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Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

FuturePastNow posted:

The event calendar on Tribble shows a dil weekend October 23-27. But that's subject to change until it shows on the calendar on Holodeck.

Oh good. I've been waiting for a chance to get rid of all these marks.

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Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

Groetgaffel posted:

That really is the worst. She's all smug about how she could do it better, but you never get an option to let her do it. Or throw her head first at the forcefield. Or beam her into space.

From re-watching Trek, I think that's very canon. With the possible exception of Sisko and Worf all of the Fed types love to wring their hands and whine at their opponents even when the same opponents are technologically inferior. I'm watching Season 2 of Voyager now, which is kind of meh compared to DS9 and more than once I've said, "Oh for fucks sake, just shoot the fucker" to the second monitor.

Also, how does a Dil weekend work?

Tighclops
Jan 23, 2008

Unable to deal with it


Grimey Drawer
this image is simultaneously occupying three trek threads at once


the anti time liquor anomaly is collapsing

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know

MoraleHazard posted:

Also, how does a Dil weekend work?

Most turn-ins that reward dil get a 50% boost to the amount you receive for the weekend. Lots of people save up their Rep turn-ins for such a time to get 50% more dil, which is a nice chunk of change. (I currently have 6 rep turn-ins waiting for the next weekend! And I'm working on a 7th.)

Hunter Noventa
Apr 21, 2010

Burning_Monk posted:

Most turn-ins that reward dil get a 50% boost to the amount you receive for the weekend. Lots of people save up their Rep turn-ins for such a time to get 50% more dil, which is a nice chunk of change. (I currently have 6 rep turn-ins waiting for the next weekend! And I'm working on a 7th.)

Most of us probably have the Crystalline Catastrophe turn in lined up too. That will be a nice big chunk.

Baron Porkface
Jan 22, 2007


Fie to whoever said Pi Canis is a good way to get Dil because that is LONG and BORING

Stickman
Feb 1, 2004

I'm about to buy my first fleet ship, and am wondering if those in the know think the universal consoles on the retrofit variants are worth the extra 500z / 10 days dil. I'm torn between the T'varo and Ar'Kif, so that means the Plasma Destabilizer or the Focused Singularity Modulator.

Baron Porkface
Jan 22, 2007


I wouldnt buy a fleet ship until after the meta settles after the delta rising launch.

DAVE!!!(c)(tm)
Feb 22, 2003
I never use my arkif console. There's too much other stuff to put into console slots.

MikeJF
Dec 20, 2003




I use my ar'kif console along with the Quad Cannons, but I admit it's basically an affectation and if I was being optimal I wouldn't use them.

But gently caress it, Quad Cannons look cool.

MikeJF fucked around with this message at 00:20 on Oct 8, 2014

Asimo
Sep 23, 2007


Be sure to toss the quad cannons into the upgrade system even if you don't actually upgrade them. Going from infinity to MkXII is like +50 dps, for free.

And yeah it's probably subpar, but the Ar'kif console isn't bad as those go and you do get bonus plasma damage from the 2-piece bonus too.

Stickman
Feb 1, 2004

Thanks for the advice! I went ahead and picked up the Ar'Kif console because, hey, looks good and costs more later. I figure I've got a bit before I need to care about maxing anyway, just wanted to make sure it wasn't totally worthless. I don't mind dropping $20 or so after Delta Rising, because the game's been good so far!

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

Baron Porkface posted:

Fie to whoever said Pi Canis is a good way to get Dil because that is LONG and BORING

If you're bad sure. Learn to Deeps, crush pi canis in 20 minutes tops, collect 4k dil.

g0del
Jan 9, 2001



Fun Shoe

Stickman posted:

I'm about to buy my first fleet ship, and am wondering if those in the know think the universal consoles on the retrofit variants are worth the extra 500z / 10 days dil. I'm torn between the T'varo and Ar'Kif, so that means the Plasma Destabilizer or the Focused Singularity Modulator.
The only must-have romulan ship console is the Valdore's console.

Lord Frankenstyle
Dec 3, 2005

Mmmm,
You smell like Lysol Wipes.

g0del posted:

The only must-have romulan ship console is the Valdore's console.

I did not know about this one. I mostly just use my KDF Rom for contraband generating, but with the Leach and now this as my only fancy consoles I think I may be in love with this toon. My shields barely dip anymore.

