|
Hmm, I really think that you should upgrade all holdings before reforming to merchant republic. Just had a heresy pop that was like 6 times bigger than my entire levies...lmfao.
|
# ? Oct 18, 2014 04:24 |
|
|
# ? May 28, 2024 15:32 |
|
Knuc U Kinte posted:Hmm, I really think that you should upgrade all holdings before reforming to merchant republic. Just had a heresy pop that was like 6 times bigger than my entire levies...lmfao. It's pretty BS how your initial city levy is actually weaker than your tribal holding.
|
# ? Oct 18, 2014 04:33 |
|
I did feudal because I've never really liked merchant republic stuff that much. I noticed when I was upgrading my vassals that a couple of them seemed to be aiming to reform to cities which is cool.
|
# ? Oct 18, 2014 04:43 |
|
how do I get the ability to form Hungary from Magyar in Charlemagne anyway you don't actually start in historical hungary since you've got a couple hundred years of migratin' to do
|
# ? Oct 18, 2014 04:44 |
|
I upgraded faster by creating an anti-pope and then taking a loan + expelling the Jews. I think I've expelled the Jews about 4 times in this game lol.
|
# ? Oct 18, 2014 04:44 |
|
It's extremely lame to me, that merchant republics are both stronger but less fun to play than feudal lords.
|
# ? Oct 18, 2014 04:47 |
|
there should be a -100 relationship penalty for "declared on my allies while I was in a war with you so I couldn't defend them, you fucker"
|
# ? Oct 18, 2014 05:13 |
|
DICKHEAD posted:I did feudal because I've never really liked merchant republic stuff that much. I noticed when I was upgrading my vassals that a couple of them seemed to be aiming to reform to cities which is cool. MErchant republics are win.
|
# ? Oct 18, 2014 06:02 |
|
Lmao, if oyu try and bypass the RNG and attack Charlemagne as Karloman with your claim he creates East Francia and you don't have nearly enough French provinces to create Francia.
|
# ? Oct 18, 2014 08:16 |
|
please insanely and violently murder all bronies also Effectronica posted:Did you play Hearts of Iron 1? no
|
# ? Oct 18, 2014 08:16 |
|
Knuc U Kinte posted:The PU thing is good because Crimea ALWAYS gets PU'd by the OE. If the computer is anything like me they kind of have to since their the northernmost muzz in Europe and bordered on every other side by EC and catholics.
|
# ? Oct 18, 2014 09:17 |
|
|
# ? Oct 18, 2014 09:18 |
|
Every 2 drat years.
|
# ? Oct 18, 2014 09:18 |
|
lmao
|
# ? Oct 18, 2014 12:34 |
gently caress trophy 2k14 posted:please insanely and violently murder all bronies HoI1 had a ridiculously involved tech system, wish I still had my disc so I could show off screenies.
|
|
# ? Oct 18, 2014 13:48 |
|
Crimea river
|
# ? Oct 18, 2014 15:56 |
|
Here's my ironman Tribal Ireland game so far. 837 AD. I'm coming along nicely right now. I decided to go Feudal instead of MR. My prestige blows because I've been marrying courtiers and lower titled people to breed some good genetic traits into the house and I haven't let any of the women of my house marry patrilinearly. Pictland is holding strong but their armies have taken some serious blows from the Norse so I think I can finish them off and then go down into England. I may reverse that order if England keeps having any more sweet sweet revolts and fractures any more. I don't really have any plans to expand past Britannia to be honest. Leave the mainland to the mouth-breathers. I can establish a Eugenic paradise on my little rock in the sea. The Umayyads are kicking the snot out of the Karlings and the Abbasids are huge like usual. Charlemagne did what he do and made Francia a superpower until he croaked it, and now Francia is a hot mess. I've never seen the Muslims get that far north, we'll see if they can keep it up and take France too. Oh, and there was an Irish pope but at the time the benefits were rather underwhelming. He wouldn't let me claim Pictland. My ruler is a pretty cool dude too. He's a celibate homosexual 38 year old with 6 children, 4 of which came as twins, who took Connacht and created the Kingdom of Eire in about 10 years. His stats are horrible, 11/6/18/3/6, and his other traits are Midas Touched, Content, Gregarious, Kind, Trusting. Everyone loves the piss out of him and he's going to make the saddest face when someone finally manages to assassinate him for whatever reason. OkieMurse fucked around with this message at 22:08 on Oct 18, 2014 |
# ? Oct 18, 2014 22:00 |
|
Those stats are pretty deec, actaully.
