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Majuju posted:I'm gonna use this opportunity to plug Cory Jones & Rob Heinsoo's Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre, it's $30 and amazing. Easy to learn, quick to play, people love it. I second this. It's an incredibly fun game.
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# ? Sep 11, 2014 18:49 |
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# ? Jun 11, 2024 18:47 |
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Majuju posted:I'm gonna use this opportunity to plug Cory Jones & Rob Heinsoo's Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre, it's $30 and amazing. Easy to learn, quick to play, people love it. When this game first came out, I saw the box, read the name, saw 'Rob Heinsoo' on the box and then immediately purchased it. Not one regret.
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# ? Sep 11, 2014 18:53 |
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Are we recommending cheap board games? Because if so then I will plug Panic on Wall Street all night long.
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# ? Sep 11, 2014 19:01 |
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Coup/Love Letter/The Resistance/Tichu/Imp Bottle are all extremely cheap.
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# ? Sep 11, 2014 19:05 |
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WordMercenary posted:Are we recommending cheap board games? Because if so then I will plug Panic on Wall Street all night long. It's not a card game but I will also plug Panic on Wall Street. It's really good fun if you like shouty games.
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# ? Sep 11, 2014 19:10 |
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Generic Octopus posted:Eh, it's like 20-30 bucks for the one box. Compare to like, 80 for things like Ticket to Ride or a bunch of other stuff that's 40-60. It has a ton more poo poo you can buy, yeah, but if you're just playing with the one set it's relatively inexpensive. $25 is a lot for two monochromatic decks, two dice, and a rulebook. I know some sets are in color, though I don't know what the price on those is like comparatively. While the price has gone down with the advent of Amazon, but it's not hard to see why SJ Games can coast on the money from the Munchkin line. When you compare the price to just about any other card game, it's hilarious. Only Yomi strikes me as similarly expensive, and the production values on that are quite a bit higher.
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# ? Sep 11, 2014 19:27 |
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I don't feel like sifting the sludge for direct quotes to post in grognards.txt, but hooooo boy is there a live thread on RPGnet. Someone asked about using Piers Anthony's "Xanth" setting for a roleplaying game, a couple of people pointed out the setting is mostly built around puns-being-made-literal and the plots are all puzzle-solving via fairy-tale logic, and there really isn't much there to operationalize into an RPG setting but there is a system-free background guide to the world if you want to give it a try. Oh, and all the creepy leering pedophilia that the books are overflowing with, that's probably a deal-breaker for a lot of groups. Which led to a shocking number of posters tumbling out of the woodwork to defend Piers Anthony against those immature prudes who are always looking for something to get offended by and their accusations of all the weird kidfucking and misogyny and rape that his books are full of. Just astonishing.
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# ? Sep 11, 2014 19:44 |
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Hugoon Chavez posted:Which are some cool non collectible (or living) Card games I can get? Gloom is pretty much all press your luck. It seems a bit like Munchkin without the screw card gambling at the end. Some actual strategy though. The base game is fine, but the expansions get a little unmanageable after one or two. Bang is pretty much the Resistance: Avalon, but with some randomness thrown in ways I don't think are improvements. Consider 7 Wonders and Love Letter.
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# ? Sep 11, 2014 20:04 |
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Love Letter.
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# ? Sep 11, 2014 20:07 |
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FMguru posted:I don't feel like sifting the sludge for direct quotes to post in grognards.txt, but hooooo boy is there a live thread on RPGnet. Someone asked about using Piers Anthony's "Xanth" setting for a roleplaying game, a couple of people pointed out the setting is mostly built around puns-being-made-literal and the plots are all puzzle-solving via fairy-tale logic, and there really isn't much there to operationalize into an RPG setting but there is a system-free background guide to the world if you want to give it a try. I remember the sidebars in GURPS Magic for doing freeform Xanth-style spells. You know, just in case you wanted to play Xanth... ... in GURPS.
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# ? Sep 11, 2014 20:10 |
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Bang is a game which is entirely likely to be killed without being able to have a single turn while the game can take more than an hour to resolve, especially with expansion cards added it. It is aggressively bad.
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# ? Sep 11, 2014 20:13 |
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Does Hanabi count as a card game? Doesn't matter, you should buy Hanabi.
