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Pictures of large tears are always fun!
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# ? Nov 22, 2014 09:00 |
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# ? Jun 5, 2024 04:54 |
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Holy CRAP, Family Man is a loving slog. It's not even especially difficult it just takes loving forever. Even if you get more familiars, they all fire at the exact same speed which cannot be increased and do damage which is independent from your damage stat and it's just maddening.
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# ? Nov 22, 2014 09:05 |
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It turns out if you time it right and have the Jump book, you can jump out of the way of Isaac's room spamming beams. Maybe I just got lucky. After I killed him, the beginning of the Chest had a Forget Me Now in it. Eight gold chests y'all.
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# ? Nov 22, 2014 09:08 |
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CJacobs posted:Holy CRAP, Family Man is a loving slog. It's not even especially difficult it just takes loving forever. Even if you get more familiars, they all fire at the exact same speed which cannot be increased and do damage which is independent from your damage stat and it's just maddening. Pretty sure rotten baby's flies do damage based on your tear strength. Rotten baby is OP.
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# ? Nov 22, 2014 09:31 |
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Grapplejack posted:Pretty sure rotten baby's flies do damage based on your tear strength. Rotten baby is OP. That guy and Lil' Brimstone are the only good familiars.
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# ? Nov 22, 2014 09:38 |
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Also, why did this happen? Is this what the Ace of Spades does or is this some kind of very rare Cellar room where they dump useful poo poo on you? (Ludovico was unfortunately useless because of the blindfold )
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# ? Nov 22, 2014 09:38 |
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RPATDO_LAMD posted:That guy and Lil' Brimstone are the only good familiars. Dry Baby blocks enemy fire and attacks with the Necronomicon; you can beat Isaac by standing behind the little guy and waiting.
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# ? Nov 22, 2014 09:39 |
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CJacobs posted:
I think you just got reeeeeally good RNG. That room normally has hearts/keys/coins/etc in those corners.
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# ? Nov 22, 2014 09:40 |
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Waffle! posted:It turns out if you time it right and have the Jump book, you can jump out of the way of Isaac's room spamming beams. Maybe I just got lucky. After I killed him, the beginning of the Chest had a Forget Me Now in it. Eight gold chests y'all. You can avoid the beams by going to the corners: I think it hits them sometimes, but you're usually safe there.
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# ? Nov 22, 2014 09:41 |
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Iny posted:Dry Baby blocks enemy fire and attacks with the Necronomicon; you can beat Isaac by standing behind the little guy and waiting. Dry baby is always a welcome sight. He and rotten baby are the best familiars.
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# ? Nov 22, 2014 09:55 |
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RPATDO_LAMD posted:That guy and Lil' Brimstone are the only good familiars. Mongo Baby fires at twice the speed of the other familiars, Lil' Gish has a reliable slow shot, and then there's Bob's Brain and BBF which do absurd damage coupled with BFF. (BFF + Rotten Baby is nuts, he pumps out flies twice as fast.)
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# ? Nov 22, 2014 09:56 |
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Thank freakin god. gently caress this awful boring slog of a challenge. Rotten Baby ended up being the only useful one but man did that triple shot-blocking aura come in handy.
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# ? Nov 22, 2014 10:19 |
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I find secret rooms are much easier to locate in Rebirth than the original BoI. I don't claim to have info gleamed from the source code, but based on my experiences from ~130h I've found a pretty reliable method to locate the secret rooms. Also note that just like the original BoI, the first floor secret rooms seem to follow their own set of special rules that boil down to 'gently caress you, good luck sucker.' Secret Rooms: Must have at least 2 adjacent rooms, prefers to spawn with 3-4 adjacent rooms and not adjacent to the boss room when possible. Must have valid exits on all sides. A valid exit is reachable without requiring flying or bombs, and for basement/cellar can never be a room with moving spikes. Let's look at a floor with what appears to have a lot of secret room candidates. Right away we can scratch 2 positions off, a secret room can't have valid exits into this room. Next candidate has 2 adjacent special rooms, which are always valid exits. The 3rd exit is also valid, so this could be our secret room! Last of all, we can see there is no valid exit above so this candidate is also not our secret room. Which leaves us with only 1 valid location. Tada! Super Secret Rooms: Must be adjacent to only a single room, seems to prefer spawning in the room closest to the boss. Not always easy to locate, especially on later floors. Start with the room right before the boss. Well there's certainly no valid exits in this room! The left side of this room is the next closest location, but again no valid exit. The next location with no other adjacent rooms is 3 rooms away from the boss room! But it's the closet possible location so... Tada!