|
# ? Oct 18, 2014 23:27 |
|
ohhh. Yeah the 18 is nice. I always figured I had to have double digits in everything to be worth a poo poo, and I ended up hating all my rulers.
|
# ? Oct 18, 2014 23:27 |
|
I'm trying to get a 0/8/9/0/5 to murder his siblings and reunify poland, maybe adopt feudalism too e: kinslayer too
|
# ? Oct 18, 2014 23:36 |
|
StashAugustine posted:I'm trying to get a 0/8/9/0/5 to murder his siblings and reunify poland, maybe adopt feudalism too Holy crap, what a lovely dude. Then again if you reunify quickly, you can laugh at all the haters on your giant golden throne of doom. I love playing Poland.
|
# ? Oct 19, 2014 00:14 |
|
he's at 4 or 5 base diplomacy and still at 0 cause he's got like -6 from traits on the plus side if i can get rid of some of those he'll rule. kinslayer only goes away with indulgences right?
|
# ? Oct 19, 2014 01:27 |
|
StashAugustine posted:he's at 4 or 5 base diplomacy and still at 0 cause he's got like -6 from traits I've never had a kinslayer live long enough to see, usually if I get kinslayer I've been stabbing enough people someone survives and returns the favor.
|
# ? Oct 19, 2014 01:36 |
|
There's an event for the pope to forgive kinslayers for money and i literally had it trigger twice for the same guy.
|
# ? Oct 19, 2014 01:40 |
|
Effectronica posted:HoI1 had a ridiculously involved tech system, wish I still had my disc so I could show off screenies. googling it doesnt show anything either
|
# ? Oct 19, 2014 01:41 |
|
I think it was needlessly complicated. HoI games have way too much crap that's like +2% attack when in mud or whatever. Maybe part of the reason I've never really gotten into them. That and World War 2 is boring.
|
# ? Oct 19, 2014 01:42 |
|
It was so epic when Paradox farmed out the cold war game and literally the entire game seemed to be based around customizing battleships with doodads instead of politics and it didn't even have pops.
|
# ? Oct 19, 2014 01:43 |
|
Maybe not as epic as the Magna Mundi guy saying he was going to sue Paradox for not releasing the lovely Magna Mundi game that he insisted was in a releasable state and Paradox rejected the release candidate to spite him. And then he leaked his own drat game and it is literally unplayable. Slow as poo poo and crashes every other year.
|
# ? Oct 19, 2014 01:45 |
gently caress trophy 2k14 posted:googling it doesnt show anything either the basic rundown- bought with IC, researching techs gave you bonuses on related techs, each tech was like a subtech in HOI2 and beyond, tangled spaghetti of prereqs, and unit customization- after researching the "midwar fighter plane prototype tests" you could then pick from various engines to slightly alter the new fighter, etc. in other words, one or two interesting ideas buried under a pile of nonsense DICKHEAD posted:It was so epic when Paradox farmed out the cold war game and literally the entire game seemed to be based around customizing battleships with doodads instead of politics and it didn't even have pops. 'Twas
|
|
# ? Oct 19, 2014 02:03 |
|
DICKHEAD posted:There's an event for the pope to forgive kinslayers for money and i literally had it trigger twice for the same guy. It has a mtth of 24 months if you have positive relations with the pope lmfao.
|
# ? Oct 19, 2014 02:32 |
|
You get all the choice Charlemagne events if you kill him as Carloman.
|
# ? Oct 19, 2014 02:33 |
|
I think I'm gonna get Pike and Shot http://store.steampowered.com/app/312390/
|
# ? Oct 19, 2014 03:02 |
|
Maybe I'll make a wargame thread. I dunno. I figure Map Game thread is as good a place as any for history nerd rear end games.
|
# ? Oct 19, 2014 03:03 |
|
DICKHEAD posted:Maybe I'll make a wargame thread. I dunno. I figure Map Game thread is as good a place as any for history nerd rear end games. Our resident imp wargamer Tekopo grogs up the board gaming thread every now and then. I'm actually supposed to play in his Napoleon's Triumph pbp game soon. Dunno if a separate simulation/wargame thread would fly or not. It could house board and video game versions of war games but it may be splitting things into their own threads too much and they would get submerged by everything else. I'm personally into just about everything and don't mind if it gets mixed in here. I feel like I don't have the experience/patience/brainpower to learn heavier games like ASL but I loved Unity of Command and UG:Gettysburg is pretty sweet.