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
I just bothered to log in for the first time in a month and actually attempt to upgrade my items. All I have to say is wow, this is the most horseshit convoluted money-grab timesink crafting system I have ever seen. I suppose it makes sense if you just think 'I'm just buying these items again!' but at that point I also think 'why don't they just give me the option of spending the dilithium all at once instead of nickle-diming me for four days, making me wait to craft tech upgrades and then wait AGAIN when I charge the power meter to upgrade the item?'.

Surely they could think of a more streamlined way to gouge me, is what I'm saying.

Asimo
Sep 23, 2007


Melchior posted:

but at that point I also think 'why don't they just give me the option of spending the dilithium all at once instead of nickle-diming me for four days, making me wait to craft tech upgrades and then wait AGAIN when I charge the power meter to upgrade the item?'
The answer of course is obvious: to bleed money out of people. It hides the actual cost of an upgrade (sure it's only 900 per tech item... but then you need 10-20 of them) and then plays to the sunk cost fallacy, where people who've invested into an item but run out of dilithium feel pressured to spend more so that the resources spent already aren't "wasted". The timers are a similar sort of psychological screwjob; you already put the resources in, but you can't use them item (at all, not even the upgraded one!) until the timer's up, so again there's some passive pressure to rush it...

It's all very carefully calculated, probably by PWE "monetization specialists", and it's all classic sorts of abusive bullshit used in numerous lovely F2P and mobile games. And it's really just depressing... if Cryptic didn't use those underhanded tactics the whole system would have been way better received and welcome, even if the actual total costs were the same. But people know when something feels shady even if they do give in, and that definitely hurts the game in the long run.

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
Thing is I know I'm being gamed and I'm less annoyed about the dilithium cost than the incessant clicking and crafting times on everything. It makes me not want to bother with the game at all. Not because they are bleeding dilithium out of me, but because it's so loving confusing and obfuscated how items are to be upgraded. Everyone says the real dil sink is going for rarity upgrades, and that the mark upgrade is guaranteed, but why does it have to be something on the order of like a few hundred clicks per item to upgrade it?

MikeJF
Dec 20, 2003




Asimo posted:

Be sure to toss the quad cannons into the upgrade system even if you don't actually upgrade them. Going from infinity to MkXII is like +50 dps, for free.

I was wondering if they'd fixed the set bonuses and now I see they have in their own special way: the set now comprises of three pieces - the console, infinity quad cannons, and mark-based quad cannons. :allears:

Asimo
Sep 23, 2007


Yeah, but that's exactly what I mean. The fact it's confusing and obfuscated is intentional, since it hides the actual costs and drives people to spend more.

And it's definitely complete tedious bullshit. STO's always been "the good one" as F2P games go... even the lockbox rewards were tradeable and purchaseable off the AH so you never needed to actually do the gambling. This on the other hand is way too central (you will definitely need to upgrade) and causes way too many problems (it's tedious as gently caress, it feels abusive, it absolutely ruins their endgame reward system since the fun sidegrades from reps and such are now a sizable expense...) and it's putting short term profit over long term health. I hate to admit it but I recommended STO to friends before because it wasn't the usual F2P bullshit, and I have a good feeling that this was a big part of its new player retention too.

Aleth
Aug 2, 2008

Pillbug
Yeah, the base game is remarkably casual-friendly for a f2p which the new upgrade stuff goes completely against.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
I blame Perfect World. The first big dil-sink thing that came down the pipe from PWE was the R&D system, I guess it just wasn't enough of a money grab for them.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

Asimo posted:

The answer of course is obvious: to bleed money out of people. It hides the actual cost of an upgrade (sure it's only 900 per tech item... but then you need 10-20 of them) and then plays to the sunk cost fallacy, where people who've invested into an item but run out of dilithium feel pressured to spend more so that the resources spent already aren't "wasted". The timers are a similar sort of psychological screwjob; you already put the resources in, but you can't use them item (at all, not even the upgraded one!) until the timer's up, so again there's some passive pressure to rush it...

It's all very carefully calculated, probably by PWE "monetization specialists", and it's all classic sorts of abusive bullshit used in numerous lovely F2P and mobile games. And it's really just depressing... if Cryptic didn't use those underhanded tactics the whole system would have been way better received and welcome, even if the actual total costs were the same. But people know when something feels shady even if they do give in, and that definitely hurts the game in the long run.

