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BirdieBedtime posted:You rang? Is that a slaughterbrute head? Where did you get that?
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# ? Oct 17, 2014 15:02 |
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# ? May 28, 2024 14:34 |
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What the hell does the 'extra armor' vehicle upgrade do? the codex just says the rules are in the rulebook, but they just aren't in there with the other special rules. I also can't find them in the vehicle section. what gives?
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# ? Oct 17, 2014 15:07 |
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Ignite Memories posted:What the hell does the 'extra armor' vehicle upgrade do? the codex just says the rules are in the rulebook, but they just aren't in there with the other special rules. I also can't find them in the vehicle section. what gives? Counts "Crew Stunned" as "Crew Shaken." It's in the "Vehicle Upgrades" section at the end of the vehicles section.
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# ? Oct 17, 2014 15:13 |
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Ah, so it's drat near worthless for ground vehicles then. Thank you kindly! I have another question, though: [bear wtih me, i've got my first 7th edition game today] If I use a psyker HQ, do I need to decide which squad my psyker rolls with before or after I generate his psychic powers?
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# ? Oct 17, 2014 15:48 |
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It's not really worthless? Crew Stunned vehicles can't move or pivot for a turn if they're not Zooming Flyers.
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# ? Oct 17, 2014 15:55 |
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Ignite Memories posted:Ah, so it's drat near worthless for ground vehicles then. Thank you kindly! You generate psychic powers prior to deployment. Your psyker gets their powers and then you choose where they go.
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# ? Oct 17, 2014 15:56 |
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Ignite Memories posted:Ah, so it's drat near worthless for ground vehicles then. Thank you kindly! Yeah, extra armor is pretty garbage. It's nice when it's built in but otherwise it's a total pass. And you roll for powers before deployment.
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# ? Oct 17, 2014 15:57 |
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Potential BFF posted:Doesn't look like it, but can you fit a standard terminator head on the terminator Praetor? not really
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# ? Oct 17, 2014 16:13 |
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PantsOptional posted:It's not really worthless? Crew Stunned vehicles can't move or pivot for a turn if they're not Zooming Flyers.
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# ? Oct 17, 2014 16:23 |
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SRM posted:For 15 points you bet your rear end it's worthless. I MIGHT put it on something huge and expensive, but paying half the price for most transports just to ignore a result that happens occasionally on the vehicle damage table (especially now that vehicles can get glanced to death) seems pretty worthless to me. If it's still 5 points on a battlewagon that might be worth it. Oh definitely. I think I'd agree with Naramyth - it's nice to have if it's baked in (or if it's cheap like you say) but 15 points is way too much.
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# ? Oct 17, 2014 16:32 |
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Extra armor is like Fear, it's one of those things that GW consistently overvalues for no discernible reason.
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# ? Oct 17, 2014 16:36 |
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panascope posted:Extra armor is like Fear, it's one of those things that GW consistently overvalues for no discernible reason. At least Fear is a constant that can pay off occasionally against <Ld10 armies. Extra Armor requires not only that your vehicle suffer a penetrating hit but also that you specifically roll one of seven possible outcomes.
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# ? Oct 17, 2014 16:39 |
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Imagine if fear acted like it did in Fantasy... So many overruns for my WK's.
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# ? Oct 17, 2014 16:42 |
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The Sisko posted:Love that red , how did you achieve it? Seeing this definitely makes me want to dive into 30k. The red is black primer, then Vallejo Air Ferrari Red, then Minitaire Ghost Tint Red Blood over that. I will need to use a matte coat finish because the minitaire adds a slight gloss.
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# ? Oct 17, 2014 17:21 |
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I was running the numbers on the new quad mortar rules and they are dumb. For about 60 points its like a roided out wavern meets thunder fire cannon. Infantry? Cool, I have x4 S6 AP5 barrage blasts. Oh no a tank. Time to use x4 S8 AP4 armorbane shots. Bring 2 and you’re basically glancing a tank to death every turn or laying the hurt on an infantry squad.
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# ? Oct 17, 2014 18:15 |
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BULBASAUR posted:I was running the numbers on the new quad mortar rules and they are dumb. Sorry, dumb question: Are you talking about these books? http://www.forgeworld.co.uk/The_Horus_Heresy/Horus_Heresy_Books/THE_HORUS_HERESY_LEGION_ASTARTES_GAMERS_COLLECTION.html
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# ? Oct 17, 2014 18:22 |
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Yep! 'The Little Red Books' I honestly believe its a misprint, but there's no clarification so the way its written you now have two ammo types.
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# ? Oct 17, 2014 18:25 |
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Ghost Hand posted:Trying to get my whole army prepped for Nottingham on Nov 5th. I hope you're ready for a hellish skyline of fire and and the distant pop of explosions. Also the 5th is Bonfire Night so there's that as well.