|
# ? Oct 19, 2014 03:20 |
|
DICKHEAD posted:I think it was needlessly complicated. HoI games have way too much crap that's like +2% attack when in mud or whatever. Maybe part of the reason I've never really gotten into them. That and World War 2 is boring. I'm really glad to hear another paradox fan bounce off of HoI. I just couldn't get into it no matter how hard I tried and I thought it was just because I was dumb.
|
# ? Oct 19, 2014 03:22 |
OkieMurse posted:I'm really glad to hear another paradox fan bounce off of HoI. I just couldn't get into it no matter how hard I tried and I thought it was just because I was dumb. Hearts of Iron a)is deliberately obscure for no good reason, b)eliminates most of the political stuff that makes other paradox games fun, c)renders what's left largely pointless, d)requires that the player avoid placing their hands and feet outside of the ride vehicle, and e)requires far too much micro. yet i still play it, for some reason.
|
|
# ? Oct 19, 2014 03:26 |
|
OkieMurse posted:I'm really glad to hear another paradox fan bounce off of HoI. I just couldn't get into it no matter how hard I tried and I thought it was just because I was dumb. I always just to a Nazi campaign, a Soviet campaign, and a minor guy gently caress around. Well not with HoI3 since it was so slow at release. I think Wormskull had a post about starting it up and falling asleep and when he woke up only 1 year had passed?
|
# ? Oct 19, 2014 03:39 |
|
Effectronica posted:Hearts of Iron a)is deliberately obscure for no good reason, b)eliminates most of the political stuff that makes other paradox games fun, c)renders what's left largely pointless, d)requires that the player avoid placing their hands and feet outside of the ride vehicle, and e)requires far too much micro. yet i still play it, for some reason. They're moving in the direction of more transparent mechanics since basically CK2. Hopefully HoI4 is more like that.
|
# ? Oct 19, 2014 03:40 |
DICKHEAD posted:They're moving in the direction of more transparent mechanics since basically CK2. Hopefully HoI4 is more like that. well, the manuals tell you what happens in ground combat, it's just so complex you can't really wrap your head around it, and probably nobody understands naval combat given that they never really fixed cruizerg completely. hoi4 looks like it could be playable for sane people from the dev diaries, and that will be good
|
|
# ? Oct 19, 2014 03:41 |
|
|
# ? May 28, 2024 15:32 |
|
Now this I like to see in a manual At the beginning of our period, in 1494, the French King Charles VIII decided to resurrect the old French dynastic claim to the throne of Naples and attempt to conquer an empire in Italy. He thus began the Italian Wars, a futile struggle between France and the Imperialists (Spain and the Holy Roman Empire). This confrontation continued on and off until 1559. The French army relied for heavy cavalry on fully armoured gendarmes - the successors of medieval knights, charging fiercely with lances. Swiss and German mercenaries formed the core of the infantry. They advanced in huge deep blocks of pikemen, armed with pikes up to 6 metres (20 foot) long. Native French infantry were not highly regarded. At the start of the wars the crossbow was still their main missile weapon, gunpowder firearms (arquebuses) not yet having caught on in France. They did, however, have an excellent train of gunpowder artillery. Their Imperialist opponents also relied on massed pikemen, mostly German landsknechts. They also had good Spanish and rather less effective Italian infantry. Their armies included substantial numbers of arquebusiers, who proved increasingly effective. Their mounted arm was usually outmatched by the French in numbers and quality. The massed attack by huge blocks of pikemen had proved very successful for the Swiss in the 15th century, and had been copied as a military system by the landsknechts of Germany. However, the early years of the Italian Wars were to reveal its deficiencies. At Cerignola (1503) and Bicocca (1522) the previously invincible Swiss foot were defeated by field fortifications manned by artillery and arquebusiers, with pikemen in support. Suffering severe losses from artillery fire in the approach, the Swiss formations were then subjected to a hail of arquebus shot before finally being repelled by pikemen at the fortifications. At Marignano (1515) the Swiss advance was halted by repeated French cavalry charges, until the Swiss losses from the French artillery became too much to bear and they began to retreat. As the wars proceeded, both sides, particularly the Spanish, began to experiment with different mixed infantry formations of pike and shot in close cooperation. At first (from 1503) the Spanish fielded mixed units (colunelas) of pikemen, arquebusiers and sword-and-bucklermen, in much smaller battalions than Swiss/Landsknecht pike blocks. These could only stand against pike keils if deployed behind field fortifications. Later, in the 1530s, they developed the mighty tercio, a much more resilient unit of several thousand men, forming up with a central block of pikemen, surrounded by arquebusiers, with large clumps of arquebusiers at each corner. Each tercio was in effect a mobile fortress that could advance inexorably across the battlefield yet was able to repel attacks from any