Although I'm trusting of the general goon zeitgeist on games, I'm too new of a player to have yet formed a personal opinion on the new upgrade system. But as a newish player, it does ~feel~ tedious and grindy.

Is Cryptic going to make upgrading easier for subscribers?

alfheimwanderer
Jun 1, 2011

Oh brave new world that hath such people in it...

Melchior posted:

Everyone says the real dil sink is going for rarity upgrades, and that the mark upgrade is guaranteed, but why does it have to be something on the order of like a few hundred clicks per item to upgrade it?

They could also have made it clear that there would be no Mk XIV upgrades during this initial phase. Or at the very least, had a different tab for quality and mark upgrades, so one couldn't mix up the two.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

MoraleHazard posted:

Although I'm trusting of the general goon zeitgeist on games, I'm too new of a player to have yet formed a personal opinion on the new upgrade system. But as a newish player, it does ~feel~ tedious and grindy.

Is Cryptic going to make upgrading easier for subscribers?

So far, they haven't. However if you consider a 500 zen stipend per month for subscribers making it less grindy, then sure, why not.

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
I totally get they are trying to monetize more, I really do. My issue isn't with that. My issue is that the game is fun to play and makes sense up until the end game, and then hey! bullshit mandatory crafting interface and upgrade procedures that introduce a clumsy, difficult to penetrate UI. They did the same thing with the doff system and that wasn't even a monetization. I just think whoever is doing these changes doesn't quite understand what makes a UI intuitive.

As much as I'd like to blame this whole thing on 'we're making it obfuscated so people don't realize how much dilithium they're spending', I think that's really only part of the issue.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
To be fair, it's not mandatory. You'll still outperform vast swaths of pubbies in PvE with the gear you have now just on the fact that they don't know how to gear, or fly, their ships.

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

The answer of course is obvious: to bleed money out of people. It hides the actual cost of an upgrade (sure it's only 900 per tech item... but then you need 10-20 of them) and then plays to the sunk cost fallacy, where people who've invested into an item but run out of dilithium feel pressured to spend more so that the resources spent already aren't "wasted". The timers are a similar sort of psychological screwjob; you already put the resources in, but you can't use them item (at all, not even the upgraded one!) until the timer's up, so again there's some passive pressure to rush it...

It's all very carefully calculated, probably by PWE "monetization specialists", and it's all classic sorts of abusive bullshit used in numerous lovely F2P and mobile games. And it's really just depressing... if Cryptic didn't use those underhanded tactics the whole system would have been way better received and welcome, even if the actual total costs were the same. But people know when something feels shady even if they do give in, and that definitely hurts the game in the long run.
It's not just the dil costs they're hiding. Those tech upgrades require rare and VR mats to make the components which then make the upgrades. Those 10-20 tech upgrades probably used 5-10 million ec worth of crafting materials. It's hidden costs all the way down.

And of course, to get the best materials and dil rewards in DR you'll need to run elite STFs, which from tribble reports are going to require more DPS than many goons have. No more 960 dil and mats from a 5 minute pubbie ISE run.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Lowering the dil reward for STFs is the only part of the expansion I'm actually mad about.

g0del
Jan 9, 2001



Fun Shoe

wdarkk posted:

Lowering the dil reward for STFs is the only part of the expansion I'm actually mad about.
Seriously, if they're going to make the new elites take 20+ minutes to finish even with a fully upgraded, properly fit team, they could at least give more dil than an stf which currently takes a couple of minutes.

DAVE!!!(c)(tm)
Feb 22, 2003

alfheimwanderer posted:

They could also have made it clear that there would be no Mk XIV upgrades during this initial phase.

They did.

http://www.arcgames.com/en/games/star-trek-online/news/detail/7007533-gear-upgrade-event!

Cryptic posted:

Mark XIV and epic (gold) quality will not be available until Delta Rising is released.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

g0del posted:

It's not just the dil costs they're hiding. Those tech upgrades require rare and VR mats to make the components which then make the upgrades. Those 10-20 tech upgrades probably used 5-10 million ec worth of crafting materials. It's hidden costs all the way down.

And of course, to get the best materials and dil rewards in DR you'll need to run elite STFs, which from tribble reports are going to require more DPS than many goons have. No more 960 dil and mats from a 5 minute pubbie ISE run.