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# ? Sep 11, 2014 20:14 |
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FMguru posted:Which led to a shocking number of posters tumbling out of the woodwork to defend Piers Anthony against those immature prudes who are always looking for something to get offended by and their accusations of all the weird kidfucking and misogyny and rape that his books are full of. Just astonishing.
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# ? Sep 11, 2014 20:18 |
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^^^^ "Other popular things were as bad or worse[citation needed], therefore ~context~." There is a serious attempt to fuse and then destroy "context" and "judgment."FMguru posted:I don't feel like sifting the sludge for direct quotes to post in grognards.txt, but hooooo boy is there a live thread on RPGnet. Someone asked about using Piers Anthony's "Xanth" setting for a roleplaying game, a couple of people pointed out the setting is mostly built around puns-being-made-literal and the plots are all puzzle-solving via fairy-tale logic, and there really isn't much there to operationalize into an RPG setting but there is a system-free background guide to the world if you want to give it a try. Oh, and all the creepy leering pedophilia that the books are overflowing with, that's probably a deal-breaker for a lot of groups. Most of the hilarity in that thread isn't even TG-related anyway, except that sometimes the original subject of turning Xanth into an RPG crests and then is buried by the waves again. It's just a place you can go where the people saying "it depends on what you mean by 'consent'" are talking about pubescent fairies. That Old Tree fucked around with this message at 20:24 on Sep 11, 2014 |
# ? Sep 11, 2014 20:21 |
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All I know about Piers Anthony is that I started to read Firefly and I want to surgically excise the parts of my brain that remember the chapter where an elementary-age girl seduces an older pervert who totally says no but then gives in because she's so into it because her daddy only molests her brothers and then their beautiful blooming relationship is ruined by the judgmental, unenlightened people who put him in prison and the girl grows up to be a miserable housewife not due to the fact that she was abused as a child but because society took away her one true love.
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# ? Sep 11, 2014 20:33 |
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Tekopo posted:Bang is a game which is entirely likely to be killed without being able to have a single turn while the game can take more than an hour to resolve, especially with expansion cards added it. It is aggressively bad. Bang! The Dice Game, however, plays very quickly and is better in basically every single way.
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# ? Sep 11, 2014 20:36 |
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Hugoon Chavez posted:Which are some cool non collectible (or living) Card games I can get? Here's a different suggestion. If you want something cooperative, try the Pathfinder Adventure Card Game. It's really fun, and pretty well-designed. It's non-collectible and broken into essentially seasons of a giant adventure called an adventure path: there's a starter box set at about $50, then each month (for the next five months) after that is the next part of the adventure, which is sold separately for $30. The second adventure path just came out, called Skulls and Shackles - it's pirate themed, looks pretty cool. I'm not sure how they're doing it for Skulls and Shackles, but the first adventure's box set supported 4 players, and an add-on deck added more options and support for up to 6 players at a time across the entire adventure path. Evil Sagan and I played a lot of it recently, and we really enjoyed it. Tough, but not too tough. It uses deckbuilding mechanics combined with traditional D&D fantasy stuff - so you're collecting magic scrolls and stabbing goblins with your new sword, but that's actually represented by shuffling through your deck, optimizing your mix of cards, and so on. It works really well!
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# ? Sep 11, 2014 20:43 |
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Wait, the first adventure path costs $160 in total?! $180 if you want the extra character options. I understand there's a lot of hourage of play in there, but
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# ? Sep 11, 2014 21:04 |
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I'd been hearing a lot of good things about the Pathfinder card game but god drat does that guarantee I won't be buying it.
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# ? Sep 11, 2014 21:07 |
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Plague of Hats posted:^^^^ "Other popular things were as bad or worse[citation needed], therefore ~context~." There is a serious attempt to fuse and then destroy "context" and "judgment."