direction. Cavalry warfare also developed. While the French and Spanish stuck with the lance as the weapon of choice of their heavy cavalry, the Germans changed over to pistols. These reiters (or schwartzreiters because of their habit of wearing black armour) became the usual sort of mercenary German horse hired by the various combatants in the wars. They developed the caracole, a system whereby a deep formation of pistoleers could deliver a continuous barrage of pistol fire against a stationary target (usually a pike block) – each rank firing in turn then moving off to the rear to reload. Each man carried up to three pistols, two in holsters and one in the right boot. Soon after the Italian Wars ended in 1559 with the Treaty of Cateau-Cambrésis, France dissolved into anarchy in the Wars of Religion between the Catholics and the Protestants (Huguenots), which lasted from 1562 until 1598. In the second half of these wars, the Huguenots replaced their lance-armed gendarmes with pistol-armed cuirassiers. Unlike the now-traditional German reiters, these did not attempt to shoot the enemy at a distance, but saved their pistols for the moment of impact. These tactics proved superior both against lance-armed gendarmes and traditional reiters. Despite this, for three-quarters of a century there continued to be proponents of the lance and the use of pistol or carbine at a distance (the caracole). Towards the end of the wars, Henri of Navarre (later Henri IV of France) pioneered the use of commanded shot - detached bodies of arquebusiers, placed between the blocks of horse to offset enemy cavalry superiority. Infantry developments in the later 16th century included a reduction in the proportion of pike to shot, and the gradual replacement of the arquebus with the longer-ranged musket. Despite their advantages, large tercio-style units had a major disadvantage. This was that the depth of their formation meant that it was impossible to bring all their firepower to bear frontally. In 1590 Prince Maurice of Nassau became commanderin- chief of the Dutch armies, which had been fighting a War of Independence against the Spanish since 1568. He reorganised the army into smaller battalions of 500 to 600 men. These formed up in shallower formations, so were able to bring a much higher proportion of their firepower to bear. This proved a decisive advantage at the Battle of Nieuwpoort (1600). Over the following decades, Maurice’s smaller battalions became the standard organisation of most European armies, though reduced tercios remained in use until the early 1630s, during the Thirty Years War (1618-1648). Further developments were made by the Swedish army under Gustavus Adolphus, who entered the Thirty Years War in 1630. Firepower was increased by the attachment of 12 fast-loading 3-pounder guns to each infantry brigade. Swedish musketeers, normally deployed six ranks deep, were trained not only to fire by counter-march like other European armies, but also, when required, to double the files to form a three deep formation and all fire simultaneously (the famous Swedish salvo), front rank kneeling, second rank crouching and third rank standing. The pikes would then immediately charge the enemy before they could recover from the salvo. However, salvo tactics were replaced by simpler drills after the Swedish army’s veterans were nearly wiped out at Nördlingen (1634). The proportion of shot steadily increased through the 17th century, and pikemen steadily lost their armour – even when it was supplied by the state, the soldiers often discarded it on campaign. In the last quarter of the century, the bayonet started to come into use, giving musketeer-only units better protection against cavalry. However, early bayonets were of the plug type, which fitted into the barrel of the musket, thus preventing it from being fired. Most European armies retained a small proportion of pikemen in each battalion right up until the end of our period, when both pike and plug bayonet were definitively replaced by the socket bayonet. This, though it somewhat hindered reloading, allowed the musket to be fired with the bayonet in place. Cavalry tactics also developed through the 17th century, with the use of shallower formations, more aggressive charges and a further reduction in armour. By the end of the 17th century, most European cavalry were unarmoured. These were the developments in continental Europe. On the fringes, and elsewhere in the world, developments were often slower and obsolete systems sometimes persisted. English armies continued to be based on the traditional longbow and bill until late in the 16th century, and only really caught up with European developments during the English Civil War (1642-1651). Ottoman infantry made the transition from bow to firearms, but, lacking pikemen, could not stand against cavalry in the open. Their cavalry persevered with the bow until the 17th century. Nevertheless, the Turks remained a serious threat to Christian Europe. The period covered by this game was one of continuous military evolution, beginning with the medieval forces of the start of the Italian Wars, and ending with the stabilisation of the Western military system into the triad of horse, bayonet armed musketeers and artillery, which then persisted largely unchanged for over a century.
|
# ? Oct 19, 2014 03:44 |