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# ? Nov 22, 2014 10:56 |
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I highly recommend this run: 0L68 VVS7 It starts out kinda unspectacular on the first floor (but there's a small rock in the tinted rock in the room on the left). Next floor has goat head if you reroll the devil room, but not much else. Caves I has death's touch in the item room, caves II has chocolate milk. Then guppy's tail in the challenge room in necroplis I rerolls into polyphemus, and the run is pretty much won already. Later highlights include: Eve's mascara, large odd mushroom, blood clot (from a rock in utero) and proptosis. I think I picked up abaddon and some other poo poo too, I'm not even sure. The resulting scythes are ridiculously large and clear out most rooms instantly: You can't really see the scythes in the pics, so here's a video. I didn't start recording before the cathedral, but that's when things started getting really crazy: https://www.youtube.com/watch?v=OpcQwBafi3E
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# ? Nov 22, 2014 11:06 |
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CJacobs posted:Holy CRAP, Family Man is a loving slog. It's not even especially difficult it just takes loving forever. Even if you get more familiars, they all fire at the exact same speed which cannot be increased and do damage which is independent from your damage stat and it's just maddening. This is how I feel about The Tank. Or hell, all of the challenges. The true challenge is your patience.
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# ? Nov 22, 2014 12:29 |
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Sanctum posted:I find secret rooms are much easier to locate in Rebirth than the original BoI. I don't claim to have info gleamed from the source code, but based on my experiences from ~130h I've found a pretty reliable method to locate the secret rooms. Also note that just like the original BoI, the first floor secret rooms seem to follow their own set of special rules that boil down to 'gently caress you, good luck sucker.' I'm pretty sure this was suggested in the original BoI thread, at least it's the formula I've been using since back then anyway. Still useful for those who are unaware though. I really appreciate that there's a formula to it at all, especially now that secret rooms are no longer nearly guaranteed to give a free powerup. e: I'm not so sure about the "must have valid exits on all sides" part, I'm like 75% sure I've had secret rooms with at least one invalid exit (I. E. You can exit/enter via only 1-3 out of several adjacent rooms) but I could absolutely be wrong. This should be easier to test on larger maps. I have nothing to back up my claim though, so I won't fight anyone on this. Nastyman fucked around with this message at 14:10 on Nov 22, 2014 |
# ? Nov 22, 2014 14:01 |
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Knowing how secret rooms are generated in Rebirth is pretty nice, since you can find them pretty regularly once you know what to look for, but at the same time Secret Rooms are now so very crap that it hardly feels worth the effort to track them down on larger floors. In other news of "poo poo that got nerfed", pills are a huge bitch this time around. Lucky Foot was nerfed, so you'd think PhD would be a stellar item to get for anyone now, right? Hah, not so. I got PhD on the first floor of a run before I'd even seen any pills. My pill loadout ended up being R U A Wizard, Telepills, Bad Gas, 48 hour Energy, I Can See Forever! (which was assigned to two pills for some goddamn reason), Paralysis and finally Luck Up. Why the absolute gently caress are R U A Wizard and Paralysis counted as good pill effects? That's bullshit. I still cleared that run but what an absolute waste of an item if all that crap is counted as "positive" for the purposes of PhD.
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# ? Nov 22, 2014 14:31 |
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Sanctum posted:Must have valid exits on all sides. A valid exit is reachable without requiring flying or bombs, and for basement/cellar can never be a room with moving spikes. This statement here is the reason it is easier to find secret rooms in this game- less guesswork because you can rule out some rooms due to impossible patterns.