I wonder what the baseline is for the sake of Advanced/Elite? I mean, the difference between Fleet and Non-Fleet and built rep and no rep can be either massive or nothing at all depending on what you're flying and what weaponry you're using. And applying your upgrades to get your stuff to Mark 14 will also take time, especially if you're doing it yourself.

The least damage/work is probably Polaron or Tetryon. Jem'Hadar 2-set, get your damage bonus, both from quests. Tetryon means going to rep, but the Nukara 2-piece set. There's a few interesting weapons in quests.

The most damage probably comes through Plasma at the minute, though there's a few hoops. Ideally, you need to be a Romulan, because you need both the Zen Arkif and Arkala for the set bonus to Plasma damage. You also need your science slots filled out with Fleet Plasma-infused consoles you can upgrade. Then you need to get your Romulan Plasma weapons(probably more cannons and turrets), for the sake of them being Plasma with the Disruptor proc for more hull damage. You also want the two-piece Romulan rep set 'Romulan Singularity Harness', more plasma damage.

Bloodly fucked around with this message at 18:23 on Oct 8, 2014

alfheimwanderer
Jun 1, 2011

Oh brave new world that hath such people in it...

So I see. My annoyance over lack of differentiation of mark and rarity upgrades in the UI holds, however.

alfheimwanderer fucked around with this message at 21:33 on Oct 8, 2014

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Say, can Romulans/Aliens on the Romulan side wear 20th Century formal/evening clothes, and if so, can we use those clothes on away missions? Because I want to make a Bond Villain™ character, with my away team being two MASSIVE Gorn (can THEY wear the formal stuff too? I really hope so) tacticals armed with CQC weapons and two scantily-clad Orions (again, can they wear the formal stuff?) for my Science and Engineering officers. It'll be AWESOME.

EDIT: Other ideas for 'themed' away teams would also be nice. I saw one dude on Nimbus run with a Power Rangers theme (sans helmets, sadly), another like a bunch of 60's nurses, it's hilarious.

CommissarMega fucked around with this message at 09:09 on Oct 9, 2014

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

CommissarMega posted:

Say, can Romulans/Aliens on the Romulan side wear 20th Century formal/evening clothes, and if so, can we use those clothes on away missions? Because I want to make a Bond Villain™ character, with my away team being two MASSIVE Gorn (can THEY wear the formal stuff too? I really hope so) tacticals armed with CQC weapons and two scantily-clad Orions (again, can they wear the formal stuff?) for my Science and Engineering officers. It'll be AWESOME.

EDIT: Other ideas for 'themed' away teams would also be nice. I saw one dude on Nimbus run with a Power Rangers theme (sans helmets, sadly), another like a bunch of 60's nurses, it's hilarious.
You can wear the formal clothes no matter your race or allegiance. Boffs however can't wear anything not in the Uniform category. So no off duty clothes, and no snazzy suits/fancy dresses.

E: My fedrom has the entire crew in the brown winter coat, I think that looks stylish.


'Course, you can't go wrong with the 22nd century Romulan outfits. Especially not in silver and pink.

Groetgaffel fucked around with this message at 15:19 on Oct 9, 2014

Narciss
Nov 29, 2004

by Cowcaster
So how far into the game do I have to get before I encounter Kirk & Picard? :D

But seriously, I just started a trial and I'm liking this. I rolled a Sith Marauder and it's pretty drat fast with the 12x XP boost.

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Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
I need to do that as well actually, always wanted to finish TOR's story. Maybe when I come back Cryptic will have sorted out its poo poo.

ugh its Troika
May 2, 2009

by FactsAreUseless

Narciss posted:

So how far into the game do I have to get before I encounter Kirk & Picard? :D

But seriously, I just started a trial and I'm liking this. I rolled a Sith Marauder and it's pretty drat fast with the 12x XP boost.

Your sig is obnoxious and obnoxiously large.

Narciss
Nov 29, 2004

by Cowcaster

-Troika- posted:

Your sig is obnoxious and obnoxiously large.

Tell that to the Troll who bought it for me because I said anime was for knuckleheads.

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sharkbeard
Jun 24, 2013

Completely Unamused
Being the natural scrub I am, I can't help but to wonder if I can equip anything but Stalker fighters for the catbus. Does anyone here have any clue whether I can buy any other things for it, or if I am stuck with both a ship which is horrible AND fighters I i find horrible?

Also, I was level 50 for like a week and a half before I realized how to do reputation missions.

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