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# ? Oct 17, 2014 18:47 |
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Rapey Joe Stalin posted:I hope you're ready for a hellish skyline of fire and and the distant pop of explosions. Also the 5th is Bonfire Night so there's that as well. Yeah I'm looking forward to it actually!
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# ? Oct 17, 2014 19:49 |
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Potential BFF posted:Doesn't look like it, but can you fit a standard terminator head on the terminator Praetor? WhiskeyJuvenile already demonstrated that they don't really fit, but Grey Knight Terminator helmets fit just fine with a bit of work as you can see on this one I made a month ago or so: Soulfucker posted:Painted up a Praetor counts-as Chapter Master as a birthday gift for my brother:
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# ? Oct 17, 2014 19:56 |
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Crud. My Centurion box came with 2 bases instead of 3 for some unknown reason. Time to see if GW customer service is as good as I have heard it is
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# ? Oct 17, 2014 21:26 |
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BULBASAUR posted:Truths WhiskeyJuvenile posted:Praetor Bits Soulfucker posted:Praetor Conversion Much appreciated! I really do not like helmetless Space Marines, especially when it's just the boring old "bald and covered in scars" thing. The beardy Sternguard and the FW Typhon are cool because they're different, but I'd still rather they just have an extra fancy hat. In Typhon's case FW was kind enough to give him a helmeted head swap, Khârn too.
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# ? Oct 17, 2014 21:42 |
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Soulfucker posted:baller gently caress yes. I love using Heresy era stuff for special units in 40K. I was thinking about doing something very similar to this to run with some assault termis. What shield did you use there, just the standard terminator storm shield?
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# ? Oct 17, 2014 21:54 |
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DJ Dizzy posted:Crud. My Centurion box came with 2 bases instead of 3 for some unknown reason. Time to see if GW customer service is as good as I have heard it is yeah, they're great. I wrote them when I found that my tactical objective cards were missing cards 11-16... they sent out replacements immediately... then I found the missing cards inside the couch.
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# ? Oct 17, 2014 22:06 |
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you sneaky bastard!
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# ? Oct 17, 2014 22:12 |
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So after some feedback from Abusepuppy (thanks) and thinking about it a bit, I am taking the following list to the tournament tomorrow: Imperial Guard: Tank Commander Pask– Leman Russ Punisher – 210 Leman Russ Exterminator – 130 Company Command Squad – Master of Ordnance – 80 Commissar – 25 Ministorum Priest – 25 Tempestus Scions – 2 melta guns – 90 Platoon Command Squad – missile launcher – 45 Infantry Squad – plasma gun, autocannon – 75 Infantry Squad – plasma gun, autocannon – 75 Infantry Squad – plasma gun, autocannon – 75 Platoon Command Squad – 4 flamers – 50 Infantry Squad – melta gun, power axe – 75 Infantry Squad – melta gun, power axe – 75 Infantry Squad – melta gun, power axe – 75 3 Scout Sentinels – autocannons – 120 Leman Russ Executioner – 155 Manticore – 170 Aegis Defence Line – quad gun – 100 Total: 1650 If I remember the draft I posted correctly, I essentially combined 3 small Pl into 2 medium sized, took out a Scions squad and bunged a Manticore in as well, after cheapening the leman russes a bit. Oh, and I took out the chimera for the command squad - I think I will be better off hiding the tiny squad behind terrain than having them in a fragile vehicle. I wouldn't say it's a super great list, it's a bit of everything and I am reduced to taking sentinels and suicidal scions as my only units that can really get straight to the other side of the table. But I'm happy enough with it. In the friendly games I've played Pask is a pretty versatile beast with that set-up, I have some infantry to hang on doggedly in cover, and some other pretty deadly vehicles. Just painting the Scions and some command bods tonight. Spent time earlier in the week doing my first commissar and priest, really happy with how the metal models turned out - very characterful sculpts, I love the 40k craziness a priest brings to my otherwise quite subdued IG force. Gonna make a real effort to inject some more colour into these other character types. Tournament report to follow on Sunday.
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# ? Oct 17, 2014 22:32 |
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Just finished my first Deffkopta. One down, four to go.