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# ? Sep 11, 2014 21:07 |
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MadScientistWorking posted:How do people even tried argue that its progressive for the 70's? In the grand scheme of fantasy its sounds like a horrendous jump back even for the time period. RPG.net nerds liked it and being at RPG.net makes them progressive, therefor
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# ? Sep 11, 2014 21:14 |
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Alien Rope Burn posted:Wait, the first adventure path costs $160 in total?! $180 if you want the extra character options. The thing to remember is that it's really built around the monthly model. Like it's time-wise sort of positioned as a thing you do with your board game group once a month, or you do instead of playing an RPG instead. Every month's release is six plus hours of new content (that's only playing through all of it once and succeeding every time and so on) of adventures and new hazards to overcome and new powers and stuff. (The base set is at least ten hours of content, and apparently they added MORE for Skulls and Shackles.) You get cool things to be excited about for next time and new challenges and so on. Evil Sagan and I played through most of it in two weeks and the game works out really well for that kind of long play. It encourages persistence and long play and that sort of thing. Midway through you're not only creating a really good deck, but you're also switching up what's actually in the box and is generated for play, taking out weapons you don't like and keeping in the really good poo poo for example. If anything, its weakness is that it's too persistent - if you have a game on the go, you can't take the box off the shelf and play it with a different group without loving the first game up. It's very comparable, then. Is it an investment? Absolutely. But it's one that's worth the expenditure. edit: Oh, and the Character Add-On Deck for Runelords is just new characters. It's not "buy this for cool new spells." it's four new classes and the extra base set cards needed for them (for example, a second Holy Water so you can make any six starter decks at once without running out of Holy Water cards.) Arivia fucked around with this message at 21:20 on Sep 11, 2014 |
# ? Sep 11, 2014 21:18 |
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ProfessorCirno posted:RPG.net nerds liked it and being at RPG.net makes them progressive, therefor
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# ? Sep 11, 2014 21:22 |
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Arivia posted:The thing to remember is that it's really built around the monthly model. Like it's time-wise sort of positioned as a thing you do with your board game group once a month, or you do instead of playing an RPG instead. Every month's release is six plus hours of new content (that's only playing through all of it once and succeeding every time and so on) of adventures and new hazards to overcome and new powers and stuff. (The base set is at least ten hours of content, and apparently they added MORE for Skulls and Shackles.) You get cool things to be excited about for next time and new challenges and so on. This sounds like the sort of videogame they ought to be making, rather than yet another stupid MMO. Make good online card games I can play with sane people on a sane timescale and I will throw money at you. (See also Dungeon Command's wasted potential.)
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# ? Sep 11, 2014 21:29 |
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If you're going to play the PF Card game, ignore the original game and just pick up the new Skulls & Shackles base set. That way you don't have to deal with a shitload of errata as well, because the first game had to be errata'd to hell and back.
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# ? Sep 11, 2014 21:30 |
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inklesspen posted:This sounds like the sort of videogame they ought to be making, rather than yet another stupid MMO. Make good online card games I can play with sane people on a sane timescale and I will throw money at you. (See also Dungeon Command's wasted potential.) Obsidian is already making a computer version. edit: S.J. posted:If you're going to play the PF Card game, ignore the original game and just pick up the new Skulls & Shackles base set. That way you don't have to deal with a shitload of errata as well, because the first game had to be errata'd to hell and back. Pretty much. Not that it's unplayable, but it is the sort of game where you have the FAQ open on a smartphone the entire time.
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# ? Sep 11, 2014 21:32 |
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Paizo should have used the PF setting for a series of Gold Box/Eye Of The Beholder-style tablet/phone games. Well within their budget, plays the nostalgia chord they love to strum, it's a game type that hasn't been done to death recently, it promotes their setting IP outside of TTRPGers, etcetera. But no, we're going to make another fantasy MMO, ready to race into a marketplace littered with the corpses of dozens of other higher-budget efforts and the limping, fading champion WoW.
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# ? Sep 11, 2014 21:33 |
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The Pathfinder MMO makes perfect sense as the product of a company that charges you $160 for a card game.
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# ? Sep 11, 2014 21:38 |
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Really Pants posted:The Pathfinder MMO makes perfect sense as the product of a company that charges you $160 for a card game. $160 is about the going rate for a card game and five expansions. Nothing wrong with that.
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# ? Sep 11, 2014 21:38 |
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Arivia posted:Here's a different suggestion. If you want something cooperative, try the Pathfinder Adventure Card Game. It's really fun, and pretty well-designed. It's non-collectible and broken into essentially seasons of a giant adventure called an adventure path: there's a starter box set at about $50, then each month (for the next five months) after that is the next part of the adventure, which is sold separately for $30. The second adventure path just came out, called Skulls and Shackles - it's pirate themed, looks pretty cool. I'm not sure how they're doing it for Skulls and Shackles, but the first adventure's box set supported 4 players, and an add-on deck added more options and support for up to 6 players at a time across the entire adventure path.
