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Knuc U Kinte
Aug 17, 2004

Hmm, I really think that you should upgrade all holdings before reforming to merchant republic. Just had a heresy pop that was like 6 times bigger than my entire levies...lmfao.

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Knuc U Kinte posted:

Hmm, I really think that you should upgrade all holdings before reforming to merchant republic. Just had a heresy pop that was like 6 times bigger than my entire levies...lmfao.

It's pretty BS how your initial city levy is actually weaker than your tribal holding.

DICKHEAD
Jul 29, 2003

I did feudal because I've never really liked merchant republic stuff that much. I noticed when I was upgrading my vassals that a couple of them seemed to be aiming to reform to cities which is cool.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

how do I get the ability to form Hungary from Magyar in Charlemagne anyway

you don't actually start in historical hungary since you've got a couple hundred years of migratin' to do

DICKHEAD
Jul 29, 2003

I upgraded faster by creating an anti-pope and then taking a loan + expelling the Jews. I think I've expelled the Jews about 4 times in this game lol.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
It's extremely lame to me, that merchant republics are both stronger but less fun to play than feudal lords.

nrook
Jun 25, 2009

Just let yourself become a worthless person!
there should be a -100 relationship penalty for "declared on my allies while I was in a war with you so I couldn't defend them, you fucker"

Knuc U Kinte
Aug 17, 2004

DICKHEAD posted:

I did feudal because I've never really liked merchant republic stuff that much. I noticed when I was upgrading my vassals that a couple of them seemed to be aiming to reform to cities which is cool.

MErchant republics are win.

Knuc U Kinte
Aug 17, 2004

Lmao, if oyu try and bypass the RNG and attack Charlemagne as Karloman with your claim he creates East Francia and you don't have nearly enough French provinces to create Francia.

Stairmaster
Jun 8, 2012

please insanely and violently murder all bronies


also

Effectronica posted:

Did you play Hearts of Iron 1?

no

Wormskull
Aug 23, 2009

Knuc U Kinte posted:

The PU thing is good because Crimea ALWAYS gets PU'd by the OE.

If the computer is anything like me they kind of have to since their the northernmost muzz in Europe and bordered on every other side by EC and catholics.

Wormskull
Aug 23, 2009

Wormskull
Aug 23, 2009

Every 2 drat years.

DICKHEAD
Jul 29, 2003


lmao

Effectronica
May 31, 2011
Fallen Rib

gently caress trophy 2k14 posted:

please insanely and violently murder all bronies


also


no

HoI1 had a ridiculously involved tech system, wish I still had my disc so I could show off screenies.

Plutonis
Mar 25, 2011


Crimea river

OkieMurse
Nov 2, 2011

I get paid to stab people with sharp objects.
Here's my ironman Tribal Ireland game so far. 837 AD. I'm coming along nicely right now. I decided to go Feudal instead of MR. My prestige blows because I've been marrying courtiers and lower titled people to breed some good genetic traits into the house and I haven't let any of the women of my house marry patrilinearly. Pictland is holding strong but their armies have taken some serious blows from the Norse so I think I can finish them off and then go down into England. I may reverse that order if England keeps having any more sweet sweet revolts and fractures any more.

I don't really have any plans to expand past Britannia to be honest. Leave the mainland to the mouth-breathers. I can establish a Eugenic paradise on my little rock in the sea.

The Umayyads are kicking the snot out of the Karlings and the Abbasids are huge like usual. Charlemagne did what he do and made Francia a superpower until he croaked it, and now Francia is a hot mess. I've never seen the Muslims get that far north, we'll see if they can keep it up and take France too.

Oh, and there was an Irish pope but at the time the benefits were rather underwhelming. He wouldn't let me claim Pictland. :(



My ruler is a pretty cool dude too. He's a celibate homosexual 38 year old with 6 children, 4 of which came as twins, who took Connacht and created the Kingdom of Eire in about 10 years. His stats are horrible, 11/6/18/3/6, and his other traits are Midas Touched, Content, Gregarious, Kind, Trusting. Everyone loves the piss out of him and he's going to make the saddest face when someone finally manages to assassinate him for whatever reason.

OkieMurse fucked around with this message at 22:08 on Oct 18, 2014

Knuc U Kinte
Aug 17, 2004

Those stats are pretty deec, actaully.

OkieMurse
Nov 2, 2011

I get paid to stab people with sharp objects.
ohhh. Yeah the 18 is nice. I always figured I had to have double digits in everything to be worth a poo poo, and I ended up hating all my rulers.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I'm trying to get a 0/8/9/0/5 to murder his siblings and reunify poland, maybe adopt feudalism too

e: kinslayer too

OkieMurse
Nov 2, 2011

I get paid to stab people with sharp objects.