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# ? Nov 22, 2014 14:35 |
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SuccinctAndPunchy posted:Why the absolute gently caress are R U A Wizard and Paralysis counted as good pill effects? That's bullshit. I still cleared that run but what an absolute waste of an item if all that crap is counted as "positive" for the purposes of PhD. PhD doesn't guarantee positive pill effects, it just removes the negative ones. Paralysis and R U are neutral and unless you're popping unknown pills mid-fight or are trying for boss rush, neither does permanent harm.
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# ? Nov 22, 2014 14:41 |
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SuccinctAndPunchy posted:Knowing how secret rooms are generated in Rebirth is pretty nice, since you can find them pretty regularly once you know what to look for, but at the same time Secret Rooms are now so very crap that it hardly feels worth the effort to track them down on larger floors. I wonder if amnesia is considered a negative pill and gets turned into I Can See Forever! when you have the PHD. They serve similar but opposing functions, with amnesia getting you lost and I Can See Forever! helping you find secret rooms. That would explain why you had it on two different pills.
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# ? Nov 22, 2014 14:48 |
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I wish I knew why I was having such a hard time getting to Satan (again) as Azazel just so I can die to him I can restart my run as many times as I want without dying and it won't break the chain, right?
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# ? Nov 22, 2014 14:54 |
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CJacobs posted:Holy CRAP, Family Man is a loving slog. It's not even especially difficult it just takes loving forever. Even if you get more familiars, they all fire at the exact same speed which cannot be increased and do damage which is independent from your damage stat and it's just maddening. Actually, the attack fly that's spawned from the rotten baby you have is based on your damage stat. I managed to beat the challenge through taking almost every damage upgrade I could, and then lucking out and getting Guppy's head to speed things up.
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# ? Nov 22, 2014 14:55 |
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Slime posted:I wonder if amnesia is considered a negative pill and gets turned into I Can See Forever! when you have the PHD.
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# ? Nov 22, 2014 15:04 |
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So it turns out that if you have Mom's Knife and the Gnawed Leaf, the Lamb will kill himself on you before he even enters his second phase. And that's one run closer to never having to play ??? again! (I still feel I earned that one, though - the Gnawed Leaf only showed from to a key beggar in a secret room towards the end of the Dark Room...)Genocyber posted:Pin can also do this. Not too big of an issue for most characters, but the Lost...
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# ? Nov 22, 2014 15:41 |
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What's the longest people have gone without finding a key on normal? I just went through about 22 rooms E: Also here is a synergy that looks badass but is probably not a good idea to take: Tiny planet and fire mind
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# ? Nov 22, 2014 16:04 |
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Ghost Head posted:What's the longest people have gone without finding a key on normal? I just went through about 22 rooms I'm not sure about keys, but I had a run yesterday where I went from basement 2 to womb 2 without finding any bombs. I had the humble bundle item too and so I ended up finding over 30 keys in the time it took for me to find a single bomb.
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# ? Nov 22, 2014 16:06 |
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Literal Nazi Furry posted:I'm not sure about keys, but I had a run yesterday where I went from basement 2 to womb 2 without finding any bombs. I had the humble bundle item too and so I ended up finding over 30 keys in the time it took for me to find a single bomb. I would be loving raging if this happened to me
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# ? Nov 22, 2014 16:07 |
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Man, this game is so much better now that I replaced the music with the old versions. I've only got hard mode chest clears with Eve, ??? and Lazarus left until I've officially done everything that's been recorded in this game!
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# ? Nov 22, 2014 16:47 |
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Kanfy posted:Paralysis and R U are neutral and unless you're popping unknown pills mid-fight or are trying for boss rush, neither does permanent harm. Both suck and neither should be considered neutral, one screws up your aiming and the other prevents movement. How is that not a bad thing? The huge amount of neutral pills that just suck makes PhD really kinda poo poo. SuccinctAndPunchy fucked around with this message at 16:52 on Nov 22, 2014 |
# ? Nov 22, 2014 16:49 |
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SuccinctAndPunchy posted:Both suck and neither should be considered neutral, one screws up your aiming and the other prevents movement. How is that not a bad thing? The huge amount of neutral pills that really just suck makes PhD really kinda poo poo. I just had a run with PhD in which I got nothing but Luck Up pills (three different colored pills were that). It's amazing how little use luck is if it's all you have. Though, In case of luck it's kind of hard to tell how much it actually helps.