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# ? Oct 17, 2014 22:32 |
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It looks great. Digging the highlights and metallic look. Good clean highlights too
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# ? Oct 17, 2014 22:50 |
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SRM posted:For 15 points you bet your rear end it's worthless. I MIGHT put it on something huge and expensive, but paying half the price for most transports just to ignore a result that happens occasionally on the vehicle damage table (especially now that vehicles can get glanced to death) seems pretty worthless to me. If it's still 5 points on a battlewagon that might be worth it. Extra Armor is generally only 10pts these days, so it's not quite as bad. Still not worth it for most vehicles, but you can make a decent argument for the heavier tanks like Land Raiders, Stormravens, etc, taking it. Genghis Cohen posted:*deletia* Looking pretty good there. The only super-minor thing I would change: swap the Executioner into Pask's unit and have the Exterminator run solo. You really, really want the reroll on Gets Hot! to prevent your tank from setting itself ablaze (which is far too easy to have happen otherwise.) I would feel bad without sponsons on them, but that's more a personal thing because I love the hell out of sponsons; you can probably do fine without them.
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# ? Oct 18, 2014 00:40 |
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Thinking of building some of the elements from this display table. Can anyone ID the two outlined elements, the one in white and the one in red? I haven't seen those on any of the items on the GW site but they look prefab.
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# ? Oct 18, 2014 01:17 |
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I think they might both be from the fortress of redemption or whatever it's called. The silly DA thing.
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# ? Oct 18, 2014 01:23 |
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Maybe from the huge (and ridiculously expensive) base system forgeworld did for the Anphelion Project book. Can't remember the name, I don't think they make it anymore.
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# ? Oct 18, 2014 01:43 |
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Sorry, missed this bit:AbusePuppy posted:Looking pretty good there. The only super-minor thing I would change: swap the Executioner into Pask's unit and have the Exterminator run solo. You really, really want the reroll on Gets Hot! to prevent your tank from setting itself ablaze (which is far too easy to have happen otherwise.) I would feel bad without sponsons on them, but that's more a personal thing because I love the hell out of sponsons; you can probably do fine without them. Cheers - I agree about the re-rolls and will try it out that way. Actually sponsons are an idea I really want to try out, but I haven't bloody made any! I starting building my tank conversions before the current codex. I have all the hull/turrets magnetised, even dozer blades, but haven't even assembled any sponsons. It's on my very long hobby to-do list. I think plasma sponsons are a drat good choice for an executioner as long as there's some chance of re-rolls, and on the non-blast tanks multi-meltas and heavy bolters both have things to be said for them.
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# ? Oct 18, 2014 01:47 |
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TheChirurgeon posted:Thinking of building some of the elements from this display table. Can anyone ID the two outlined elements, the one in white and the one in red? I haven't seen those on any of the items on the GW site but they look prefab. The red section's "gates" are definitely from one of the Imperial Sector kits, although I'm not sure which one offhand (since I built them all together.) The white part is using the corners from the Fortress of Redemption and it looks like the wall bits from some of the Imperial Sector stuff.
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# ? Oct 18, 2014 01:52 |
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Nearly done on an ork half track trukk conversion. I love ork vehicles but I can't stand having my trukks looking too similar.
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# ? Oct 18, 2014 01:57 |
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Genghis Cohen posted:Maybe from the huge (and ridiculously expensive) base system forgeworld did for the Anphelion Project book. Can't remember the name, I don't think they make it anymore. Ah, yeah this is it. Aw, hell. Ok, thanks for the help!
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# ? Oct 18, 2014 02:07 |
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TheChirurgeon posted:Thinking of building some of the elements from this display table. Can anyone ID the two outlined elements, the one in white and the one in red? I haven't seen those on any of the items on the GW site but they look prefab. The white part looks like a landing pad from forgeworld, I don't think they make it anymore
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# ? Oct 18, 2014 02:47 |
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So, thanks to my inability to read, I now have 3 Predator Executioners that I did not realize were squadroned. What do you even do with that much shooting? Just park them somewhere and erase a blob a turn? Go super-heavy/regular armor hunting?
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# ? Oct 18, 2014 04:00 |
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Who are better Close Combat marines, Black Templars or Space Wolves? Or regular Marines? I'm thinking up some allies for my guard now that I've convinced myself I want to resume painting them, and I like the look of melee Space Marines. Mostly looking for amount of options, but effectiveness is a plus.
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# ? Oct 18, 2014 04:02 |
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# ? May 28, 2024 14:34 |
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Babe Magnet posted:Who are better Close Combat marines, Black Templars or Space Wolves? Or regular Marines? With Black Templars you have the option of buying a power weapon/fist rather than a heavy weapon, which is cool for "hiding" a power fist in a crusader squad (troops choice). If you choose to upgrade a dude to the Sword Brother, their version of a sergeant, he rerolls hits and has rending in challenges. They also get an extra D3 for sweeping advances. Also, land raider crusaders as dedicated transports. For real though, if I was starting a new space marine force from scratch, and wanting them to be melee oriented, Space Sharks all the way. Reynold fucked around with this message at 04:20 on Oct 18, 2014 |
# ? Oct 18, 2014 04:13 |