StashAugustine posted:

I'm trying to get a 0/8/9/0/5 to murder his siblings and reunify poland, maybe adopt feudalism too

e: kinslayer too

Holy crap, what a lovely dude. Then again if you reunify quickly, you can laugh at all the haters on your giant golden throne of doom.

I love playing Poland.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

he's at 4 or 5 base diplomacy and still at 0 cause he's got like -6 from traits

on the plus side if i can get rid of some of those he'll rule. kinslayer only goes away with indulgences right?

OkieMurse
Nov 2, 2011

I get paid to stab people with sharp objects.

StashAugustine posted:

he's at 4 or 5 base diplomacy and still at 0 cause he's got like -6 from traits

on the plus side if i can get rid of some of those he'll rule. kinslayer only goes away with indulgences right?

I've never had a kinslayer live long enough to see, usually if I get kinslayer I've been stabbing enough people someone survives and returns the favor.

DICKHEAD
Jul 29, 2003

There's an event for the pope to forgive kinslayers for money and i literally had it trigger twice for the same guy.

Stairmaster
Jun 8, 2012

Effectronica posted:

HoI1 had a ridiculously involved tech system, wish I still had my disc so I could show off screenies.

googling it doesnt show anything either

DICKHEAD
Jul 29, 2003

I think it was needlessly complicated. HoI games have way too much crap that's like +2% attack when in mud or whatever. Maybe part of the reason I've never really gotten into them. That and World War 2 is boring.

DICKHEAD
Jul 29, 2003

It was so epic when Paradox farmed out the cold war game and literally the entire game seemed to be based around customizing battleships with doodads instead of politics and it didn't even have pops.

DICKHEAD
Jul 29, 2003

Maybe not as epic as the Magna Mundi guy saying he was going to sue Paradox for not releasing the lovely Magna Mundi game that he insisted was in a releasable state and Paradox rejected the release candidate to spite him. And then he leaked his own drat game and it is literally unplayable. Slow as poo poo and crashes every other year.

Effectronica
May 31, 2011
Fallen Rib

gently caress trophy 2k14 posted:

googling it doesnt show anything either

the basic rundown- bought with IC, researching techs gave you bonuses on related techs, each tech was like a subtech in HOI2 and beyond, tangled spaghetti of prereqs, and unit customization- after researching the "midwar fighter plane prototype tests" you could then pick from various engines to slightly alter the new fighter, etc.

in other words, one or two interesting ideas buried under a pile of nonsense


DICKHEAD posted:

It was so epic when Paradox farmed out the cold war game and literally the entire game seemed to be based around customizing battleships with doodads instead of politics and it didn't even have pops.

'Twas

Knuc U Kinte
Aug 17, 2004

DICKHEAD posted:

There's an event for the pope to forgive kinslayers for money and i literally had it trigger twice for the same guy.

It has a mtth of 24 months if you have positive relations with the pope lmfao.

Knuc U Kinte
Aug 17, 2004

You get all the choice Charlemagne events if you kill him as Carloman.

DICKHEAD
Jul 29, 2003

I think I'm gonna get Pike and Shot
http://store.steampowered.com/app/312390/

DICKHEAD
Jul 29, 2003

Maybe I'll make a wargame thread. I dunno. I figure Map Game thread is as good a place as any for history nerd rear end games.

OkieMurse
Nov 2, 2011

I get paid to stab people with sharp objects.

DICKHEAD posted:

Maybe I'll make a wargame thread. I dunno. I figure Map Game thread is as good a place as any for history nerd rear end games.

Our resident imp wargamer Tekopo grogs up the board gaming thread every now and then. I'm actually supposed to play in his Napoleon's Triumph pbp game soon.

Dunno if a separate simulation/wargame thread would fly or not. It could house board and video game versions of war games but it may be splitting things into their own threads too much and they would get submerged by everything else.

I'm personally into just about everything and don't mind if it gets mixed in here. I feel like I don't have the experience/patience/brainpower to learn heavier games like ASL but I loved Unity of Command and UG:Gettysburg is pretty sweet.

OkieMurse
Nov 2, 2011

I get paid to stab people with sharp objects.

DICKHEAD posted:

I think it was needlessly complicated. HoI games have way too much crap that's like +2% attack when in mud or whatever. Maybe part of the reason I've never really gotten into them. That and World War 2 is boring.