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# ? Sep 11, 2014 21:40 |
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I would be into so many more games if they had good tablet support. I just have to wait 20 years for that to happen, and then another 10 years for all these industries to stop charging physical fulfillment-level prices for direct digital delivery products. It's practically around the corner!ProfessorCirno posted:RPG.net nerds liked it and being at RPG.net makes them progressive, therefor It's not like I made a spreadsheet, but I think most of the people in that thread are firmly on the side of "No it's not really an 'interesting conversation about consent' just because she's magically transformed into a different person when she's impregnated." The worst stars just shine the brightest, as usual.
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# ? Sep 11, 2014 21:40 |
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Evil Mastermind posted:Geez, that's pretty pricey...I mean, you can get Descent for $60 and that has a 10-hour or so complete campaign. Descent retails for 80 and the PF Card game will give you probably about the same amount of gameplay in the base set while being cheaper. I don't actually like the game that much myself but I think it's reasonable as to the value you get out of it.
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# ? Sep 11, 2014 21:42 |
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S.J. posted:Descent retails for 80 and the PF Card game will give you probably about the same amount of gameplay in the base set while being cheaper. I don't actually like the game that much myself but I think it's reasonable as to the value you get out of it. Yeah, there's eight scenarios in the base set (a three-scenario introductory adventure, and the five scenarios in the first adventure path pack), each of which is an hour or more if you succeed at your first try. (We got a total party kill on our first try at the adventure path!) And that's Rise of the Runelords, apparently they added more to the base set for Skulls and Shackles as a gameplay decision.
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# ? Sep 11, 2014 21:50 |
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I've moved back to the US, in a new town, and have been trying to find people willing to play games other than Magic. Or any places that do non-Wizards organized play stuff. Netrunner? X-Wing? Anything? Nope. Everything around me seems to be Magic or Heroclix. Browsing around various local sites I see more people talking about and playing the My Little Pony CCG than Netrunner.
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# ? Sep 11, 2014 22:06 |
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Arivia posted:It's very comparable, then. Is it an investment? Absolutely. But it's one that's worth the expenditure. It's okay to enjoy some expensive games! I've certainly dropped $100+ on too many game projects over the past few years. I just figured it would... you know... cost less than Pathfinder Adventure Game + Pathfinder Bestiary + Rise of the Runelords Anniversary Edition. I understand it's with the monthly model and all that, but the sticker shock is still severe when you add it up. And of course you can't forget your Rise of the Runelords Messenger Bag and your Rise of the Runelords Bottle Opener! Oh, Paizo. FMguru posted:i liked the books when i was in junior high, therefore they are high literature and anyone who says otherwise is a hater I loved Dragonlance when I was young, and tried to reread it awhile back. I'm not sure I made it through the first chapter of Chronicles.
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# ? Sep 11, 2014 22:11 |
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FMguru posted:i liked the books when i was in junior high, therefore they are high literature and anyone who says otherwise is a hater One person there heavily implies anyone who hates Xanth now and finds it troubling couldn't have enjoyed it as a kid, because to them it's literally impossible to ever have any amount of self examination.
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# ? Sep 11, 2014 22:11 |
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Alien Rope Burn posted:It's okay to enjoy some expensive games! I've certainly dropped $100+ on too many game projects over the past few years. I just figured it would... you know... cost less than Pathfinder Adventure Game + Pathfinder Bestiary + Rise of the Runelords Anniversary Edition. I understand it's with the monthly model and all that, but the sticker shock is still severe when you add it up. The Anniversary Edition also expects you to have the Bestiary 2 and 3, actually. It also references the Advanced Player's Guide and the GameMastery Guide, but both of those are okay to be read about in the resource document, apparently. And don't forget knowing about Varisia from the Inner Sea World Guide!
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# ? Sep 11, 2014 22:15 |
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Arivia posted:The Anniversary Edition also expects you to have the Bestiary 2 and 3, actually. It also references the Advanced Player's Guide and the GameMastery Guide, but both of those are okay to be read about in the resource document, apparently. And don't forget knowing about Varisia from the Inner Sea World Guide! I sit corrected.
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# ? Sep 11, 2014 22:32 |
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The answer is to give up games and devote your life to anime.
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# ? Sep 11, 2014 22:34 |
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# ? Jun 11, 2024 18:47 |
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Alien Rope Burn posted:I sit corrected. This also isn't including the third-party content they used, like the dominant and submissive prestige classes.
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# ? Sep 11, 2014 22:38 |