which is a nice bonus. Legalism now no longer does that (or they're modifying how it does) and instead unlocks how high your centralization and crown laws can be.
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# ? Aug 28, 2014 19:10 |
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Legalism no longer a no brainer, it doesn't expand demense limits anymore, and instead is going to deal with laws. I didn't get a chance to read what it said before his cursor went away. Edit: ^ Oh! Also, I shouldn't try to post new info, y'all are so fast! V Thanks! Explains the interconnectivity of things, which they seem to be going for as a stylistic choice. Less "no brainer" choices. Bel Monte fucked around with this message at 19:12 on Aug 28, 2014 |
# ? Aug 28, 2014 19:10 |
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Bel Monte posted:Legalism no longer a no brainer, it doesn't expand demense limits anymore, and instead is going to deal with laws. I didn't get a chance to read what it said before his cursor went away. It unlocks the different crown laws.
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# ? Aug 28, 2014 19:11 |
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"A nastier kind of Gavelkind"
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# ? Aug 28, 2014 19:12 |
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ThaumPenguin posted:"We want to make vassal management harder." Maybe theoretically to make big empires more difficult to hold? But what does 'harder' mean? I guess you could have every vassal with a malus for being subservient to you and get rid of the 'gift' button to pay them off, then that would be hard because you'd constantly be fighting wars for independence, lowering CA, or putting some guy on the throne, that game sounds like a lot of fun no it doesn't.
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# ? Aug 28, 2014 19:12 |
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Pagans now get a "nastier" form of Gavelkind, called "Elective Gavelkind." No details on exactly what it does.
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# ? Aug 28, 2014 19:13 |
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ThaumPenguin posted:Pagans now get a "nastier" form of Gavelkind, called "Elective Gavelkind." No details on exactly what it does. How about 'each of your titles is up for a vote on who gets it.'
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# ? Aug 28, 2014 19:14 |
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ThaumPenguin posted:Pagans now get a "nastier" form of Gavelkind, called "Elective Gavelkind." No details on exactly what it does. You keep what you kill. Which is really just Gavelkind.
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# ? Aug 28, 2014 19:15 |
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No cadet branches yet.
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# ? Aug 28, 2014 19:15 |
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monster on a stick posted:How about 'each of your titles is up for a vote on who gets it.' That sounds likely. Also, no Cadet Branches for this DLC.
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# ? Aug 28, 2014 19:15 |
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Haha there was an event bug involving the kitten where it'd kept popping up and getting people maimed and killing everyone.
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# ? Aug 28, 2014 19:18 |
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# ? Jun 4, 2024 02:38 |
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monster on a stick posted:How about 'each of your titles is up for a vote on who gets it.' Sindai fucked around with this message at 19:24 on Aug 28, 2014 |
# ? Aug 28, 2014 19:20 |