I'm really glad to hear another paradox fan bounce off of HoI. I just couldn't get into it no matter how hard I tried and I thought it was just because I was dumb.

Effectronica
May 31, 2011
Fallen Rib

OkieMurse posted:

I'm really glad to hear another paradox fan bounce off of HoI. I just couldn't get into it no matter how hard I tried and I thought it was just because I was dumb.

Hearts of Iron a)is deliberately obscure for no good reason, b)eliminates most of the political stuff that makes other paradox games fun, c)renders what's left largely pointless, d)requires that the player avoid placing their hands and feet outside of the ride vehicle, and e)requires far too much micro. yet i still play it, for some reason.

DICKHEAD
Jul 29, 2003

OkieMurse posted:

I'm really glad to hear another paradox fan bounce off of HoI. I just couldn't get into it no matter how hard I tried and I thought it was just because I was dumb.

I always just to a Nazi campaign, a Soviet campaign, and a minor guy gently caress around. Well not with HoI3 since it was so slow at release. I think Wormskull had a post about starting it up and falling asleep and when he woke up only 1 year had passed?

DICKHEAD
Jul 29, 2003

Effectronica posted:

Hearts of Iron a)is deliberately obscure for no good reason, b)eliminates most of the political stuff that makes other paradox games fun, c)renders what's left largely pointless, d)requires that the player avoid placing their hands and feet outside of the ride vehicle, and e)requires far too much micro. yet i still play it, for some reason.

They're moving in the direction of more transparent mechanics since basically CK2. Hopefully HoI4 is more like that.

Effectronica
May 31, 2011
Fallen Rib

DICKHEAD posted:

They're moving in the direction of more transparent mechanics since basically CK2. Hopefully HoI4 is more like that.

well, the manuals tell you what happens in ground combat, it's just so complex you can't really wrap your head around it, and probably nobody understands naval combat given that they never really fixed cruizerg completely.

hoi4 looks like it could be playable for sane people from the dev diaries, and that will be good

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DICKHEAD
Jul 29, 2003

Now this I like to see in a manual


At the beginning of our period, in 1494, the French King Charles
VIII decided to resurrect the old French dynastic claim to the
throne of Naples and attempt to conquer an empire in Italy. He
thus began the Italian Wars, a futile struggle between France
and the Imperialists (Spain and the Holy Roman Empire). This
confrontation continued on and off until 1559.

The French army relied for heavy cavalry on fully armoured
gendarmes - the successors of medieval knights, charging fiercely
with lances. Swiss and German mercenaries formed the core of
the infantry. They advanced in huge deep blocks of pikemen,
armed with pikes up to 6 metres (20 foot) long. Native French
infantry were not highly regarded. At the start of the wars the
crossbow was still their main missile weapon, gunpowder
firearms (arquebuses) not yet having caught on in France. They
did, however, have an excellent train of gunpowder artillery. Their
Imperialist opponents also relied on massed pikemen, mostly
German landsknechts. They also had good Spanish and rather
less effective Italian infantry. Their armies included substantial
numbers of arquebusiers, who proved increasingly effective.
Their mounted arm was usually outmatched by the French in
numbers and quality.

The massed attack by huge blocks of pikemen had proved
very successful for the Swiss in the 15th century, and had
been copied as a military system by the landsknechts of
Germany. However, the early years of the Italian Wars were
to reveal its deficiencies. At Cerignola (1503) and Bicocca
(1522) the previously invincible Swiss foot were defeated by
field fortifications manned by artillery and arquebusiers, with
pikemen in support. Suffering severe losses from artillery fire
in the approach, the Swiss formations were then subjected to a
hail of arquebus shot before finally being repelled by pikemen
at the fortifications. At Marignano (1515) the Swiss advance was
halted by repeated French cavalry charges, until the Swiss losses
from the French artillery became too much to bear and they
began to retreat.

As the wars proceeded, both sides, particularly the Spanish,
began to experiment with different mixed infantry formations
of pike and shot in close cooperation. At first (from 1503) the
Spanish fielded mixed units (colunelas) of pikemen, arquebusiers
and sword-and-bucklermen, in much smaller battalions than
Swiss/Landsknecht pike blocks. These could only stand against
pike keils if deployed behind field fortifications. Later, in the
1530s, they developed the mighty tercio, a much more resilient
unit of several thousand men, forming up with a central block
of pikemen, surrounded by arquebusiers, with large clumps of
arquebusiers at each corner. Each tercio was in effect a mobile
fortress that could advance inexorably across the battlefield yet
was able to repel attacks from any direction.