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# ? Nov 22, 2014 16:52 |
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Dude PHD (and Cain) were so broken in the original that I beat the game ten times in less than an hour at one point. It's balanced now and that's fine.
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# ? Nov 22, 2014 16:58 |
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PhD is basically really good if you have Tears Down in your game (and maybe Luck Down? Dunno how strong Luck is).
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# ? Nov 22, 2014 16:58 |
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Irony Be My Shield posted:PhD is basically really good if you have Tears Down in your game (and maybe Luck Down? Dunno how strong Luck is). Well... IGgy IGsen posted:I just had a run with PhD in which I got nothing but Luck Up pills (three different colored pills were that). It's amazing how little use luck is if it's all you have. Though, In case of luck it's kind of hard to tell how much it actually helps. I dunno, I didn't seem to benefit from it a lot. I might have gotten a little more stuff out of chests, but again, it's hard to tell how much luck actually helps. I should have saved the seed and just gone through it without using any of the pills to see.
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# ? Nov 22, 2014 17:00 |
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The one effect I noticed when I filled my luck bar was getting like 6 revivals off of Guppy's Collar in a row, although that might have been a fluke.
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# ? Nov 22, 2014 17:01 |
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SuccinctAndPunchy posted:Both suck and neither should be considered neutral, one screws up your aiming and the other prevents movement. How is that not a bad thing? The huge amount of neutral pills that just suck makes PhD really kinda poo poo. Ultimately neither of those pills have any effect if you use them in an empty room, RU just wastes a bit of your time as you wait it out. They're not outright harmful the way stat down, Bad Trip or Amnesia pills are. Also consider it like this, without PhD most people try out every pill and usually get at least one or two stat downs from them. Avoiding two such pills with PhD already makes it worth two stat ups, and even more if a stat down pill becomes a stat up pill instead. PhD is fine especially for an initial unlock and there are many less useful pickups you can find.
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# ? Nov 22, 2014 17:08 |
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IGgy IGsen posted:PhD isn't really poo poo by any stretch, though it's true there's plenty of lovely neutral pills. Then again, you can have bad luck with otherwise good pills too. I think Luck's main use is increasing the likelihood of tear effects proccing (such as charm shot from Mom's Eyeshadow).
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# ? Nov 22, 2014 17:09 |
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Basically as far as I know the PhD does the following: Range down -> Range up (who cares) Luck down -> Luck up (who knows) Health down -> Health up (pretty sweet) Tears down -> Tears up (awesome) Amnesia -> I See Everything (pretty decent, not a gamechanger) Bad Trip -> Full Health (ok I guess, but you can use Bad Trip as a Full Health anyway) And then the identification effect lets you maybe save a Full Health and a 48 Hour Energy that you'd otherwise waste, and maybe avoid dicking yourself over with a Bombs Are Key. Not too bad for what is usually a shop item, but a lot of the value is dependent on you having either Tears Down or Health Down in your game.
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# ? Nov 22, 2014 17:11 |
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9RDP 0CVB Here's a really great Eve seed. You get Holy Mantle and the Nail on Basement 2 and then it just snowballs from there. I had 12 soul hearts for almost the entire game.
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# ? Nov 22, 2014 17:52 |
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Um... I just bought this game. Is there a performance issue? The game is running at literally 1FPS, maxing out 1 CPU core, so it's completely unplayable. This is on my i5 760GTX gaming rig. Can't find anything on Google. Somebody else on Steam forums is reporting the same issue but there is no response, none of the stickied threads seem to address this. Edit: I figured it out. Apparently this happens on my PC if windowed mode and vsync are enabled at the same time. babies havin rabies fucked around with this message at 18:37 on Nov 22, 2014 |
# ? Nov 22, 2014 18:18 |
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# ? Jun 5, 2024 04:54 |
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Oh man, tabby's head along with dr. fetus is loving amazing as long as you're willing to lose a few hearts in the process. Recharging this after every room is just comical.
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# ? Nov 22, 2014 18:24 |