Cavalry warfare also developed. While the French and Spanish
stuck with the lance as the weapon of choice of their heavy
cavalry, the Germans changed over to pistols. These reiters (or
schwartzreiters because of their habit of wearing black armour)
became the usual sort of mercenary German horse hired by the
various combatants in the wars. They developed the caracole,
a system whereby a deep formation of pistoleers could deliver
a continuous barrage of pistol fire against a stationary target
(usually a pike block) – each rank firing in turn then moving off
to the rear to reload. Each man carried up to three pistols, two in
holsters and one in the right boot.

Soon after the Italian Wars ended in 1559 with the Treaty of
Cateau-Cambrésis, France dissolved into anarchy in the Wars of
Religion between the Catholics and the Protestants (Huguenots),
which lasted from 1562 until 1598. In the second half of these
wars, the Huguenots replaced their lance-armed gendarmes with
pistol-armed cuirassiers. Unlike the now-traditional German
reiters, these did not attempt to shoot the enemy at a distance,
but saved their pistols for the moment of impact. These tactics
proved superior both against lance-armed gendarmes and
traditional reiters. Despite this, for three-quarters of a century
there continued to be proponents of the lance and the use of
pistol or carbine at a distance (the caracole). Towards the end of
the wars, Henri of Navarre (later Henri IV of France) pioneered
the use of commanded shot - detached bodies of arquebusiers,
placed between the blocks of horse to offset enemy cavalry
superiority.

Infantry developments in the later 16th century included
a reduction in the proportion of pike to shot, and the gradual
replacement of the arquebus with the longer-ranged musket.
Despite their advantages, large tercio-style units had a major
disadvantage. This was that the depth of their formation meant
that it was impossible to bring all their firepower to bear
frontally. In 1590 Prince Maurice of Nassau became commanderin-
chief of the Dutch armies, which had been fighting a War of
Independence against the Spanish since 1568. He reorganised the
army into smaller battalions of 500 to 600 men. These formed
up in shallower formations, so were able to bring a much higher
proportion of their firepower to bear. This proved a decisive
advantage at the Battle of Nieuwpoort (1600).

Over the following decades, Maurice’s smaller battalions
became the standard organisation of most European armies,
though reduced tercios remained in use until the early 1630s,
during the Thirty Years War (1618-1648). Further developments
were made by the Swedish army under Gustavus Adolphus, who
entered the Thirty Years War in 1630. Firepower was increased
by the attachment of 12 fast-loading 3-pounder guns to each
infantry brigade. Swedish musketeers, normally deployed six
ranks deep, were trained not only to fire by counter-march like
other European armies, but also, when required, to double the
files to form a three deep formation and all fire simultaneously
(the famous Swedish salvo), front rank kneeling, second rank
crouching and third rank standing. The pikes would then
immediately charge the enemy before they could recover from
the salvo. However, salvo tactics were replaced by simpler drills
after the Swedish army’s veterans were nearly wiped out at
Nördlingen (1634).

The proportion of shot steadily increased through the 17th
century, and pikemen steadily lost their armour – even when
it was supplied by the state, the soldiers often discarded it on
campaign. In the last quarter of the century, the bayonet started
to come into use, giving musketeer-only units better protection
against cavalry. However, early bayonets were of the plug type,
which fitted into the barrel of the musket, thus preventing it from
being fired. Most European armies retained a small proportion of
pikemen in each battalion right up until the end of our period,
when both pike and plug bayonet were definitively replaced by
the socket bayonet. This, though it somewhat hindered reloading,
allowed the musket to be fired with the bayonet in place.
Cavalry tactics also developed through the 17th century, with
the use of shallower formations, more aggressive charges and a
further reduction in armour. By the end of the 17th century, most
European cavalry were unarmoured.

These were the developments in continental Europe. On the
fringes, and elsewhere in the world, developments were often
slower and obsolete systems sometimes persisted. English armies
continued to be based on the traditional longbow and bill until
late in the 16th century, and only really caught up with European
developments during the English Civil War (1642-1651).
Ottoman infantry made the transition from bow to firearms, but,
lacking pikemen, could not stand against cavalry in the open.
Their cavalry persevered with the bow until the 17th century.
Nevertheless, the Turks remained a serious threat to Christian
Europe.

The period covered by this game was one of continuous
military evolution, beginning with the medieval forces of the
start of the Italian Wars, and ending with the stabilisation of the
Western military system into the triad of horse, bayonet armed
musketeers and artillery, which then persisted largely unchanged
for over a century.

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